
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0005) (not (<= (exp re) 2.0))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0005) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0005d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0005) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0005) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0005) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0005) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0005], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.0005 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 5.0000000000000001e-4 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 86.0%
if 5.0000000000000001e-4 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 98.9%
distribute-rgt1-in98.9%
Simplified98.9%
Final simplification91.7%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0005) (not (<= (exp re) 2.0))) (exp re) (+ re (cos im))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0005) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = re + cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0005d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = re + cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0005) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = re + Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0005) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = re + math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0005) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(re + cos(im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0005) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = re + cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0005], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(re + N[Cos[im], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.0005 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;re + \cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 5.0000000000000001e-4 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 86.0%
if 5.0000000000000001e-4 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 98.9%
Taylor expanded in im around 0 98.2%
Final simplification91.4%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.99999999999999) (not (<= (exp re) 2.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.99999999999999) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.99999999999999d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.99999999999999) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.99999999999999) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.99999999999999) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.99999999999999) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.99999999999999], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.99999999999999 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.99999999999999001 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 85.7%
if 0.99999999999999001 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 98.8%
Final simplification91.3%
(FPCore (re im) :precision binary64 (cos im))
double code(double re, double im) {
return cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im)
end function
public static double code(double re, double im) {
return Math.cos(im);
}
def code(re, im): return math.cos(im)
function code(re, im) return cos(im) end
function tmp = code(re, im) tmp = cos(im); end
code[re_, im_] := N[Cos[im], $MachinePrecision]
\begin{array}{l}
\\
\cos im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 45.0%
Final simplification45.0%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 45.8%
distribute-rgt1-in45.8%
Simplified45.8%
Taylor expanded in im around 0 23.9%
Final simplification23.9%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 45.8%
distribute-rgt1-in45.8%
Simplified45.8%
Taylor expanded in im around 0 29.1%
associate-+r+29.1%
+-commutative29.1%
associate-*r*29.1%
+-commutative29.1%
distribute-rgt1-in29.1%
+-commutative29.1%
Simplified29.1%
Taylor expanded in re around 0 27.0%
Taylor expanded in im around 0 23.7%
Final simplification23.7%
herbie shell --seed 2024010
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))