
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= x_m 3.6e+217) (fma x_m x_m (* (- (* z z) t) (* y -4.0))) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 3.6e+217) {
tmp = fma(x_m, x_m, (((z * z) - t) * (y * -4.0)));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (x_m <= 3.6e+217) tmp = fma(x_m, x_m, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(x_m * x_m); end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[x$95$m, 3.6e+217], N[(x$95$m * x$95$m + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 3.6 \cdot 10^{+217}:\\
\;\;\;\;\mathsf{fma}\left(x_m, x_m, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x_m \cdot x_m\\
\end{array}
\end{array}
if x < 3.6000000000000002e217Initial program 85.6%
fma-neg88.2%
distribute-lft-neg-in88.2%
*-commutative88.2%
distribute-rgt-neg-in88.2%
metadata-eval88.2%
Simplified88.2%
if 3.6000000000000002e217 < x Initial program 80.0%
Taylor expanded in x around inf 96.0%
pow296.0%
Applied egg-rr96.0%
Final simplification89.0%
x_m = (fabs.f64 x)
(FPCore (x_m y z t)
:precision binary64
(if (or (<= (* x_m x_m) 8.8e-238)
(and (not (<= (* x_m x_m) 2.8e-193)) (<= (* x_m x_m) 4.2e+90)))
(* 4.0 (* t y))
(* x_m x_m)))x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) <= 8.8e-238) || (!((x_m * x_m) <= 2.8e-193) && ((x_m * x_m) <= 4.2e+90))) {
tmp = 4.0 * (t * y);
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x_m * x_m) <= 8.8d-238) .or. (.not. ((x_m * x_m) <= 2.8d-193)) .and. ((x_m * x_m) <= 4.2d+90)) then
tmp = 4.0d0 * (t * y)
else
tmp = x_m * x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (((x_m * x_m) <= 8.8e-238) || (!((x_m * x_m) <= 2.8e-193) && ((x_m * x_m) <= 4.2e+90))) {
tmp = 4.0 * (t * y);
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if ((x_m * x_m) <= 8.8e-238) or (not ((x_m * x_m) <= 2.8e-193) and ((x_m * x_m) <= 4.2e+90)): tmp = 4.0 * (t * y) else: tmp = x_m * x_m return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if ((Float64(x_m * x_m) <= 8.8e-238) || (!(Float64(x_m * x_m) <= 2.8e-193) && (Float64(x_m * x_m) <= 4.2e+90))) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(x_m * x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (((x_m * x_m) <= 8.8e-238) || (~(((x_m * x_m) <= 2.8e-193)) && ((x_m * x_m) <= 4.2e+90))) tmp = 4.0 * (t * y); else tmp = x_m * x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[Or[LessEqual[N[(x$95$m * x$95$m), $MachinePrecision], 8.8e-238], And[N[Not[LessEqual[N[(x$95$m * x$95$m), $MachinePrecision], 2.8e-193]], $MachinePrecision], LessEqual[N[(x$95$m * x$95$m), $MachinePrecision], 4.2e+90]]], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \cdot x_m \leq 8.8 \cdot 10^{-238} \lor \neg \left(x_m \cdot x_m \leq 2.8 \cdot 10^{-193}\right) \land x_m \cdot x_m \leq 4.2 \cdot 10^{+90}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x_m \cdot x_m\\
\end{array}
\end{array}
if (*.f64 x x) < 8.79999999999999965e-238 or 2.8000000000000002e-193 < (*.f64 x x) < 4.19999999999999961e90Initial program 90.8%
Taylor expanded in t around inf 42.9%
*-commutative42.9%
Simplified42.9%
if 8.79999999999999965e-238 < (*.f64 x x) < 2.8000000000000002e-193 or 4.19999999999999961e90 < (*.f64 x x) Initial program 78.7%
Taylor expanded in x around inf 75.1%
pow275.1%
Applied egg-rr75.1%
Final simplification58.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= x_m 2.3e+140) (+ (* x_m x_m) (* (* y 4.0) (- t (* z z)))) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 2.3e+140) {
tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x_m <= 2.3d+140) then
tmp = (x_m * x_m) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x_m * x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if (x_m <= 2.3e+140) {
tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if x_m <= 2.3e+140: tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z))) else: tmp = x_m * x_m return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (x_m <= 2.3e+140) tmp = Float64(Float64(x_m * x_m) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(x_m * x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if (x_m <= 2.3e+140) tmp = (x_m * x_m) + ((y * 4.0) * (t - (z * z))); else tmp = x_m * x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[x$95$m, 2.3e+140], N[(N[(x$95$m * x$95$m), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 2.3 \cdot 10^{+140}:\\
\;\;\;\;x_m \cdot x_m + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x_m \cdot x_m\\
\end{array}
\end{array}
if x < 2.2999999999999999e140Initial program 87.9%
if 2.2999999999999999e140 < x Initial program 69.2%
Taylor expanded in x around inf 89.7%
pow289.7%
Applied egg-rr89.7%
Final simplification88.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (if (<= (* x_m x_m) INFINITY) (- (* x_m x_m) (* y (* t -4.0))) (* x_m x_m)))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
double tmp;
if ((x_m * x_m) <= ((double) INFINITY)) {
tmp = (x_m * x_m) - (y * (t * -4.0));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
double tmp;
if ((x_m * x_m) <= Double.POSITIVE_INFINITY) {
tmp = (x_m * x_m) - (y * (t * -4.0));
} else {
tmp = x_m * x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m, y, z, t): tmp = 0 if (x_m * x_m) <= math.inf: tmp = (x_m * x_m) - (y * (t * -4.0)) else: tmp = x_m * x_m return tmp
x_m = abs(x) function code(x_m, y, z, t) tmp = 0.0 if (Float64(x_m * x_m) <= Inf) tmp = Float64(Float64(x_m * x_m) - Float64(y * Float64(t * -4.0))); else tmp = Float64(x_m * x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m, y, z, t) tmp = 0.0; if ((x_m * x_m) <= Inf) tmp = (x_m * x_m) - (y * (t * -4.0)); else tmp = x_m * x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := If[LessEqual[N[(x$95$m * x$95$m), $MachinePrecision], Infinity], N[(N[(x$95$m * x$95$m), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x$95$m * x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \cdot x_m \leq \infty:\\
\;\;\;\;x_m \cdot x_m - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x_m \cdot x_m\\
\end{array}
\end{array}
if (*.f64 x x) < +inf.0Initial program 85.1%
Taylor expanded in z around 0 64.2%
*-commutative64.2%
*-commutative64.2%
associate-*l*64.2%
Simplified64.2%
if +inf.0 < (*.f64 x x) Initial program 85.1%
Taylor expanded in x around inf 41.9%
pow241.9%
Applied egg-rr41.9%
Final simplification64.2%
x_m = (fabs.f64 x) (FPCore (x_m y z t) :precision binary64 (* x_m x_m))
x_m = fabs(x);
double code(double x_m, double y, double z, double t) {
return x_m * x_m;
}
x_m = abs(x)
real(8) function code(x_m, y, z, t)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x_m * x_m
end function
x_m = Math.abs(x);
public static double code(double x_m, double y, double z, double t) {
return x_m * x_m;
}
x_m = math.fabs(x) def code(x_m, y, z, t): return x_m * x_m
x_m = abs(x) function code(x_m, y, z, t) return Float64(x_m * x_m) end
x_m = abs(x); function tmp = code(x_m, y, z, t) tmp = x_m * x_m; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z_, t_] := N[(x$95$m * x$95$m), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_m \cdot x_m
\end{array}
Initial program 85.1%
Taylor expanded in x around inf 41.9%
pow241.9%
Applied egg-rr41.9%
Final simplification41.9%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))