
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* (- alpha) (* alpha (log1p (- u0)))))
float code(float alpha, float u0) {
return -alpha * (alpha * log1pf(-u0));
}
function code(alpha, u0) return Float32(Float32(-alpha) * Float32(alpha * log1p(Float32(-u0)))) end
\begin{array}{l}
\\
\left(-\alpha\right) \cdot \left(\alpha \cdot \mathsf{log1p}\left(-u0\right)\right)
\end{array}
Initial program 52.1%
associate-*l*52.2%
distribute-lft-neg-out52.2%
distribute-rgt-neg-in52.2%
distribute-rgt-neg-in52.2%
distribute-rgt-neg-in52.2%
distribute-lft-neg-out52.2%
sub-neg52.2%
log1p-def99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (alpha u0) :precision binary32 (* alpha (* alpha u0)))
float code(float alpha, float u0) {
return alpha * (alpha * u0);
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (alpha * u0)
end function
function code(alpha, u0) return Float32(alpha * Float32(alpha * u0)) end
function tmp = code(alpha, u0) tmp = alpha * (alpha * u0); end
\begin{array}{l}
\\
\alpha \cdot \left(\alpha \cdot u0\right)
\end{array}
Initial program 52.1%
associate-*l*52.2%
distribute-lft-neg-out52.2%
distribute-rgt-neg-in52.2%
distribute-rgt-neg-in52.2%
distribute-rgt-neg-in52.2%
distribute-lft-neg-out52.2%
sub-neg52.2%
log1p-def99.0%
Simplified99.0%
Taylor expanded in u0 around 0 76.8%
Final simplification76.8%
herbie shell --seed 2024010
(FPCore (alpha u0)
:name "Beckmann Distribution sample, tan2theta, alphax == alphay"
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0)) (and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))