
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -1.95e+99)
t_0
(if (<= x -9.5e+45)
(* x y)
(if (<= x -1.0)
t_0
(if (<= x 2.55e-52)
z
(if (or (<= x 2.3e+80) (not (<= x 2e+174))) (* x y) t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -1.95e+99) {
tmp = t_0;
} else if (x <= -9.5e+45) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 2.55e-52) {
tmp = z;
} else if ((x <= 2.3e+80) || !(x <= 2e+174)) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-1.95d+99)) then
tmp = t_0
else if (x <= (-9.5d+45)) then
tmp = x * y
else if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 2.55d-52) then
tmp = z
else if ((x <= 2.3d+80) .or. (.not. (x <= 2d+174))) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -1.95e+99) {
tmp = t_0;
} else if (x <= -9.5e+45) {
tmp = x * y;
} else if (x <= -1.0) {
tmp = t_0;
} else if (x <= 2.55e-52) {
tmp = z;
} else if ((x <= 2.3e+80) || !(x <= 2e+174)) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -1.95e+99: tmp = t_0 elif x <= -9.5e+45: tmp = x * y elif x <= -1.0: tmp = t_0 elif x <= 2.55e-52: tmp = z elif (x <= 2.3e+80) or not (x <= 2e+174): tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -1.95e+99) tmp = t_0; elseif (x <= -9.5e+45) tmp = Float64(x * y); elseif (x <= -1.0) tmp = t_0; elseif (x <= 2.55e-52) tmp = z; elseif ((x <= 2.3e+80) || !(x <= 2e+174)) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -1.95e+99) tmp = t_0; elseif (x <= -9.5e+45) tmp = x * y; elseif (x <= -1.0) tmp = t_0; elseif (x <= 2.55e-52) tmp = z; elseif ((x <= 2.3e+80) || ~((x <= 2e+174))) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -1.95e+99], t$95$0, If[LessEqual[x, -9.5e+45], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 2.55e-52], z, If[Or[LessEqual[x, 2.3e+80], N[Not[LessEqual[x, 2e+174]], $MachinePrecision]], N[(x * y), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1.95 \cdot 10^{+99}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -9.5 \cdot 10^{+45}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 2.55 \cdot 10^{-52}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{+80} \lor \neg \left(x \leq 2 \cdot 10^{+174}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1.25e-22) (not (<= x 5.2e-51))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-22) || !(x <= 5.2e-51)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.25d-22)) .or. (.not. (x <= 5.2d-51))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-22) || !(x <= 5.2e-51)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.25e-22) or not (x <= 5.2e-51): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.25e-22) || !(x <= 5.2e-51)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.25e-22) || ~((x <= 5.2e-51))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.25e-22], N[Not[LessEqual[x, 5.2e-51]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-22} \lor \neg \left(x \leq 5.2 \cdot 10^{-51}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -620000000.0) (not (<= x 1.45e-51))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -620000000.0) || !(x <= 1.45e-51)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-620000000.0d0)) .or. (.not. (x <= 1.45d-51))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -620000000.0) || !(x <= 1.45e-51)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -620000000.0) or not (x <= 1.45e-51): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -620000000.0) || !(x <= 1.45e-51)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -620000000.0) || ~((x <= 1.45e-51))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -620000000.0], N[Not[LessEqual[x, 1.45e-51]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -620000000 \lor \neg \left(x \leq 1.45 \cdot 10^{-51}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -80000000.0) (not (<= x 5.9e-52))) (* x (- y z)) (- z (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -80000000.0) || !(x <= 5.9e-52)) {
tmp = x * (y - z);
} else {
tmp = z - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-80000000.0d0)) .or. (.not. (x <= 5.9d-52))) then
tmp = x * (y - z)
else
tmp = z - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -80000000.0) || !(x <= 5.9e-52)) {
tmp = x * (y - z);
} else {
tmp = z - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -80000000.0) or not (x <= 5.9e-52): tmp = x * (y - z) else: tmp = z - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -80000000.0) || !(x <= 5.9e-52)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -80000000.0) || ~((x <= 5.9e-52))) tmp = x * (y - z); else tmp = z - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -80000000.0], N[Not[LessEqual[x, 5.9e-52]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -80000000 \lor \neg \left(x \leq 5.9 \cdot 10^{-52}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z - z \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -3.3e-22) (not (<= x 7.5e-54))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e-22) || !(x <= 7.5e-54)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.3d-22)) .or. (.not. (x <= 7.5d-54))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e-22) || !(x <= 7.5e-54)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.3e-22) or not (x <= 7.5e-54): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.3e-22) || !(x <= 7.5e-54)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.3e-22) || ~((x <= 7.5e-54))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.3e-22], N[Not[LessEqual[x, 7.5e-54]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-22} \lor \neg \left(x \leq 7.5 \cdot 10^{-54}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))