
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -100.0) (not (<= x 1.65e-36))) (+ 1.0 (/ (* y 2.0) x)) -1.0))
double code(double x, double y) {
double tmp;
if ((x <= -100.0) || !(x <= 1.65e-36)) {
tmp = 1.0 + ((y * 2.0) / x);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-100.0d0)) .or. (.not. (x <= 1.65d-36))) then
tmp = 1.0d0 + ((y * 2.0d0) / x)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -100.0) || !(x <= 1.65e-36)) {
tmp = 1.0 + ((y * 2.0) / x);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -100.0) or not (x <= 1.65e-36): tmp = 1.0 + ((y * 2.0) / x) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -100.0) || !(x <= 1.65e-36)) tmp = Float64(1.0 + Float64(Float64(y * 2.0) / x)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -100.0) || ~((x <= 1.65e-36))) tmp = 1.0 + ((y * 2.0) / x); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -100.0], N[Not[LessEqual[x, 1.65e-36]], $MachinePrecision]], N[(1.0 + N[(N[(y * 2.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -100 \lor \neg \left(x \leq 1.65 \cdot 10^{-36}\right):\\
\;\;\;\;1 + \frac{y \cdot 2}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -0.44) (not (<= x 1.7e-36))) (+ 1.0 (/ (* y 2.0) x)) (+ (* -2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -0.44) || !(x <= 1.7e-36)) {
tmp = 1.0 + ((y * 2.0) / x);
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.44d0)) .or. (.not. (x <= 1.7d-36))) then
tmp = 1.0d0 + ((y * 2.0d0) / x)
else
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.44) || !(x <= 1.7e-36)) {
tmp = 1.0 + ((y * 2.0) / x);
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.44) or not (x <= 1.7e-36): tmp = 1.0 + ((y * 2.0) / x) else: tmp = (-2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.44) || !(x <= 1.7e-36)) tmp = Float64(1.0 + Float64(Float64(y * 2.0) / x)); else tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.44) || ~((x <= 1.7e-36))) tmp = 1.0 + ((y * 2.0) / x); else tmp = (-2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.44], N[Not[LessEqual[x, 1.7e-36]], $MachinePrecision]], N[(1.0 + N[(N[(y * 2.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.44 \lor \neg \left(x \leq 1.7 \cdot 10^{-36}\right):\\
\;\;\;\;1 + \frac{y \cdot 2}{x}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -35000000000.0) 1.0 (if (<= x 1e-64) -1.0 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -35000000000.0) {
tmp = 1.0;
} else if (x <= 1e-64) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-35000000000.0d0)) then
tmp = 1.0d0
else if (x <= 1d-64) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -35000000000.0) {
tmp = 1.0;
} else if (x <= 1e-64) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -35000000000.0: tmp = 1.0 elif x <= 1e-64: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -35000000000.0) tmp = 1.0; elseif (x <= 1e-64) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -35000000000.0) tmp = 1.0; elseif (x <= 1e-64) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -35000000000.0], 1.0, If[LessEqual[x, 1e-64], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -35000000000:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 10^{-64}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024010
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))