
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (tan (* x 0.5)) x) (/ x (sin x))))
double code(double x) {
return (tan((x * 0.5)) / x) / (x / sin(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (tan((x * 0.5d0)) / x) / (x / sin(x))
end function
public static double code(double x) {
return (Math.tan((x * 0.5)) / x) / (x / Math.sin(x));
}
def code(x): return (math.tan((x * 0.5)) / x) / (x / math.sin(x))
function code(x) return Float64(Float64(tan(Float64(x * 0.5)) / x) / Float64(x / sin(x))) end
function tmp = code(x) tmp = (tan((x * 0.5)) / x) / (x / sin(x)); end
code[x_] := N[(N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] / N[(x / N[Sin[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\tan \left(x \cdot 0.5\right)}{x}}{\frac{x}{\sin x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (tan (* x 0.5)) x) (/ (sin x) x)))
double code(double x) {
return (tan((x * 0.5)) / x) * (sin(x) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (tan((x * 0.5d0)) / x) * (sin(x) / x)
end function
public static double code(double x) {
return (Math.tan((x * 0.5)) / x) * (Math.sin(x) / x);
}
def code(x): return (math.tan((x * 0.5)) / x) * (math.sin(x) / x)
function code(x) return Float64(Float64(tan(Float64(x * 0.5)) / x) * Float64(sin(x) / x)) end
function tmp = code(x) tmp = (tan((x * 0.5)) / x) * (sin(x) / x); end
code[x_] := N[(N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\tan \left(x \cdot 0.5\right)}{x} \cdot \frac{\sin x}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (sin x) x) (/ x (tan (* x 0.5)))))
double code(double x) {
return (sin(x) / x) / (x / tan((x * 0.5)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sin(x) / x) / (x / tan((x * 0.5d0)))
end function
public static double code(double x) {
return (Math.sin(x) / x) / (x / Math.tan((x * 0.5)));
}
def code(x): return (math.sin(x) / x) / (x / math.tan((x * 0.5)))
function code(x) return Float64(Float64(sin(x) / x) / Float64(x / tan(Float64(x * 0.5)))) end
function tmp = code(x) tmp = (sin(x) / x) / (x / tan((x * 0.5))); end
code[x_] := N[(N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision] / N[(x / N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\sin x}{x}}{\frac{x}{\tan \left(x \cdot 0.5\right)}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.0053) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (* (pow x -2.0) (- 1.0 (cos x)))))
double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = pow(x, -2.0) * (1.0 - cos(x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0053d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = (x ** (-2.0d0)) * (1.0d0 - cos(x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = Math.pow(x, -2.0) * (1.0 - Math.cos(x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0053: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = math.pow(x, -2.0) * (1.0 - math.cos(x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.0053) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64((x ^ -2.0) * Float64(1.0 - cos(x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0053) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = (x ^ -2.0) * (1.0 - cos(x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0053], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0053:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;{x}^{-2} \cdot \left(1 - \cos x\right)\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.0053) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (* (- 1.0 (cos x)) (/ (/ 1.0 x) x))))
double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = (1.0 - cos(x)) * ((1.0 / x) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0053d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = (1.0d0 - cos(x)) * ((1.0d0 / x) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = (1.0 - Math.cos(x)) * ((1.0 / x) / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0053: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = (1.0 - math.cos(x)) * ((1.0 / x) / x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0053) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x)) * Float64(Float64(1.0 / x) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0053) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = (1.0 - cos(x)) * ((1.0 / x) / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0053], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0053:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - \cos x\right) \cdot \frac{\frac{1}{x}}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.0053) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0053d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0053: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0053) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0053) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0053], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0053:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.0053) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (/ (/ (- 1.0 (cos x)) x) x)))
double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0053d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0053) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0053: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.0053) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0053) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0053], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0053:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 3.4) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (/ (+ (/ 1.0 x) (/ -1.0 x)) x)))
double code(double x) {
double tmp;
if (x <= 3.4) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = ((1.0 / x) + (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 3.4d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = ((1.0d0 / x) + ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 3.4) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = ((1.0 / x) + (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 3.4: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = ((1.0 / x) + (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= 3.4) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 / x) + Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 3.4) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = ((1.0 / x) + (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 3.4], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.4:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} + \frac{-1}{x}}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 6.2e+76) 0.5 (/ (+ (/ 1.0 x) (/ -1.0 x)) x)))
double code(double x) {
double tmp;
if (x <= 6.2e+76) {
tmp = 0.5;
} else {
tmp = ((1.0 / x) + (-1.0 / x)) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 6.2d+76) then
tmp = 0.5d0
else
tmp = ((1.0d0 / x) + ((-1.0d0) / x)) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 6.2e+76) {
tmp = 0.5;
} else {
tmp = ((1.0 / x) + (-1.0 / x)) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 6.2e+76: tmp = 0.5 else: tmp = ((1.0 / x) + (-1.0 / x)) / x return tmp
function code(x) tmp = 0.0 if (x <= 6.2e+76) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 / x) + Float64(-1.0 / x)) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 6.2e+76) tmp = 0.5; else tmp = ((1.0 / x) + (-1.0 / x)) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 6.2e+76], 0.5, N[(N[(N[(1.0 / x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 6.2 \cdot 10^{+76}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} + \frac{-1}{x}}{x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
herbie shell --seed 2024010
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))