
(FPCore (x y z) :precision binary64 (fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))
double code(double x, double y, double z) {
return fabs((((x + 4.0) / y) - ((x / y) * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = abs((((x + 4.0d0) / y) - ((x / y) * z)))
end function
public static double code(double x, double y, double z) {
return Math.abs((((x + 4.0) / y) - ((x / y) * z)));
}
def code(x, y, z): return math.fabs((((x + 4.0) / y) - ((x / y) * z)))
function code(x, y, z) return abs(Float64(Float64(Float64(x + 4.0) / y) - Float64(Float64(x / y) * z))) end
function tmp = code(x, y, z) tmp = abs((((x + 4.0) / y) - ((x / y) * z))); end
code[x_, y_, z_] := N[Abs[N[(N[(N[(x + 4.0), $MachinePrecision] / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))
double code(double x, double y, double z) {
return fabs((((x + 4.0) / y) - ((x / y) * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = abs((((x + 4.0d0) / y) - ((x / y) * z)))
end function
public static double code(double x, double y, double z) {
return Math.abs((((x + 4.0) / y) - ((x / y) * z)));
}
def code(x, y, z): return math.fabs((((x + 4.0) / y) - ((x / y) * z)))
function code(x, y, z) return abs(Float64(Float64(Float64(x + 4.0) / y) - Float64(Float64(x / y) * z))) end
function tmp = code(x, y, z) tmp = abs((((x + 4.0) / y) - ((x / y) * z))); end
code[x_, y_, z_] := N[Abs[N[(N[(N[(x + 4.0), $MachinePrecision] / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y 1e-34) (fabs (/ (- (+ 4.0 x) (* x z)) y)) (fabs (fma x (/ z y) (/ (- -4.0 x) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1e-34) {
tmp = fabs((((4.0 + x) - (x * z)) / y));
} else {
tmp = fabs(fma(x, (z / y), ((-4.0 - x) / y)));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 1e-34) tmp = abs(Float64(Float64(Float64(4.0 + x) - Float64(x * z)) / y)); else tmp = abs(fma(x, Float64(z / y), Float64(Float64(-4.0 - x) / y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 1e-34], N[Abs[N[(N[(N[(4.0 + x), $MachinePrecision] - N[(x * z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision], N[Abs[N[(x * N[(z / y), $MachinePrecision] + N[(N[(-4.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{-34}:\\
\;\;\;\;\left|\frac{\left(4 + x\right) - x \cdot z}{y}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\mathsf{fma}\left(x, \frac{z}{y}, \frac{-4 - x}{y}\right)\right|\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fabs (/ x y))) (t_1 (fabs (* z (/ x y)))))
(if (<= x -7.5e+81)
t_0
(if (<= x -6e+44)
t_1
(if (<= x -1.5)
t_0
(if (<= x 4.0) (fabs (/ 4.0 y)) (if (<= x 4.5e+160) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = fabs((x / y));
double t_1 = fabs((z * (x / y)));
double tmp;
if (x <= -7.5e+81) {
tmp = t_0;
} else if (x <= -6e+44) {
tmp = t_1;
} else if (x <= -1.5) {
tmp = t_0;
} else if (x <= 4.0) {
tmp = fabs((4.0 / y));
} else if (x <= 4.5e+160) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = abs((x / y))
t_1 = abs((z * (x / y)))
if (x <= (-7.5d+81)) then
tmp = t_0
else if (x <= (-6d+44)) then
tmp = t_1
else if (x <= (-1.5d0)) then
tmp = t_0
else if (x <= 4.0d0) then
tmp = abs((4.0d0 / y))
else if (x <= 4.5d+160) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.abs((x / y));
double t_1 = Math.abs((z * (x / y)));
double tmp;
if (x <= -7.5e+81) {
tmp = t_0;
} else if (x <= -6e+44) {
tmp = t_1;
} else if (x <= -1.5) {
tmp = t_0;
} else if (x <= 4.0) {
tmp = Math.abs((4.0 / y));
} else if (x <= 4.5e+160) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = math.fabs((x / y)) t_1 = math.fabs((z * (x / y))) tmp = 0 if x <= -7.5e+81: tmp = t_0 elif x <= -6e+44: tmp = t_1 elif x <= -1.5: tmp = t_0 elif x <= 4.0: tmp = math.fabs((4.0 / y)) elif x <= 4.5e+160: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = abs(Float64(x / y)) t_1 = abs(Float64(z * Float64(x / y))) tmp = 0.0 if (x <= -7.5e+81) tmp = t_0; elseif (x <= -6e+44) tmp = t_1; elseif (x <= -1.5) tmp = t_0; elseif (x <= 4.0) tmp = abs(Float64(4.0 / y)); elseif (x <= 4.5e+160) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = abs((x / y)); t_1 = abs((z * (x / y))); tmp = 0.0; if (x <= -7.5e+81) tmp = t_0; elseif (x <= -6e+44) tmp = t_1; elseif (x <= -1.5) tmp = t_0; elseif (x <= 4.0) tmp = abs((4.0 / y)); elseif (x <= 4.5e+160) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[Abs[N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, -7.5e+81], t$95$0, If[LessEqual[x, -6e+44], t$95$1, If[LessEqual[x, -1.5], t$95$0, If[LessEqual[x, 4.0], N[Abs[N[(4.0 / y), $MachinePrecision]], $MachinePrecision], If[LessEqual[x, 4.5e+160], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
t_1 := \left|z \cdot \frac{x}{y}\right|\\
\mathbf{if}\;x \leq -7.5 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -6 \cdot 10^{+44}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -1.5:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 4:\\
\;\;\;\;\left|\frac{4}{y}\right|\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{+160}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -9.6e+63) (fabs (/ z (/ y x))) (if (<= z 1.9e+115) (fabs (+ (/ 4.0 y) (/ x y))) (fabs (/ x (/ y z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9.6e+63) {
tmp = fabs((z / (y / x)));
} else if (z <= 1.9e+115) {
tmp = fabs(((4.0 / y) + (x / y)));
} else {
tmp = fabs((x / (y / z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9.6d+63)) then
tmp = abs((z / (y / x)))
else if (z <= 1.9d+115) then
tmp = abs(((4.0d0 / y) + (x / y)))
else
tmp = abs((x / (y / z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9.6e+63) {
tmp = Math.abs((z / (y / x)));
} else if (z <= 1.9e+115) {
tmp = Math.abs(((4.0 / y) + (x / y)));
} else {
tmp = Math.abs((x / (y / z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9.6e+63: tmp = math.fabs((z / (y / x))) elif z <= 1.9e+115: tmp = math.fabs(((4.0 / y) + (x / y))) else: tmp = math.fabs((x / (y / z))) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9.6e+63) tmp = abs(Float64(z / Float64(y / x))); elseif (z <= 1.9e+115) tmp = abs(Float64(Float64(4.0 / y) + Float64(x / y))); else tmp = abs(Float64(x / Float64(y / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9.6e+63) tmp = abs((z / (y / x))); elseif (z <= 1.9e+115) tmp = abs(((4.0 / y) + (x / y))); else tmp = abs((x / (y / z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9.6e+63], N[Abs[N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[z, 1.9e+115], N[Abs[N[(N[(4.0 / y), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Abs[N[(x / N[(y / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.6 \cdot 10^{+63}:\\
\;\;\;\;\left|\frac{z}{\frac{y}{x}}\right|\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{+115}:\\
\;\;\;\;\left|\frac{4}{y} + \frac{x}{y}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{x}{\frac{y}{z}}\right|\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= x -1e+28) (fabs (* x (+ (/ z y) (/ -1.0 y)))) (fabs (/ (- (+ 4.0 x) (* x z)) y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1e+28) {
tmp = fabs((x * ((z / y) + (-1.0 / y))));
} else {
tmp = fabs((((4.0 + x) - (x * z)) / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1d+28)) then
tmp = abs((x * ((z / y) + ((-1.0d0) / y))))
else
tmp = abs((((4.0d0 + x) - (x * z)) / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1e+28) {
tmp = Math.abs((x * ((z / y) + (-1.0 / y))));
} else {
tmp = Math.abs((((4.0 + x) - (x * z)) / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1e+28: tmp = math.fabs((x * ((z / y) + (-1.0 / y)))) else: tmp = math.fabs((((4.0 + x) - (x * z)) / y)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1e+28) tmp = abs(Float64(x * Float64(Float64(z / y) + Float64(-1.0 / y)))); else tmp = abs(Float64(Float64(Float64(4.0 + x) - Float64(x * z)) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1e+28) tmp = abs((x * ((z / y) + (-1.0 / y)))); else tmp = abs((((4.0 + x) - (x * z)) / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1e+28], N[Abs[N[(x * N[(N[(z / y), $MachinePrecision] + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Abs[N[(N[(N[(4.0 + x), $MachinePrecision] - N[(x * z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+28}:\\
\;\;\;\;\left|x \cdot \left(\frac{z}{y} + \frac{-1}{y}\right)\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{\left(4 + x\right) - x \cdot z}{y}\right|\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -9.5e+63) (fabs (/ z (/ y x))) (if (<= z 1.15e+112) (fabs (/ (- -4.0 x) y)) (fabs (/ x (/ y z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -9.5e+63) {
tmp = fabs((z / (y / x)));
} else if (z <= 1.15e+112) {
tmp = fabs(((-4.0 - x) / y));
} else {
tmp = fabs((x / (y / z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-9.5d+63)) then
tmp = abs((z / (y / x)))
else if (z <= 1.15d+112) then
tmp = abs((((-4.0d0) - x) / y))
else
tmp = abs((x / (y / z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -9.5e+63) {
tmp = Math.abs((z / (y / x)));
} else if (z <= 1.15e+112) {
tmp = Math.abs(((-4.0 - x) / y));
} else {
tmp = Math.abs((x / (y / z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -9.5e+63: tmp = math.fabs((z / (y / x))) elif z <= 1.15e+112: tmp = math.fabs(((-4.0 - x) / y)) else: tmp = math.fabs((x / (y / z))) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -9.5e+63) tmp = abs(Float64(z / Float64(y / x))); elseif (z <= 1.15e+112) tmp = abs(Float64(Float64(-4.0 - x) / y)); else tmp = abs(Float64(x / Float64(y / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -9.5e+63) tmp = abs((z / (y / x))); elseif (z <= 1.15e+112) tmp = abs(((-4.0 - x) / y)); else tmp = abs((x / (y / z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -9.5e+63], N[Abs[N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[z, 1.15e+112], N[Abs[N[(N[(-4.0 - x), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision], N[Abs[N[(x / N[(y / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{+63}:\\
\;\;\;\;\left|\frac{z}{\frac{y}{x}}\right|\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+112}:\\
\;\;\;\;\left|\frac{-4 - x}{y}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{x}{\frac{y}{z}}\right|\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1.5) (not (<= x 4.0))) (fabs (/ x y)) (fabs (/ 4.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5) || !(x <= 4.0)) {
tmp = fabs((x / y));
} else {
tmp = fabs((4.0 / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.5d0)) .or. (.not. (x <= 4.0d0))) then
tmp = abs((x / y))
else
tmp = abs((4.0d0 / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.5) || !(x <= 4.0)) {
tmp = Math.abs((x / y));
} else {
tmp = Math.abs((4.0 / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.5) or not (x <= 4.0): tmp = math.fabs((x / y)) else: tmp = math.fabs((4.0 / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.5) || !(x <= 4.0)) tmp = abs(Float64(x / y)); else tmp = abs(Float64(4.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.5) || ~((x <= 4.0))) tmp = abs((x / y)); else tmp = abs((4.0 / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.5], N[Not[LessEqual[x, 4.0]], $MachinePrecision]], N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision], N[Abs[N[(4.0 / y), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \lor \neg \left(x \leq 4\right):\\
\;\;\;\;\left|\frac{x}{y}\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{4}{y}\right|\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (fabs (/ 4.0 y)))
double code(double x, double y, double z) {
return fabs((4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = abs((4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return Math.abs((4.0 / y));
}
def code(x, y, z): return math.fabs((4.0 / y))
function code(x, y, z) return abs(Float64(4.0 / y)) end
function tmp = code(x, y, z) tmp = abs((4.0 / y)); end
code[x_, y_, z_] := N[Abs[N[(4.0 / y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\left|\frac{4}{y}\right|
\end{array}
herbie shell --seed 2024010
(FPCore (x y z)
:name "fabs fraction 1"
:precision binary64
(fabs (- (/ (+ x 4.0) y) (* (/ x y) z))))