
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
*-commutative97.2%
distribute-lft-out--97.2%
*-rgt-identity97.2%
cancel-sign-sub-inv97.2%
+-commutative97.2%
associate-+r+97.2%
+-commutative97.2%
*-commutative97.2%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -2.2e+44)
(* x z)
(if (<= x -1.0)
t_0
(if (<= x 3.4e-23) y (if (<= x 4.8e+63) (* x z) t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -2.2e+44) {
tmp = x * z;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 3.4e-23) {
tmp = y;
} else if (x <= 4.8e+63) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-2.2d+44)) then
tmp = x * z
else if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 3.4d-23) then
tmp = y
else if (x <= 4.8d+63) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -2.2e+44) {
tmp = x * z;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 3.4e-23) {
tmp = y;
} else if (x <= 4.8e+63) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -2.2e+44: tmp = x * z elif x <= -1.0: tmp = t_0 elif x <= 3.4e-23: tmp = y elif x <= 4.8e+63: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -2.2e+44) tmp = Float64(x * z); elseif (x <= -1.0) tmp = t_0; elseif (x <= 3.4e-23) tmp = y; elseif (x <= 4.8e+63) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -2.2e+44) tmp = x * z; elseif (x <= -1.0) tmp = t_0; elseif (x <= 3.4e-23) tmp = y; elseif (x <= 4.8e+63) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -2.2e+44], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 3.4e-23], y, If[LessEqual[x, 4.8e+63], N[(x * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -2.2 \cdot 10^{+44}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-23}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{+63}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -2.19999999999999996e44 or 3.4000000000000001e-23 < x < 4.8e63Initial program 93.1%
Taylor expanded in y around 0 68.3%
if -2.19999999999999996e44 < x < -1 or 4.8e63 < x Initial program 96.3%
Taylor expanded in x around inf 96.1%
mul-1-neg96.1%
sub-neg96.1%
Simplified96.1%
Taylor expanded in z around 0 68.4%
associate-*r*68.4%
mul-1-neg68.4%
Simplified68.4%
if -1 < x < 3.4000000000000001e-23Initial program 100.0%
Taylor expanded in x around 0 77.6%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.06e-7) (not (<= x 1.5e-22))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.06e-7) || !(x <= 1.5e-22)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.06d-7)) .or. (.not. (x <= 1.5d-22))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.06e-7) || !(x <= 1.5e-22)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.06e-7) or not (x <= 1.5e-22): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.06e-7) || !(x <= 1.5e-22)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.06e-7) || ~((x <= 1.5e-22))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.06e-7], N[Not[LessEqual[x, 1.5e-22]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.06 \cdot 10^{-7} \lor \neg \left(x \leq 1.5 \cdot 10^{-22}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.06e-7 or 1.5e-22 < x Initial program 94.5%
Taylor expanded in x around inf 97.5%
mul-1-neg97.5%
sub-neg97.5%
Simplified97.5%
if -1.06e-7 < x < 1.5e-22Initial program 100.0%
Taylor expanded in x around 0 77.6%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -3600000000.0) (not (<= x 1.5e-22))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3600000000.0) || !(x <= 1.5e-22)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3600000000.0d0)) .or. (.not. (x <= 1.5d-22))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3600000000.0) || !(x <= 1.5e-22)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3600000000.0) or not (x <= 1.5e-22): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3600000000.0) || !(x <= 1.5e-22)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3600000000.0) || ~((x <= 1.5e-22))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3600000000.0], N[Not[LessEqual[x, 1.5e-22]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3600000000 \lor \neg \left(x \leq 1.5 \cdot 10^{-22}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -3.6e9 or 1.5e-22 < x Initial program 94.2%
Taylor expanded in x around inf 98.9%
mul-1-neg98.9%
sub-neg98.9%
Simplified98.9%
if -3.6e9 < x < 1.5e-22Initial program 100.0%
Taylor expanded in y around inf 78.2%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.65))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 0.65)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.65d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 0.65)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 0.65): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.65)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.65))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.65]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.65\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 0.650000000000000022 < x Initial program 94.3%
Taylor expanded in x around inf 98.3%
mul-1-neg98.3%
sub-neg98.3%
Simplified98.3%
if -1 < x < 0.650000000000000022Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 98.9%
associate-*r*98.9%
neg-mul-198.9%
*-commutative98.9%
Simplified98.9%
sub-neg98.9%
+-commutative98.9%
distribute-rgt-neg-out98.9%
remove-double-neg98.9%
Applied egg-rr98.9%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1600.0) (not (<= x 5.5e-23))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1600.0) || !(x <= 5.5e-23)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1600.0d0)) .or. (.not. (x <= 5.5d-23))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1600.0) || !(x <= 5.5e-23)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1600.0) or not (x <= 5.5e-23): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1600.0) || !(x <= 5.5e-23)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1600.0) || ~((x <= 5.5e-23))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1600.0], N[Not[LessEqual[x, 5.5e-23]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1600 \lor \neg \left(x \leq 5.5 \cdot 10^{-23}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1600 or 5.5000000000000001e-23 < x Initial program 94.4%
Taylor expanded in y around 0 53.0%
if -1600 < x < 5.5000000000000001e-23Initial program 100.0%
Taylor expanded in x around 0 77.1%
Final simplification65.2%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.2%
remove-double-neg97.2%
distribute-rgt-neg-out97.2%
neg-sub097.2%
neg-sub097.2%
*-commutative97.2%
distribute-lft-neg-in97.2%
remove-double-neg97.2%
distribute-rgt-out--97.2%
*-lft-identity97.2%
associate-+l-97.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.2%
Taylor expanded in x around 0 40.9%
Final simplification40.9%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))