
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ a (* b c))) (t_2 (+ (* x y) (* z t))))
(if (<= (- t_2 (* (* c t_1) i)) INFINITY)
(* 2.0 (- t_2 (* t_1 (* c i))))
(* 2.0 (fma t z (* (fma b c a) (* c (- i))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a + (b * c);
double t_2 = (x * y) + (z * t);
double tmp;
if ((t_2 - ((c * t_1) * i)) <= ((double) INFINITY)) {
tmp = 2.0 * (t_2 - (t_1 * (c * i)));
} else {
tmp = 2.0 * fma(t, z, (fma(b, c, a) * (c * -i)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(a + Float64(b * c)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(t_2 - Float64(Float64(c * t_1) * i)) <= Inf) tmp = Float64(2.0 * Float64(t_2 - Float64(t_1 * Float64(c * i)))); else tmp = Float64(2.0 * fma(t, z, Float64(fma(b, c, a) * Float64(c * Float64(-i))))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 - N[(N[(c * t$95$1), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision], Infinity], N[(2.0 * N[(t$95$2 - N[(t$95$1 * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(t * z + N[(N[(b * c + a), $MachinePrecision] * N[(c * (-i)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a + b \cdot c\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;t_2 - \left(c \cdot t_1\right) \cdot i \leq \infty:\\
\;\;\;\;2 \cdot \left(t_2 - t_1 \cdot \left(c \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, \mathsf{fma}\left(b, c, a\right) \cdot \left(c \cdot \left(-i\right)\right)\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) < +inf.0Initial program 96.8%
associate--l+96.8%
*-commutative96.8%
associate--l+96.8%
associate--l+96.8%
*-commutative96.8%
associate--l+96.8%
fma-def96.8%
associate-*l*98.8%
Simplified98.8%
fma-def98.8%
+-commutative98.8%
Applied egg-rr98.8%
if +inf.0 < (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) Initial program 0.0%
associate--l+0.0%
*-commutative0.0%
associate--l+0.0%
associate--l+0.0%
*-commutative0.0%
associate--l+0.0%
fma-def8.3%
associate-*l*25.0%
Simplified25.0%
fma-def16.7%
+-commutative16.7%
Applied egg-rr16.7%
Taylor expanded in x around 0 50.0%
associate-*r*50.0%
+-commutative50.0%
fma-udef50.0%
*-commutative50.0%
fma-neg83.4%
distribute-rgt-neg-in83.4%
distribute-rgt-neg-in83.4%
Simplified83.4%
Final simplification98.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ a (* b c))) (t_2 (+ (* x y) (* z t))))
(if (<= (- t_2 (* (* c t_1) i)) INFINITY)
(* 2.0 (- t_2 (* t_1 (* c i))))
(* 2.0 (fma z t (* c (* b (* c (- i)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a + (b * c);
double t_2 = (x * y) + (z * t);
double tmp;
if ((t_2 - ((c * t_1) * i)) <= ((double) INFINITY)) {
tmp = 2.0 * (t_2 - (t_1 * (c * i)));
} else {
tmp = 2.0 * fma(z, t, (c * (b * (c * -i))));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(a + Float64(b * c)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(t_2 - Float64(Float64(c * t_1) * i)) <= Inf) tmp = Float64(2.0 * Float64(t_2 - Float64(t_1 * Float64(c * i)))); else tmp = Float64(2.0 * fma(z, t, Float64(c * Float64(b * Float64(c * Float64(-i)))))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 - N[(N[(c * t$95$1), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision], Infinity], N[(2.0 * N[(t$95$2 - N[(t$95$1 * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(z * t + N[(c * N[(b * N[(c * (-i)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a + b \cdot c\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;t_2 - \left(c \cdot t_1\right) \cdot i \leq \infty:\\
\;\;\;\;2 \cdot \left(t_2 - t_1 \cdot \left(c \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(z, t, c \cdot \left(b \cdot \left(c \cdot \left(-i\right)\right)\right)\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) < +inf.0Initial program 96.8%
associate--l+96.8%
*-commutative96.8%
associate--l+96.8%
associate--l+96.8%
*-commutative96.8%
associate--l+96.8%
fma-def96.8%
associate-*l*98.8%
Simplified98.8%
fma-def98.8%
+-commutative98.8%
Applied egg-rr98.8%
if +inf.0 < (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) Initial program 0.0%
Taylor expanded in x around 0 50.0%
cancel-sign-sub-inv50.0%
*-commutative50.0%
fma-def83.4%
+-commutative83.4%
fma-def83.4%
Applied egg-rr83.4%
Taylor expanded in b around inf 75.1%
Final simplification97.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ a (* b c))) (t_2 (* (* c t_1) i)) (t_3 (* c (* t_1 i))))
(if (<= t_2 (- INFINITY))
(* 2.0 (- (* x y) t_3))
(if (<= t_2 5e+306)
(* (- (+ (* x y) (* z t)) t_2) 2.0)
(* 2.0 (- (* z t) t_3))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a + (b * c);
double t_2 = (c * t_1) * i;
double t_3 = c * (t_1 * i);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = 2.0 * ((x * y) - t_3);
} else if (t_2 <= 5e+306) {
tmp = (((x * y) + (z * t)) - t_2) * 2.0;
} else {
tmp = 2.0 * ((z * t) - t_3);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a + (b * c);
double t_2 = (c * t_1) * i;
double t_3 = c * (t_1 * i);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = 2.0 * ((x * y) - t_3);
} else if (t_2 <= 5e+306) {
tmp = (((x * y) + (z * t)) - t_2) * 2.0;
} else {
tmp = 2.0 * ((z * t) - t_3);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = a + (b * c) t_2 = (c * t_1) * i t_3 = c * (t_1 * i) tmp = 0 if t_2 <= -math.inf: tmp = 2.0 * ((x * y) - t_3) elif t_2 <= 5e+306: tmp = (((x * y) + (z * t)) - t_2) * 2.0 else: tmp = 2.0 * ((z * t) - t_3) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(a + Float64(b * c)) t_2 = Float64(Float64(c * t_1) * i) t_3 = Float64(c * Float64(t_1 * i)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(2.0 * Float64(Float64(x * y) - t_3)); elseif (t_2 <= 5e+306) tmp = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) - t_2) * 2.0); else tmp = Float64(2.0 * Float64(Float64(z * t) - t_3)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = a + (b * c); t_2 = (c * t_1) * i; t_3 = c * (t_1 * i); tmp = 0.0; if (t_2 <= -Inf) tmp = 2.0 * ((x * y) - t_3); elseif (t_2 <= 5e+306) tmp = (((x * y) + (z * t)) - t_2) * 2.0; else tmp = 2.0 * ((z * t) - t_3); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * t$95$1), $MachinePrecision] * i), $MachinePrecision]}, Block[{t$95$3 = N[(c * N[(t$95$1 * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(2.0 * N[(N[(x * y), $MachinePrecision] - t$95$3), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+306], N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision] * 2.0), $MachinePrecision], N[(2.0 * N[(N[(z * t), $MachinePrecision] - t$95$3), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a + b \cdot c\\
t_2 := \left(c \cdot t_1\right) \cdot i\\
t_3 := c \cdot \left(t_1 \cdot i\right)\\
\mathbf{if}\;t_2 \leq -\infty:\\
\;\;\;\;2 \cdot \left(x \cdot y - t_3\right)\\
\mathbf{elif}\;t_2 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\left(\left(x \cdot y + z \cdot t\right) - t_2\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot t - t_3\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -inf.0Initial program 82.0%
Taylor expanded in z around 0 94.6%
if -inf.0 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 4.99999999999999993e306Initial program 99.2%
if 4.99999999999999993e306 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 77.7%
Taylor expanded in x around 0 93.8%
Final simplification97.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ a (* b c))) (t_2 (+ (* x y) (* z t))))
(if (<= (- t_2 (* (* c t_1) i)) INFINITY)
(* 2.0 (- t_2 (* t_1 (* c i))))
(* 2.0 (* (- c) (* t_1 i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a + (b * c);
double t_2 = (x * y) + (z * t);
double tmp;
if ((t_2 - ((c * t_1) * i)) <= ((double) INFINITY)) {
tmp = 2.0 * (t_2 - (t_1 * (c * i)));
} else {
tmp = 2.0 * (-c * (t_1 * i));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a + (b * c);
double t_2 = (x * y) + (z * t);
double tmp;
if ((t_2 - ((c * t_1) * i)) <= Double.POSITIVE_INFINITY) {
tmp = 2.0 * (t_2 - (t_1 * (c * i)));
} else {
tmp = 2.0 * (-c * (t_1 * i));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = a + (b * c) t_2 = (x * y) + (z * t) tmp = 0 if (t_2 - ((c * t_1) * i)) <= math.inf: tmp = 2.0 * (t_2 - (t_1 * (c * i))) else: tmp = 2.0 * (-c * (t_1 * i)) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(a + Float64(b * c)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (Float64(t_2 - Float64(Float64(c * t_1) * i)) <= Inf) tmp = Float64(2.0 * Float64(t_2 - Float64(t_1 * Float64(c * i)))); else tmp = Float64(2.0 * Float64(Float64(-c) * Float64(t_1 * i))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = a + (b * c); t_2 = (x * y) + (z * t); tmp = 0.0; if ((t_2 - ((c * t_1) * i)) <= Inf) tmp = 2.0 * (t_2 - (t_1 * (c * i))); else tmp = 2.0 * (-c * (t_1 * i)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 - N[(N[(c * t$95$1), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision], Infinity], N[(2.0 * N[(t$95$2 - N[(t$95$1 * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[((-c) * N[(t$95$1 * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a + b \cdot c\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;t_2 - \left(c \cdot t_1\right) \cdot i \leq \infty:\\
\;\;\;\;2 \cdot \left(t_2 - t_1 \cdot \left(c \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\left(-c\right) \cdot \left(t_1 \cdot i\right)\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) < +inf.0Initial program 96.8%
associate--l+96.8%
*-commutative96.8%
associate--l+96.8%
associate--l+96.8%
*-commutative96.8%
associate--l+96.8%
fma-def96.8%
associate-*l*98.8%
Simplified98.8%
fma-def98.8%
+-commutative98.8%
Applied egg-rr98.8%
if +inf.0 < (-.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i)) Initial program 0.0%
Taylor expanded in i around inf 67.0%
Final simplification97.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* (* c i) (* a -2.0)))
(t_2 (* 2.0 (* z t)))
(t_3 (* (* x y) 2.0)))
(if (<= (* x y) -1e+61)
t_3
(if (<= (* x y) -5000000000000.0)
t_1
(if (<= (* x y) 2e-313)
t_2
(if (<= (* x y) 5e-93)
(* (* c (* a i)) -2.0)
(if (<= (* x y) 4e-7) t_2 (if (<= (* x y) 4e+77) t_1 t_3))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) * (a * -2.0);
double t_2 = 2.0 * (z * t);
double t_3 = (x * y) * 2.0;
double tmp;
if ((x * y) <= -1e+61) {
tmp = t_3;
} else if ((x * y) <= -5000000000000.0) {
tmp = t_1;
} else if ((x * y) <= 2e-313) {
tmp = t_2;
} else if ((x * y) <= 5e-93) {
tmp = (c * (a * i)) * -2.0;
} else if ((x * y) <= 4e-7) {
tmp = t_2;
} else if ((x * y) <= 4e+77) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (c * i) * (a * (-2.0d0))
t_2 = 2.0d0 * (z * t)
t_3 = (x * y) * 2.0d0
if ((x * y) <= (-1d+61)) then
tmp = t_3
else if ((x * y) <= (-5000000000000.0d0)) then
tmp = t_1
else if ((x * y) <= 2d-313) then
tmp = t_2
else if ((x * y) <= 5d-93) then
tmp = (c * (a * i)) * (-2.0d0)
else if ((x * y) <= 4d-7) then
tmp = t_2
else if ((x * y) <= 4d+77) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) * (a * -2.0);
double t_2 = 2.0 * (z * t);
double t_3 = (x * y) * 2.0;
double tmp;
if ((x * y) <= -1e+61) {
tmp = t_3;
} else if ((x * y) <= -5000000000000.0) {
tmp = t_1;
} else if ((x * y) <= 2e-313) {
tmp = t_2;
} else if ((x * y) <= 5e-93) {
tmp = (c * (a * i)) * -2.0;
} else if ((x * y) <= 4e-7) {
tmp = t_2;
} else if ((x * y) <= 4e+77) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) * (a * -2.0) t_2 = 2.0 * (z * t) t_3 = (x * y) * 2.0 tmp = 0 if (x * y) <= -1e+61: tmp = t_3 elif (x * y) <= -5000000000000.0: tmp = t_1 elif (x * y) <= 2e-313: tmp = t_2 elif (x * y) <= 5e-93: tmp = (c * (a * i)) * -2.0 elif (x * y) <= 4e-7: tmp = t_2 elif (x * y) <= 4e+77: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) * Float64(a * -2.0)) t_2 = Float64(2.0 * Float64(z * t)) t_3 = Float64(Float64(x * y) * 2.0) tmp = 0.0 if (Float64(x * y) <= -1e+61) tmp = t_3; elseif (Float64(x * y) <= -5000000000000.0) tmp = t_1; elseif (Float64(x * y) <= 2e-313) tmp = t_2; elseif (Float64(x * y) <= 5e-93) tmp = Float64(Float64(c * Float64(a * i)) * -2.0); elseif (Float64(x * y) <= 4e-7) tmp = t_2; elseif (Float64(x * y) <= 4e+77) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) * (a * -2.0); t_2 = 2.0 * (z * t); t_3 = (x * y) * 2.0; tmp = 0.0; if ((x * y) <= -1e+61) tmp = t_3; elseif ((x * y) <= -5000000000000.0) tmp = t_1; elseif ((x * y) <= 2e-313) tmp = t_2; elseif ((x * y) <= 5e-93) tmp = (c * (a * i)) * -2.0; elseif ((x * y) <= 4e-7) tmp = t_2; elseif ((x * y) <= 4e+77) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] * N[(a * -2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+61], t$95$3, If[LessEqual[N[(x * y), $MachinePrecision], -5000000000000.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-313], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5e-93], N[(N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e-7], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 4e+77], t$95$1, t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(c \cdot i\right) \cdot \left(a \cdot -2\right)\\
t_2 := 2 \cdot \left(z \cdot t\right)\\
t_3 := \left(x \cdot y\right) \cdot 2\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+61}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;x \cdot y \leq -5000000000000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-313}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-93}:\\
\;\;\;\;\left(c \cdot \left(a \cdot i\right)\right) \cdot -2\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-7}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+77}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999949e60 or 3.99999999999999993e77 < (*.f64 x y) Initial program 89.3%
Taylor expanded in x around inf 63.7%
if -9.99999999999999949e60 < (*.f64 x y) < -5e12 or 3.9999999999999998e-7 < (*.f64 x y) < 3.99999999999999993e77Initial program 89.0%
Taylor expanded in a around inf 51.8%
mul-1-neg51.8%
*-commutative51.8%
distribute-rgt-neg-in51.8%
Simplified51.8%
Taylor expanded in c around 0 51.8%
associate-*r*51.8%
*-commutative51.8%
*-commutative51.8%
Simplified51.8%
if -5e12 < (*.f64 x y) < 1.99999999998e-313 or 4.99999999999999994e-93 < (*.f64 x y) < 3.9999999999999998e-7Initial program 96.1%
Taylor expanded in z around inf 48.9%
if 1.99999999998e-313 < (*.f64 x y) < 4.99999999999999994e-93Initial program 91.8%
Taylor expanded in a around inf 37.5%
mul-1-neg37.5%
*-commutative37.5%
distribute-rgt-neg-in37.5%
Simplified37.5%
Taylor expanded in c around 0 37.5%
*-commutative37.5%
associate-*r*45.5%
Simplified45.5%
Final simplification54.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (* z t)))
(t_2 (* (* c (* a i)) -2.0))
(t_3 (* (* x y) 2.0)))
(if (<= (* x y) -2e+32)
t_3
(if (<= (* x y) 2e-313)
t_1
(if (<= (* x y) 5e-93)
t_2
(if (<= (* x y) 4e-7) t_1 (if (<= (* x y) 4e+77) t_2 t_3)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (z * t);
double t_2 = (c * (a * i)) * -2.0;
double t_3 = (x * y) * 2.0;
double tmp;
if ((x * y) <= -2e+32) {
tmp = t_3;
} else if ((x * y) <= 2e-313) {
tmp = t_1;
} else if ((x * y) <= 5e-93) {
tmp = t_2;
} else if ((x * y) <= 4e-7) {
tmp = t_1;
} else if ((x * y) <= 4e+77) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = 2.0d0 * (z * t)
t_2 = (c * (a * i)) * (-2.0d0)
t_3 = (x * y) * 2.0d0
if ((x * y) <= (-2d+32)) then
tmp = t_3
else if ((x * y) <= 2d-313) then
tmp = t_1
else if ((x * y) <= 5d-93) then
tmp = t_2
else if ((x * y) <= 4d-7) then
tmp = t_1
else if ((x * y) <= 4d+77) then
tmp = t_2
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (z * t);
double t_2 = (c * (a * i)) * -2.0;
double t_3 = (x * y) * 2.0;
double tmp;
if ((x * y) <= -2e+32) {
tmp = t_3;
} else if ((x * y) <= 2e-313) {
tmp = t_1;
} else if ((x * y) <= 5e-93) {
tmp = t_2;
} else if ((x * y) <= 4e-7) {
tmp = t_1;
} else if ((x * y) <= 4e+77) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (z * t) t_2 = (c * (a * i)) * -2.0 t_3 = (x * y) * 2.0 tmp = 0 if (x * y) <= -2e+32: tmp = t_3 elif (x * y) <= 2e-313: tmp = t_1 elif (x * y) <= 5e-93: tmp = t_2 elif (x * y) <= 4e-7: tmp = t_1 elif (x * y) <= 4e+77: tmp = t_2 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(z * t)) t_2 = Float64(Float64(c * Float64(a * i)) * -2.0) t_3 = Float64(Float64(x * y) * 2.0) tmp = 0.0 if (Float64(x * y) <= -2e+32) tmp = t_3; elseif (Float64(x * y) <= 2e-313) tmp = t_1; elseif (Float64(x * y) <= 5e-93) tmp = t_2; elseif (Float64(x * y) <= 4e-7) tmp = t_1; elseif (Float64(x * y) <= 4e+77) tmp = t_2; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = 2.0 * (z * t); t_2 = (c * (a * i)) * -2.0; t_3 = (x * y) * 2.0; tmp = 0.0; if ((x * y) <= -2e+32) tmp = t_3; elseif ((x * y) <= 2e-313) tmp = t_1; elseif ((x * y) <= 5e-93) tmp = t_2; elseif ((x * y) <= 4e-7) tmp = t_1; elseif ((x * y) <= 4e+77) tmp = t_2; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision] * -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+32], t$95$3, If[LessEqual[N[(x * y), $MachinePrecision], 2e-313], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-93], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 4e-7], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+77], t$95$2, t$95$3]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \left(z \cdot t\right)\\
t_2 := \left(c \cdot \left(a \cdot i\right)\right) \cdot -2\\
t_3 := \left(x \cdot y\right) \cdot 2\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+32}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-313}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-93}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-7}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+77}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000011e32 or 3.99999999999999993e77 < (*.f64 x y) Initial program 88.1%
Taylor expanded in x around inf 60.4%
if -2.00000000000000011e32 < (*.f64 x y) < 1.99999999998e-313 or 4.99999999999999994e-93 < (*.f64 x y) < 3.9999999999999998e-7Initial program 96.3%
Taylor expanded in z around inf 47.8%
if 1.99999999998e-313 < (*.f64 x y) < 4.99999999999999994e-93 or 3.9999999999999998e-7 < (*.f64 x y) < 3.99999999999999993e77Initial program 91.7%
Taylor expanded in a around inf 42.5%
mul-1-neg42.5%
*-commutative42.5%
distribute-rgt-neg-in42.5%
Simplified42.5%
Taylor expanded in c around 0 42.5%
*-commutative42.5%
associate-*r*42.5%
Simplified42.5%
Final simplification51.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -2e+91)
(* 2.0 (- (* x y) (* c (* a i))))
(if (<= (* x y) 1e+80)
(* 2.0 (- (* z t) (* c (* (+ a (* b c)) i))))
(* (+ (* x y) (* z t)) 2.0))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2e+91) {
tmp = 2.0 * ((x * y) - (c * (a * i)));
} else if ((x * y) <= 1e+80) {
tmp = 2.0 * ((z * t) - (c * ((a + (b * c)) * i)));
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-2d+91)) then
tmp = 2.0d0 * ((x * y) - (c * (a * i)))
else if ((x * y) <= 1d+80) then
tmp = 2.0d0 * ((z * t) - (c * ((a + (b * c)) * i)))
else
tmp = ((x * y) + (z * t)) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2e+91) {
tmp = 2.0 * ((x * y) - (c * (a * i)));
} else if ((x * y) <= 1e+80) {
tmp = 2.0 * ((z * t) - (c * ((a + (b * c)) * i)));
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -2e+91: tmp = 2.0 * ((x * y) - (c * (a * i))) elif (x * y) <= 1e+80: tmp = 2.0 * ((z * t) - (c * ((a + (b * c)) * i))) else: tmp = ((x * y) + (z * t)) * 2.0 return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -2e+91) tmp = Float64(2.0 * Float64(Float64(x * y) - Float64(c * Float64(a * i)))); elseif (Float64(x * y) <= 1e+80) tmp = Float64(2.0 * Float64(Float64(z * t) - Float64(c * Float64(Float64(a + Float64(b * c)) * i)))); else tmp = Float64(Float64(Float64(x * y) + Float64(z * t)) * 2.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -2e+91) tmp = 2.0 * ((x * y) - (c * (a * i))); elseif ((x * y) <= 1e+80) tmp = 2.0 * ((z * t) - (c * ((a + (b * c)) * i))); else tmp = ((x * y) + (z * t)) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -2e+91], N[(2.0 * N[(N[(x * y), $MachinePrecision] - N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+80], N[(2.0 * N[(N[(z * t), $MachinePrecision] - N[(c * N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+91}:\\
\;\;\;\;2 \cdot \left(x \cdot y - c \cdot \left(a \cdot i\right)\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{+80}:\\
\;\;\;\;2 \cdot \left(z \cdot t - c \cdot \left(\left(a + b \cdot c\right) \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y + z \cdot t\right) \cdot 2\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000016e91Initial program 97.7%
Taylor expanded in a around inf 88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in z around 0 90.4%
associate-*r*86.0%
*-commutative86.0%
associate-*r*77.1%
*-commutative77.1%
Simplified77.1%
if -2.00000000000000016e91 < (*.f64 x y) < 1e80Initial program 94.1%
Taylor expanded in x around 0 85.2%
if 1e80 < (*.f64 x y) Initial program 80.7%
Taylor expanded in c around 0 73.8%
Final simplification81.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* c (* (+ a (* b c)) i))))
(if (<= (* x y) -5000000000000.0)
(* 2.0 (- (* x y) t_1))
(if (<= (* x y) 1e+80)
(* 2.0 (- (* z t) t_1))
(* (+ (* x y) (* z t)) 2.0)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = c * ((a + (b * c)) * i);
double tmp;
if ((x * y) <= -5000000000000.0) {
tmp = 2.0 * ((x * y) - t_1);
} else if ((x * y) <= 1e+80) {
tmp = 2.0 * ((z * t) - t_1);
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = c * ((a + (b * c)) * i)
if ((x * y) <= (-5000000000000.0d0)) then
tmp = 2.0d0 * ((x * y) - t_1)
else if ((x * y) <= 1d+80) then
tmp = 2.0d0 * ((z * t) - t_1)
else
tmp = ((x * y) + (z * t)) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = c * ((a + (b * c)) * i);
double tmp;
if ((x * y) <= -5000000000000.0) {
tmp = 2.0 * ((x * y) - t_1);
} else if ((x * y) <= 1e+80) {
tmp = 2.0 * ((z * t) - t_1);
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = c * ((a + (b * c)) * i) tmp = 0 if (x * y) <= -5000000000000.0: tmp = 2.0 * ((x * y) - t_1) elif (x * y) <= 1e+80: tmp = 2.0 * ((z * t) - t_1) else: tmp = ((x * y) + (z * t)) * 2.0 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(c * Float64(Float64(a + Float64(b * c)) * i)) tmp = 0.0 if (Float64(x * y) <= -5000000000000.0) tmp = Float64(2.0 * Float64(Float64(x * y) - t_1)); elseif (Float64(x * y) <= 1e+80) tmp = Float64(2.0 * Float64(Float64(z * t) - t_1)); else tmp = Float64(Float64(Float64(x * y) + Float64(z * t)) * 2.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = c * ((a + (b * c)) * i); tmp = 0.0; if ((x * y) <= -5000000000000.0) tmp = 2.0 * ((x * y) - t_1); elseif ((x * y) <= 1e+80) tmp = 2.0 * ((z * t) - t_1); else tmp = ((x * y) + (z * t)) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5000000000000.0], N[(2.0 * N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+80], N[(2.0 * N[(N[(z * t), $MachinePrecision] - t$95$1), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot \left(\left(a + b \cdot c\right) \cdot i\right)\\
\mathbf{if}\;x \cdot y \leq -5000000000000:\\
\;\;\;\;2 \cdot \left(x \cdot y - t_1\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{+80}:\\
\;\;\;\;2 \cdot \left(z \cdot t - t_1\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y + z \cdot t\right) \cdot 2\\
\end{array}
\end{array}
if (*.f64 x y) < -5e12Initial program 94.9%
Taylor expanded in z around 0 84.1%
if -5e12 < (*.f64 x y) < 1e80Initial program 94.8%
Taylor expanded in x around 0 87.5%
if 1e80 < (*.f64 x y) Initial program 80.7%
Taylor expanded in c around 0 73.8%
Final simplification84.3%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (* (- c) (* (+ a (* b c)) i)))))
(if (<= c -1.18e+97)
t_1
(if (<= c -1.25e-86)
(* 2.0 (- (* x y) (* c (* a i))))
(if (<= c -2.6e-127)
(* 2.0 (- (* z t) (* i (* a c))))
(if (<= c 3.7e+25) (* (+ (* x y) (* z t)) 2.0) t_1))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (-c * ((a + (b * c)) * i));
double tmp;
if (c <= -1.18e+97) {
tmp = t_1;
} else if (c <= -1.25e-86) {
tmp = 2.0 * ((x * y) - (c * (a * i)));
} else if (c <= -2.6e-127) {
tmp = 2.0 * ((z * t) - (i * (a * c)));
} else if (c <= 3.7e+25) {
tmp = ((x * y) + (z * t)) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * (-c * ((a + (b * c)) * i))
if (c <= (-1.18d+97)) then
tmp = t_1
else if (c <= (-1.25d-86)) then
tmp = 2.0d0 * ((x * y) - (c * (a * i)))
else if (c <= (-2.6d-127)) then
tmp = 2.0d0 * ((z * t) - (i * (a * c)))
else if (c <= 3.7d+25) then
tmp = ((x * y) + (z * t)) * 2.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (-c * ((a + (b * c)) * i));
double tmp;
if (c <= -1.18e+97) {
tmp = t_1;
} else if (c <= -1.25e-86) {
tmp = 2.0 * ((x * y) - (c * (a * i)));
} else if (c <= -2.6e-127) {
tmp = 2.0 * ((z * t) - (i * (a * c)));
} else if (c <= 3.7e+25) {
tmp = ((x * y) + (z * t)) * 2.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (-c * ((a + (b * c)) * i)) tmp = 0 if c <= -1.18e+97: tmp = t_1 elif c <= -1.25e-86: tmp = 2.0 * ((x * y) - (c * (a * i))) elif c <= -2.6e-127: tmp = 2.0 * ((z * t) - (i * (a * c))) elif c <= 3.7e+25: tmp = ((x * y) + (z * t)) * 2.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(Float64(-c) * Float64(Float64(a + Float64(b * c)) * i))) tmp = 0.0 if (c <= -1.18e+97) tmp = t_1; elseif (c <= -1.25e-86) tmp = Float64(2.0 * Float64(Float64(x * y) - Float64(c * Float64(a * i)))); elseif (c <= -2.6e-127) tmp = Float64(2.0 * Float64(Float64(z * t) - Float64(i * Float64(a * c)))); elseif (c <= 3.7e+25) tmp = Float64(Float64(Float64(x * y) + Float64(z * t)) * 2.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = 2.0 * (-c * ((a + (b * c)) * i)); tmp = 0.0; if (c <= -1.18e+97) tmp = t_1; elseif (c <= -1.25e-86) tmp = 2.0 * ((x * y) - (c * (a * i))); elseif (c <= -2.6e-127) tmp = 2.0 * ((z * t) - (i * (a * c))); elseif (c <= 3.7e+25) tmp = ((x * y) + (z * t)) * 2.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[((-c) * N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[c, -1.18e+97], t$95$1, If[LessEqual[c, -1.25e-86], N[(2.0 * N[(N[(x * y), $MachinePrecision] - N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[c, -2.6e-127], N[(2.0 * N[(N[(z * t), $MachinePrecision] - N[(i * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[c, 3.7e+25], N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \left(\left(-c\right) \cdot \left(\left(a + b \cdot c\right) \cdot i\right)\right)\\
\mathbf{if}\;c \leq -1.18 \cdot 10^{+97}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \leq -1.25 \cdot 10^{-86}:\\
\;\;\;\;2 \cdot \left(x \cdot y - c \cdot \left(a \cdot i\right)\right)\\
\mathbf{elif}\;c \leq -2.6 \cdot 10^{-127}:\\
\;\;\;\;2 \cdot \left(z \cdot t - i \cdot \left(a \cdot c\right)\right)\\
\mathbf{elif}\;c \leq 3.7 \cdot 10^{+25}:\\
\;\;\;\;\left(x \cdot y + z \cdot t\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if c < -1.18000000000000006e97 or 3.6999999999999999e25 < c Initial program 83.2%
Taylor expanded in i around inf 81.2%
if -1.18000000000000006e97 < c < -1.25e-86Initial program 94.5%
Taylor expanded in a around inf 85.3%
*-commutative85.3%
Simplified85.3%
Taylor expanded in z around 0 71.3%
associate-*r*68.8%
*-commutative68.8%
associate-*r*68.8%
*-commutative68.8%
Simplified68.8%
if -1.25e-86 < c < -2.59999999999999991e-127Initial program 99.7%
Taylor expanded in a around inf 93.3%
*-commutative93.3%
Simplified93.3%
Taylor expanded in x around 0 87.3%
associate-*r*87.1%
*-commutative87.1%
*-commutative87.1%
Simplified87.1%
if -2.59999999999999991e-127 < c < 3.6999999999999999e25Initial program 99.9%
Taylor expanded in c around 0 83.2%
Final simplification80.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -1e+43) (not (<= (* x y) 4e+77))) (* (+ (* x y) (* z t)) 2.0) (* 2.0 (- (* z t) (* i (* a c))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1e+43) || !((x * y) <= 4e+77)) {
tmp = ((x * y) + (z * t)) * 2.0;
} else {
tmp = 2.0 * ((z * t) - (i * (a * c)));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-1d+43)) .or. (.not. ((x * y) <= 4d+77))) then
tmp = ((x * y) + (z * t)) * 2.0d0
else
tmp = 2.0d0 * ((z * t) - (i * (a * c)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1e+43) || !((x * y) <= 4e+77)) {
tmp = ((x * y) + (z * t)) * 2.0;
} else {
tmp = 2.0 * ((z * t) - (i * (a * c)));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -1e+43) or not ((x * y) <= 4e+77): tmp = ((x * y) + (z * t)) * 2.0 else: tmp = 2.0 * ((z * t) - (i * (a * c))) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -1e+43) || !(Float64(x * y) <= 4e+77)) tmp = Float64(Float64(Float64(x * y) + Float64(z * t)) * 2.0); else tmp = Float64(2.0 * Float64(Float64(z * t) - Float64(i * Float64(a * c)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -1e+43) || ~(((x * y) <= 4e+77))) tmp = ((x * y) + (z * t)) * 2.0; else tmp = 2.0 * ((z * t) - (i * (a * c))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+43], N[Not[LessEqual[N[(x * y), $MachinePrecision], 4e+77]], $MachinePrecision]], N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(2.0 * N[(N[(z * t), $MachinePrecision] - N[(i * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+43} \lor \neg \left(x \cdot y \leq 4 \cdot 10^{+77}\right):\\
\;\;\;\;\left(x \cdot y + z \cdot t\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot t - i \cdot \left(a \cdot c\right)\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000001e43 or 3.99999999999999993e77 < (*.f64 x y) Initial program 89.6%
Taylor expanded in c around 0 68.8%
if -1.00000000000000001e43 < (*.f64 x y) < 3.99999999999999993e77Initial program 93.9%
Taylor expanded in a around inf 70.3%
*-commutative70.3%
Simplified70.3%
Taylor expanded in x around 0 64.6%
associate-*r*62.8%
*-commutative62.8%
*-commutative62.8%
Simplified62.8%
Final simplification65.0%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= c -1.8e+100) (not (<= c 1.06e+27))) (* 2.0 (- (* x y) (* c (* (+ a (* b c)) i)))) (* 2.0 (- (+ (* x y) (* z t)) (* i (* a c))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c <= -1.8e+100) || !(c <= 1.06e+27)) {
tmp = 2.0 * ((x * y) - (c * ((a + (b * c)) * i)));
} else {
tmp = 2.0 * (((x * y) + (z * t)) - (i * (a * c)));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c <= (-1.8d+100)) .or. (.not. (c <= 1.06d+27))) then
tmp = 2.0d0 * ((x * y) - (c * ((a + (b * c)) * i)))
else
tmp = 2.0d0 * (((x * y) + (z * t)) - (i * (a * c)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c <= -1.8e+100) || !(c <= 1.06e+27)) {
tmp = 2.0 * ((x * y) - (c * ((a + (b * c)) * i)));
} else {
tmp = 2.0 * (((x * y) + (z * t)) - (i * (a * c)));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c <= -1.8e+100) or not (c <= 1.06e+27): tmp = 2.0 * ((x * y) - (c * ((a + (b * c)) * i))) else: tmp = 2.0 * (((x * y) + (z * t)) - (i * (a * c))) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((c <= -1.8e+100) || !(c <= 1.06e+27)) tmp = Float64(2.0 * Float64(Float64(x * y) - Float64(c * Float64(Float64(a + Float64(b * c)) * i)))); else tmp = Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(i * Float64(a * c)))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c <= -1.8e+100) || ~((c <= 1.06e+27))) tmp = 2.0 * ((x * y) - (c * ((a + (b * c)) * i))); else tmp = 2.0 * (((x * y) + (z * t)) - (i * (a * c))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[c, -1.8e+100], N[Not[LessEqual[c, 1.06e+27]], $MachinePrecision]], N[(2.0 * N[(N[(x * y), $MachinePrecision] - N[(c * N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(i * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \leq -1.8 \cdot 10^{+100} \lor \neg \left(c \leq 1.06 \cdot 10^{+27}\right):\\
\;\;\;\;2 \cdot \left(x \cdot y - c \cdot \left(\left(a + b \cdot c\right) \cdot i\right)\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\left(x \cdot y + z \cdot t\right) - i \cdot \left(a \cdot c\right)\right)\\
\end{array}
\end{array}
if c < -1.8e100 or 1.05999999999999994e27 < c Initial program 84.0%
Taylor expanded in z around 0 89.1%
if -1.8e100 < c < 1.05999999999999994e27Initial program 97.9%
Taylor expanded in a around inf 93.8%
*-commutative93.8%
Simplified93.8%
Final simplification91.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -5e+14)
(* 2.0 (- (* x y) (* c (* a i))))
(if (<= (* x y) 4e+77)
(* 2.0 (- (* z t) (* i (* a c))))
(* (+ (* x y) (* z t)) 2.0))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -5e+14) {
tmp = 2.0 * ((x * y) - (c * (a * i)));
} else if ((x * y) <= 4e+77) {
tmp = 2.0 * ((z * t) - (i * (a * c)));
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-5d+14)) then
tmp = 2.0d0 * ((x * y) - (c * (a * i)))
else if ((x * y) <= 4d+77) then
tmp = 2.0d0 * ((z * t) - (i * (a * c)))
else
tmp = ((x * y) + (z * t)) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -5e+14) {
tmp = 2.0 * ((x * y) - (c * (a * i)));
} else if ((x * y) <= 4e+77) {
tmp = 2.0 * ((z * t) - (i * (a * c)));
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -5e+14: tmp = 2.0 * ((x * y) - (c * (a * i))) elif (x * y) <= 4e+77: tmp = 2.0 * ((z * t) - (i * (a * c))) else: tmp = ((x * y) + (z * t)) * 2.0 return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -5e+14) tmp = Float64(2.0 * Float64(Float64(x * y) - Float64(c * Float64(a * i)))); elseif (Float64(x * y) <= 4e+77) tmp = Float64(2.0 * Float64(Float64(z * t) - Float64(i * Float64(a * c)))); else tmp = Float64(Float64(Float64(x * y) + Float64(z * t)) * 2.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -5e+14) tmp = 2.0 * ((x * y) - (c * (a * i))); elseif ((x * y) <= 4e+77) tmp = 2.0 * ((z * t) - (i * (a * c))); else tmp = ((x * y) + (z * t)) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+14], N[(2.0 * N[(N[(x * y), $MachinePrecision] - N[(c * N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+77], N[(2.0 * N[(N[(z * t), $MachinePrecision] - N[(i * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+14}:\\
\;\;\;\;2 \cdot \left(x \cdot y - c \cdot \left(a \cdot i\right)\right)\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+77}:\\
\;\;\;\;2 \cdot \left(z \cdot t - i \cdot \left(a \cdot c\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y + z \cdot t\right) \cdot 2\\
\end{array}
\end{array}
if (*.f64 x y) < -5e14Initial program 94.7%
Taylor expanded in a around inf 80.4%
*-commutative80.4%
Simplified80.4%
Taylor expanded in z around 0 82.8%
associate-*r*76.0%
*-commutative76.0%
associate-*r*70.9%
*-commutative70.9%
Simplified70.9%
if -5e14 < (*.f64 x y) < 3.99999999999999993e77Initial program 94.8%
Taylor expanded in a around inf 70.2%
*-commutative70.2%
Simplified70.2%
Taylor expanded in x around 0 64.8%
associate-*r*63.5%
*-commutative63.5%
*-commutative63.5%
Simplified63.5%
if 3.99999999999999993e77 < (*.f64 x y) Initial program 81.1%
Taylor expanded in c around 0 72.2%
Final simplification66.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -2e+32) (not (<= (* x y) 50.0))) (* (* x y) 2.0) (* 2.0 (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -2e+32) || !((x * y) <= 50.0)) {
tmp = (x * y) * 2.0;
} else {
tmp = 2.0 * (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-2d+32)) .or. (.not. ((x * y) <= 50.0d0))) then
tmp = (x * y) * 2.0d0
else
tmp = 2.0d0 * (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -2e+32) || !((x * y) <= 50.0)) {
tmp = (x * y) * 2.0;
} else {
tmp = 2.0 * (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -2e+32) or not ((x * y) <= 50.0): tmp = (x * y) * 2.0 else: tmp = 2.0 * (z * t) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -2e+32) || !(Float64(x * y) <= 50.0)) tmp = Float64(Float64(x * y) * 2.0); else tmp = Float64(2.0 * Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -2e+32) || ~(((x * y) <= 50.0))) tmp = (x * y) * 2.0; else tmp = 2.0 * (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+32], N[Not[LessEqual[N[(x * y), $MachinePrecision], 50.0]], $MachinePrecision]], N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision], N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+32} \lor \neg \left(x \cdot y \leq 50\right):\\
\;\;\;\;\left(x \cdot y\right) \cdot 2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -2.00000000000000011e32 or 50 < (*.f64 x y) Initial program 88.4%
Taylor expanded in x around inf 53.5%
if -2.00000000000000011e32 < (*.f64 x y) < 50Initial program 95.6%
Taylor expanded in z around inf 42.9%
Final simplification47.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= i -1.8e+93) (not (<= i 1.45e+74))) (* (* c i) (* a -2.0)) (* (+ (* x y) (* z t)) 2.0)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((i <= -1.8e+93) || !(i <= 1.45e+74)) {
tmp = (c * i) * (a * -2.0);
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((i <= (-1.8d+93)) .or. (.not. (i <= 1.45d+74))) then
tmp = (c * i) * (a * (-2.0d0))
else
tmp = ((x * y) + (z * t)) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((i <= -1.8e+93) || !(i <= 1.45e+74)) {
tmp = (c * i) * (a * -2.0);
} else {
tmp = ((x * y) + (z * t)) * 2.0;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (i <= -1.8e+93) or not (i <= 1.45e+74): tmp = (c * i) * (a * -2.0) else: tmp = ((x * y) + (z * t)) * 2.0 return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((i <= -1.8e+93) || !(i <= 1.45e+74)) tmp = Float64(Float64(c * i) * Float64(a * -2.0)); else tmp = Float64(Float64(Float64(x * y) + Float64(z * t)) * 2.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((i <= -1.8e+93) || ~((i <= 1.45e+74))) tmp = (c * i) * (a * -2.0); else tmp = ((x * y) + (z * t)) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[i, -1.8e+93], N[Not[LessEqual[i, 1.45e+74]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] * N[(a * -2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;i \leq -1.8 \cdot 10^{+93} \lor \neg \left(i \leq 1.45 \cdot 10^{+74}\right):\\
\;\;\;\;\left(c \cdot i\right) \cdot \left(a \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y + z \cdot t\right) \cdot 2\\
\end{array}
\end{array}
if i < -1.8e93 or 1.4500000000000001e74 < i Initial program 93.3%
Taylor expanded in a around inf 51.1%
mul-1-neg51.1%
*-commutative51.1%
distribute-rgt-neg-in51.1%
Simplified51.1%
Taylor expanded in c around 0 51.1%
associate-*r*51.1%
*-commutative51.1%
*-commutative51.1%
Simplified51.1%
if -1.8e93 < i < 1.4500000000000001e74Initial program 91.8%
Taylor expanded in c around 0 67.5%
Final simplification61.6%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (* z t)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (z * t);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (z * t)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (z * t);
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (z * t)
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(z * t)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (z * t); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(z \cdot t\right)
\end{array}
Initial program 92.3%
Taylor expanded in z around inf 28.1%
Final simplification28.1%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(a + Float64(b * c)) * Float64(c * i)))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i))); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(a + b \cdot c\right) \cdot \left(c \cdot i\right)\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:herbie-target
(* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))