
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
(FPCore (w l) :precision binary64 (let* ((t_0 (cbrt (exp w)))) (/ (/ (pow l (exp w)) t_0) (pow t_0 2.0))))
double code(double w, double l) {
double t_0 = cbrt(exp(w));
return (pow(l, exp(w)) / t_0) / pow(t_0, 2.0);
}
public static double code(double w, double l) {
double t_0 = Math.cbrt(Math.exp(w));
return (Math.pow(l, Math.exp(w)) / t_0) / Math.pow(t_0, 2.0);
}
function code(w, l) t_0 = cbrt(exp(w)) return Float64(Float64((l ^ exp(w)) / t_0) / (t_0 ^ 2.0)) end
code[w_, l_] := Block[{t$95$0 = N[Power[N[Exp[w], $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[(N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision] / t$95$0), $MachinePrecision] / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{e^{w}}\\
\frac{\frac{{\ell}^{\left(e^{w}\right)}}{t_0}}{{t_0}^{2}}
\end{array}
\end{array}
(FPCore (w l) :precision binary64 (/ (pow l (exp w)) (exp w)))
double code(double w, double l) {
return pow(l, exp(w)) / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = (l ** exp(w)) / exp(w)
end function
public static double code(double w, double l) {
return Math.pow(l, Math.exp(w)) / Math.exp(w);
}
def code(w, l): return math.pow(l, math.exp(w)) / math.exp(w)
function code(w, l) return Float64((l ^ exp(w)) / exp(w)) end
function tmp = code(w, l) tmp = (l ^ exp(w)) / exp(w); end
code[w_, l_] := N[(N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision] / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\ell}^{\left(e^{w}\right)}}{e^{w}}
\end{array}
(FPCore (w l) :precision binary64 (/ l (exp w)))
double code(double w, double l) {
return l / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l / exp(w)
end function
public static double code(double w, double l) {
return l / Math.exp(w);
}
def code(w, l): return l / math.exp(w)
function code(w, l) return Float64(l / exp(w)) end
function tmp = code(w, l) tmp = l / exp(w); end
code[w_, l_] := N[(l / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\ell}{e^{w}}
\end{array}
(FPCore (w l) :precision binary64 (if (<= w -0.0145) (- (* l w)) l))
double code(double w, double l) {
double tmp;
if (w <= -0.0145) {
tmp = -(l * w);
} else {
tmp = l;
}
return tmp;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
real(8) :: tmp
if (w <= (-0.0145d0)) then
tmp = -(l * w)
else
tmp = l
end if
code = tmp
end function
public static double code(double w, double l) {
double tmp;
if (w <= -0.0145) {
tmp = -(l * w);
} else {
tmp = l;
}
return tmp;
}
def code(w, l): tmp = 0 if w <= -0.0145: tmp = -(l * w) else: tmp = l return tmp
function code(w, l) tmp = 0.0 if (w <= -0.0145) tmp = Float64(-Float64(l * w)); else tmp = l; end return tmp end
function tmp_2 = code(w, l) tmp = 0.0; if (w <= -0.0145) tmp = -(l * w); else tmp = l; end tmp_2 = tmp; end
code[w_, l_] := If[LessEqual[w, -0.0145], (-N[(l * w), $MachinePrecision]), l]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;w \leq -0.0145:\\
\;\;\;\;-\ell \cdot w\\
\mathbf{else}:\\
\;\;\;\;\ell\\
\end{array}
\end{array}
(FPCore (w l) :precision binary64 (* l (- 1.0 w)))
double code(double w, double l) {
return l * (1.0 - w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l * (1.0d0 - w)
end function
public static double code(double w, double l) {
return l * (1.0 - w);
}
def code(w, l): return l * (1.0 - w)
function code(w, l) return Float64(l * Float64(1.0 - w)) end
function tmp = code(w, l) tmp = l * (1.0 - w); end
code[w_, l_] := N[(l * N[(1.0 - w), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\ell \cdot \left(1 - w\right)
\end{array}
(FPCore (w l) :precision binary64 l)
double code(double w, double l) {
return l;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l
end function
public static double code(double w, double l) {
return l;
}
def code(w, l): return l
function code(w, l) return l end
function tmp = code(w, l) tmp = l; end
code[w_, l_] := l
\begin{array}{l}
\\
\ell
\end{array}
herbie shell --seed 2024010
(FPCore (w l)
:name "exp-w (used to crash)"
:precision binary64
(* (exp (- w)) (pow l (exp w))))