
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= z -5.1e+191)
t_0
(if (<= z -1.2e+159)
t_1
(if (<= z -3.3e+123)
t_0
(if (<= z -3.3e+43)
(+ x (* y (+ z (* y (* x -0.5)))))
(if (<= z 5.5e-55) t_1 t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (z <= -5.1e+191) {
tmp = t_0;
} else if (z <= -1.2e+159) {
tmp = t_1;
} else if (z <= -3.3e+123) {
tmp = t_0;
} else if (z <= -3.3e+43) {
tmp = x + (y * (z + (y * (x * -0.5))));
} else if (z <= 5.5e-55) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = x * cos(y)
if (z <= (-5.1d+191)) then
tmp = t_0
else if (z <= (-1.2d+159)) then
tmp = t_1
else if (z <= (-3.3d+123)) then
tmp = t_0
else if (z <= (-3.3d+43)) then
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
else if (z <= 5.5d-55) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (z <= -5.1e+191) {
tmp = t_0;
} else if (z <= -1.2e+159) {
tmp = t_1;
} else if (z <= -3.3e+123) {
tmp = t_0;
} else if (z <= -3.3e+43) {
tmp = x + (y * (z + (y * (x * -0.5))));
} else if (z <= 5.5e-55) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = x * math.cos(y) tmp = 0 if z <= -5.1e+191: tmp = t_0 elif z <= -1.2e+159: tmp = t_1 elif z <= -3.3e+123: tmp = t_0 elif z <= -3.3e+43: tmp = x + (y * (z + (y * (x * -0.5)))) elif z <= 5.5e-55: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (z <= -5.1e+191) tmp = t_0; elseif (z <= -1.2e+159) tmp = t_1; elseif (z <= -3.3e+123) tmp = t_0; elseif (z <= -3.3e+43) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); elseif (z <= 5.5e-55) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = x * cos(y); tmp = 0.0; if (z <= -5.1e+191) tmp = t_0; elseif (z <= -1.2e+159) tmp = t_1; elseif (z <= -3.3e+123) tmp = t_0; elseif (z <= -3.3e+43) tmp = x + (y * (z + (y * (x * -0.5)))); elseif (z <= 5.5e-55) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -5.1e+191], t$95$0, If[LessEqual[z, -1.2e+159], t$95$1, If[LessEqual[z, -3.3e+123], t$95$0, If[LessEqual[z, -3.3e+43], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.5e-55], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;z \leq -5.1 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.2 \cdot 10^{+159}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -3.3 \cdot 10^{+123}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -3.3 \cdot 10^{+43}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{-55}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -5.09999999999999982e191 or -1.2e159 < z < -3.30000000000000003e123 or 5.4999999999999999e-55 < z Initial program 99.8%
Taylor expanded in x around 0 77.3%
if -5.09999999999999982e191 < z < -1.2e159 or -3.3000000000000001e43 < z < 5.4999999999999999e-55Initial program 99.7%
Taylor expanded in x around inf 82.7%
if -3.30000000000000003e123 < z < -3.3000000000000001e43Initial program 100.0%
Taylor expanded in y around 0 85.0%
associate-*r*85.0%
unpow285.0%
associate-*r*85.0%
*-commutative85.0%
distribute-rgt-out85.4%
*-commutative85.4%
Simplified85.4%
Final simplification80.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.2e-18) (not (<= z 3.2e-68))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e-18) || !(z <= 3.2e-68)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.2d-18)) .or. (.not. (z <= 3.2d-68))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e-18) || !(z <= 3.2e-68)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.2e-18) or not (z <= 3.2e-68): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.2e-18) || !(z <= 3.2e-68)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.2e-18) || ~((z <= 3.2e-68))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.2e-18], N[Not[LessEqual[z, 3.2e-68]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{-18} \lor \neg \left(z \leq 3.2 \cdot 10^{-68}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.19999999999999999e-18 or 3.1999999999999999e-68 < z Initial program 99.8%
Taylor expanded in y around 0 87.5%
if -4.19999999999999999e-18 < z < 3.1999999999999999e-68Initial program 99.7%
Taylor expanded in x around inf 85.1%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0003) (not (<= y 0.017))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0003) || !(y <= 0.017)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0003d0)) .or. (.not. (y <= 0.017d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0003) || !(y <= 0.017)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0003) or not (y <= 0.017): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0003) || !(y <= 0.017)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0003) || ~((y <= 0.017))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0003], N[Not[LessEqual[y, 0.017]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0003 \lor \neg \left(y \leq 0.017\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -2.99999999999999974e-4 or 0.017000000000000001 < y Initial program 99.6%
Taylor expanded in x around inf 50.2%
if -2.99999999999999974e-4 < y < 0.017000000000000001Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification72.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.95e+194) (not (<= z 3.4e+146))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.95e+194) || !(z <= 3.4e+146)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.95d+194)) .or. (.not. (z <= 3.4d+146))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.95e+194) || !(z <= 3.4e+146)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.95e+194) or not (z <= 3.4e+146): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.95e+194) || !(z <= 3.4e+146)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.95e+194) || ~((z <= 3.4e+146))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.95e+194], N[Not[LessEqual[z, 3.4e+146]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.95 \cdot 10^{+194} \lor \neg \left(z \leq 3.4 \cdot 10^{+146}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.95000000000000008e194 or 3.39999999999999991e146 < z Initial program 99.8%
Taylor expanded in y around 0 50.0%
Taylor expanded in x around 0 39.7%
if -1.95000000000000008e194 < z < 3.39999999999999991e146Initial program 99.8%
add-cube-cbrt98.2%
pow398.3%
Applied egg-rr98.3%
Taylor expanded in y around 0 64.0%
Taylor expanded in y around 0 40.5%
pow-base-140.5%
*-lft-identity40.5%
Simplified40.5%
Final simplification40.3%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
add-cube-cbrt98.6%
pow398.6%
Applied egg-rr98.6%
Taylor expanded in y around 0 60.4%
Taylor expanded in y around 0 33.4%
pow-base-133.4%
*-lft-identity33.4%
Simplified33.4%
Final simplification33.4%
herbie shell --seed 2024010
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))