
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
fma-def98.4%
+-commutative98.4%
fma-def98.8%
fma-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* x y) (* z t)))))) (if (<= t_1 INFINITY) t_1 (fma c i (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((x * y) + (z * t)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(c, i, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(c, i, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 25.0%
Taylor expanded in x around 0 37.5%
fma-def62.5%
Simplified62.5%
Final simplification98.8%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (+ (+ (* a b) (* x y)) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, (((a * b) + (x * y)) + (z * t)));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, Float64(Float64(Float64(a * b) + Float64(x * y)) + Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \left(a \cdot b + x \cdot y\right) + z \cdot t\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
fma-def98.4%
+-commutative98.4%
fma-def98.8%
fma-def99.2%
Simplified99.2%
fma-udef98.8%
fma-def98.4%
associate-+r+98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i)))
(t_2 (+ (* a b) (* z t)))
(t_3 (+ (* a b) (* x y))))
(if (<= (* x y) -2.8e+84)
t_3
(if (<= (* x y) -4.45e-231)
t_1
(if (<= (* x y) -1.2e-298)
t_2
(if (<= (* x y) 7.5e-167)
t_1
(if (<= (* x y) 120000000000.0)
t_2
(if (<= (* x y) 1.06e+103)
t_1
(if (<= (* x y) 1.32e+126) t_2 t_3)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (z * t);
double t_3 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -2.8e+84) {
tmp = t_3;
} else if ((x * y) <= -4.45e-231) {
tmp = t_1;
} else if ((x * y) <= -1.2e-298) {
tmp = t_2;
} else if ((x * y) <= 7.5e-167) {
tmp = t_1;
} else if ((x * y) <= 120000000000.0) {
tmp = t_2;
} else if ((x * y) <= 1.06e+103) {
tmp = t_1;
} else if ((x * y) <= 1.32e+126) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a * b) + (c * i)
t_2 = (a * b) + (z * t)
t_3 = (a * b) + (x * y)
if ((x * y) <= (-2.8d+84)) then
tmp = t_3
else if ((x * y) <= (-4.45d-231)) then
tmp = t_1
else if ((x * y) <= (-1.2d-298)) then
tmp = t_2
else if ((x * y) <= 7.5d-167) then
tmp = t_1
else if ((x * y) <= 120000000000.0d0) then
tmp = t_2
else if ((x * y) <= 1.06d+103) then
tmp = t_1
else if ((x * y) <= 1.32d+126) then
tmp = t_2
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (z * t);
double t_3 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -2.8e+84) {
tmp = t_3;
} else if ((x * y) <= -4.45e-231) {
tmp = t_1;
} else if ((x * y) <= -1.2e-298) {
tmp = t_2;
} else if ((x * y) <= 7.5e-167) {
tmp = t_1;
} else if ((x * y) <= 120000000000.0) {
tmp = t_2;
} else if ((x * y) <= 1.06e+103) {
tmp = t_1;
} else if ((x * y) <= 1.32e+126) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) t_2 = (a * b) + (z * t) t_3 = (a * b) + (x * y) tmp = 0 if (x * y) <= -2.8e+84: tmp = t_3 elif (x * y) <= -4.45e-231: tmp = t_1 elif (x * y) <= -1.2e-298: tmp = t_2 elif (x * y) <= 7.5e-167: tmp = t_1 elif (x * y) <= 120000000000.0: tmp = t_2 elif (x * y) <= 1.06e+103: tmp = t_1 elif (x * y) <= 1.32e+126: tmp = t_2 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) t_2 = Float64(Float64(a * b) + Float64(z * t)) t_3 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -2.8e+84) tmp = t_3; elseif (Float64(x * y) <= -4.45e-231) tmp = t_1; elseif (Float64(x * y) <= -1.2e-298) tmp = t_2; elseif (Float64(x * y) <= 7.5e-167) tmp = t_1; elseif (Float64(x * y) <= 120000000000.0) tmp = t_2; elseif (Float64(x * y) <= 1.06e+103) tmp = t_1; elseif (Float64(x * y) <= 1.32e+126) tmp = t_2; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); t_2 = (a * b) + (z * t); t_3 = (a * b) + (x * y); tmp = 0.0; if ((x * y) <= -2.8e+84) tmp = t_3; elseif ((x * y) <= -4.45e-231) tmp = t_1; elseif ((x * y) <= -1.2e-298) tmp = t_2; elseif ((x * y) <= 7.5e-167) tmp = t_1; elseif ((x * y) <= 120000000000.0) tmp = t_2; elseif ((x * y) <= 1.06e+103) tmp = t_1; elseif ((x * y) <= 1.32e+126) tmp = t_2; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2.8e+84], t$95$3, If[LessEqual[N[(x * y), $MachinePrecision], -4.45e-231], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -1.2e-298], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 7.5e-167], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 120000000000.0], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 1.06e+103], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1.32e+126], t$95$2, t$95$3]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
t_2 := a \cdot b + z \cdot t\\
t_3 := a \cdot b + x \cdot y\\
\mathbf{if}\;x \cdot y \leq -2.8 \cdot 10^{+84}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;x \cdot y \leq -4.45 \cdot 10^{-231}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -1.2 \cdot 10^{-298}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 7.5 \cdot 10^{-167}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 120000000000:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 1.06 \cdot 10^{+103}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 1.32 \cdot 10^{+126}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 x y) < -2.79999999999999982e84 or 1.32000000000000002e126 < (*.f64 x y) Initial program 93.9%
Taylor expanded in z around 0 88.7%
*-commutative88.7%
fma-def89.9%
Applied egg-rr89.9%
Taylor expanded in c around 0 87.5%
if -2.79999999999999982e84 < (*.f64 x y) < -4.4500000000000003e-231 or -1.19999999999999994e-298 < (*.f64 x y) < 7.5000000000000007e-167 or 1.2e11 < (*.f64 x y) < 1.0599999999999999e103Initial program 98.3%
Taylor expanded in z around 0 79.3%
Taylor expanded in x around 0 75.6%
if -4.4500000000000003e-231 < (*.f64 x y) < -1.19999999999999994e-298 or 7.5000000000000007e-167 < (*.f64 x y) < 1.2e11 or 1.0599999999999999e103 < (*.f64 x y) < 1.32000000000000002e126Initial program 98.1%
+-commutative98.1%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-def100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Taylor expanded in c around 0 88.3%
Taylor expanded in x around 0 79.8%
Final simplification80.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i)))
(t_2 (+ (* a b) (* z t)))
(t_3 (+ (* a b) (* x y))))
(if (<= (* x y) -4.8e+86)
t_3
(if (<= (* x y) -5e-103)
t_1
(if (<= (* x y) -5e-292)
(+ (* c i) (* z t))
(if (<= (* x y) 1.9e-168)
t_1
(if (<= (* x y) 95000000000.0)
t_2
(if (<= (* x y) 9.2e+102)
t_1
(if (<= (* x y) 2.6e+126) t_2 t_3)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (z * t);
double t_3 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -4.8e+86) {
tmp = t_3;
} else if ((x * y) <= -5e-103) {
tmp = t_1;
} else if ((x * y) <= -5e-292) {
tmp = (c * i) + (z * t);
} else if ((x * y) <= 1.9e-168) {
tmp = t_1;
} else if ((x * y) <= 95000000000.0) {
tmp = t_2;
} else if ((x * y) <= 9.2e+102) {
tmp = t_1;
} else if ((x * y) <= 2.6e+126) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a * b) + (c * i)
t_2 = (a * b) + (z * t)
t_3 = (a * b) + (x * y)
if ((x * y) <= (-4.8d+86)) then
tmp = t_3
else if ((x * y) <= (-5d-103)) then
tmp = t_1
else if ((x * y) <= (-5d-292)) then
tmp = (c * i) + (z * t)
else if ((x * y) <= 1.9d-168) then
tmp = t_1
else if ((x * y) <= 95000000000.0d0) then
tmp = t_2
else if ((x * y) <= 9.2d+102) then
tmp = t_1
else if ((x * y) <= 2.6d+126) then
tmp = t_2
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (z * t);
double t_3 = (a * b) + (x * y);
double tmp;
if ((x * y) <= -4.8e+86) {
tmp = t_3;
} else if ((x * y) <= -5e-103) {
tmp = t_1;
} else if ((x * y) <= -5e-292) {
tmp = (c * i) + (z * t);
} else if ((x * y) <= 1.9e-168) {
tmp = t_1;
} else if ((x * y) <= 95000000000.0) {
tmp = t_2;
} else if ((x * y) <= 9.2e+102) {
tmp = t_1;
} else if ((x * y) <= 2.6e+126) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) t_2 = (a * b) + (z * t) t_3 = (a * b) + (x * y) tmp = 0 if (x * y) <= -4.8e+86: tmp = t_3 elif (x * y) <= -5e-103: tmp = t_1 elif (x * y) <= -5e-292: tmp = (c * i) + (z * t) elif (x * y) <= 1.9e-168: tmp = t_1 elif (x * y) <= 95000000000.0: tmp = t_2 elif (x * y) <= 9.2e+102: tmp = t_1 elif (x * y) <= 2.6e+126: tmp = t_2 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) t_2 = Float64(Float64(a * b) + Float64(z * t)) t_3 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -4.8e+86) tmp = t_3; elseif (Float64(x * y) <= -5e-103) tmp = t_1; elseif (Float64(x * y) <= -5e-292) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(x * y) <= 1.9e-168) tmp = t_1; elseif (Float64(x * y) <= 95000000000.0) tmp = t_2; elseif (Float64(x * y) <= 9.2e+102) tmp = t_1; elseif (Float64(x * y) <= 2.6e+126) tmp = t_2; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); t_2 = (a * b) + (z * t); t_3 = (a * b) + (x * y); tmp = 0.0; if ((x * y) <= -4.8e+86) tmp = t_3; elseif ((x * y) <= -5e-103) tmp = t_1; elseif ((x * y) <= -5e-292) tmp = (c * i) + (z * t); elseif ((x * y) <= 1.9e-168) tmp = t_1; elseif ((x * y) <= 95000000000.0) tmp = t_2; elseif ((x * y) <= 9.2e+102) tmp = t_1; elseif ((x * y) <= 2.6e+126) tmp = t_2; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4.8e+86], t$95$3, If[LessEqual[N[(x * y), $MachinePrecision], -5e-103], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e-292], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.9e-168], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 95000000000.0], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 9.2e+102], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2.6e+126], t$95$2, t$95$3]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
t_2 := a \cdot b + z \cdot t\\
t_3 := a \cdot b + x \cdot y\\
\mathbf{if}\;x \cdot y \leq -4.8 \cdot 10^{+86}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-103}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-292}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 1.9 \cdot 10^{-168}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 95000000000:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 9.2 \cdot 10^{+102}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 2.6 \cdot 10^{+126}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 x y) < -4.8000000000000001e86 or 2.6e126 < (*.f64 x y) Initial program 93.9%
Taylor expanded in z around 0 88.7%
*-commutative88.7%
fma-def89.9%
Applied egg-rr89.9%
Taylor expanded in c around 0 87.5%
if -4.8000000000000001e86 < (*.f64 x y) < -4.99999999999999966e-103 or -4.99999999999999981e-292 < (*.f64 x y) < 1.9e-168 or 9.5e10 < (*.f64 x y) < 9.1999999999999995e102Initial program 99.0%
Taylor expanded in z around 0 83.7%
Taylor expanded in x around 0 79.3%
if -4.99999999999999966e-103 < (*.f64 x y) < -4.99999999999999981e-292Initial program 96.8%
Taylor expanded in a around 0 75.8%
Taylor expanded in x around 0 75.8%
if 1.9e-168 < (*.f64 x y) < 9.5e10 or 9.1999999999999995e102 < (*.f64 x y) < 2.6e126Initial program 97.6%
+-commutative97.6%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-def100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Taylor expanded in c around 0 88.6%
Taylor expanded in x around 0 77.6%
Final simplification81.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i))) (t_2 (+ (* a b) (* z t))))
(if (<= (* x y) -7.4e+86)
(+ (* a b) (* x y))
(if (<= (* x y) -5e-103)
t_1
(if (<= (* x y) -8.5e-288)
(+ (* c i) (* z t))
(if (<= (* x y) 8e-168)
t_1
(if (<= (* x y) 105000000000.0)
t_2
(if (<= (* x y) 8.4e+102)
t_1
(if (<= (* x y) 1.95e+191) t_2 (+ (* x y) (* z t)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (z * t);
double tmp;
if ((x * y) <= -7.4e+86) {
tmp = (a * b) + (x * y);
} else if ((x * y) <= -5e-103) {
tmp = t_1;
} else if ((x * y) <= -8.5e-288) {
tmp = (c * i) + (z * t);
} else if ((x * y) <= 8e-168) {
tmp = t_1;
} else if ((x * y) <= 105000000000.0) {
tmp = t_2;
} else if ((x * y) <= 8.4e+102) {
tmp = t_1;
} else if ((x * y) <= 1.95e+191) {
tmp = t_2;
} else {
tmp = (x * y) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a * b) + (c * i)
t_2 = (a * b) + (z * t)
if ((x * y) <= (-7.4d+86)) then
tmp = (a * b) + (x * y)
else if ((x * y) <= (-5d-103)) then
tmp = t_1
else if ((x * y) <= (-8.5d-288)) then
tmp = (c * i) + (z * t)
else if ((x * y) <= 8d-168) then
tmp = t_1
else if ((x * y) <= 105000000000.0d0) then
tmp = t_2
else if ((x * y) <= 8.4d+102) then
tmp = t_1
else if ((x * y) <= 1.95d+191) then
tmp = t_2
else
tmp = (x * y) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (a * b) + (z * t);
double tmp;
if ((x * y) <= -7.4e+86) {
tmp = (a * b) + (x * y);
} else if ((x * y) <= -5e-103) {
tmp = t_1;
} else if ((x * y) <= -8.5e-288) {
tmp = (c * i) + (z * t);
} else if ((x * y) <= 8e-168) {
tmp = t_1;
} else if ((x * y) <= 105000000000.0) {
tmp = t_2;
} else if ((x * y) <= 8.4e+102) {
tmp = t_1;
} else if ((x * y) <= 1.95e+191) {
tmp = t_2;
} else {
tmp = (x * y) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) t_2 = (a * b) + (z * t) tmp = 0 if (x * y) <= -7.4e+86: tmp = (a * b) + (x * y) elif (x * y) <= -5e-103: tmp = t_1 elif (x * y) <= -8.5e-288: tmp = (c * i) + (z * t) elif (x * y) <= 8e-168: tmp = t_1 elif (x * y) <= 105000000000.0: tmp = t_2 elif (x * y) <= 8.4e+102: tmp = t_1 elif (x * y) <= 1.95e+191: tmp = t_2 else: tmp = (x * y) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) t_2 = Float64(Float64(a * b) + Float64(z * t)) tmp = 0.0 if (Float64(x * y) <= -7.4e+86) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(x * y) <= -5e-103) tmp = t_1; elseif (Float64(x * y) <= -8.5e-288) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(x * y) <= 8e-168) tmp = t_1; elseif (Float64(x * y) <= 105000000000.0) tmp = t_2; elseif (Float64(x * y) <= 8.4e+102) tmp = t_1; elseif (Float64(x * y) <= 1.95e+191) tmp = t_2; else tmp = Float64(Float64(x * y) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); t_2 = (a * b) + (z * t); tmp = 0.0; if ((x * y) <= -7.4e+86) tmp = (a * b) + (x * y); elseif ((x * y) <= -5e-103) tmp = t_1; elseif ((x * y) <= -8.5e-288) tmp = (c * i) + (z * t); elseif ((x * y) <= 8e-168) tmp = t_1; elseif ((x * y) <= 105000000000.0) tmp = t_2; elseif ((x * y) <= 8.4e+102) tmp = t_1; elseif ((x * y) <= 1.95e+191) tmp = t_2; else tmp = (x * y) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -7.4e+86], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-103], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -8.5e-288], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 8e-168], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 105000000000.0], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 8.4e+102], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1.95e+191], t$95$2, N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
t_2 := a \cdot b + z \cdot t\\
\mathbf{if}\;x \cdot y \leq -7.4 \cdot 10^{+86}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-103}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -8.5 \cdot 10^{-288}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;x \cdot y \leq 8 \cdot 10^{-168}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 105000000000:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 8.4 \cdot 10^{+102}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 1.95 \cdot 10^{+191}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -7.39999999999999983e86Initial program 100.0%
Taylor expanded in z around 0 96.5%
*-commutative96.5%
fma-def96.5%
Applied egg-rr96.5%
Taylor expanded in c around 0 91.4%
if -7.39999999999999983e86 < (*.f64 x y) < -4.99999999999999966e-103 or -8.4999999999999997e-288 < (*.f64 x y) < 8.0000000000000004e-168 or 1.05e11 < (*.f64 x y) < 8.40000000000000006e102Initial program 99.0%
Taylor expanded in z around 0 83.7%
Taylor expanded in x around 0 79.3%
if -4.99999999999999966e-103 < (*.f64 x y) < -8.4999999999999997e-288Initial program 96.8%
Taylor expanded in a around 0 75.8%
Taylor expanded in x around 0 75.8%
if 8.0000000000000004e-168 < (*.f64 x y) < 1.05e11 or 8.40000000000000006e102 < (*.f64 x y) < 1.95e191Initial program 97.8%
+-commutative97.8%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-def100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Taylor expanded in c around 0 89.6%
Taylor expanded in x around 0 79.5%
if 1.95e191 < (*.f64 x y) Initial program 86.4%
+-commutative86.4%
fma-def91.9%
+-commutative91.9%
fma-def94.6%
fma-def97.3%
Simplified97.3%
fma-udef94.6%
fma-def91.9%
associate-+r+91.9%
Applied egg-rr91.9%
Taylor expanded in c around 0 89.5%
Taylor expanded in a around 0 87.0%
Final simplification82.0%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* x y) (* z t))) (t_2 (+ (* c i) (+ (* a b) t_1)))) (if (<= t_2 INFINITY) t_2 t_1)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = (c * i) + ((a * b) + t_1);
double tmp;
if (t_2 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double t_2 = (c * i) + ((a * b) + t_1);
double tmp;
if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) t_2 = (c * i) + ((a * b) + t_1) tmp = 0 if t_2 <= math.inf: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) t_2 = Float64(Float64(c * i) + Float64(Float64(a * b) + t_1)) tmp = 0.0 if (t_2 <= Inf) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); t_2 = (c * i) + ((a * b) + t_1); tmp = 0.0; if (t_2 <= Inf) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, Infinity], t$95$2, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
t_2 := c \cdot i + \left(a \cdot b + t_1\right)\\
\mathbf{if}\;t_2 \leq \infty:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def50.0%
+-commutative50.0%
fma-def62.5%
fma-def75.0%
Simplified75.0%
fma-udef62.5%
fma-def50.0%
associate-+r+50.0%
Applied egg-rr50.0%
Taylor expanded in c around 0 50.0%
Taylor expanded in a around 0 62.5%
Final simplification98.8%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -2.35e+89)
(* a b)
(if (<= (* a b) -4.8e-161)
(* x y)
(if (<= (* a b) 4e-152)
(* c i)
(if (<= (* a b) 1.25e-36)
(* z t)
(if (<= (* a b) 1.38e+76)
(* x y)
(if (<= (* a b) 1.2e+126) (* z t) (* a b))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2.35e+89) {
tmp = a * b;
} else if ((a * b) <= -4.8e-161) {
tmp = x * y;
} else if ((a * b) <= 4e-152) {
tmp = c * i;
} else if ((a * b) <= 1.25e-36) {
tmp = z * t;
} else if ((a * b) <= 1.38e+76) {
tmp = x * y;
} else if ((a * b) <= 1.2e+126) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-2.35d+89)) then
tmp = a * b
else if ((a * b) <= (-4.8d-161)) then
tmp = x * y
else if ((a * b) <= 4d-152) then
tmp = c * i
else if ((a * b) <= 1.25d-36) then
tmp = z * t
else if ((a * b) <= 1.38d+76) then
tmp = x * y
else if ((a * b) <= 1.2d+126) then
tmp = z * t
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2.35e+89) {
tmp = a * b;
} else if ((a * b) <= -4.8e-161) {
tmp = x * y;
} else if ((a * b) <= 4e-152) {
tmp = c * i;
} else if ((a * b) <= 1.25e-36) {
tmp = z * t;
} else if ((a * b) <= 1.38e+76) {
tmp = x * y;
} else if ((a * b) <= 1.2e+126) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -2.35e+89: tmp = a * b elif (a * b) <= -4.8e-161: tmp = x * y elif (a * b) <= 4e-152: tmp = c * i elif (a * b) <= 1.25e-36: tmp = z * t elif (a * b) <= 1.38e+76: tmp = x * y elif (a * b) <= 1.2e+126: tmp = z * t else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -2.35e+89) tmp = Float64(a * b); elseif (Float64(a * b) <= -4.8e-161) tmp = Float64(x * y); elseif (Float64(a * b) <= 4e-152) tmp = Float64(c * i); elseif (Float64(a * b) <= 1.25e-36) tmp = Float64(z * t); elseif (Float64(a * b) <= 1.38e+76) tmp = Float64(x * y); elseif (Float64(a * b) <= 1.2e+126) tmp = Float64(z * t); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -2.35e+89) tmp = a * b; elseif ((a * b) <= -4.8e-161) tmp = x * y; elseif ((a * b) <= 4e-152) tmp = c * i; elseif ((a * b) <= 1.25e-36) tmp = z * t; elseif ((a * b) <= 1.38e+76) tmp = x * y; elseif ((a * b) <= 1.2e+126) tmp = z * t; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -2.35e+89], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -4.8e-161], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 4e-152], N[(c * i), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.25e-36], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.38e+76], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.2e+126], N[(z * t), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2.35 \cdot 10^{+89}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -4.8 \cdot 10^{-161}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 4 \cdot 10^{-152}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 1.25 \cdot 10^{-36}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 1.38 \cdot 10^{+76}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 1.2 \cdot 10^{+126}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -2.35000000000000011e89 or 1.20000000000000006e126 < (*.f64 a b) Initial program 95.7%
Taylor expanded in a around inf 72.2%
if -2.35000000000000011e89 < (*.f64 a b) < -4.79999999999999998e-161 or 1.25000000000000001e-36 < (*.f64 a b) < 1.3800000000000001e76Initial program 96.8%
Taylor expanded in x around inf 44.3%
if -4.79999999999999998e-161 < (*.f64 a b) < 4.00000000000000026e-152Initial program 98.7%
Taylor expanded in c around inf 42.0%
if 4.00000000000000026e-152 < (*.f64 a b) < 1.25000000000000001e-36 or 1.3800000000000001e76 < (*.f64 a b) < 1.20000000000000006e126Initial program 95.6%
Taylor expanded in z around inf 62.7%
Final simplification55.5%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -9.2e+104)
(* a b)
(if (<= (* a b) -1.25e-178)
(* z t)
(if (<= (* a b) 1.6e-151)
(* c i)
(if (<= (* a b) 8.8e+21) (* z t) (* a b))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -9.2e+104) {
tmp = a * b;
} else if ((a * b) <= -1.25e-178) {
tmp = z * t;
} else if ((a * b) <= 1.6e-151) {
tmp = c * i;
} else if ((a * b) <= 8.8e+21) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-9.2d+104)) then
tmp = a * b
else if ((a * b) <= (-1.25d-178)) then
tmp = z * t
else if ((a * b) <= 1.6d-151) then
tmp = c * i
else if ((a * b) <= 8.8d+21) then
tmp = z * t
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -9.2e+104) {
tmp = a * b;
} else if ((a * b) <= -1.25e-178) {
tmp = z * t;
} else if ((a * b) <= 1.6e-151) {
tmp = c * i;
} else if ((a * b) <= 8.8e+21) {
tmp = z * t;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -9.2e+104: tmp = a * b elif (a * b) <= -1.25e-178: tmp = z * t elif (a * b) <= 1.6e-151: tmp = c * i elif (a * b) <= 8.8e+21: tmp = z * t else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -9.2e+104) tmp = Float64(a * b); elseif (Float64(a * b) <= -1.25e-178) tmp = Float64(z * t); elseif (Float64(a * b) <= 1.6e-151) tmp = Float64(c * i); elseif (Float64(a * b) <= 8.8e+21) tmp = Float64(z * t); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -9.2e+104) tmp = a * b; elseif ((a * b) <= -1.25e-178) tmp = z * t; elseif ((a * b) <= 1.6e-151) tmp = c * i; elseif ((a * b) <= 8.8e+21) tmp = z * t; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -9.2e+104], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -1.25e-178], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.6e-151], N[(c * i), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 8.8e+21], N[(z * t), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -9.2 \cdot 10^{+104}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -1.25 \cdot 10^{-178}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 1.6 \cdot 10^{-151}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 8.8 \cdot 10^{+21}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -9.19999999999999938e104 or 8.8e21 < (*.f64 a b) Initial program 95.5%
Taylor expanded in a around inf 64.8%
if -9.19999999999999938e104 < (*.f64 a b) < -1.24999999999999994e-178 or 1.60000000000000011e-151 < (*.f64 a b) < 8.8e21Initial program 97.1%
Taylor expanded in z around inf 41.7%
if -1.24999999999999994e-178 < (*.f64 a b) < 1.60000000000000011e-151Initial program 98.6%
Taylor expanded in c around inf 43.6%
Final simplification52.5%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (or (<= (* c i) -1.48e+119) (not (<= (* c i) 1.16e+123)))
(+ (* c i) t_1)
(+ (* a b) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if (((c * i) <= -1.48e+119) || !((c * i) <= 1.16e+123)) {
tmp = (c * i) + t_1;
} else {
tmp = (a * b) + t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) + (z * t)
if (((c * i) <= (-1.48d+119)) .or. (.not. ((c * i) <= 1.16d+123))) then
tmp = (c * i) + t_1
else
tmp = (a * b) + t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if (((c * i) <= -1.48e+119) || !((c * i) <= 1.16e+123)) {
tmp = (c * i) + t_1;
} else {
tmp = (a * b) + t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (x * y) + (z * t) tmp = 0 if ((c * i) <= -1.48e+119) or not ((c * i) <= 1.16e+123): tmp = (c * i) + t_1 else: tmp = (a * b) + t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if ((Float64(c * i) <= -1.48e+119) || !(Float64(c * i) <= 1.16e+123)) tmp = Float64(Float64(c * i) + t_1); else tmp = Float64(Float64(a * b) + t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (x * y) + (z * t); tmp = 0.0; if (((c * i) <= -1.48e+119) || ~(((c * i) <= 1.16e+123))) tmp = (c * i) + t_1; else tmp = (a * b) + t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[N[(c * i), $MachinePrecision], -1.48e+119], N[Not[LessEqual[N[(c * i), $MachinePrecision], 1.16e+123]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;c \cdot i \leq -1.48 \cdot 10^{+119} \lor \neg \left(c \cdot i \leq 1.16 \cdot 10^{+123}\right):\\
\;\;\;\;c \cdot i + t_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + t_1\\
\end{array}
\end{array}
if (*.f64 c i) < -1.47999999999999995e119 or 1.16e123 < (*.f64 c i) Initial program 91.8%
Taylor expanded in a around 0 85.3%
if -1.47999999999999995e119 < (*.f64 c i) < 1.16e123Initial program 99.4%
+-commutative99.4%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-def99.4%
associate-+r+99.4%
Applied egg-rr99.4%
Taylor expanded in c around 0 96.4%
Final simplification92.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -3.7e+90) (not (<= (* x y) 2.2e+196))) (+ (* a b) (+ (* x y) (* z t))) (+ (* c i) (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -3.7e+90) || !((x * y) <= 2.2e+196)) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (c * i) + ((a * b) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-3.7d+90)) .or. (.not. ((x * y) <= 2.2d+196))) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (c * i) + ((a * b) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -3.7e+90) || !((x * y) <= 2.2e+196)) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (c * i) + ((a * b) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -3.7e+90) or not ((x * y) <= 2.2e+196): tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (c * i) + ((a * b) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -3.7e+90) || !(Float64(x * y) <= 2.2e+196)) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -3.7e+90) || ~(((x * y) <= 2.2e+196))) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (c * i) + ((a * b) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -3.7e+90], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.2e+196]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -3.7 \cdot 10^{+90} \lor \neg \left(x \cdot y \leq 2.2 \cdot 10^{+196}\right):\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -3.7e90 or 2.19999999999999998e196 < (*.f64 x y) Initial program 93.6%
+-commutative93.6%
fma-def96.1%
+-commutative96.1%
fma-def97.4%
fma-def98.7%
Simplified98.7%
fma-udef97.4%
fma-def96.1%
associate-+r+96.1%
Applied egg-rr96.1%
Taylor expanded in c around 0 92.8%
if -3.7e90 < (*.f64 x y) < 2.19999999999999998e196Initial program 98.3%
Taylor expanded in x around 0 92.9%
Final simplification92.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -5.9e+119)
(+ (* a b) (* c i))
(if (<= (* c i) 1.3e+132)
(+ (* a b) (+ (* x y) (* z t)))
(+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5.9e+119) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= 1.3e+132) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-5.9d+119)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= 1.3d+132) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5.9e+119) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= 1.3e+132) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -5.9e+119: tmp = (a * b) + (c * i) elif (c * i) <= 1.3e+132: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -5.9e+119) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= 1.3e+132) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -5.9e+119) tmp = (a * b) + (c * i); elseif ((c * i) <= 1.3e+132) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -5.9e+119], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.3e+132], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5.9 \cdot 10^{+119}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 1.3 \cdot 10^{+132}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -5.9000000000000001e119Initial program 83.8%
Taylor expanded in z around 0 77.3%
Taylor expanded in x around 0 73.9%
if -5.9000000000000001e119 < (*.f64 c i) < 1.3e132Initial program 99.4%
+-commutative99.4%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-def99.4%
associate-+r+99.4%
Applied egg-rr99.4%
Taylor expanded in c around 0 96.4%
if 1.3e132 < (*.f64 c i) Initial program 97.9%
Taylor expanded in a around 0 89.4%
Taylor expanded in t around 0 83.5%
Final simplification90.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -1.2e-29)
(+ (+ (* a b) (* x y)) (* c i))
(if (<= (* x y) 2.2e+196)
(+ (* c i) (+ (* a b) (* z t)))
(+ (* a b) (+ (* x y) (* z t))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -1.2e-29) {
tmp = ((a * b) + (x * y)) + (c * i);
} else if ((x * y) <= 2.2e+196) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-1.2d-29)) then
tmp = ((a * b) + (x * y)) + (c * i)
else if ((x * y) <= 2.2d+196) then
tmp = (c * i) + ((a * b) + (z * t))
else
tmp = (a * b) + ((x * y) + (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -1.2e-29) {
tmp = ((a * b) + (x * y)) + (c * i);
} else if ((x * y) <= 2.2e+196) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (a * b) + ((x * y) + (z * t));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -1.2e-29: tmp = ((a * b) + (x * y)) + (c * i) elif (x * y) <= 2.2e+196: tmp = (c * i) + ((a * b) + (z * t)) else: tmp = (a * b) + ((x * y) + (z * t)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -1.2e-29) tmp = Float64(Float64(Float64(a * b) + Float64(x * y)) + Float64(c * i)); elseif (Float64(x * y) <= 2.2e+196) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); else tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -1.2e-29) tmp = ((a * b) + (x * y)) + (c * i); elseif ((x * y) <= 2.2e+196) tmp = (c * i) + ((a * b) + (z * t)); else tmp = (a * b) + ((x * y) + (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -1.2e-29], N[(N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.2e+196], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.2 \cdot 10^{-29}:\\
\;\;\;\;\left(a \cdot b + x \cdot y\right) + c \cdot i\\
\mathbf{elif}\;x \cdot y \leq 2.2 \cdot 10^{+196}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.19999999999999996e-29Initial program 100.0%
Taylor expanded in z around 0 94.9%
if -1.19999999999999996e-29 < (*.f64 x y) < 2.19999999999999998e196Initial program 98.1%
Taylor expanded in x around 0 94.4%
if 2.19999999999999998e196 < (*.f64 x y) Initial program 86.1%
+-commutative86.1%
fma-def91.7%
+-commutative91.7%
fma-def94.4%
fma-def97.2%
Simplified97.2%
fma-udef94.4%
fma-def91.7%
associate-+r+91.7%
Applied egg-rr91.7%
Taylor expanded in c around 0 91.7%
Final simplification94.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -1.75e+126) (not (<= (* x y) 4.1e+196))) (* x y) (+ (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1.75e+126) || !((x * y) <= 4.1e+196)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-1.75d+126)) .or. (.not. ((x * y) <= 4.1d+196))) then
tmp = x * y
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1.75e+126) || !((x * y) <= 4.1e+196)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -1.75e+126) or not ((x * y) <= 4.1e+196): tmp = x * y else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -1.75e+126) || !(Float64(x * y) <= 4.1e+196)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -1.75e+126) || ~(((x * y) <= 4.1e+196))) tmp = x * y; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.75e+126], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4.1e+196]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.75 \cdot 10^{+126} \lor \neg \left(x \cdot y \leq 4.1 \cdot 10^{+196}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -1.7500000000000001e126 or 4.0999999999999996e196 < (*.f64 x y) Initial program 92.8%
Taylor expanded in x around inf 77.9%
if -1.7500000000000001e126 < (*.f64 x y) < 4.0999999999999996e196Initial program 98.4%
Taylor expanded in z around 0 74.3%
Taylor expanded in x around 0 68.4%
Final simplification71.0%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -4.2e+34) (not (<= (* c i) 3.7e+123))) (+ (* a b) (* c i)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -4.2e+34) || !((c * i) <= 3.7e+123)) {
tmp = (a * b) + (c * i);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-4.2d+34)) .or. (.not. ((c * i) <= 3.7d+123))) then
tmp = (a * b) + (c * i)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -4.2e+34) || !((c * i) <= 3.7e+123)) {
tmp = (a * b) + (c * i);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -4.2e+34) or not ((c * i) <= 3.7e+123): tmp = (a * b) + (c * i) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -4.2e+34) || !(Float64(c * i) <= 3.7e+123)) tmp = Float64(Float64(a * b) + Float64(c * i)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -4.2e+34) || ~(((c * i) <= 3.7e+123))) tmp = (a * b) + (c * i); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -4.2e+34], N[Not[LessEqual[N[(c * i), $MachinePrecision], 3.7e+123]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.2 \cdot 10^{+34} \lor \neg \left(c \cdot i \leq 3.7 \cdot 10^{+123}\right):\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 c i) < -4.20000000000000035e34 or 3.69999999999999996e123 < (*.f64 c i) Initial program 92.0%
Taylor expanded in z around 0 86.9%
Taylor expanded in x around 0 75.9%
if -4.20000000000000035e34 < (*.f64 c i) < 3.69999999999999996e123Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-def100.0%
associate-+r+100.0%
Applied egg-rr100.0%
Taylor expanded in c around 0 97.8%
Taylor expanded in x around 0 67.9%
Final simplification71.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -5.7e+119) (not (<= (* c i) 3.4e+126))) (* c i) (* a b)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -5.7e+119) || !((c * i) <= 3.4e+126)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-5.7d+119)) .or. (.not. ((c * i) <= 3.4d+126))) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -5.7e+119) || !((c * i) <= 3.4e+126)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -5.7e+119) or not ((c * i) <= 3.4e+126): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -5.7e+119) || !(Float64(c * i) <= 3.4e+126)) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -5.7e+119) || ~(((c * i) <= 3.4e+126))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -5.7e+119], N[Not[LessEqual[N[(c * i), $MachinePrecision], 3.4e+126]], $MachinePrecision]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5.7 \cdot 10^{+119} \lor \neg \left(c \cdot i \leq 3.4 \cdot 10^{+126}\right):\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 c i) < -5.7000000000000002e119 or 3.39999999999999989e126 < (*.f64 c i) Initial program 91.7%
Taylor expanded in c around inf 69.2%
if -5.7000000000000002e119 < (*.f64 c i) < 3.39999999999999989e126Initial program 99.4%
Taylor expanded in a around inf 40.5%
Final simplification50.1%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.9%
Taylor expanded in a around inf 32.1%
Final simplification32.1%
herbie shell --seed 2024010
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))