
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow
(*
a
(cos (* (sqrt angle_m) (* (* PI 0.005555555555555556) (sqrt angle_m)))))
2.0)
(pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((sqrt(angle_m) * ((((double) M_PI) * 0.005555555555555556) * sqrt(angle_m))))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.sqrt(angle_m) * ((Math.PI * 0.005555555555555556) * Math.sqrt(angle_m))))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.sqrt(angle_m) * ((math.pi * 0.005555555555555556) * math.sqrt(angle_m))))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(sqrt(angle_m) * Float64(Float64(pi * 0.005555555555555556) * sqrt(angle_m))))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((sqrt(angle_m) * ((pi * 0.005555555555555556) * sqrt(angle_m))))) ^ 2.0) + ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[Sqrt[angle$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\sqrt{angle_m} \cdot \left(\left(\pi \cdot 0.005555555555555556\right) \cdot \sqrt{angle_m}\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
associate-/r/80.5%
add-sqr-sqrt34.5%
associate-*r*34.5%
div-inv34.5%
metadata-eval34.5%
Applied egg-rr34.5%
Final simplification34.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* (* PI angle_m) -0.005555555555555556))) 2.0) (pow (* b (sin (* angle_m (/ PI -180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) * -0.005555555555555556))), 2.0) + pow((b * sin((angle_m * (((double) M_PI) / -180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) * -0.005555555555555556))), 2.0) + Math.pow((b * Math.sin((angle_m * (Math.PI / -180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) * -0.005555555555555556))), 2.0) + math.pow((b * math.sin((angle_m * (math.pi / -180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64(pi * angle_m) * -0.005555555555555556))) ^ 2.0) + (Float64(b * sin(Float64(angle_m * Float64(pi / -180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(((pi * angle_m) * -0.005555555555555556))) ^ 2.0) + ((b * sin((angle_m * (pi / -180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] * -0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\left(\pi \cdot angle_m\right) \cdot -0.005555555555555556\right)\right)}^{2} + {\left(b \cdot \sin \left(angle_m \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
Initial program 80.4%
Simplified80.4%
Taylor expanded in angle around inf 80.4%
Final simplification80.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Taylor expanded in angle around inf 80.5%
Final simplification80.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Final simplification80.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (/ PI (/ 180.0 angle_m)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) / (180.0 / angle_m);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI / (180.0 / angle_m);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi / (180.0 / angle_m) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi / Float64(180.0 / angle_m)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi / (180.0 / angle_m); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \frac{\pi}{\frac{180}{angle_m}}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Final simplification80.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
Taylor expanded in b around 0 79.8%
Final simplification79.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* 0.005555555555555556 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (0.005555555555555556 * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (0.005555555555555556 * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (0.005555555555555556 * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(0.005555555555555556 * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((pi * (0.005555555555555556 * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(0.005555555555555556 * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(0.005555555555555556 \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
Taylor expanded in b around 0 79.8%
associate-*r*79.8%
*-commutative79.8%
*-commutative79.8%
*-commutative79.8%
Simplified79.8%
Final simplification79.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (/ angle_m 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
Final simplification79.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ angle_m (/ -180.0 PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((angle_m / (-180.0 / ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle_m / (-180.0 / Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((angle_m / (-180.0 / math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle_m / Float64(-180.0 / pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((angle_m / (-180.0 / pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle$95$m / N[(-180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{angle_m}{\frac{-180}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
add-sqr-sqrt34.0%
sqrt-unprod56.1%
associate-*r/56.1%
associate-*r/56.1%
frac-times56.1%
metadata-eval56.1%
metadata-eval56.1%
frac-times56.1%
associate-*l/56.1%
associate-*l/56.2%
sqrt-unprod45.8%
add-sqr-sqrt79.8%
*-commutative79.8%
clear-num79.8%
un-div-inv79.9%
Applied egg-rr79.9%
Final simplification79.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle_m}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.4%
clear-num80.4%
un-div-inv80.5%
Applied egg-rr80.5%
Taylor expanded in angle around 0 79.9%
Final simplification79.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* (* angle_m b) (* PI (* PI (* angle_m b)))) 3.08641975308642e-5)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (((angle_m * b) * (((double) M_PI) * (((double) M_PI) * (angle_m * b)))) * 3.08641975308642e-5);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (((angle_m * b) * (Math.PI * (Math.PI * (angle_m * b)))) * 3.08641975308642e-5);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (((angle_m * b) * (math.pi * (math.pi * (angle_m * b)))) * 3.08641975308642e-5)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(Float64(angle_m * b) * Float64(pi * Float64(pi * Float64(angle_m * b)))) * 3.08641975308642e-5)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (((angle_m * b) * (pi * (pi * (angle_m * b)))) * 3.08641975308642e-5); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(N[(angle$95$m * b), $MachinePrecision] * N[(Pi * N[(Pi * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(\left(angle_m \cdot b\right) \cdot \left(\pi \cdot \left(\pi \cdot \left(angle_m \cdot b\right)\right)\right)\right) \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
Taylor expanded in angle around 0 74.7%
*-commutative74.7%
Simplified74.7%
*-commutative74.7%
unpow-prod-down74.7%
*-commutative74.7%
associate-*l*74.7%
metadata-eval74.7%
Applied egg-rr74.7%
unpow274.7%
associate-*r*74.7%
*-commutative74.7%
*-commutative74.7%
Applied egg-rr74.7%
Final simplification74.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle_m (* PI b)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((angle_m * (((double) M_PI) * b)), 2.0));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle_m * (Math.PI * b)), 2.0));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle_m * (math.pi * b)), 2.0))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle_m * Float64(pi * b)) ^ 2.0))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle_m * (pi * b)) ^ 2.0)); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle_m \cdot \left(\pi \cdot b\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
Taylor expanded in angle around 0 74.7%
*-commutative74.7%
Simplified74.7%
*-commutative74.7%
unpow-prod-down74.7%
*-commutative74.7%
associate-*l*74.7%
metadata-eval74.7%
Applied egg-rr74.7%
Taylor expanded in b around 0 74.7%
*-commutative74.7%
Simplified74.7%
Final simplification74.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* PI (* angle_m b)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (angle_m * b)), 2.0));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (angle_m * b)), 2.0));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (angle_m * b)), 2.0))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(angle_m * b)) ^ 2.0))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((pi * (angle_m * b)) ^ 2.0)); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(angle_m \cdot b\right)\right)}^{2}
\end{array}
Initial program 80.4%
Taylor expanded in angle around 0 79.8%
Taylor expanded in angle around 0 74.7%
*-commutative74.7%
Simplified74.7%
*-commutative74.7%
unpow-prod-down74.7%
*-commutative74.7%
associate-*l*74.7%
metadata-eval74.7%
Applied egg-rr74.7%
Final simplification74.7%
herbie shell --seed 2024010
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))