
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= x -2.8e+45) (* x (- z)) (if (or (<= x -4.5e-92) (not (<= x 6.8e-25))) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.8e+45) {
tmp = x * -z;
} else if ((x <= -4.5e-92) || !(x <= 6.8e-25)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.8d+45)) then
tmp = x * -z
else if ((x <= (-4.5d-92)) .or. (.not. (x <= 6.8d-25))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.8e+45) {
tmp = x * -z;
} else if ((x <= -4.5e-92) || !(x <= 6.8e-25)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.8e+45: tmp = x * -z elif (x <= -4.5e-92) or not (x <= 6.8e-25): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.8e+45) tmp = Float64(x * Float64(-z)); elseif ((x <= -4.5e-92) || !(x <= 6.8e-25)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.8e+45) tmp = x * -z; elseif ((x <= -4.5e-92) || ~((x <= 6.8e-25))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.8e+45], N[(x * (-z)), $MachinePrecision], If[Or[LessEqual[x, -4.5e-92], N[Not[LessEqual[x, 6.8e-25]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{+45}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-92} \lor \neg \left(x \leq 6.8 \cdot 10^{-25}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -2.6e-86) (not (<= x 1.25e-24))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e-86) || !(x <= 1.25e-24)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.6d-86)) .or. (.not. (x <= 1.25d-24))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e-86) || !(x <= 1.25e-24)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.6e-86) or not (x <= 1.25e-24): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.6e-86) || !(x <= 1.25e-24)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.6e-86) || ~((x <= 1.25e-24))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.6e-86], N[Not[LessEqual[x, 1.25e-24]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{-86} \lor \neg \left(x \leq 1.25 \cdot 10^{-24}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e-77) (not (<= x 40000000000000.0))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-77) || !(x <= 40000000000000.0)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d-77)) .or. (.not. (x <= 40000000000000.0d0))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-77) || !(x <= 40000000000000.0)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e-77) or not (x <= 40000000000000.0): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e-77) || !(x <= 40000000000000.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e-77) || ~((x <= 40000000000000.0))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e-77], N[Not[LessEqual[x, 40000000000000.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-77} \lor \neg \left(x \leq 40000000000000\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1600.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1600.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1600.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1600.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1600.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1600.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1600.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1600.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1600 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -2.7e-86) (not (<= x 1.05e-24))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e-86) || !(x <= 1.05e-24)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.7d-86)) .or. (.not. (x <= 1.05d-24))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.7e-86) || !(x <= 1.05e-24)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.7e-86) or not (x <= 1.05e-24): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.7e-86) || !(x <= 1.05e-24)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.7e-86) || ~((x <= 1.05e-24))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.7e-86], N[Not[LessEqual[x, 1.05e-24]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{-86} \lor \neg \left(x \leq 1.05 \cdot 10^{-24}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
herbie shell --seed 2024010
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))