
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))) (t_2 (- (/ x (/ a y)) (/ z (/ a t)))))
(if (<= t_1 -2e+304)
t_2
(if (<= t_1 2e+273)
(/ t_1 a)
(if (<= t_1 INFINITY)
t_2
(* (/ t a) (* z (fma (/ x t) (/ y z) -1.0))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = (x / (a / y)) - (z / (a / t));
double tmp;
if (t_1 <= -2e+304) {
tmp = t_2;
} else if (t_1 <= 2e+273) {
tmp = t_1 / a;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = (t / a) * (z * fma((x / t), (y / z), -1.0));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) t_2 = Float64(Float64(x / Float64(a / y)) - Float64(z / Float64(a / t))) tmp = 0.0 if (t_1 <= -2e+304) tmp = t_2; elseif (t_1 <= 2e+273) tmp = Float64(t_1 / a); elseif (t_1 <= Inf) tmp = t_2; else tmp = Float64(Float64(t / a) * Float64(z * fma(Float64(x / t), Float64(y / z), -1.0))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+304], t$95$2, If[LessEqual[t$95$1, 2e+273], N[(t$95$1 / a), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$2, N[(N[(t / a), $MachinePrecision] * N[(z * N[(N[(x / t), $MachinePrecision] * N[(y / z), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
t_2 := \frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{+304}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+273}:\\
\;\;\;\;\frac{t_1}{a}\\
\mathbf{elif}\;t_1 \leq \infty:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{a} \cdot \left(z \cdot \mathsf{fma}\left(\frac{x}{t}, \frac{y}{z}, -1\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e304 or 1.99999999999999989e273 < (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 68.7%
div-sub68.7%
associate-/l*81.4%
associate-/l*98.3%
Applied egg-rr98.3%
if -1.9999999999999999e304 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.99999999999999989e273Initial program 98.8%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
div-sub0.0%
associate-/l*14.3%
associate-/l*28.6%
Applied egg-rr28.6%
associate-/l*14.3%
clear-num14.3%
frac-sub14.3%
associate-/l/0.0%
*-commutative0.0%
*-un-lft-identity0.0%
associate-/l/0.0%
Applied egg-rr0.0%
Taylor expanded in a around 0 0.0%
associate-/l*0.0%
associate-/r/0.0%
times-frac100.0%
fma-neg100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification98.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 -2e+304) (not (<= t_1 2e+273)))
(- (/ x (/ a y)) (* z (/ t a)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -2e+304) || !(t_1 <= 2e+273)) {
tmp = (x / (a / y)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if ((t_1 <= (-2d+304)) .or. (.not. (t_1 <= 2d+273))) then
tmp = (x / (a / y)) - (z * (t / a))
else
tmp = t_1 / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -2e+304) || !(t_1 <= 2e+273)) {
tmp = (x / (a / y)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -2e+304) or not (t_1 <= 2e+273): tmp = (x / (a / y)) - (z * (t / a)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= -2e+304) || !(t_1 <= 2e+273)) tmp = Float64(Float64(x / Float64(a / y)) - Float64(z * Float64(t / a))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -2e+304) || ~((t_1 <= 2e+273)))
tmp = (x / (a / y)) - (z * (t / a));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+304], N[Not[LessEqual[t$95$1, 2e+273]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{+304} \lor \neg \left(t_1 \leq 2 \cdot 10^{+273}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} - z \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e304 or 1.99999999999999989e273 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 62.1%
div-sub62.1%
associate-/l*75.0%
associate-/l*91.6%
Applied egg-rr91.6%
div-inv91.6%
clear-num91.7%
*-commutative91.7%
Applied egg-rr91.7%
if -1.9999999999999999e304 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.99999999999999989e273Initial program 98.8%
Final simplification96.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 -2e+304) (not (<= t_1 2e+273)))
(- (/ x (/ a y)) (/ z (/ a t)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -2e+304) || !(t_1 <= 2e+273)) {
tmp = (x / (a / y)) - (z / (a / t));
} else {
tmp = t_1 / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if ((t_1 <= (-2d+304)) .or. (.not. (t_1 <= 2d+273))) then
tmp = (x / (a / y)) - (z / (a / t))
else
tmp = t_1 / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -2e+304) || !(t_1 <= 2e+273)) {
tmp = (x / (a / y)) - (z / (a / t));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -2e+304) or not (t_1 <= 2e+273): tmp = (x / (a / y)) - (z / (a / t)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= -2e+304) || !(t_1 <= 2e+273)) tmp = Float64(Float64(x / Float64(a / y)) - Float64(z / Float64(a / t))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -2e+304) || ~((t_1 <= 2e+273)))
tmp = (x / (a / y)) - (z / (a / t));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+304], N[Not[LessEqual[t$95$1, 2e+273]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{+304} \lor \neg \left(t_1 \leq 2 \cdot 10^{+273}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e304 or 1.99999999999999989e273 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 62.1%
div-sub62.1%
associate-/l*75.0%
associate-/l*91.6%
Applied egg-rr91.6%
if -1.9999999999999999e304 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.99999999999999989e273Initial program 98.8%
Final simplification96.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ t a) (- z))))
(if (<= (* x y) -2e+107)
(/ x (/ a y))
(if (<= (* x y) -2e-8)
t_1
(if (<= (* x y) -2e-25)
(/ (* x y) a)
(if (<= (* x y) 0.0)
(/ (- t) (/ a z))
(if (<= (* x y) 5e+62) t_1 (* y (/ x a)))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (t / a) * -z;
double tmp;
if ((x * y) <= -2e+107) {
tmp = x / (a / y);
} else if ((x * y) <= -2e-8) {
tmp = t_1;
} else if ((x * y) <= -2e-25) {
tmp = (x * y) / a;
} else if ((x * y) <= 0.0) {
tmp = -t / (a / z);
} else if ((x * y) <= 5e+62) {
tmp = t_1;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (t / a) * -z
if ((x * y) <= (-2d+107)) then
tmp = x / (a / y)
else if ((x * y) <= (-2d-8)) then
tmp = t_1
else if ((x * y) <= (-2d-25)) then
tmp = (x * y) / a
else if ((x * y) <= 0.0d0) then
tmp = -t / (a / z)
else if ((x * y) <= 5d+62) then
tmp = t_1
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t / a) * -z;
double tmp;
if ((x * y) <= -2e+107) {
tmp = x / (a / y);
} else if ((x * y) <= -2e-8) {
tmp = t_1;
} else if ((x * y) <= -2e-25) {
tmp = (x * y) / a;
} else if ((x * y) <= 0.0) {
tmp = -t / (a / z);
} else if ((x * y) <= 5e+62) {
tmp = t_1;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (t / a) * -z tmp = 0 if (x * y) <= -2e+107: tmp = x / (a / y) elif (x * y) <= -2e-8: tmp = t_1 elif (x * y) <= -2e-25: tmp = (x * y) / a elif (x * y) <= 0.0: tmp = -t / (a / z) elif (x * y) <= 5e+62: tmp = t_1 else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(t / a) * Float64(-z)) tmp = 0.0 if (Float64(x * y) <= -2e+107) tmp = Float64(x / Float64(a / y)); elseif (Float64(x * y) <= -2e-8) tmp = t_1; elseif (Float64(x * y) <= -2e-25) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 0.0) tmp = Float64(Float64(-t) / Float64(a / z)); elseif (Float64(x * y) <= 5e+62) tmp = t_1; else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (t / a) * -z;
tmp = 0.0;
if ((x * y) <= -2e+107)
tmp = x / (a / y);
elseif ((x * y) <= -2e-8)
tmp = t_1;
elseif ((x * y) <= -2e-25)
tmp = (x * y) / a;
elseif ((x * y) <= 0.0)
tmp = -t / (a / z);
elseif ((x * y) <= 5e+62)
tmp = t_1;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t / a), $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+107], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2e-8], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 0.0], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+62], t$95$1, N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{t}{a} \cdot \left(-z\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+107}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 0:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+62}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e107Initial program 76.0%
Taylor expanded in x around inf 78.5%
associate-*l/91.2%
Simplified91.2%
associate-/r/91.2%
Applied egg-rr91.2%
if -1.9999999999999999e107 < (*.f64 x y) < -2e-8 or 0.0 < (*.f64 x y) < 5.00000000000000029e62Initial program 94.5%
div-sub94.5%
associate-/l*85.6%
associate-/l*87.0%
Applied egg-rr87.0%
clear-num87.0%
inv-pow87.0%
associate-/l/85.5%
Applied egg-rr85.5%
unpow-185.5%
*-commutative85.5%
associate-/r*87.0%
Simplified87.0%
Taylor expanded in x around 0 68.0%
mul-1-neg68.0%
associate-*l/69.0%
*-commutative69.0%
distribute-lft-neg-out69.0%
Simplified69.0%
if -2e-8 < (*.f64 x y) < -2.00000000000000008e-25Initial program 100.0%
Taylor expanded in x around inf 93.2%
if -2.00000000000000008e-25 < (*.f64 x y) < 0.0Initial program 93.8%
Taylor expanded in x around 0 80.5%
mul-1-neg80.5%
associate-/l*78.2%
Simplified78.2%
if 5.00000000000000029e62 < (*.f64 x y) Initial program 78.0%
Taylor expanded in x around inf 76.4%
associate-*l/86.9%
Simplified86.9%
Final simplification78.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ t a) (- z))))
(if (<= (* x y) -2e+107)
(/ x (/ a y))
(if (<= (* x y) -2e-8)
t_1
(if (<= (* x y) -2e-25)
(/ (* x y) a)
(if (<= (* x y) 0.0)
(* t (/ (- z) a))
(if (<= (* x y) 5e+62) t_1 (* y (/ x a)))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (t / a) * -z;
double tmp;
if ((x * y) <= -2e+107) {
tmp = x / (a / y);
} else if ((x * y) <= -2e-8) {
tmp = t_1;
} else if ((x * y) <= -2e-25) {
tmp = (x * y) / a;
} else if ((x * y) <= 0.0) {
tmp = t * (-z / a);
} else if ((x * y) <= 5e+62) {
tmp = t_1;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (t / a) * -z
if ((x * y) <= (-2d+107)) then
tmp = x / (a / y)
else if ((x * y) <= (-2d-8)) then
tmp = t_1
else if ((x * y) <= (-2d-25)) then
tmp = (x * y) / a
else if ((x * y) <= 0.0d0) then
tmp = t * (-z / a)
else if ((x * y) <= 5d+62) then
tmp = t_1
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t / a) * -z;
double tmp;
if ((x * y) <= -2e+107) {
tmp = x / (a / y);
} else if ((x * y) <= -2e-8) {
tmp = t_1;
} else if ((x * y) <= -2e-25) {
tmp = (x * y) / a;
} else if ((x * y) <= 0.0) {
tmp = t * (-z / a);
} else if ((x * y) <= 5e+62) {
tmp = t_1;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (t / a) * -z tmp = 0 if (x * y) <= -2e+107: tmp = x / (a / y) elif (x * y) <= -2e-8: tmp = t_1 elif (x * y) <= -2e-25: tmp = (x * y) / a elif (x * y) <= 0.0: tmp = t * (-z / a) elif (x * y) <= 5e+62: tmp = t_1 else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(t / a) * Float64(-z)) tmp = 0.0 if (Float64(x * y) <= -2e+107) tmp = Float64(x / Float64(a / y)); elseif (Float64(x * y) <= -2e-8) tmp = t_1; elseif (Float64(x * y) <= -2e-25) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 0.0) tmp = Float64(t * Float64(Float64(-z) / a)); elseif (Float64(x * y) <= 5e+62) tmp = t_1; else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (t / a) * -z;
tmp = 0.0;
if ((x * y) <= -2e+107)
tmp = x / (a / y);
elseif ((x * y) <= -2e-8)
tmp = t_1;
elseif ((x * y) <= -2e-25)
tmp = (x * y) / a;
elseif ((x * y) <= 0.0)
tmp = t * (-z / a);
elseif ((x * y) <= 5e+62)
tmp = t_1;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t / a), $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+107], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2e-8], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -2e-25], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 0.0], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+62], t$95$1, N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{t}{a} \cdot \left(-z\right)\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+107}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-8}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-25}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 0:\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+62}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e107Initial program 76.0%
Taylor expanded in x around inf 78.5%
associate-*l/91.2%
Simplified91.2%
associate-/r/91.2%
Applied egg-rr91.2%
if -1.9999999999999999e107 < (*.f64 x y) < -2e-8 or 0.0 < (*.f64 x y) < 5.00000000000000029e62Initial program 94.5%
div-sub94.5%
associate-/l*85.6%
associate-/l*87.0%
Applied egg-rr87.0%
clear-num87.0%
inv-pow87.0%
associate-/l/85.5%
Applied egg-rr85.5%
unpow-185.5%
*-commutative85.5%
associate-/r*87.0%
Simplified87.0%
Taylor expanded in x around 0 68.0%
mul-1-neg68.0%
associate-*l/69.0%
*-commutative69.0%
distribute-lft-neg-out69.0%
Simplified69.0%
if -2e-8 < (*.f64 x y) < -2.00000000000000008e-25Initial program 100.0%
Taylor expanded in x around inf 93.2%
if -2.00000000000000008e-25 < (*.f64 x y) < 0.0Initial program 93.8%
Taylor expanded in x around 0 80.5%
*-commutative80.5%
associate-*l/78.7%
associate-*r*78.7%
neg-mul-178.7%
distribute-frac-neg78.7%
Simplified78.7%
if 5.00000000000000029e62 < (*.f64 x y) Initial program 78.0%
Taylor expanded in x around inf 76.4%
associate-*l/86.9%
Simplified86.9%
Final simplification79.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -2e+107)
(/ x (/ a y))
(if (<= (* x y) -2e-8)
(* (/ t a) (- z))
(if (<= (* x y) -5e-38)
(/ y (/ a x))
(if (<= (* x y) 5e+62) (/ (* z (- t)) a) (* y (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+107) {
tmp = x / (a / y);
} else if ((x * y) <= -2e-8) {
tmp = (t / a) * -z;
} else if ((x * y) <= -5e-38) {
tmp = y / (a / x);
} else if ((x * y) <= 5e+62) {
tmp = (z * -t) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+107)) then
tmp = x / (a / y)
else if ((x * y) <= (-2d-8)) then
tmp = (t / a) * -z
else if ((x * y) <= (-5d-38)) then
tmp = y / (a / x)
else if ((x * y) <= 5d+62) then
tmp = (z * -t) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+107) {
tmp = x / (a / y);
} else if ((x * y) <= -2e-8) {
tmp = (t / a) * -z;
} else if ((x * y) <= -5e-38) {
tmp = y / (a / x);
} else if ((x * y) <= 5e+62) {
tmp = (z * -t) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+107: tmp = x / (a / y) elif (x * y) <= -2e-8: tmp = (t / a) * -z elif (x * y) <= -5e-38: tmp = y / (a / x) elif (x * y) <= 5e+62: tmp = (z * -t) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+107) tmp = Float64(x / Float64(a / y)); elseif (Float64(x * y) <= -2e-8) tmp = Float64(Float64(t / a) * Float64(-z)); elseif (Float64(x * y) <= -5e-38) tmp = Float64(y / Float64(a / x)); elseif (Float64(x * y) <= 5e+62) tmp = Float64(Float64(z * Float64(-t)) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+107)
tmp = x / (a / y);
elseif ((x * y) <= -2e-8)
tmp = (t / a) * -z;
elseif ((x * y) <= -5e-38)
tmp = y / (a / x);
elseif ((x * y) <= 5e+62)
tmp = (z * -t) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+107], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2e-8], N[(N[(t / a), $MachinePrecision] * (-z)), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-38], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+62], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+107}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-8}:\\
\;\;\;\;\frac{t}{a} \cdot \left(-z\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-38}:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+62}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e107Initial program 76.0%
Taylor expanded in x around inf 78.5%
associate-*l/91.2%
Simplified91.2%
associate-/r/91.2%
Applied egg-rr91.2%
if -1.9999999999999999e107 < (*.f64 x y) < -2e-8Initial program 88.8%
div-sub88.8%
associate-/l*77.1%
associate-/l*82.2%
Applied egg-rr82.2%
clear-num82.5%
inv-pow82.5%
associate-/l/77.1%
Applied egg-rr77.1%
unpow-177.1%
*-commutative77.1%
associate-/r*82.5%
Simplified82.5%
Taylor expanded in x around 0 54.2%
mul-1-neg54.2%
associate-*l/59.6%
*-commutative59.6%
distribute-lft-neg-out59.6%
Simplified59.6%
if -2e-8 < (*.f64 x y) < -5.00000000000000033e-38Initial program 84.0%
Taylor expanded in x around inf 79.0%
associate-*l/67.4%
Simplified67.4%
*-commutative67.4%
clear-num67.7%
un-div-inv67.9%
Applied egg-rr67.9%
if -5.00000000000000033e-38 < (*.f64 x y) < 5.00000000000000029e62Initial program 95.4%
Taylor expanded in x around 0 76.9%
mul-1-neg76.9%
distribute-rgt-neg-in76.9%
Simplified76.9%
if 5.00000000000000029e62 < (*.f64 x y) Initial program 78.0%
Taylor expanded in x around inf 76.4%
associate-*l/86.9%
Simplified86.9%
Final simplification79.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -2e+304) (/ x (/ a y)) (if (<= (* x y) 1e+202) (/ (- (* x y) (* z t)) a) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+304) {
tmp = x / (a / y);
} else if ((x * y) <= 1e+202) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-2d+304)) then
tmp = x / (a / y)
else if ((x * y) <= 1d+202) then
tmp = ((x * y) - (z * t)) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -2e+304) {
tmp = x / (a / y);
} else if ((x * y) <= 1e+202) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -2e+304: tmp = x / (a / y) elif (x * y) <= 1e+202: tmp = ((x * y) - (z * t)) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -2e+304) tmp = Float64(x / Float64(a / y)); elseif (Float64(x * y) <= 1e+202) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -2e+304)
tmp = x / (a / y);
elseif ((x * y) <= 1e+202)
tmp = ((x * y) - (z * t)) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+304], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+202], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+304}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+202}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e304Initial program 56.9%
Taylor expanded in x around inf 66.9%
associate-*l/99.7%
Simplified99.7%
associate-/r/99.8%
Applied egg-rr99.8%
if -1.9999999999999999e304 < (*.f64 x y) < 9.999999999999999e201Initial program 94.6%
if 9.999999999999999e201 < (*.f64 x y) Initial program 59.7%
Taylor expanded in x around inf 68.0%
associate-*l/87.3%
Simplified87.3%
Final simplification94.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -4e+58) (/ x (/ a y)) (if (<= (* x y) 5e+62) (/ (- t) (/ a z)) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+58) {
tmp = x / (a / y);
} else if ((x * y) <= 5e+62) {
tmp = -t / (a / z);
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d+58)) then
tmp = x / (a / y)
else if ((x * y) <= 5d+62) then
tmp = -t / (a / z)
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+58) {
tmp = x / (a / y);
} else if ((x * y) <= 5e+62) {
tmp = -t / (a / z);
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e+58: tmp = x / (a / y) elif (x * y) <= 5e+62: tmp = -t / (a / z) else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e+58) tmp = Float64(x / Float64(a / y)); elseif (Float64(x * y) <= 5e+62) tmp = Float64(Float64(-t) / Float64(a / z)); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e+58)
tmp = x / (a / y);
elseif ((x * y) <= 5e+62)
tmp = -t / (a / z);
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+58], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+62], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+58}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+62}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999978e58Initial program 78.8%
Taylor expanded in x around inf 75.3%
associate-*l/84.6%
Simplified84.6%
associate-/r/86.5%
Applied egg-rr86.5%
if -3.99999999999999978e58 < (*.f64 x y) < 5.00000000000000029e62Initial program 94.1%
Taylor expanded in x around 0 72.9%
mul-1-neg72.9%
associate-/l*72.3%
Simplified72.3%
if 5.00000000000000029e62 < (*.f64 x y) Initial program 78.0%
Taylor expanded in x around inf 76.4%
associate-*l/86.9%
Simplified86.9%
Final simplification77.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 1.12e-123) (/ (* x y) a) (* y (/ x a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1.12e-123) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 1.12d-123) then
tmp = (x * y) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1.12e-123) {
tmp = (x * y) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 1.12e-123: tmp = (x * y) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 1.12e-123) tmp = Float64(Float64(x * y) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 1.12e-123)
tmp = (x * y) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 1.12e-123], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.12 \cdot 10^{-123}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if a < 1.11999999999999999e-123Initial program 91.0%
Taylor expanded in x around inf 49.2%
if 1.11999999999999999e-123 < a Initial program 83.9%
Taylor expanded in x around inf 40.2%
associate-*l/47.4%
Simplified47.4%
Final simplification48.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 88.4%
Taylor expanded in x around inf 45.8%
associate-*l/48.9%
Simplified48.9%
Final simplification48.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 88.4%
Taylor expanded in x around inf 45.8%
associate-/l*46.9%
clear-num46.8%
associate-/r/46.5%
clear-num47.1%
Applied egg-rr47.1%
Final simplification47.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2024010
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))