
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (fma (cos x) (sin eps) (* (pow (sin eps) 2.0) (/ 1.0 (/ (- -1.0 (cos eps)) (sin x))))))
double code(double x, double eps) {
return fma(cos(x), sin(eps), (pow(sin(eps), 2.0) * (1.0 / ((-1.0 - cos(eps)) / sin(x)))));
}
function code(x, eps) return fma(cos(x), sin(eps), Float64((sin(eps) ^ 2.0) * Float64(1.0 / Float64(Float64(-1.0 - cos(eps)) / sin(x))))) end
code[x_, eps_] := N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision] + N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[(1.0 / N[(N[(-1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision] / N[Sin[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos x, \sin \varepsilon, {\sin \varepsilon}^{2} \cdot \frac{1}{\frac{-1 - \cos \varepsilon}{\sin x}}\right)
\end{array}
(FPCore (x eps) :precision binary64 (fma (cos x) (sin eps) (/ (* (pow (sin eps) 2.0) (sin x)) (- -1.0 (cos eps)))))
double code(double x, double eps) {
return fma(cos(x), sin(eps), ((pow(sin(eps), 2.0) * sin(x)) / (-1.0 - cos(eps))));
}
function code(x, eps) return fma(cos(x), sin(eps), Float64(Float64((sin(eps) ^ 2.0) * sin(x)) / Float64(-1.0 - cos(eps)))) end
code[x_, eps_] := N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision] + N[(N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[Sin[x], $MachinePrecision]), $MachinePrecision] / N[(-1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos x, \sin \varepsilon, \frac{{\sin \varepsilon}^{2} \cdot \sin x}{-1 - \cos \varepsilon}\right)
\end{array}
(FPCore (x eps) :precision binary64 (- (* (cos x) (sin eps)) (/ (* (pow (sin eps) 2.0) (sin x)) (+ 1.0 (cos eps)))))
double code(double x, double eps) {
return (cos(x) * sin(eps)) - ((pow(sin(eps), 2.0) * sin(x)) / (1.0 + cos(eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (cos(x) * sin(eps)) - (((sin(eps) ** 2.0d0) * sin(x)) / (1.0d0 + cos(eps)))
end function
public static double code(double x, double eps) {
return (Math.cos(x) * Math.sin(eps)) - ((Math.pow(Math.sin(eps), 2.0) * Math.sin(x)) / (1.0 + Math.cos(eps)));
}
def code(x, eps): return (math.cos(x) * math.sin(eps)) - ((math.pow(math.sin(eps), 2.0) * math.sin(x)) / (1.0 + math.cos(eps)))
function code(x, eps) return Float64(Float64(cos(x) * sin(eps)) - Float64(Float64((sin(eps) ^ 2.0) * sin(x)) / Float64(1.0 + cos(eps)))) end
function tmp = code(x, eps) tmp = (cos(x) * sin(eps)) - (((sin(eps) ^ 2.0) * sin(x)) / (1.0 + cos(eps))); end
code[x_, eps_] := N[(N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision]), $MachinePrecision] - N[(N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[Sin[x], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \sin \varepsilon - \frac{{\sin \varepsilon}^{2} \cdot \sin x}{1 + \cos \varepsilon}
\end{array}
(FPCore (x eps) :precision binary64 (fma (cos x) (sin eps) (* (sin x) (+ -1.0 (cos eps)))))
double code(double x, double eps) {
return fma(cos(x), sin(eps), (sin(x) * (-1.0 + cos(eps))));
}
function code(x, eps) return fma(cos(x), sin(eps), Float64(sin(x) * Float64(-1.0 + cos(eps)))) end
code[x_, eps_] := N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos x, \sin \varepsilon, \sin x \cdot \left(-1 + \cos \varepsilon\right)\right)
\end{array}
(FPCore (x eps) :precision binary64 (+ (* (cos x) (sin eps)) (* (sin x) (+ -1.0 (cos eps)))))
double code(double x, double eps) {
return (cos(x) * sin(eps)) + (sin(x) * (-1.0 + cos(eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (cos(x) * sin(eps)) + (sin(x) * ((-1.0d0) + cos(eps)))
end function
public static double code(double x, double eps) {
return (Math.cos(x) * Math.sin(eps)) + (Math.sin(x) * (-1.0 + Math.cos(eps)));
}
def code(x, eps): return (math.cos(x) * math.sin(eps)) + (math.sin(x) * (-1.0 + math.cos(eps)))
function code(x, eps) return Float64(Float64(cos(x) * sin(eps)) + Float64(sin(x) * Float64(-1.0 + cos(eps)))) end
function tmp = code(x, eps) tmp = (cos(x) * sin(eps)) + (sin(x) * (-1.0 + cos(eps))); end
code[x_, eps_] := N[(N[(N[Cos[x], $MachinePrecision] * N[Sin[eps], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \sin \varepsilon + \sin x \cdot \left(-1 + \cos \varepsilon\right)
\end{array}
(FPCore (x eps) :precision binary64 (* (cos (* 0.5 (fma 2.0 x eps))) (* 2.0 (sin (* eps 0.5)))))
double code(double x, double eps) {
return cos((0.5 * fma(2.0, x, eps))) * (2.0 * sin((eps * 0.5)));
}
function code(x, eps) return Float64(cos(Float64(0.5 * fma(2.0, x, eps))) * Float64(2.0 * sin(Float64(eps * 0.5)))) end
code[x_, eps_] := N[(N[Cos[N[(0.5 * N[(2.0 * x + eps), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos \left(0.5 \cdot \mathsf{fma}\left(2, x, \varepsilon\right)\right) \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)
\end{array}
(FPCore (x eps) :precision binary64 (if (or (<= x -0.0032) (not (<= x 0.37))) (* (cos x) (* 2.0 (sin (* eps 0.5)))) (+ (sin eps) (* x (+ -1.0 (cos eps))))))
double code(double x, double eps) {
double tmp;
if ((x <= -0.0032) || !(x <= 0.37)) {
tmp = cos(x) * (2.0 * sin((eps * 0.5)));
} else {
tmp = sin(eps) + (x * (-1.0 + cos(eps)));
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((x <= (-0.0032d0)) .or. (.not. (x <= 0.37d0))) then
tmp = cos(x) * (2.0d0 * sin((eps * 0.5d0)))
else
tmp = sin(eps) + (x * ((-1.0d0) + cos(eps)))
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((x <= -0.0032) || !(x <= 0.37)) {
tmp = Math.cos(x) * (2.0 * Math.sin((eps * 0.5)));
} else {
tmp = Math.sin(eps) + (x * (-1.0 + Math.cos(eps)));
}
return tmp;
}
def code(x, eps): tmp = 0 if (x <= -0.0032) or not (x <= 0.37): tmp = math.cos(x) * (2.0 * math.sin((eps * 0.5))) else: tmp = math.sin(eps) + (x * (-1.0 + math.cos(eps))) return tmp
function code(x, eps) tmp = 0.0 if ((x <= -0.0032) || !(x <= 0.37)) tmp = Float64(cos(x) * Float64(2.0 * sin(Float64(eps * 0.5)))); else tmp = Float64(sin(eps) + Float64(x * Float64(-1.0 + cos(eps)))); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((x <= -0.0032) || ~((x <= 0.37))) tmp = cos(x) * (2.0 * sin((eps * 0.5))); else tmp = sin(eps) + (x * (-1.0 + cos(eps))); end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[x, -0.0032], N[Not[LessEqual[x, 0.37]], $MachinePrecision]], N[(N[Cos[x], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sin[eps], $MachinePrecision] + N[(x * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0032 \lor \neg \left(x \leq 0.37\right):\\
\;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon + x \cdot \left(-1 + \cos \varepsilon\right)\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (if (or (<= eps -0.0082) (not (<= eps 0.00385))) (sin eps) (* (cos x) eps)))
double code(double x, double eps) {
double tmp;
if ((eps <= -0.0082) || !(eps <= 0.00385)) {
tmp = sin(eps);
} else {
tmp = cos(x) * eps;
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((eps <= (-0.0082d0)) .or. (.not. (eps <= 0.00385d0))) then
tmp = sin(eps)
else
tmp = cos(x) * eps
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((eps <= -0.0082) || !(eps <= 0.00385)) {
tmp = Math.sin(eps);
} else {
tmp = Math.cos(x) * eps;
}
return tmp;
}
def code(x, eps): tmp = 0 if (eps <= -0.0082) or not (eps <= 0.00385): tmp = math.sin(eps) else: tmp = math.cos(x) * eps return tmp
function code(x, eps) tmp = 0.0 if ((eps <= -0.0082) || !(eps <= 0.00385)) tmp = sin(eps); else tmp = Float64(cos(x) * eps); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((eps <= -0.0082) || ~((eps <= 0.00385))) tmp = sin(eps); else tmp = cos(x) * eps; end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[eps, -0.0082], N[Not[LessEqual[eps, 0.00385]], $MachinePrecision]], N[Sin[eps], $MachinePrecision], N[(N[Cos[x], $MachinePrecision] * eps), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.0082 \lor \neg \left(\varepsilon \leq 0.00385\right):\\
\;\;\;\;\sin \varepsilon\\
\mathbf{else}:\\
\;\;\;\;\cos x \cdot \varepsilon\\
\end{array}
\end{array}
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
(FPCore (x eps) :precision binary64 (fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma(sin(x), (cos(eps) - 1.0), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(sin(x), Float64(cos(eps) - 1.0), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(N[Cos[eps], $MachinePrecision] - 1.0), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin x, \cos \varepsilon - 1, \sin \varepsilon \cdot \cos x\right)
\end{array}
herbie shell --seed 2024010
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:herbie-target
(fma (sin x) (- (cos eps) 1.0) (* (sin eps) (cos x)))
(- (sin (+ x eps)) (sin x)))