
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
(FPCore (lo hi x) :precision binary64 (sqrt (/ 1.0 (+ (- 1.0 (/ hi lo)) (- (pow (/ hi lo) 2.0) (/ hi lo))))))
double code(double lo, double hi, double x) {
return sqrt((1.0 / ((1.0 - (hi / lo)) + (pow((hi / lo), 2.0) - (hi / lo)))));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = sqrt((1.0d0 / ((1.0d0 - (hi / lo)) + (((hi / lo) ** 2.0d0) - (hi / lo)))))
end function
public static double code(double lo, double hi, double x) {
return Math.sqrt((1.0 / ((1.0 - (hi / lo)) + (Math.pow((hi / lo), 2.0) - (hi / lo)))));
}
def code(lo, hi, x): return math.sqrt((1.0 / ((1.0 - (hi / lo)) + (math.pow((hi / lo), 2.0) - (hi / lo)))))
function code(lo, hi, x) return sqrt(Float64(1.0 / Float64(Float64(1.0 - Float64(hi / lo)) + Float64((Float64(hi / lo) ^ 2.0) - Float64(hi / lo))))) end
function tmp = code(lo, hi, x) tmp = sqrt((1.0 / ((1.0 - (hi / lo)) + (((hi / lo) ^ 2.0) - (hi / lo))))); end
code[lo_, hi_, x_] := N[Sqrt[N[(1.0 / N[(N[(1.0 - N[(hi / lo), $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[(hi / lo), $MachinePrecision], 2.0], $MachinePrecision] - N[(hi / lo), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{\left(1 - \frac{hi}{lo}\right) + \left({\left(\frac{hi}{lo}\right)}^{2} - \frac{hi}{lo}\right)}}
\end{array}
(FPCore (lo hi x) :precision binary64 (sqrt (/ 1.0 (+ 1.0 (* (/ hi lo) (- (/ hi lo) 2.0))))))
double code(double lo, double hi, double x) {
return sqrt((1.0 / (1.0 + ((hi / lo) * ((hi / lo) - 2.0)))));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = sqrt((1.0d0 / (1.0d0 + ((hi / lo) * ((hi / lo) - 2.0d0)))))
end function
public static double code(double lo, double hi, double x) {
return Math.sqrt((1.0 / (1.0 + ((hi / lo) * ((hi / lo) - 2.0)))));
}
def code(lo, hi, x): return math.sqrt((1.0 / (1.0 + ((hi / lo) * ((hi / lo) - 2.0)))))
function code(lo, hi, x) return sqrt(Float64(1.0 / Float64(1.0 + Float64(Float64(hi / lo) * Float64(Float64(hi / lo) - 2.0))))) end
function tmp = code(lo, hi, x) tmp = sqrt((1.0 / (1.0 + ((hi / lo) * ((hi / lo) - 2.0))))); end
code[lo_, hi_, x_] := N[Sqrt[N[(1.0 / N[(1.0 + N[(N[(hi / lo), $MachinePrecision] * N[(N[(hi / lo), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{1 + \frac{hi}{lo} \cdot \left(\frac{hi}{lo} - 2\right)}}
\end{array}
(FPCore (lo hi x) :precision binary64 (/ -1.0 (+ (/ hi lo) -1.0)))
double code(double lo, double hi, double x) {
return -1.0 / ((hi / lo) + -1.0);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (-1.0d0) / ((hi / lo) + (-1.0d0))
end function
public static double code(double lo, double hi, double x) {
return -1.0 / ((hi / lo) + -1.0);
}
def code(lo, hi, x): return -1.0 / ((hi / lo) + -1.0)
function code(lo, hi, x) return Float64(-1.0 / Float64(Float64(hi / lo) + -1.0)) end
function tmp = code(lo, hi, x) tmp = -1.0 / ((hi / lo) + -1.0); end
code[lo_, hi_, x_] := N[(-1.0 / N[(N[(hi / lo), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{\frac{hi}{lo} + -1}
\end{array}
(FPCore (lo hi x) :precision binary64 (/ (- x lo) hi))
double code(double lo, double hi, double x) {
return (x - lo) / hi;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / hi
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / hi;
}
def code(lo, hi, x): return (x - lo) / hi
function code(lo, hi, x) return Float64(Float64(x - lo) / hi) end
function tmp = code(lo, hi, x) tmp = (x - lo) / hi; end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / hi), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi}
\end{array}
(FPCore (lo hi x) :precision binary64 (/ (- lo) hi))
double code(double lo, double hi, double x) {
return -lo / hi;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = -lo / hi
end function
public static double code(double lo, double hi, double x) {
return -lo / hi;
}
def code(lo, hi, x): return -lo / hi
function code(lo, hi, x) return Float64(Float64(-lo) / hi) end
function tmp = code(lo, hi, x) tmp = -lo / hi; end
code[lo_, hi_, x_] := N[((-lo) / hi), $MachinePrecision]
\begin{array}{l}
\\
\frac{-lo}{hi}
\end{array}
(FPCore (lo hi x) :precision binary64 1.0)
double code(double lo, double hi, double x) {
return 1.0;
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double lo, double hi, double x) {
return 1.0;
}
def code(lo, hi, x): return 1.0
function code(lo, hi, x) return 1.0 end
function tmp = code(lo, hi, x) tmp = 1.0; end
code[lo_, hi_, x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2024010
(FPCore (lo hi x)
:name "xlohi (overflows)"
:precision binary64
:pre (and (< lo -1e+308) (> hi 1e+308))
(/ (- x lo) (- hi lo)))