
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b 0.0128)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(fma
-2.0
(* (/ (pow a 2.0) (pow b 5.0)) (pow c 3.0))
(fma
-1.0
(fma (pow c 2.0) (/ a (pow b 3.0)) (/ c b))
(/ -0.25 (/ (pow b 7.0) (/ (* (pow (* c a) 4.0) 20.0) a)))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.0128) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = fma(-2.0, ((pow(a, 2.0) / pow(b, 5.0)) * pow(c, 3.0)), fma(-1.0, fma(pow(c, 2.0), (a / pow(b, 3.0)), (c / b)), (-0.25 / (pow(b, 7.0) / ((pow((c * a), 4.0) * 20.0) / a)))));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.0128) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = fma(-2.0, Float64(Float64((a ^ 2.0) / (b ^ 5.0)) * (c ^ 3.0)), fma(-1.0, fma((c ^ 2.0), Float64(a / (b ^ 3.0)), Float64(c / b)), Float64(-0.25 / Float64((b ^ 7.0) / Float64(Float64((Float64(c * a) ^ 4.0) * 20.0) / a))))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.0128], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 * N[(N[Power[c, 2.0], $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.25 / N[(N[Power[b, 7.0], $MachinePrecision] / N[(N[(N[Power[N[(c * a), $MachinePrecision], 4.0], $MachinePrecision] * 20.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.0128:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, \frac{{a}^{2}}{{b}^{5}} \cdot {c}^{3}, \mathsf{fma}\left(-1, \mathsf{fma}\left({c}^{2}, \frac{a}{{b}^{3}}, \frac{c}{b}\right), \frac{-0.25}{\frac{{b}^{7}}{\frac{{\left(c \cdot a\right)}^{4} \cdot 20}{a}}}\right)\right)\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b 0.0135)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(fma
-2.0
(/ (pow a 2.0) (/ (pow b 5.0) (pow c 3.0)))
(-
(-
(* -0.25 (/ (* (pow (* c a) 4.0) 20.0) (* a (pow b 7.0))))
(/ a (/ (pow b 3.0) (pow c 2.0))))
(/ c b)))))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.0135) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = fma(-2.0, (pow(a, 2.0) / (pow(b, 5.0) / pow(c, 3.0))), (((-0.25 * ((pow((c * a), 4.0) * 20.0) / (a * pow(b, 7.0)))) - (a / (pow(b, 3.0) / pow(c, 2.0)))) - (c / b)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.0135) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = fma(-2.0, Float64((a ^ 2.0) / Float64((b ^ 5.0) / (c ^ 3.0))), Float64(Float64(Float64(-0.25 * Float64(Float64((Float64(c * a) ^ 4.0) * 20.0) / Float64(a * (b ^ 7.0)))) - Float64(a / Float64((b ^ 3.0) / (c ^ 2.0)))) - Float64(c / b))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.0135], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.25 * N[(N[(N[Power[N[(c * a), $MachinePrecision], 4.0], $MachinePrecision] * 20.0), $MachinePrecision] / N[(a * N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.0135:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, \frac{{a}^{2}}{\frac{{b}^{5}}{{c}^{3}}}, \left(-0.25 \cdot \frac{{\left(c \cdot a\right)}^{4} \cdot 20}{a \cdot {b}^{7}} - \frac{a}{\frac{{b}^{3}}{{c}^{2}}}\right) - \frac{c}{b}\right)\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b 0.019)
(/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0))
(-
(- (* -2.0 (/ (pow a 2.0) (/ (pow b 5.0) (pow c 3.0)))) (/ c b))
(/ a (/ (pow b 3.0) (pow c 2.0))))))
double code(double a, double b, double c) {
double tmp;
if (b <= 0.019) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = ((-2.0 * (pow(a, 2.0) / (pow(b, 5.0) / pow(c, 3.0)))) - (c / b)) - (a / (pow(b, 3.0) / pow(c, 2.0)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= 0.019) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-2.0 * Float64((a ^ 2.0) / Float64((b ^ 5.0) / (c ^ 3.0)))) - Float64(c / b)) - Float64(a / Float64((b ^ 3.0) / (c ^ 2.0)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, 0.019], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision] - N[(a / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.019:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\left(-2 \cdot \frac{{a}^{2}}{\frac{{b}^{5}}{{c}^{3}}} - \frac{c}{b}\right) - \frac{a}{\frac{{b}^{3}}{{c}^{2}}}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -0.0141) (/ (- (sqrt (fma a (* c -4.0) (* b b))) b) (* a 2.0)) (- (/ (- a) (/ (pow b 3.0) (pow c 2.0))) (/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -0.0141) {
tmp = (sqrt(fma(a, (c * -4.0), (b * b))) - b) / (a * 2.0);
} else {
tmp = (-a / (pow(b, 3.0) / pow(c, 2.0))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -0.0141) tmp = Float64(Float64(sqrt(fma(a, Float64(c * -4.0), Float64(b * b))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-a) / Float64((b ^ 3.0) / (c ^ 2.0))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.0141], N[(N[(N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-a) / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -0.0141:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(a, c \cdot -4, b \cdot b\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-a}{\frac{{b}^{3}}{{c}^{2}}} - \frac{c}{b}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)) -0.0141) (/ (- (sqrt (fma b b (* c (* a -4.0)))) b) (* a 2.0)) (- (/ (- a) (/ (pow b 3.0) (pow c 2.0))) (/ c b))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0)) <= -0.0141) {
tmp = (sqrt(fma(b, b, (c * (a * -4.0)))) - b) / (a * 2.0);
} else {
tmp = (-a / (pow(b, 3.0) / pow(c, 2.0))) - (c / b);
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) <= -0.0141) tmp = Float64(Float64(sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))) - b) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(-a) / Float64((b ^ 3.0) / (c ^ 2.0))) - Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], -0.0141], N[(N[(N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[((-a) / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2} \leq -0.0141:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-a}{\frac{{b}^{3}}{{c}^{2}}} - \frac{c}{b}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0))))
(if (<= t_0 -0.0141)
t_0
(- (/ (- a) (/ (pow b 3.0) (pow c 2.0))) (/ c b)))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0141) {
tmp = t_0;
} else {
tmp = (-a / (pow(b, 3.0) / pow(c, 2.0))) - (c / b);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-0.0141d0)) then
tmp = t_0
else
tmp = (-a / ((b ** 3.0d0) / (c ** 2.0d0))) - (c / b)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -0.0141) {
tmp = t_0;
} else {
tmp = (-a / (Math.pow(b, 3.0) / Math.pow(c, 2.0))) - (c / b);
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -0.0141: tmp = t_0 else: tmp = (-a / (math.pow(b, 3.0) / math.pow(c, 2.0))) - (c / b) return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -0.0141) tmp = t_0; else tmp = Float64(Float64(Float64(-a) / Float64((b ^ 3.0) / (c ^ 2.0))) - Float64(c / b)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -0.0141) tmp = t_0; else tmp = (-a / ((b ^ 3.0) / (c ^ 2.0))) - (c / b); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.0141], t$95$0, N[(N[((-a) / N[(N[Power[b, 3.0], $MachinePrecision] / N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -0.0141:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-a}{\frac{{b}^{3}}{{c}^{2}}} - \frac{c}{b}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))) (if (<= t_0 -1.35e-5) t_0 (/ (- c) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.35e-5) {
tmp = t_0;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-1.35d-5)) then
tmp = t_0
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1.35e-5) {
tmp = t_0;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1.35e-5: tmp = t_0 else: tmp = -c / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1.35e-5) tmp = t_0; else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1.35e-5) tmp = t_0; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.35e-5], t$95$0, N[((-c) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -1.35 \cdot 10^{-5}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
herbie shell --seed 2024010
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))