
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (if (<= th 7.5e+227) (* a2 (* a2 (sqrt 0.5))) (* (+ (* a1 a1) (* a2 a2)) -0.75)))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.5e+227) {
tmp = a2 * (a2 * sqrt(0.5));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.75;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 7.5d+227) then
tmp = a2 * (a2 * sqrt(0.5d0))
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.75d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.5e+227) {
tmp = a2 * (a2 * Math.sqrt(0.5));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.75;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 7.5e+227: tmp = a2 * (a2 * math.sqrt(0.5)) else: tmp = ((a1 * a1) + (a2 * a2)) * -0.75 return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 7.5e+227) tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.75); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 7.5e+227) tmp = a2 * (a2 * sqrt(0.5)); else tmp = ((a1 * a1) + (a2 * a2)) * -0.75; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 7.5e+227], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.75), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 7.5 \cdot 10^{+227}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.75\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (if (<= th 7.2e+224) (* a2 a2) (* (+ (* a1 a1) (* a2 a2)) -0.75)))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.2e+224) {
tmp = a2 * a2;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.75;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 7.2d+224) then
tmp = a2 * a2
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.75d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.2e+224) {
tmp = a2 * a2;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.75;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 7.2e+224: tmp = a2 * a2 else: tmp = ((a1 * a1) + (a2 * a2)) * -0.75 return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 7.2e+224) tmp = Float64(a2 * a2); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.75); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 7.2e+224) tmp = a2 * a2; else tmp = ((a1 * a1) + (a2 * a2)) * -0.75; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 7.2e+224], N[(a2 * a2), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.75), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 7.2 \cdot 10^{+224}:\\
\;\;\;\;a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.75\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (if (<= th 7.2e+224) (* a2 a2) (* (+ (* a1 a1) (* a2 a2)) -0.5)))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.2e+224) {
tmp = a2 * a2;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 7.2d+224) then
tmp = a2 * a2
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 7.2e+224) {
tmp = a2 * a2;
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 7.2e+224: tmp = a2 * a2 else: tmp = ((a1 * a1) + (a2 * a2)) * -0.5 return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 7.2e+224) tmp = Float64(a2 * a2); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 7.2e+224) tmp = a2 * a2; else tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 7.2e+224], N[(a2 * a2), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 7.2 \cdot 10^{+224}:\\
\;\;\;\;a2 \cdot a2\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 7.2e+224) (* t_1 0.5) (* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 7.2e+224) {
tmp = t_1 * 0.5;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 7.2d+224) then
tmp = t_1 * 0.5d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 7.2e+224) {
tmp = t_1 * 0.5;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 7.2e+224: tmp = t_1 * 0.5 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 7.2e+224) tmp = Float64(t_1 * 0.5); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (th <= 7.2e+224) tmp = t_1 * 0.5; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 7.2e+224], N[(t$95$1 * 0.5), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 7.2 \cdot 10^{+224}:\\
\;\;\;\;t_1 \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2024010
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))