
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))
double code(double x) {
return (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / sqrt(x)) - (1.0d0 / sqrt((x + 1.0d0)))
end function
public static double code(double x) {
return (1.0 / Math.sqrt(x)) - (1.0 / Math.sqrt((x + 1.0)));
}
def code(x): return (1.0 / math.sqrt(x)) - (1.0 / math.sqrt((x + 1.0)))
function code(x) return Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / sqrt(Float64(x + 1.0)))) end
function tmp = code(x) tmp = (1.0 / sqrt(x)) - (1.0 / sqrt((x + 1.0))); end
code[x_] := N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x}} - \frac{1}{\sqrt{x + 1}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 62000000.0) (- (pow x -0.5) (pow (+ 1.0 x) -0.5)) (/ (/ -1.0 (* x (- -1.0 x))) (* 2.0 (sqrt (/ 1.0 x))))))
double code(double x) {
double tmp;
if (x <= 62000000.0) {
tmp = pow(x, -0.5) - pow((1.0 + x), -0.5);
} else {
tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * sqrt((1.0 / x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 62000000.0d0) then
tmp = (x ** (-0.5d0)) - ((1.0d0 + x) ** (-0.5d0))
else
tmp = ((-1.0d0) / (x * ((-1.0d0) - x))) / (2.0d0 * sqrt((1.0d0 / x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 62000000.0) {
tmp = Math.pow(x, -0.5) - Math.pow((1.0 + x), -0.5);
} else {
tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * Math.sqrt((1.0 / x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 62000000.0: tmp = math.pow(x, -0.5) - math.pow((1.0 + x), -0.5) else: tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * math.sqrt((1.0 / x))) return tmp
function code(x) tmp = 0.0 if (x <= 62000000.0) tmp = Float64((x ^ -0.5) - (Float64(1.0 + x) ^ -0.5)); else tmp = Float64(Float64(-1.0 / Float64(x * Float64(-1.0 - x))) / Float64(2.0 * sqrt(Float64(1.0 / x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 62000000.0) tmp = (x ^ -0.5) - ((1.0 + x) ^ -0.5); else tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * sqrt((1.0 / x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 62000000.0], N[(N[Power[x, -0.5], $MachinePrecision] - N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 62000000:\\
\;\;\;\;{x}^{-0.5} - {\left(1 + x\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{x \cdot \left(-1 - x\right)}}{2 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ (* (/ 1.0 x) (/ -1.0 (- -1.0 x))) (+ (pow x -0.5) (pow (+ 1.0 x) -0.5))))
double code(double x) {
return ((1.0 / x) * (-1.0 / (-1.0 - x))) / (pow(x, -0.5) + pow((1.0 + x), -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / x) * ((-1.0d0) / ((-1.0d0) - x))) / ((x ** (-0.5d0)) + ((1.0d0 + x) ** (-0.5d0)))
end function
public static double code(double x) {
return ((1.0 / x) * (-1.0 / (-1.0 - x))) / (Math.pow(x, -0.5) + Math.pow((1.0 + x), -0.5));
}
def code(x): return ((1.0 / x) * (-1.0 / (-1.0 - x))) / (math.pow(x, -0.5) + math.pow((1.0 + x), -0.5))
function code(x) return Float64(Float64(Float64(1.0 / x) * Float64(-1.0 / Float64(-1.0 - x))) / Float64((x ^ -0.5) + (Float64(1.0 + x) ^ -0.5))) end
function tmp = code(x) tmp = ((1.0 / x) * (-1.0 / (-1.0 - x))) / ((x ^ -0.5) + ((1.0 + x) ^ -0.5)); end
code[x_] := N[(N[(N[(1.0 / x), $MachinePrecision] * N[(-1.0 / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x} \cdot \frac{-1}{-1 - x}}{{x}^{-0.5} + {\left(1 + x\right)}^{-0.5}}
\end{array}
(FPCore (x) :precision binary64 (/ -1.0 (* (+ (pow x -0.5) (pow (+ 1.0 x) -0.5)) (* x (- -1.0 x)))))
double code(double x) {
return -1.0 / ((pow(x, -0.5) + pow((1.0 + x), -0.5)) * (x * (-1.0 - x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (((x ** (-0.5d0)) + ((1.0d0 + x) ** (-0.5d0))) * (x * ((-1.0d0) - x)))
end function
public static double code(double x) {
return -1.0 / ((Math.pow(x, -0.5) + Math.pow((1.0 + x), -0.5)) * (x * (-1.0 - x)));
}
def code(x): return -1.0 / ((math.pow(x, -0.5) + math.pow((1.0 + x), -0.5)) * (x * (-1.0 - x)))
function code(x) return Float64(-1.0 / Float64(Float64((x ^ -0.5) + (Float64(1.0 + x) ^ -0.5)) * Float64(x * Float64(-1.0 - x)))) end
function tmp = code(x) tmp = -1.0 / (((x ^ -0.5) + ((1.0 + x) ^ -0.5)) * (x * (-1.0 - x))); end
code[x_] := N[(-1.0 / N[(N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision] * N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{\left({x}^{-0.5} + {\left(1 + x\right)}^{-0.5}\right) \cdot \left(x \cdot \left(-1 - x\right)\right)}
\end{array}
(FPCore (x) :precision binary64 (/ (/ -1.0 (* x (- -1.0 x))) (+ (pow x -0.5) (pow (+ 1.0 x) -0.5))))
double code(double x) {
return (-1.0 / (x * (-1.0 - x))) / (pow(x, -0.5) + pow((1.0 + x), -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / (x * ((-1.0d0) - x))) / ((x ** (-0.5d0)) + ((1.0d0 + x) ** (-0.5d0)))
end function
public static double code(double x) {
return (-1.0 / (x * (-1.0 - x))) / (Math.pow(x, -0.5) + Math.pow((1.0 + x), -0.5));
}
def code(x): return (-1.0 / (x * (-1.0 - x))) / (math.pow(x, -0.5) + math.pow((1.0 + x), -0.5))
function code(x) return Float64(Float64(-1.0 / Float64(x * Float64(-1.0 - x))) / Float64((x ^ -0.5) + (Float64(1.0 + x) ^ -0.5))) end
function tmp = code(x) tmp = (-1.0 / (x * (-1.0 - x))) / ((x ^ -0.5) + ((1.0 + x) ^ -0.5)); end
code[x_] := N[(N[(-1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Power[x, -0.5], $MachinePrecision] + N[Power[N[(1.0 + x), $MachinePrecision], -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x \cdot \left(-1 - x\right)}}{{x}^{-0.5} + {\left(1 + x\right)}^{-0.5}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.68) (+ -1.0 (+ (pow x -0.5) (* x 0.5))) (/ (/ -1.0 (* x (- -1.0 x))) (* 2.0 (sqrt (/ 1.0 x))))))
double code(double x) {
double tmp;
if (x <= 0.68) {
tmp = -1.0 + (pow(x, -0.5) + (x * 0.5));
} else {
tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * sqrt((1.0 / x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.68d0) then
tmp = (-1.0d0) + ((x ** (-0.5d0)) + (x * 0.5d0))
else
tmp = ((-1.0d0) / (x * ((-1.0d0) - x))) / (2.0d0 * sqrt((1.0d0 / x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.68) {
tmp = -1.0 + (Math.pow(x, -0.5) + (x * 0.5));
} else {
tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * Math.sqrt((1.0 / x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.68: tmp = -1.0 + (math.pow(x, -0.5) + (x * 0.5)) else: tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * math.sqrt((1.0 / x))) return tmp
function code(x) tmp = 0.0 if (x <= 0.68) tmp = Float64(-1.0 + Float64((x ^ -0.5) + Float64(x * 0.5))); else tmp = Float64(Float64(-1.0 / Float64(x * Float64(-1.0 - x))) / Float64(2.0 * sqrt(Float64(1.0 / x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.68) tmp = -1.0 + ((x ^ -0.5) + (x * 0.5)); else tmp = (-1.0 / (x * (-1.0 - x))) / (2.0 * sqrt((1.0 / x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.68], N[(-1.0 + N[(N[Power[x, -0.5], $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.68:\\
\;\;\;\;-1 + \left({x}^{-0.5} + x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-1}{x \cdot \left(-1 - x\right)}}{2 \cdot \sqrt{\frac{1}{x}}}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 8.5e+122) (- (/ 1.0 (sqrt x)) (/ 1.0 (+ 1.0 (* x 0.5)))) (+ 1.0 (- -1.0 (pow x -0.5)))))
double code(double x) {
double tmp;
if (x <= 8.5e+122) {
tmp = (1.0 / sqrt(x)) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = 1.0 + (-1.0 - pow(x, -0.5));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 8.5d+122) then
tmp = (1.0d0 / sqrt(x)) - (1.0d0 / (1.0d0 + (x * 0.5d0)))
else
tmp = 1.0d0 + ((-1.0d0) - (x ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 8.5e+122) {
tmp = (1.0 / Math.sqrt(x)) - (1.0 / (1.0 + (x * 0.5)));
} else {
tmp = 1.0 + (-1.0 - Math.pow(x, -0.5));
}
return tmp;
}
def code(x): tmp = 0 if x <= 8.5e+122: tmp = (1.0 / math.sqrt(x)) - (1.0 / (1.0 + (x * 0.5))) else: tmp = 1.0 + (-1.0 - math.pow(x, -0.5)) return tmp
function code(x) tmp = 0.0 if (x <= 8.5e+122) tmp = Float64(Float64(1.0 / sqrt(x)) - Float64(1.0 / Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(1.0 + Float64(-1.0 - (x ^ -0.5))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 8.5e+122) tmp = (1.0 / sqrt(x)) - (1.0 / (1.0 + (x * 0.5))); else tmp = 1.0 + (-1.0 - (x ^ -0.5)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 8.5e+122], N[(N[(1.0 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-1.0 - N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 8.5 \cdot 10^{+122}:\\
\;\;\;\;\frac{1}{\sqrt{x}} - \frac{1}{1 + x \cdot 0.5}\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-1 - {x}^{-0.5}\right)\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ (/ -1.0 (* x (- -1.0 x))) (+ 1.0 (pow x -0.5))))
double code(double x) {
return (-1.0 / (x * (-1.0 - x))) / (1.0 + pow(x, -0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / (x * ((-1.0d0) - x))) / (1.0d0 + (x ** (-0.5d0)))
end function
public static double code(double x) {
return (-1.0 / (x * (-1.0 - x))) / (1.0 + Math.pow(x, -0.5));
}
def code(x): return (-1.0 / (x * (-1.0 - x))) / (1.0 + math.pow(x, -0.5))
function code(x) return Float64(Float64(-1.0 / Float64(x * Float64(-1.0 - x))) / Float64(1.0 + (x ^ -0.5))) end
function tmp = code(x) tmp = (-1.0 / (x * (-1.0 - x))) / (1.0 + (x ^ -0.5)); end
code[x_] := N[(N[(-1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x \cdot \left(-1 - x\right)}}{1 + {x}^{-0.5}}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 8.2e+76) (+ -1.0 (+ (pow x -0.5) (* x 0.5))) (+ 1.0 (- -1.0 (pow x -0.5)))))
double code(double x) {
double tmp;
if (x <= 8.2e+76) {
tmp = -1.0 + (pow(x, -0.5) + (x * 0.5));
} else {
tmp = 1.0 + (-1.0 - pow(x, -0.5));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 8.2d+76) then
tmp = (-1.0d0) + ((x ** (-0.5d0)) + (x * 0.5d0))
else
tmp = 1.0d0 + ((-1.0d0) - (x ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 8.2e+76) {
tmp = -1.0 + (Math.pow(x, -0.5) + (x * 0.5));
} else {
tmp = 1.0 + (-1.0 - Math.pow(x, -0.5));
}
return tmp;
}
def code(x): tmp = 0 if x <= 8.2e+76: tmp = -1.0 + (math.pow(x, -0.5) + (x * 0.5)) else: tmp = 1.0 + (-1.0 - math.pow(x, -0.5)) return tmp
function code(x) tmp = 0.0 if (x <= 8.2e+76) tmp = Float64(-1.0 + Float64((x ^ -0.5) + Float64(x * 0.5))); else tmp = Float64(1.0 + Float64(-1.0 - (x ^ -0.5))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 8.2e+76) tmp = -1.0 + ((x ^ -0.5) + (x * 0.5)); else tmp = 1.0 + (-1.0 - (x ^ -0.5)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 8.2e+76], N[(-1.0 + N[(N[Power[x, -0.5], $MachinePrecision] + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-1.0 - N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 8.2 \cdot 10^{+76}:\\
\;\;\;\;-1 + \left({x}^{-0.5} + x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-1 - {x}^{-0.5}\right)\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 4.0) (+ -1.0 (pow x -0.5)) (+ 1.0 (- -1.0 (pow x -0.5)))))
double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = -1.0 + pow(x, -0.5);
} else {
tmp = 1.0 + (-1.0 - pow(x, -0.5));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 4.0d0) then
tmp = (-1.0d0) + (x ** (-0.5d0))
else
tmp = 1.0d0 + ((-1.0d0) - (x ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 4.0) {
tmp = -1.0 + Math.pow(x, -0.5);
} else {
tmp = 1.0 + (-1.0 - Math.pow(x, -0.5));
}
return tmp;
}
def code(x): tmp = 0 if x <= 4.0: tmp = -1.0 + math.pow(x, -0.5) else: tmp = 1.0 + (-1.0 - math.pow(x, -0.5)) return tmp
function code(x) tmp = 0.0 if (x <= 4.0) tmp = Float64(-1.0 + (x ^ -0.5)); else tmp = Float64(1.0 + Float64(-1.0 - (x ^ -0.5))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 4.0) tmp = -1.0 + (x ^ -0.5); else tmp = 1.0 + (-1.0 - (x ^ -0.5)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 4.0], N[(-1.0 + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-1.0 - N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4:\\
\;\;\;\;-1 + {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-1 - {x}^{-0.5}\right)\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ x (sqrt x))))
double code(double x) {
return 1.0 / (x + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (x + Math.sqrt(x));
}
def code(x): return 1.0 / (x + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(x + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (x + sqrt(x)); end
code[x_] := N[(1.0 / N[(x + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (+ -1.0 (pow x -0.5)))
double code(double x) {
return -1.0 + pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) + (x ** (-0.5d0))
end function
public static double code(double x) {
return -1.0 + Math.pow(x, -0.5);
}
def code(x): return -1.0 + math.pow(x, -0.5)
function code(x) return Float64(-1.0 + (x ^ -0.5)) end
function tmp = code(x) tmp = -1.0 + (x ^ -0.5); end
code[x_] := N[(-1.0 + N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + {x}^{-0.5}
\end{array}
(FPCore (x) :precision binary64 (- (pow x -0.5)))
double code(double x) {
return -pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = -(x ** (-0.5d0))
end function
public static double code(double x) {
return -Math.pow(x, -0.5);
}
def code(x): return -math.pow(x, -0.5)
function code(x) return Float64(-(x ^ -0.5)) end
function tmp = code(x) tmp = -(x ^ -0.5); end
code[x_] := (-N[Power[x, -0.5], $MachinePrecision])
\begin{array}{l}
\\
-{x}^{-0.5}
\end{array}
(FPCore (x) :precision binary64 (sqrt (/ 1.0 x)))
double code(double x) {
return sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 / x))
end function
public static double code(double x) {
return Math.sqrt((1.0 / x));
}
def code(x): return math.sqrt((1.0 / x))
function code(x) return sqrt(Float64(1.0 / x)) end
function tmp = code(x) tmp = sqrt((1.0 / x)); end
code[x_] := N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{x}}
\end{array}
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0))))))
double code(double x) {
return 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (((x + 1.0d0) * sqrt(x)) + (x * sqrt((x + 1.0d0))))
end function
public static double code(double x) {
return 1.0 / (((x + 1.0) * Math.sqrt(x)) + (x * Math.sqrt((x + 1.0))));
}
def code(x): return 1.0 / (((x + 1.0) * math.sqrt(x)) + (x * math.sqrt((x + 1.0))))
function code(x) return Float64(1.0 / Float64(Float64(Float64(x + 1.0) * sqrt(x)) + Float64(x * sqrt(Float64(x + 1.0))))) end
function tmp = code(x) tmp = 1.0 / (((x + 1.0) * sqrt(x)) + (x * sqrt((x + 1.0)))); end
code[x_] := N[(1.0 / N[(N[(N[(x + 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\left(x + 1\right) \cdot \sqrt{x} + x \cdot \sqrt{x + 1}}
\end{array}
herbie shell --seed 2024010
(FPCore (x)
:name "2isqrt (example 3.6)"
:precision binary64
:herbie-target
(/ 1.0 (+ (* (+ x 1.0) (sqrt x)) (* x (sqrt (+ x 1.0)))))
(- (/ 1.0 (sqrt x)) (/ 1.0 (sqrt (+ x 1.0)))))