
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* z (- (sin y)))))
double code(double x, double y, double z) {
return fma(cos(y), x, (z * -sin(y)));
}
function code(x, y, z) return fma(cos(y), x, Float64(z * Float64(-sin(y)))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, z \cdot \left(-\sin y\right)\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* z (sin y))))
double code(double x, double y, double z) {
return (cos(y) * x) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (z * Math.sin(y));
}
def code(x, y, z): return (math.cos(y) * x) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - z \cdot \sin y
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- (sin y)))) (t_1 (* (cos y) x)))
(if (<= z -5.1e+191)
t_0
(if (<= z -1.2e+159)
t_1
(if (<= z -3.3e+123)
t_0
(if (<= z -2.7e+44)
(+ x (* y (- (* y (* x -0.5)) z)))
(if (<= z 5.5e-55) t_1 t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * -sin(y);
double t_1 = cos(y) * x;
double tmp;
if (z <= -5.1e+191) {
tmp = t_0;
} else if (z <= -1.2e+159) {
tmp = t_1;
} else if (z <= -3.3e+123) {
tmp = t_0;
} else if (z <= -2.7e+44) {
tmp = x + (y * ((y * (x * -0.5)) - z));
} else if (z <= 5.5e-55) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -sin(y)
t_1 = cos(y) * x
if (z <= (-5.1d+191)) then
tmp = t_0
else if (z <= (-1.2d+159)) then
tmp = t_1
else if (z <= (-3.3d+123)) then
tmp = t_0
else if (z <= (-2.7d+44)) then
tmp = x + (y * ((y * (x * (-0.5d0))) - z))
else if (z <= 5.5d-55) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -Math.sin(y);
double t_1 = Math.cos(y) * x;
double tmp;
if (z <= -5.1e+191) {
tmp = t_0;
} else if (z <= -1.2e+159) {
tmp = t_1;
} else if (z <= -3.3e+123) {
tmp = t_0;
} else if (z <= -2.7e+44) {
tmp = x + (y * ((y * (x * -0.5)) - z));
} else if (z <= 5.5e-55) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -math.sin(y) t_1 = math.cos(y) * x tmp = 0 if z <= -5.1e+191: tmp = t_0 elif z <= -1.2e+159: tmp = t_1 elif z <= -3.3e+123: tmp = t_0 elif z <= -2.7e+44: tmp = x + (y * ((y * (x * -0.5)) - z)) elif z <= 5.5e-55: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-sin(y))) t_1 = Float64(cos(y) * x) tmp = 0.0 if (z <= -5.1e+191) tmp = t_0; elseif (z <= -1.2e+159) tmp = t_1; elseif (z <= -3.3e+123) tmp = t_0; elseif (z <= -2.7e+44) tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(x * -0.5)) - z))); elseif (z <= 5.5e-55) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -sin(y); t_1 = cos(y) * x; tmp = 0.0; if (z <= -5.1e+191) tmp = t_0; elseif (z <= -1.2e+159) tmp = t_1; elseif (z <= -3.3e+123) tmp = t_0; elseif (z <= -2.7e+44) tmp = x + (y * ((y * (x * -0.5)) - z)); elseif (z <= 5.5e-55) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, Block[{t$95$1 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[z, -5.1e+191], t$95$0, If[LessEqual[z, -1.2e+159], t$95$1, If[LessEqual[z, -3.3e+123], t$95$0, If[LessEqual[z, -2.7e+44], N[(x + N[(y * N[(N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.5e-55], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-\sin y\right)\\
t_1 := \cos y \cdot x\\
\mathbf{if}\;z \leq -5.1 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.2 \cdot 10^{+159}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -3.3 \cdot 10^{+123}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -2.7 \cdot 10^{+44}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5\right) - z\right)\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{-55}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -4.2e-18) (not (<= z 3.2e-68))) (- x (* z (sin y))) (* (cos y) x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e-18) || !(z <= 3.2e-68)) {
tmp = x - (z * sin(y));
} else {
tmp = cos(y) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.2d-18)) .or. (.not. (z <= 3.2d-68))) then
tmp = x - (z * sin(y))
else
tmp = cos(y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.2e-18) || !(z <= 3.2e-68)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = Math.cos(y) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.2e-18) or not (z <= 3.2e-68): tmp = x - (z * math.sin(y)) else: tmp = math.cos(y) * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.2e-18) || !(z <= 3.2e-68)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(cos(y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.2e-18) || ~((z <= 3.2e-68))) tmp = x - (z * sin(y)); else tmp = cos(y) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.2e-18], N[Not[LessEqual[z, 3.2e-68]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{-18} \lor \neg \left(z \leq 3.2 \cdot 10^{-68}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0003) (not (<= y 0.018))) (* (cos y) x) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0003) || !(y <= 0.018)) {
tmp = cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0003d0)) .or. (.not. (y <= 0.018d0))) then
tmp = cos(y) * x
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0003) || !(y <= 0.018)) {
tmp = Math.cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0003) or not (y <= 0.018): tmp = math.cos(y) * x else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0003) || !(y <= 0.018)) tmp = Float64(cos(y) * x); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0003) || ~((y <= 0.018))) tmp = cos(y) * x; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0003], N[Not[LessEqual[y, 0.018]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0003 \lor \neg \left(y \leq 0.018\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024010
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))