
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (+ (* x x) (pow y 2.0)))
double code(double x, double y) {
return (x * x) + pow(y, 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y ** 2.0d0)
end function
public static double code(double x, double y) {
return (x * x) + Math.pow(y, 2.0);
}
def code(x, y): return (x * x) + math.pow(y, 2.0)
function code(x, y) return Float64(Float64(x * x) + (y ^ 2.0)) end
function tmp = code(x, y) tmp = (x * x) + (y ^ 2.0); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + {y}^{2}
\end{array}
Initial program 90.6%
associate-+l+90.6%
associate-*l*90.6%
*-commutative90.6%
*-commutative90.6%
+-commutative90.6%
fma-def90.6%
*-commutative90.6%
*-commutative90.6%
Simplified90.6%
Taylor expanded in y around inf 99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= y 4.3e+214) (+ (* x (+ x (* y 2.0))) (* y y)) (* y (+ y (* x 2.0)))))
double code(double x, double y) {
double tmp;
if (y <= 4.3e+214) {
tmp = (x * (x + (y * 2.0))) + (y * y);
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4.3d+214) then
tmp = (x * (x + (y * 2.0d0))) + (y * y)
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4.3e+214) {
tmp = (x * (x + (y * 2.0))) + (y * y);
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4.3e+214: tmp = (x * (x + (y * 2.0))) + (y * y) else: tmp = y * (y + (x * 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 4.3e+214) tmp = Float64(Float64(x * Float64(x + Float64(y * 2.0))) + Float64(y * y)); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4.3e+214) tmp = (x * (x + (y * 2.0))) + (y * y); else tmp = y * (y + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4.3e+214], N[(N[(x * N[(x + N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.3 \cdot 10^{+214}:\\
\;\;\;\;x \cdot \left(x + y \cdot 2\right) + y \cdot y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
if y < 4.29999999999999983e214Initial program 92.3%
+-commutative92.3%
associate-*r*92.3%
distribute-lft-out96.6%
*-commutative96.6%
Applied egg-rr96.6%
if 4.29999999999999983e214 < y Initial program 73.9%
+-commutative73.9%
associate-*r*73.9%
distribute-lft-out82.6%
*-commutative82.6%
Applied egg-rr82.6%
Taylor expanded in x around 0 73.9%
+-commutative73.9%
unpow273.9%
associate-*r*73.9%
*-commutative73.9%
distribute-rgt-out91.3%
*-commutative91.3%
Simplified91.3%
Final simplification96.1%
(FPCore (x y) :precision binary64 (if (<= y 3.9e-13) (+ (* x x) (* x (* y 2.0))) (* y (+ y (* x 2.0)))))
double code(double x, double y) {
double tmp;
if (y <= 3.9e-13) {
tmp = (x * x) + (x * (y * 2.0));
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.9d-13) then
tmp = (x * x) + (x * (y * 2.0d0))
else
tmp = y * (y + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.9e-13) {
tmp = (x * x) + (x * (y * 2.0));
} else {
tmp = y * (y + (x * 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.9e-13: tmp = (x * x) + (x * (y * 2.0)) else: tmp = y * (y + (x * 2.0)) return tmp
function code(x, y) tmp = 0.0 if (y <= 3.9e-13) tmp = Float64(Float64(x * x) + Float64(x * Float64(y * 2.0))); else tmp = Float64(y * Float64(y + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.9e-13) tmp = (x * x) + (x * (y * 2.0)); else tmp = y * (y + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.9e-13], N[(N[(x * x), $MachinePrecision] + N[(x * N[(y * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.9 \cdot 10^{-13}:\\
\;\;\;\;x \cdot x + x \cdot \left(y \cdot 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y + x \cdot 2\right)\\
\end{array}
\end{array}
if y < 3.90000000000000004e-13Initial program 93.3%
associate-+l+93.3%
associate-*l*93.3%
*-commutative93.3%
*-commutative93.3%
+-commutative93.3%
fma-def93.3%
*-commutative93.3%
*-commutative93.3%
Simplified93.3%
Taylor expanded in y around 0 62.2%
associate-*r*62.2%
*-commutative62.2%
associate-*r*62.2%
Simplified62.2%
if 3.90000000000000004e-13 < y Initial program 84.2%
+-commutative84.2%
associate-*r*84.2%
distribute-lft-out92.1%
*-commutative92.1%
Applied egg-rr92.1%
Taylor expanded in x around 0 68.8%
+-commutative68.8%
unpow268.8%
associate-*r*68.8%
*-commutative68.8%
distribute-rgt-out76.7%
*-commutative76.7%
Simplified76.7%
Final simplification66.5%
(FPCore (x y) :precision binary64 (* y (+ y (* x 2.0))))
double code(double x, double y) {
return y * (y + (x * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (y + (x * 2.0d0))
end function
public static double code(double x, double y) {
return y * (y + (x * 2.0));
}
def code(x, y): return y * (y + (x * 2.0))
function code(x, y) return Float64(y * Float64(y + Float64(x * 2.0))) end
function tmp = code(x, y) tmp = y * (y + (x * 2.0)); end
code[x_, y_] := N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(y + x \cdot 2\right)
\end{array}
Initial program 90.6%
+-commutative90.6%
associate-*r*90.6%
distribute-lft-out95.3%
*-commutative95.3%
Applied egg-rr95.3%
Taylor expanded in x around 0 50.5%
+-commutative50.5%
unpow250.5%
associate-*r*50.5%
*-commutative50.5%
distribute-rgt-out55.2%
*-commutative55.2%
Simplified55.2%
Final simplification55.2%
(FPCore (x y) :precision binary64 (* 2.0 (* x y)))
double code(double x, double y) {
return 2.0 * (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * (x * y)
end function
public static double code(double x, double y) {
return 2.0 * (x * y);
}
def code(x, y): return 2.0 * (x * y)
function code(x, y) return Float64(2.0 * Float64(x * y)) end
function tmp = code(x, y) tmp = 2.0 * (x * y); end
code[x_, y_] := N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot y\right)
\end{array}
Initial program 90.6%
associate-+l+90.6%
associate-*l*90.6%
*-commutative90.6%
*-commutative90.6%
+-commutative90.6%
fma-def90.6%
*-commutative90.6%
*-commutative90.6%
Simplified90.6%
Taylor expanded in y around 0 52.1%
associate-*r*52.1%
*-commutative52.1%
associate-*r*52.5%
Simplified52.5%
Taylor expanded in x around 0 12.0%
Final simplification12.0%
(FPCore (x y) :precision binary64 (* x (* y 2.0)))
double code(double x, double y) {
return x * (y * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (y * 2.0d0)
end function
public static double code(double x, double y) {
return x * (y * 2.0);
}
def code(x, y): return x * (y * 2.0)
function code(x, y) return Float64(x * Float64(y * 2.0)) end
function tmp = code(x, y) tmp = x * (y * 2.0); end
code[x_, y_] := N[(x * N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y \cdot 2\right)
\end{array}
Initial program 90.6%
associate-+l+90.6%
associate-*l*90.6%
*-commutative90.6%
*-commutative90.6%
+-commutative90.6%
fma-def90.6%
*-commutative90.6%
*-commutative90.6%
Simplified90.6%
Taylor expanded in y around 0 52.1%
associate-*r*52.1%
*-commutative52.1%
associate-*r*52.5%
Simplified52.5%
Taylor expanded in x around 0 12.0%
associate-*r*12.0%
*-commutative12.0%
associate-*r*12.4%
Simplified12.4%
Final simplification12.4%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:herbie-target
(+ (* x x) (+ (* y y) (* (* x y) 2.0)))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))