
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (- (* alpha alpha) 1.0)))
(/
t_0
(* (* PI (log (* alpha alpha))) (+ 1.0 (* (* t_0 cosTheta) cosTheta))))))
float code(float cosTheta, float alpha) {
float t_0 = (alpha * alpha) - 1.0f;
return t_0 / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + ((t_0 * cosTheta) * cosTheta)));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(alpha * alpha) - Float32(1.0)) return Float32(t_0 / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(Float32(t_0 * cosTheta) * cosTheta)))) end
function tmp = code(cosTheta, alpha) t_0 = (alpha * alpha) - single(1.0); tmp = t_0 / ((single(pi) * log((alpha * alpha))) * (single(1.0) + ((t_0 * cosTheta) * cosTheta))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \alpha \cdot \alpha - 1\\
\frac{t_0}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + \left(t_0 \cdot cosTheta\right) \cdot cosTheta\right)}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (- (* alpha alpha) 1.0)))
(/
t_0
(* (* PI (log (* alpha alpha))) (+ 1.0 (* (* t_0 cosTheta) cosTheta))))))
float code(float cosTheta, float alpha) {
float t_0 = (alpha * alpha) - 1.0f;
return t_0 / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + ((t_0 * cosTheta) * cosTheta)));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(alpha * alpha) - Float32(1.0)) return Float32(t_0 / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(Float32(t_0 * cosTheta) * cosTheta)))) end
function tmp = code(cosTheta, alpha) t_0 = (alpha * alpha) - single(1.0); tmp = t_0 / ((single(pi) * log((alpha * alpha))) * (single(1.0) + ((t_0 * cosTheta) * cosTheta))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \alpha \cdot \alpha - 1\\
\frac{t_0}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + \left(t_0 \cdot cosTheta\right) \cdot cosTheta\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (fma alpha alpha -1.0) (* (* (log alpha) (* PI 2.0)) (fma (fma alpha alpha -1.0) (* cosTheta cosTheta) 1.0))))
float code(float cosTheta, float alpha) {
return fmaf(alpha, alpha, -1.0f) / ((logf(alpha) * (((float) M_PI) * 2.0f)) * fmaf(fmaf(alpha, alpha, -1.0f), (cosTheta * cosTheta), 1.0f));
}
function code(cosTheta, alpha) return Float32(fma(alpha, alpha, Float32(-1.0)) / Float32(Float32(log(alpha) * Float32(Float32(pi) * Float32(2.0))) * fma(fma(alpha, alpha, Float32(-1.0)), Float32(cosTheta * cosTheta), Float32(1.0)))) end
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\alpha, \alpha, -1\right)}{\left(\log \alpha \cdot \left(\pi \cdot 2\right)\right) \cdot \mathsf{fma}\left(\mathsf{fma}\left(\alpha, \alpha, -1\right), cosTheta \cdot cosTheta, 1\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (/ (fma alpha alpha -1.0) (* PI (* (log alpha) 2.0))) (fma (fma alpha alpha -1.0) (* cosTheta cosTheta) 1.0)))
float code(float cosTheta, float alpha) {
return (fmaf(alpha, alpha, -1.0f) / (((float) M_PI) * (logf(alpha) * 2.0f))) / fmaf(fmaf(alpha, alpha, -1.0f), (cosTheta * cosTheta), 1.0f);
}
function code(cosTheta, alpha) return Float32(Float32(fma(alpha, alpha, Float32(-1.0)) / Float32(Float32(pi) * Float32(log(alpha) * Float32(2.0)))) / fma(fma(alpha, alpha, Float32(-1.0)), Float32(cosTheta * cosTheta), Float32(1.0))) end
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(\alpha, \alpha, -1\right)}{\pi \cdot \left(\log \alpha \cdot 2\right)}}{\mathsf{fma}\left(\mathsf{fma}\left(\alpha, \alpha, -1\right), cosTheta \cdot cosTheta, 1\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (* PI (log (* alpha alpha))) (+ 1.0 (* (fma alpha alpha -1.0) (pow cosTheta 2.0))))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + (fmaf(alpha, alpha, -1.0f) * powf(cosTheta, 2.0f))));
}
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(fma(alpha, alpha, Float32(-1.0)) * (cosTheta ^ Float32(2.0)))))) end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + \mathsf{fma}\left(\alpha, \alpha, -1\right) \cdot {cosTheta}^{2}\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (* PI (log (* alpha alpha))) (+ 1.0 (* cosTheta (- (* cosTheta (pow alpha 2.0)) cosTheta))))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + (cosTheta * ((cosTheta * powf(alpha, 2.0f)) - cosTheta))));
}
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(cosTheta * Float32(Float32(cosTheta * (alpha ^ Float32(2.0))) - cosTheta))))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / ((single(pi) * log((alpha * alpha))) * (single(1.0) + (cosTheta * ((cosTheta * (alpha ^ single(2.0))) - cosTheta)))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + cosTheta \cdot \left(cosTheta \cdot {\alpha}^{2} - cosTheta\right)\right)}
\end{array}
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (+ -1.0 (* alpha alpha))))
(/
t_0
(* (+ 1.0 (* cosTheta (* cosTheta t_0))) (* 2.0 (* (log alpha) PI))))))
float code(float cosTheta, float alpha) {
float t_0 = -1.0f + (alpha * alpha);
return t_0 / ((1.0f + (cosTheta * (cosTheta * t_0))) * (2.0f * (logf(alpha) * ((float) M_PI))));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(-1.0) + Float32(alpha * alpha)) return Float32(t_0 / Float32(Float32(Float32(1.0) + Float32(cosTheta * Float32(cosTheta * t_0))) * Float32(Float32(2.0) * Float32(log(alpha) * Float32(pi))))) end
function tmp = code(cosTheta, alpha) t_0 = single(-1.0) + (alpha * alpha); tmp = t_0 / ((single(1.0) + (cosTheta * (cosTheta * t_0))) * (single(2.0) * (log(alpha) * single(pi)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + \alpha \cdot \alpha\\
\frac{t_0}{\left(1 + cosTheta \cdot \left(cosTheta \cdot t_0\right)\right) \cdot \left(2 \cdot \left(\log \alpha \cdot \pi\right)\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (+ -1.0 (* alpha alpha))))
(/
t_0
(* (* PI (log (* alpha alpha))) (+ 1.0 (* cosTheta (* cosTheta t_0)))))))
float code(float cosTheta, float alpha) {
float t_0 = -1.0f + (alpha * alpha);
return t_0 / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f + (cosTheta * (cosTheta * t_0))));
}
function code(cosTheta, alpha) t_0 = Float32(Float32(-1.0) + Float32(alpha * alpha)) return Float32(t_0 / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) + Float32(cosTheta * Float32(cosTheta * t_0))))) end
function tmp = code(cosTheta, alpha) t_0 = single(-1.0) + (alpha * alpha); tmp = t_0 / ((single(pi) * log((alpha * alpha))) * (single(1.0) + (cosTheta * (cosTheta * t_0)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + \alpha \cdot \alpha\\
\frac{t_0}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 + cosTheta \cdot \left(cosTheta \cdot t_0\right)\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (* PI (log (* alpha alpha))) (- 1.0 (* cosTheta cosTheta)))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((((float) M_PI) * logf((alpha * alpha))) * (1.0f - (cosTheta * cosTheta)));
}
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(pi) * log(Float32(alpha * alpha))) * Float32(Float32(1.0) - Float32(cosTheta * cosTheta)))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / ((single(pi) * log((alpha * alpha))) * (single(1.0) - (cosTheta * cosTheta))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(\pi \cdot \log \left(\alpha \cdot \alpha\right)\right) \cdot \left(1 - cosTheta \cdot cosTheta\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (* 0.5 (* (/ (+ alpha -1.0) (log alpha)) (/ (+ alpha 1.0) PI))))
float code(float cosTheta, float alpha) {
return 0.5f * (((alpha + -1.0f) / logf(alpha)) * ((alpha + 1.0f) / ((float) M_PI)));
}
function code(cosTheta, alpha) return Float32(Float32(0.5) * Float32(Float32(Float32(alpha + Float32(-1.0)) / log(alpha)) * Float32(Float32(alpha + Float32(1.0)) / Float32(pi)))) end
function tmp = code(cosTheta, alpha) tmp = single(0.5) * (((alpha + single(-1.0)) / log(alpha)) * ((alpha + single(1.0)) / single(pi))); end
\begin{array}{l}
\\
0.5 \cdot \left(\frac{\alpha + -1}{\log \alpha} \cdot \frac{\alpha + 1}{\pi}\right)
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (* 0.5 (/ (* (+ alpha -1.0) (+ alpha 1.0)) (* (log alpha) PI))))
float code(float cosTheta, float alpha) {
return 0.5f * (((alpha + -1.0f) * (alpha + 1.0f)) / (logf(alpha) * ((float) M_PI)));
}
function code(cosTheta, alpha) return Float32(Float32(0.5) * Float32(Float32(Float32(alpha + Float32(-1.0)) * Float32(alpha + Float32(1.0))) / Float32(log(alpha) * Float32(pi)))) end
function tmp = code(cosTheta, alpha) tmp = single(0.5) * (((alpha + single(-1.0)) * (alpha + single(1.0))) / (log(alpha) * single(pi))); end
\begin{array}{l}
\\
0.5 \cdot \frac{\left(\alpha + -1\right) \cdot \left(\alpha + 1\right)}{\log \alpha \cdot \pi}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ -0.5 (* (log alpha) PI)))
float code(float cosTheta, float alpha) {
return -0.5f / (logf(alpha) * ((float) M_PI));
}
function code(cosTheta, alpha) return Float32(Float32(-0.5) / Float32(log(alpha) * Float32(pi))) end
function tmp = code(cosTheta, alpha) tmp = single(-0.5) / (log(alpha) * single(pi)); end
\begin{array}{l}
\\
\frac{-0.5}{\log \alpha \cdot \pi}
\end{array}
(FPCore (cosTheta alpha)
:precision binary32
(let* ((t_0 (+ -1.0 (* alpha alpha))))
(/
t_0
(* (+ 1.0 (* cosTheta (* cosTheta t_0))) (* 2.0 (* (log alpha) 3.0))))))
float code(float cosTheta, float alpha) {
float t_0 = -1.0f + (alpha * alpha);
return t_0 / ((1.0f + (cosTheta * (cosTheta * t_0))) * (2.0f * (logf(alpha) * 3.0f)));
}
real(4) function code(costheta, alpha)
real(4), intent (in) :: costheta
real(4), intent (in) :: alpha
real(4) :: t_0
t_0 = (-1.0e0) + (alpha * alpha)
code = t_0 / ((1.0e0 + (costheta * (costheta * t_0))) * (2.0e0 * (log(alpha) * 3.0e0)))
end function
function code(cosTheta, alpha) t_0 = Float32(Float32(-1.0) + Float32(alpha * alpha)) return Float32(t_0 / Float32(Float32(Float32(1.0) + Float32(cosTheta * Float32(cosTheta * t_0))) * Float32(Float32(2.0) * Float32(log(alpha) * Float32(3.0))))) end
function tmp = code(cosTheta, alpha) t_0 = single(-1.0) + (alpha * alpha); tmp = t_0 / ((single(1.0) + (cosTheta * (cosTheta * t_0))) * (single(2.0) * (log(alpha) * single(3.0)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + \alpha \cdot \alpha\\
\frac{t_0}{\left(1 + cosTheta \cdot \left(cosTheta \cdot t_0\right)\right) \cdot \left(2 \cdot \left(\log \alpha \cdot 3\right)\right)}
\end{array}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (- 1.0 (* cosTheta cosTheta)) (* 3.0 (* -2.0 (log (/ 1.0 alpha)))))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((1.0f - (cosTheta * cosTheta)) * (3.0f * (-2.0f * logf((1.0f / alpha)))));
}
real(4) function code(costheta, alpha)
real(4), intent (in) :: costheta
real(4), intent (in) :: alpha
code = ((-1.0e0) + (alpha * alpha)) / ((1.0e0 - (costheta * costheta)) * (3.0e0 * ((-2.0e0) * log((1.0e0 / alpha)))))
end function
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(1.0) - Float32(cosTheta * cosTheta)) * Float32(Float32(3.0) * Float32(Float32(-2.0) * log(Float32(Float32(1.0) / alpha)))))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / ((single(1.0) - (cosTheta * cosTheta)) * (single(3.0) * (single(-2.0) * log((single(1.0) / alpha))))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(1 - cosTheta \cdot cosTheta\right) \cdot \left(3 \cdot \left(-2 \cdot \log \left(\frac{1}{\alpha}\right)\right)\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (- 1.0 (* cosTheta cosTheta)) (* (* (log alpha) 2.0) 3.0))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((1.0f - (cosTheta * cosTheta)) * ((logf(alpha) * 2.0f) * 3.0f));
}
real(4) function code(costheta, alpha)
real(4), intent (in) :: costheta
real(4), intent (in) :: alpha
code = ((-1.0e0) + (alpha * alpha)) / ((1.0e0 - (costheta * costheta)) * ((log(alpha) * 2.0e0) * 3.0e0))
end function
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(1.0) - Float32(cosTheta * cosTheta)) * Float32(Float32(log(alpha) * Float32(2.0)) * Float32(3.0)))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / ((single(1.0) - (cosTheta * cosTheta)) * ((log(alpha) * single(2.0)) * single(3.0))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(1 - cosTheta \cdot cosTheta\right) \cdot \left(\left(\log \alpha \cdot 2\right) \cdot 3\right)}
\end{array}
(FPCore (cosTheta alpha) :precision binary32 (/ (+ -1.0 (* alpha alpha)) (* (- 1.0 (* cosTheta cosTheta)) (* 18.0 (/ 0.0 0.0)))))
float code(float cosTheta, float alpha) {
return (-1.0f + (alpha * alpha)) / ((1.0f - (cosTheta * cosTheta)) * (18.0f * (0.0f / 0.0f)));
}
real(4) function code(costheta, alpha)
real(4), intent (in) :: costheta
real(4), intent (in) :: alpha
code = ((-1.0e0) + (alpha * alpha)) / ((1.0e0 - (costheta * costheta)) * (18.0e0 * (0.0e0 / 0.0e0)))
end function
function code(cosTheta, alpha) return Float32(Float32(Float32(-1.0) + Float32(alpha * alpha)) / Float32(Float32(Float32(1.0) - Float32(cosTheta * cosTheta)) * Float32(Float32(18.0) * Float32(Float32(0.0) / Float32(0.0))))) end
function tmp = code(cosTheta, alpha) tmp = (single(-1.0) + (alpha * alpha)) / ((single(1.0) - (cosTheta * cosTheta)) * (single(18.0) * (single(0.0) / single(0.0)))); end
\begin{array}{l}
\\
\frac{-1 + \alpha \cdot \alpha}{\left(1 - cosTheta \cdot cosTheta\right) \cdot \left(18 \cdot \frac{0}{0}\right)}
\end{array}
herbie shell --seed 2024010
(FPCore (cosTheta alpha)
:name "GTR1 distribution"
:precision binary32
:pre (and (and (<= 0.0 cosTheta) (<= cosTheta 1.0)) (and (<= 0.0001 alpha) (<= alpha 1.0)))
(/ (- (* alpha alpha) 1.0) (* (* PI (log (* alpha alpha))) (+ 1.0 (* (* (- (* alpha alpha) 1.0) cosTheta) cosTheta)))))