
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (/ (pow (pow (* 2.0 (fma -3.0 (pow v 2.0) 1.0)) 1.5) 0.3333333333333333) -4.0) (fma v v -1.0)))
double code(double v) {
return (pow(pow((2.0 * fma(-3.0, pow(v, 2.0), 1.0)), 1.5), 0.3333333333333333) / -4.0) * fma(v, v, -1.0);
}
function code(v) return Float64(Float64(((Float64(2.0 * fma(-3.0, (v ^ 2.0), 1.0)) ^ 1.5) ^ 0.3333333333333333) / -4.0) * fma(v, v, -1.0)) end
code[v_] := N[(N[(N[Power[N[Power[N[(2.0 * N[(-3.0 * N[Power[v, 2.0], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], 1.5], $MachinePrecision], 0.3333333333333333], $MachinePrecision] / -4.0), $MachinePrecision] * N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\left({\left(2 \cdot \mathsf{fma}\left(-3, {v}^{2}, 1\right)\right)}^{1.5}\right)}^{0.3333333333333333}}{-4} \cdot \mathsf{fma}\left(v, v, -1\right)
\end{array}
Initial program 100.0%
Simplified100.0%
associate-*r/100.0%
fma-udef100.0%
*-commutative100.0%
*-commutative100.0%
+-commutative100.0%
sqrt-unprod100.0%
+-commutative100.0%
associate-*l*100.0%
fma-def100.0%
pow2100.0%
Applied egg-rr100.0%
associate-/r/100.0%
Simplified100.0%
fma-udef100.0%
distribute-rgt-in100.0%
*-commutative100.0%
distribute-rgt-in100.0%
fma-udef100.0%
add-cbrt-cube98.4%
pow1/3100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (fma v v -1.0) (/ (sqrt (* 2.0 (fma -3.0 (pow v 2.0) 1.0))) -4.0)))
double code(double v) {
return fma(v, v, -1.0) * (sqrt((2.0 * fma(-3.0, pow(v, 2.0), 1.0))) / -4.0);
}
function code(v) return Float64(fma(v, v, -1.0) * Float64(sqrt(Float64(2.0 * fma(-3.0, (v ^ 2.0), 1.0))) / -4.0)) end
code[v_] := N[(N[(v * v + -1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * N[(-3.0 * N[Power[v, 2.0], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / -4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(v, v, -1\right) \cdot \frac{\sqrt{2 \cdot \mathsf{fma}\left(-3, {v}^{2}, 1\right)}}{-4}
\end{array}
Initial program 100.0%
Simplified100.0%
associate-*r/100.0%
fma-udef100.0%
*-commutative100.0%
*-commutative100.0%
+-commutative100.0%
sqrt-unprod100.0%
+-commutative100.0%
associate-*l*100.0%
fma-def100.0%
pow2100.0%
Applied egg-rr100.0%
associate-/r/100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* (pow v 2.0) -0.625))))
double code(double v) {
return sqrt(2.0) * (0.25 + (pow(v, 2.0) * -0.625));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + ((v ** 2.0d0) * (-0.625d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + (Math.pow(v, 2.0) * -0.625));
}
def code(v): return math.sqrt(2.0) * (0.25 + (math.pow(v, 2.0) * -0.625))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64((v ^ 2.0) * -0.625))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + ((v ^ 2.0) * -0.625)); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(N[Power[v, 2.0], $MachinePrecision] * -0.625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + {v}^{2} \cdot -0.625\right)
\end{array}
Initial program 100.0%
Simplified100.0%
Taylor expanded in v around 0 99.2%
Final simplification99.2%
(FPCore (v) :precision binary64 (* (fma v v -1.0) (/ (sqrt 2.0) -4.0)))
double code(double v) {
return fma(v, v, -1.0) * (sqrt(2.0) / -4.0);
}
function code(v) return Float64(fma(v, v, -1.0) * Float64(sqrt(2.0) / -4.0)) end
code[v_] := N[(N[(v * v + -1.0), $MachinePrecision] * N[(N[Sqrt[2.0], $MachinePrecision] / -4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(v, v, -1\right) \cdot \frac{\sqrt{2}}{-4}
\end{array}
Initial program 100.0%
Simplified100.0%
associate-*r/100.0%
fma-udef100.0%
*-commutative100.0%
*-commutative100.0%
+-commutative100.0%
sqrt-unprod100.0%
+-commutative100.0%
associate-*l*100.0%
fma-def100.0%
pow2100.0%
Applied egg-rr100.0%
associate-/r/100.0%
Simplified100.0%
Taylor expanded in v around 0 98.4%
Final simplification98.4%
(FPCore (v) :precision binary64 (/ (sqrt 2.0) (/ -4.0 (fma v v -1.0))))
double code(double v) {
return sqrt(2.0) / (-4.0 / fma(v, v, -1.0));
}
function code(v) return Float64(sqrt(2.0) / Float64(-4.0 / fma(v, v, -1.0))) end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] / N[(-4.0 / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{\frac{-4}{\mathsf{fma}\left(v, v, -1\right)}}
\end{array}
Initial program 100.0%
Simplified100.0%
associate-*r/100.0%
fma-udef100.0%
*-commutative100.0%
*-commutative100.0%
+-commutative100.0%
sqrt-unprod100.0%
+-commutative100.0%
associate-*l*100.0%
fma-def100.0%
pow2100.0%
Applied egg-rr100.0%
associate-/r/100.0%
Simplified100.0%
Taylor expanded in v around 0 98.4%
associate-*l/98.4%
associate-/l*98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (v) :precision binary64 (* (sqrt 2.0) 0.25))
double code(double v) {
return sqrt(2.0) * 0.25;
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * 0.25d0
end function
public static double code(double v) {
return Math.sqrt(2.0) * 0.25;
}
def code(v): return math.sqrt(2.0) * 0.25
function code(v) return Float64(sqrt(2.0) * 0.25) end
function tmp = code(v) tmp = sqrt(2.0) * 0.25; end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot 0.25
\end{array}
Initial program 100.0%
Simplified100.0%
Taylor expanded in v around 0 98.4%
Final simplification98.4%
(FPCore (v) :precision binary64 0.3333333333333333)
double code(double v) {
return 0.3333333333333333;
}
real(8) function code(v)
real(8), intent (in) :: v
code = 0.3333333333333333d0
end function
public static double code(double v) {
return 0.3333333333333333;
}
def code(v): return 0.3333333333333333
function code(v) return 0.3333333333333333 end
function tmp = code(v) tmp = 0.3333333333333333; end
code[v_] := 0.3333333333333333
\begin{array}{l}
\\
0.3333333333333333
\end{array}
Initial program 100.0%
Simplified100.0%
Taylor expanded in v around 0 99.2%
distribute-lft-in99.2%
flip-+97.7%
*-commutative97.7%
*-commutative97.7%
*-commutative97.7%
associate-*l*97.7%
*-commutative97.7%
associate-*l*97.7%
*-commutative97.7%
*-commutative97.7%
associate-*l*97.7%
Applied egg-rr97.7%
Simplified97.7%
Taylor expanded in v around 0 96.9%
Applied egg-rr24.4%
Final simplification24.4%
herbie shell --seed 2024010
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))