
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a) :precision binary64 (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))
double code(double x, double y, double z, double t, double a) {
return (x / (t - (a * z))) - (y / ((t / z) - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / (t - (a * z))) - (y / ((t / z) - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x / (t - (a * z))) - (y / ((t / z) - a));
}
def code(x, y, z, t, a): return (x / (t - (a * z))) - (y / ((t / z) - a))
function code(x, y, z, t, a) return Float64(Float64(x / Float64(t - Float64(a * z))) - Float64(y / Float64(Float64(t / z) - a))) end
function tmp = code(x, y, z, t, a) tmp = (x / (t - (a * z))) - (y / ((t / z) - a)); end
code[x_, y_, z_, t_, a_] := N[(N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- y (/ x z)) a)))
(if (<= a -1.9e+251)
t_1
(if (<= a -2.85e+138)
(/ x (- t (* a z)))
(if (or (<= a -540000000.0) (not (<= a 1.95e+45)))
t_1
(/ (- x (* z y)) t))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (a <= -1.9e+251) {
tmp = t_1;
} else if (a <= -2.85e+138) {
tmp = x / (t - (a * z));
} else if ((a <= -540000000.0) || !(a <= 1.95e+45)) {
tmp = t_1;
} else {
tmp = (x - (z * y)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y - (x / z)) / a
if (a <= (-1.9d+251)) then
tmp = t_1
else if (a <= (-2.85d+138)) then
tmp = x / (t - (a * z))
else if ((a <= (-540000000.0d0)) .or. (.not. (a <= 1.95d+45))) then
tmp = t_1
else
tmp = (x - (z * y)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y - (x / z)) / a;
double tmp;
if (a <= -1.9e+251) {
tmp = t_1;
} else if (a <= -2.85e+138) {
tmp = x / (t - (a * z));
} else if ((a <= -540000000.0) || !(a <= 1.95e+45)) {
tmp = t_1;
} else {
tmp = (x - (z * y)) / t;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y - (x / z)) / a tmp = 0 if a <= -1.9e+251: tmp = t_1 elif a <= -2.85e+138: tmp = x / (t - (a * z)) elif (a <= -540000000.0) or not (a <= 1.95e+45): tmp = t_1 else: tmp = (x - (z * y)) / t return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y - Float64(x / z)) / a) tmp = 0.0 if (a <= -1.9e+251) tmp = t_1; elseif (a <= -2.85e+138) tmp = Float64(x / Float64(t - Float64(a * z))); elseif ((a <= -540000000.0) || !(a <= 1.95e+45)) tmp = t_1; else tmp = Float64(Float64(x - Float64(z * y)) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y - (x / z)) / a; tmp = 0.0; if (a <= -1.9e+251) tmp = t_1; elseif (a <= -2.85e+138) tmp = x / (t - (a * z)); elseif ((a <= -540000000.0) || ~((a <= 1.95e+45))) tmp = t_1; else tmp = (x - (z * y)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[a, -1.9e+251], t$95$1, If[LessEqual[a, -2.85e+138], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[a, -540000000.0], N[Not[LessEqual[a, 1.95e+45]], $MachinePrecision]], t$95$1, N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;a \leq -1.9 \cdot 10^{+251}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;a \leq -2.85 \cdot 10^{+138}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{elif}\;a \leq -540000000 \lor \neg \left(a \leq 1.95 \cdot 10^{+45}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x - z \cdot y}{t}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x (* z y)) t)))
(if (<= z -2.8)
(/ y a)
(if (<= z 2.7e-66)
t_1
(if (<= z 116.0)
(/ x (- t (* a z)))
(if (<= z 4.8e+128) t_1 (/ y a)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / t;
double tmp;
if (z <= -2.8) {
tmp = y / a;
} else if (z <= 2.7e-66) {
tmp = t_1;
} else if (z <= 116.0) {
tmp = x / (t - (a * z));
} else if (z <= 4.8e+128) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x - (z * y)) / t
if (z <= (-2.8d0)) then
tmp = y / a
else if (z <= 2.7d-66) then
tmp = t_1
else if (z <= 116.0d0) then
tmp = x / (t - (a * z))
else if (z <= 4.8d+128) then
tmp = t_1
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - (z * y)) / t;
double tmp;
if (z <= -2.8) {
tmp = y / a;
} else if (z <= 2.7e-66) {
tmp = t_1;
} else if (z <= 116.0) {
tmp = x / (t - (a * z));
} else if (z <= 4.8e+128) {
tmp = t_1;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - (z * y)) / t tmp = 0 if z <= -2.8: tmp = y / a elif z <= 2.7e-66: tmp = t_1 elif z <= 116.0: tmp = x / (t - (a * z)) elif z <= 4.8e+128: tmp = t_1 else: tmp = y / a return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - Float64(z * y)) / t) tmp = 0.0 if (z <= -2.8) tmp = Float64(y / a); elseif (z <= 2.7e-66) tmp = t_1; elseif (z <= 116.0) tmp = Float64(x / Float64(t - Float64(a * z))); elseif (z <= 4.8e+128) tmp = t_1; else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - (z * y)) / t; tmp = 0.0; if (z <= -2.8) tmp = y / a; elseif (z <= 2.7e-66) tmp = t_1; elseif (z <= 116.0) tmp = x / (t - (a * z)); elseif (z <= 4.8e+128) tmp = t_1; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[z, -2.8], N[(y / a), $MachinePrecision], If[LessEqual[z, 2.7e-66], t$95$1, If[LessEqual[z, 116.0], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.8e+128], t$95$1, N[(y / a), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - z \cdot y}{t}\\
\mathbf{if}\;z \leq -2.8:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-66}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 116:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+128}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.4e+50) (not (<= z 4.2e+156))) (/ (- y) (- (/ t z) a)) (/ (- x (* z y)) (- t (* a z)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.4e+50) || !(z <= 4.2e+156)) {
tmp = -y / ((t / z) - a);
} else {
tmp = (x - (z * y)) / (t - (a * z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.4d+50)) .or. (.not. (z <= 4.2d+156))) then
tmp = -y / ((t / z) - a)
else
tmp = (x - (z * y)) / (t - (a * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.4e+50) || !(z <= 4.2e+156)) {
tmp = -y / ((t / z) - a);
} else {
tmp = (x - (z * y)) / (t - (a * z));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.4e+50) or not (z <= 4.2e+156): tmp = -y / ((t / z) - a) else: tmp = (x - (z * y)) / (t - (a * z)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.4e+50) || !(z <= 4.2e+156)) tmp = Float64(Float64(-y) / Float64(Float64(t / z) - a)); else tmp = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(a * z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.4e+50) || ~((z <= 4.2e+156))) tmp = -y / ((t / z) - a); else tmp = (x - (z * y)) / (t - (a * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.4e+50], N[Not[LessEqual[z, 4.2e+156]], $MachinePrecision]], N[((-y) / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+50} \lor \neg \left(z \leq 4.2 \cdot 10^{+156}\right):\\
\;\;\;\;\frac{-y}{\frac{t}{z} - a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - z \cdot y}{t - a \cdot z}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (<= z -2.55e-14)
(/ y a)
(if (<= z 3.45e+16)
(/ x t)
(if (<= z 2.4e+127) (* y (/ (- z) t)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.55e-14) {
tmp = y / a;
} else if (z <= 3.45e+16) {
tmp = x / t;
} else if (z <= 2.4e+127) {
tmp = y * (-z / t);
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-2.55d-14)) then
tmp = y / a
else if (z <= 3.45d+16) then
tmp = x / t
else if (z <= 2.4d+127) then
tmp = y * (-z / t)
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.55e-14) {
tmp = y / a;
} else if (z <= 3.45e+16) {
tmp = x / t;
} else if (z <= 2.4e+127) {
tmp = y * (-z / t);
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -2.55e-14: tmp = y / a elif z <= 3.45e+16: tmp = x / t elif z <= 2.4e+127: tmp = y * (-z / t) else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -2.55e-14) tmp = Float64(y / a); elseif (z <= 3.45e+16) tmp = Float64(x / t); elseif (z <= 2.4e+127) tmp = Float64(y * Float64(Float64(-z) / t)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -2.55e-14) tmp = y / a; elseif (z <= 3.45e+16) tmp = x / t; elseif (z <= 2.4e+127) tmp = y * (-z / t); else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.55e-14], N[(y / a), $MachinePrecision], If[LessEqual[z, 3.45e+16], N[(x / t), $MachinePrecision], If[LessEqual[z, 2.4e+127], N[(y * N[((-z) / t), $MachinePrecision]), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.55 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3.45 \cdot 10^{+16}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{+127}:\\
\;\;\;\;y \cdot \frac{-z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (<= z -5.1e-14)
(/ y a)
(if (<= z 3.45e+16)
(/ x t)
(if (<= z 9.2e+126) (* (/ y t) (- z)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5.1e-14) {
tmp = y / a;
} else if (z <= 3.45e+16) {
tmp = x / t;
} else if (z <= 9.2e+126) {
tmp = (y / t) * -z;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-5.1d-14)) then
tmp = y / a
else if (z <= 3.45d+16) then
tmp = x / t
else if (z <= 9.2d+126) then
tmp = (y / t) * -z
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -5.1e-14) {
tmp = y / a;
} else if (z <= 3.45e+16) {
tmp = x / t;
} else if (z <= 9.2e+126) {
tmp = (y / t) * -z;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -5.1e-14: tmp = y / a elif z <= 3.45e+16: tmp = x / t elif z <= 9.2e+126: tmp = (y / t) * -z else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -5.1e-14) tmp = Float64(y / a); elseif (z <= 3.45e+16) tmp = Float64(x / t); elseif (z <= 9.2e+126) tmp = Float64(Float64(y / t) * Float64(-z)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -5.1e-14) tmp = y / a; elseif (z <= 3.45e+16) tmp = x / t; elseif (z <= 9.2e+126) tmp = (y / t) * -z; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -5.1e-14], N[(y / a), $MachinePrecision], If[LessEqual[z, 3.45e+16], N[(x / t), $MachinePrecision], If[LessEqual[z, 9.2e+126], N[(N[(y / t), $MachinePrecision] * (-z)), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.1 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3.45 \cdot 10^{+16}:\\
\;\;\;\;\frac{x}{t}\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{+126}:\\
\;\;\;\;\frac{y}{t} \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (<= z -9e+20)
(/ y a)
(if (<= z 3.6e+18)
(/ x (- t (* a z)))
(if (<= z 1.55e+127) (* (/ y t) (- z)) (/ y a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+20) {
tmp = y / a;
} else if (z <= 3.6e+18) {
tmp = x / (t - (a * z));
} else if (z <= 1.55e+127) {
tmp = (y / t) * -z;
} else {
tmp = y / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9d+20)) then
tmp = y / a
else if (z <= 3.6d+18) then
tmp = x / (t - (a * z))
else if (z <= 1.55d+127) then
tmp = (y / t) * -z
else
tmp = y / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+20) {
tmp = y / a;
} else if (z <= 3.6e+18) {
tmp = x / (t - (a * z));
} else if (z <= 1.55e+127) {
tmp = (y / t) * -z;
} else {
tmp = y / a;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -9e+20: tmp = y / a elif z <= 3.6e+18: tmp = x / (t - (a * z)) elif z <= 1.55e+127: tmp = (y / t) * -z else: tmp = y / a return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9e+20) tmp = Float64(y / a); elseif (z <= 3.6e+18) tmp = Float64(x / Float64(t - Float64(a * z))); elseif (z <= 1.55e+127) tmp = Float64(Float64(y / t) * Float64(-z)); else tmp = Float64(y / a); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -9e+20) tmp = y / a; elseif (z <= 3.6e+18) tmp = x / (t - (a * z)); elseif (z <= 1.55e+127) tmp = (y / t) * -z; else tmp = y / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9e+20], N[(y / a), $MachinePrecision], If[LessEqual[z, 3.6e+18], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.55e+127], N[(N[(y / t), $MachinePrecision] * (-z)), $MachinePrecision], N[(y / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{+20}:\\
\;\;\;\;\frac{y}{a}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{+127}:\\
\;\;\;\;\frac{y}{t} \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= y -4.6e-57) (not (<= y 1.65e-20))) (/ (- y) (- (/ t z) a)) (/ x (- t (* a z)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4.6e-57) || !(y <= 1.65e-20)) {
tmp = -y / ((t / z) - a);
} else {
tmp = x / (t - (a * z));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-4.6d-57)) .or. (.not. (y <= 1.65d-20))) then
tmp = -y / ((t / z) - a)
else
tmp = x / (t - (a * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -4.6e-57) || !(y <= 1.65e-20)) {
tmp = -y / ((t / z) - a);
} else {
tmp = x / (t - (a * z));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (y <= -4.6e-57) or not (y <= 1.65e-20): tmp = -y / ((t / z) - a) else: tmp = x / (t - (a * z)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -4.6e-57) || !(y <= 1.65e-20)) tmp = Float64(Float64(-y) / Float64(Float64(t / z) - a)); else tmp = Float64(x / Float64(t - Float64(a * z))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((y <= -4.6e-57) || ~((y <= 1.65e-20))) tmp = -y / ((t / z) - a); else tmp = x / (t - (a * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -4.6e-57], N[Not[LessEqual[y, 1.65e-20]], $MachinePrecision]], N[((-y) / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], N[(x / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{-57} \lor \neg \left(y \leq 1.65 \cdot 10^{-20}\right):\\
\;\;\;\;\frac{-y}{\frac{t}{z} - a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - a \cdot z}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -2.8e-13) (not (<= z 64000000.0))) (/ y a) (/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.8e-13) || !(z <= 64000000.0)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-2.8d-13)) .or. (.not. (z <= 64000000.0d0))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.8e-13) || !(z <= 64000000.0)) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -2.8e-13) or not (z <= 64000000.0): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -2.8e-13) || !(z <= 64000000.0)) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -2.8e-13) || ~((z <= 64000000.0))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -2.8e-13], N[Not[LessEqual[z, 64000000.0]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.8 \cdot 10^{-13} \lor \neg \left(z \leq 64000000\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t_1}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2024010
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))