
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (pow y 2.0)))
double code(double x, double y) {
return (x * x) + pow(y, 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y ** 2.0d0)
end function
public static double code(double x, double y) {
return (x * x) + Math.pow(y, 2.0);
}
def code(x, y): return (x * x) + math.pow(y, 2.0)
function code(x, y) return Float64(Float64(x * x) + (y ^ 2.0)) end
function tmp = code(x, y) tmp = (x * x) + (y ^ 2.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + {y}^{2}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -1.55e-62) (and (not (<= x -7.2e-118)) (<= x -1.25e-153))) (* x (+ x (* y 2.0))) (* y (+ y (* x 2.0)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.55e-62) || (!(x <= -7.2e-118) && (x <= -1.25e-153))) {
tmp = x * (x + (y * 2.0));
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.55d-62)) .or. (.not. (x <= (-7.2d-118))) .and. (x <= (-1.25d-153))) then
tmp = x * (x + (y * 2.0d0))
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.55e-62) || (!(x <= -7.2e-118) && (x <= -1.25e-153))) {
tmp = x * (x + (y * 2.0));
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.55e-62) or (not (x <= -7.2e-118) and (x <= -1.25e-153)): tmp = x * (x + (y * 2.0)) else: tmp = y * (y + (x * 2.0)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.55e-62) || (!(x <= -7.2e-118) && (x <= -1.25e-153))) tmp = Float64(x * Float64(x + Float64(y * 2.0))); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.55e-62) || (~((x <= -7.2e-118)) && (x <= -1.25e-153))) tmp = x * (x + (y * 2.0)); else tmp = y * (y + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.55e-62], And[N[Not[LessEqual[x, -7.2e-118]], $MachinePrecision], LessEqual[x, -1.25e-153]]], N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{-62} \lor \neg \left(x \leq -7.2 \cdot 10^{-118}\right) \land x \leq -1.25 \cdot 10^{-153}:\\
\;\;\;\;x \cdot \left(x + y \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= y 4.3e+214) (+ (* y y) (* x (+ x (* y 2.0)))) (* y (+ y (* x 2.0)))))
double code(double x, double y) {
double tmp;
if (y <= 4.3e+214) {
tmp = (y * y) + (x * (x + (y * 2.0)));
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.3d+214) then
tmp = (y * y) + (x * (x + (y * 2.0d0)))
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.3e+214) {
tmp = (y * y) + (x * (x + (y * 2.0)));
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.3e+214: tmp = (y * y) + (x * (x + (y * 2.0))) else: tmp = y * (y + (x * 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 4.3e+214) tmp = Float64(Float64(y * y) + Float64(x * Float64(x + Float64(y * 2.0)))); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.3e+214) tmp = (y * y) + (x * (x + (y * 2.0))); else tmp = y * (y + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.3e+214], N[(N[(y * y), $MachinePrecision] + N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.3 \cdot 10^{+214}:\\
\;\;\;\;y \cdot y + x \cdot \left(x + y \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (* x (+ x (* y 2.0))))
double code(double x, double y) {
return x * (x + (y * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x + (y * 2.0d0))
end function
public static double code(double x, double y) {
return x * (x + (y * 2.0));
}
def code(x, y): return x * (x + (y * 2.0))
function code(x, y) return Float64(x * Float64(x + Float64(y * 2.0))) end
function tmp = code(x, y) tmp = x * (x + (y * 2.0)); end
code[x_, y_] := N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + y \cdot 2\right)
\end{array}
(FPCore (x y) :precision binary64 (* 2.0 (* x y)))
double code(double x, double y) {
return 2.0 * (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * y)
end function
public static double code(double x, double y) {
return 2.0 * (x * y);
}
def code(x, y): return 2.0 * (x * y)
function code(x, y) return Float64(2.0 * Float64(x * y)) end
function tmp = code(x, y) tmp = 2.0 * (x * y); end
code[x_, y_] := N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:herbie-target
(+ (* x x) (+ (* y y) (* (* x y) 2.0)))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))