
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0_i\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*82.5%
*-commutative82.5%
associate-*l*72.4%
distribute-lft-out72.4%
Simplified72.4%
Taylor expanded in u around 0 85.8%
+-commutative85.8%
fma-def85.8%
+-commutative85.8%
mul-1-neg85.8%
unsub-neg85.8%
associate-/l*94.4%
associate-/l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i \cdot \frac{normAngle}{\sin normAngle} - n0_i\right)
\end{array}
Initial program 97.5%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around 0 88.1%
Taylor expanded in n0_i around 0 83.2%
mul-1-neg83.2%
associate-*r*83.2%
associate-*l/88.1%
+-commutative88.1%
sub-neg88.1%
distribute-rgt-out--88.1%
associate-*r/98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*82.5%
*-commutative82.5%
associate-*l*72.4%
distribute-lft-out72.4%
Simplified72.4%
Taylor expanded in u around 0 85.8%
+-commutative85.8%
fma-def85.8%
+-commutative85.8%
mul-1-neg85.8%
unsub-neg85.8%
associate-/l*94.4%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.1%
+-commutative97.1%
fma-def97.2%
Simplified97.2%
Final simplification97.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -8.00000025099516e-22)
(not (<= n1_i 1.5399999713237439e-21)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -8.00000025099516e-22f) || !(n1_i <= 1.5399999713237439e-21f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-8.00000025099516e-22)) .or. (.not. (n1_i <= 1.5399999713237439e-21))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-8.00000025099516e-22)) || !(n1_i <= Float32(1.5399999713237439e-21))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-8.00000025099516e-22)) || ~((n1_i <= single(1.5399999713237439e-21)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -8.00000025099516 \cdot 10^{-22} \lor \neg \left(n1_i \leq 1.5399999713237439 \cdot 10^{-21}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -8.00000025e-22 or 1.53999997e-21 < n1_i Initial program 96.7%
*-commutative96.7%
associate-*l*91.3%
*-commutative91.3%
associate-*l*75.7%
distribute-lft-out75.7%
Simplified75.7%
Taylor expanded in normAngle around 0 95.3%
Taylor expanded in n0_i around 0 59.3%
*-commutative59.3%
Simplified59.3%
if -8.00000025e-22 < n1_i < 1.53999997e-21Initial program 98.4%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around 0 92.6%
Taylor expanded in n0_i around inf 85.2%
mul-1-neg85.2%
unsub-neg85.2%
Simplified85.2%
Final simplification71.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.00000012549758e-22)
(not (<= n1_i 1.5399999713237439e-21)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.00000012549758e-22f) || !(n1_i <= 1.5399999713237439e-21f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.00000012549758e-22)) .or. (.not. (n1_i <= 1.5399999713237439e-21))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.00000012549758e-22)) || !(n1_i <= Float32(1.5399999713237439e-21))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.00000012549758e-22)) || ~((n1_i <= single(1.5399999713237439e-21)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.00000012549758 \cdot 10^{-22} \lor \neg \left(n1_i \leq 1.5399999713237439 \cdot 10^{-21}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n1_i < -4.00000013e-22 or 1.53999997e-21 < n1_i Initial program 96.7%
*-commutative96.7%
associate-*l*91.4%
*-commutative91.4%
associate-*l*75.8%
distribute-lft-out75.8%
Simplified75.8%
Taylor expanded in normAngle around 0 95.4%
Taylor expanded in n0_i around 0 59.2%
*-commutative59.2%
Simplified59.2%
if -4.00000013e-22 < n1_i < 1.53999997e-21Initial program 98.4%
*-commutative98.4%
associate-*l*71.5%
*-commutative71.5%
associate-*l*68.3%
distribute-lft-out68.3%
Simplified68.3%
Taylor expanded in u around 0 87.4%
+-commutative87.4%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*90.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in u around 0 66.9%
Final simplification62.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.9999999920083944e-11) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.9999999920083944e-11f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.9999999920083944e-11)) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999920083944e-11)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.9999999920083944e-11)) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.9999999920083944 \cdot 10^{-11}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -1.99999999e-11Initial program 98.8%
Taylor expanded in normAngle around 0 99.3%
Taylor expanded in u around 0 99.9%
Taylor expanded in n0_i around inf 90.9%
mul-1-neg90.9%
unsub-neg90.9%
Simplified90.9%
if -1.99999999e-11 < n0_i Initial program 97.2%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in u around 0 85.8%
Taylor expanded in n0_i around 0 75.9%
associate-*r/86.1%
Simplified86.1%
Taylor expanded in normAngle around 0 84.1%
Final simplification85.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.9999999920083944e-11) (- n0_i (* u n0_i)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.9999999920083944e-11f) {
tmp = n0_i - (u * n0_i);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.9999999920083944e-11)) then
tmp = n0_i - (u * n0_i)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999920083944e-11)) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.9999999920083944e-11)) tmp = n0_i - (u * n0_i); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.9999999920083944 \cdot 10^{-11}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -1.99999999e-11Initial program 98.8%
*-commutative98.8%
associate-*l*94.3%
*-commutative94.3%
associate-*l*94.2%
distribute-lft-out94.3%
Simplified94.3%
Taylor expanded in u around 0 98.7%
+-commutative98.7%
fma-def98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
associate-/l*98.6%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in n1_i around 0 88.9%
mul-1-neg88.9%
unsub-neg88.9%
associate-/l*91.0%
Simplified91.0%
Taylor expanded in normAngle around 0 91.2%
if -1.99999999e-11 < n0_i Initial program 97.2%
Taylor expanded in normAngle around 0 97.2%
Taylor expanded in u around 0 85.8%
Taylor expanded in n0_i around 0 75.9%
associate-*r/86.1%
Simplified86.1%
Taylor expanded in normAngle around 0 84.1%
Final simplification85.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*82.5%
*-commutative82.5%
associate-*l*72.4%
distribute-lft-out72.4%
Simplified72.4%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in u around -inf 97.1%
mul-1-neg97.1%
unsub-neg97.1%
neg-mul-197.1%
unsub-neg97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.5%
*-commutative97.5%
associate-*l*82.5%
*-commutative82.5%
associate-*l*72.4%
distribute-lft-out72.4%
Simplified72.4%
Taylor expanded in u around 0 85.8%
+-commutative85.8%
fma-def85.8%
+-commutative85.8%
mul-1-neg85.8%
unsub-neg85.8%
associate-/l*94.4%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in u around 0 46.2%
Final simplification46.2%
herbie shell --seed 2024010
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))