
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (- (/ x s))))))
float code(float x, float s) {
return 1.0f / (1.0f + expf(-(x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp(-(x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(-Float32(x / s))))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp(-(x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{-\frac{x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (if (<= (- (/ x s)) 50.0) 0.5 0.0))
float code(float x, float s) {
float tmp;
if (-(x / s) <= 50.0f) {
tmp = 0.5f;
} else {
tmp = 0.0f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (-(x / s) <= 50.0e0) then
tmp = 0.5e0
else
tmp = 0.0e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(-Float32(x / s)) <= Float32(50.0)) tmp = Float32(0.5); else tmp = Float32(0.0); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (-(x / s) <= single(50.0)) tmp = single(0.5); else tmp = single(0.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-\frac{x}{s} \leq 50:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
(FPCore (x s) :precision binary32 0.0)
float code(float x, float s) {
return 0.0f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.0e0
end function
function code(x, s) return Float32(0.0) end
function tmp = code(x, s) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
herbie shell --seed 2024010
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))