
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z (log1p (- y)) (- (* x (log y)) t)))
double code(double x, double y, double z, double t) {
return fma(z, log1p(-y), ((x * log(y)) - t));
}
function code(x, y, z, t) return fma(z, log1p(Float64(-y)), Float64(Float64(x * log(y)) - t)) end
code[x_, y_, z_, t_] := N[(z * N[Log[1 + (-y)], $MachinePrecision] + N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \mathsf{log1p}\left(-y\right), x \cdot \log y - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (- (* -0.5 (* z (pow y 2.0))) (* z y))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + ((-0.5 * (z * pow(y, 2.0))) - (z * y))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (((-0.5d0) * (z * (y ** 2.0d0))) - (z * y))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + ((-0.5 * (z * Math.pow(y, 2.0))) - (z * y))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + ((-0.5 * (z * math.pow(y, 2.0))) - (z * y))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(Float64(-0.5 * Float64(z * (y ^ 2.0))) - Float64(z * y))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + ((-0.5 * (z * (y ^ 2.0))) - (z * y))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.5 * N[(z * N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + \left(-0.5 \cdot \left(z \cdot {y}^{2}\right) - z \cdot y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= x -4.5e-97) (not (<= x 1.8e-136))) (- (* x (log y)) t) (- (fma y z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4.5e-97) || !(x <= 1.8e-136)) {
tmp = (x * log(y)) - t;
} else {
tmp = -fma(y, z, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((x <= -4.5e-97) || !(x <= 1.8e-136)) tmp = Float64(Float64(x * log(y)) - t); else tmp = Float64(-fma(y, z, t)); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -4.5e-97], N[Not[LessEqual[x, 1.8e-136]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision], (-N[(y * z + t), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{-97} \lor \neg \left(x \leq 1.8 \cdot 10^{-136}\right):\\
\;\;\;\;x \cdot \log y - t\\
\mathbf{else}:\\
\;\;\;\;-\mathsf{fma}\left(y, z, t\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (- (- (* x (log y)) (* z y)) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) - (z * y)) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) - (z * y)) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) - (z * y)) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) - (z * y)) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) - Float64(z * y)) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) - (z * y)) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z \cdot y\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= x -4.2e+29) (not (<= x 3.6e+52))) (* x (log y)) (- (fma y z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -4.2e+29) || !(x <= 3.6e+52)) {
tmp = x * log(y);
} else {
tmp = -fma(y, z, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((x <= -4.2e+29) || !(x <= 3.6e+52)) tmp = Float64(x * log(y)); else tmp = Float64(-fma(y, z, t)); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -4.2e+29], N[Not[LessEqual[x, 3.6e+52]], $MachinePrecision]], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], (-N[(y * z + t), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{+29} \lor \neg \left(x \leq 3.6 \cdot 10^{+52}\right):\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;-\mathsf{fma}\left(y, z, t\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= x -1.3e+28) (not (<= x 3.3e+52))) (* x (log y)) (- (* z (- y)) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.3e+28) || !(x <= 3.3e+52)) {
tmp = x * log(y);
} else {
tmp = (z * -y) - t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-1.3d+28)) .or. (.not. (x <= 3.3d+52))) then
tmp = x * log(y)
else
tmp = (z * -y) - t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -1.3e+28) || !(x <= 3.3e+52)) {
tmp = x * Math.log(y);
} else {
tmp = (z * -y) - t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -1.3e+28) or not (x <= 3.3e+52): tmp = x * math.log(y) else: tmp = (z * -y) - t return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -1.3e+28) || !(x <= 3.3e+52)) tmp = Float64(x * log(y)); else tmp = Float64(Float64(z * Float64(-y)) - t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -1.3e+28) || ~((x <= 3.3e+52))) tmp = x * log(y); else tmp = (z * -y) - t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -1.3e+28], N[Not[LessEqual[x, 3.3e+52]], $MachinePrecision]], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], N[(N[(z * (-y)), $MachinePrecision] - t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+28} \lor \neg \left(x \leq 3.3 \cdot 10^{+52}\right):\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right) - t\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= t -4.5e-100) (not (<= t 3.3e-134))) (- t) (* z (- y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -4.5e-100) || !(t <= 3.3e-134)) {
tmp = -t;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-4.5d-100)) .or. (.not. (t <= 3.3d-134))) then
tmp = -t
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -4.5e-100) || !(t <= 3.3e-134)) {
tmp = -t;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -4.5e-100) or not (t <= 3.3e-134): tmp = -t else: tmp = z * -y return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -4.5e-100) || !(t <= 3.3e-134)) tmp = Float64(-t); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -4.5e-100) || ~((t <= 3.3e-134))) tmp = -t; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -4.5e-100], N[Not[LessEqual[t, 3.3e-134]], $MachinePrecision]], (-t), N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.5 \cdot 10^{-100} \lor \neg \left(t \leq 3.3 \cdot 10^{-134}\right):\\
\;\;\;\;-t\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= t -2.1e-100) (- (* z y) t) (if (<= t 6.4e-135) (* z (- y)) (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.1e-100) {
tmp = (z * y) - t;
} else if (t <= 6.4e-135) {
tmp = z * -y;
} else {
tmp = -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-2.1d-100)) then
tmp = (z * y) - t
else if (t <= 6.4d-135) then
tmp = z * -y
else
tmp = -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -2.1e-100) {
tmp = (z * y) - t;
} else if (t <= 6.4e-135) {
tmp = z * -y;
} else {
tmp = -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -2.1e-100: tmp = (z * y) - t elif t <= 6.4e-135: tmp = z * -y else: tmp = -t return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -2.1e-100) tmp = Float64(Float64(z * y) - t); elseif (t <= 6.4e-135) tmp = Float64(z * Float64(-y)); else tmp = Float64(-t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -2.1e-100) tmp = (z * y) - t; elseif (t <= 6.4e-135) tmp = z * -y; else tmp = -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -2.1e-100], N[(N[(z * y), $MachinePrecision] - t), $MachinePrecision], If[LessEqual[t, 6.4e-135], N[(z * (-y)), $MachinePrecision], (-t)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -2.1 \cdot 10^{-100}:\\
\;\;\;\;z \cdot y - t\\
\mathbf{elif}\;t \leq 6.4 \cdot 10^{-135}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;-t\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (- (* z (- y)) t))
double code(double x, double y, double z, double t) {
return (z * -y) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * -y) - t
end function
public static double code(double x, double y, double z, double t) {
return (z * -y) - t;
}
def code(x, y, z, t): return (z * -y) - t
function code(x, y, z, t) return Float64(Float64(z * Float64(-y)) - t) end
function tmp = code(x, y, z, t) tmp = (z * -y) - t; end
code[x_, y_, z_, t_] := N[(N[(z * (-y)), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(-y\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (- t))
double code(double x, double y, double z, double t) {
return -t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -t
end function
public static double code(double x, double y, double z, double t) {
return -t;
}
def code(x, y, z, t): return -t
function code(x, y, z, t) return Float64(-t) end
function tmp = code(x, y, z, t) tmp = -t; end
code[x_, y_, z_, t_] := (-t)
\begin{array}{l}
\\
-t
\end{array}
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
(FPCore (x y z t)
:precision binary64
(-
(*
(- z)
(+
(+ (* 0.5 (* y y)) y)
(* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y)))))
(- t (* x (log y)))))
double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-z * (((0.5d0 * (y * y)) + y) + ((0.3333333333333333d0 / (1.0d0 * (1.0d0 * 1.0d0))) * (y * (y * y))))) - (t - (x * log(y)))
end function
public static double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * Math.log(y)));
}
def code(x, y, z, t): return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * math.log(y)))
function code(x, y, z, t) return Float64(Float64(Float64(-z) * Float64(Float64(Float64(0.5 * Float64(y * y)) + y) + Float64(Float64(0.3333333333333333 / Float64(1.0 * Float64(1.0 * 1.0))) * Float64(y * Float64(y * y))))) - Float64(t - Float64(x * log(y)))) end
function tmp = code(x, y, z, t) tmp = (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y))); end
code[x_, y_, z_, t_] := N[(N[((-z) * N[(N[(N[(0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + N[(N[(0.3333333333333333 / N[(1.0 * N[(1.0 * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t - N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot \left(\left(0.5 \cdot \left(y \cdot y\right) + y\right) + \frac{0.3333333333333333}{1 \cdot \left(1 \cdot 1\right)} \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) - \left(t - x \cdot \log y\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(- (* (- z) (+ (+ (* 0.5 (* y y)) y) (* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y))))) (- t (* x (log y))))
(- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))