
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x) z)))
(if (<= z -1.0)
x
(if (<= z -4.1e-164)
t_0
(if (<= z -1.7e-190)
(/ y z)
(if (<= z -1.95e-235)
t_0
(if (<= z 1.45e-262)
(/ y z)
(if (<= z 6.5e-192) t_0 (if (<= z 2.45e+33) (/ y z) x)))))))))
double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (z <= -1.0) {
tmp = x;
} else if (z <= -4.1e-164) {
tmp = t_0;
} else if (z <= -1.7e-190) {
tmp = y / z;
} else if (z <= -1.95e-235) {
tmp = t_0;
} else if (z <= 1.45e-262) {
tmp = y / z;
} else if (z <= 6.5e-192) {
tmp = t_0;
} else if (z <= 2.45e+33) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x / z
if (z <= (-1.0d0)) then
tmp = x
else if (z <= (-4.1d-164)) then
tmp = t_0
else if (z <= (-1.7d-190)) then
tmp = y / z
else if (z <= (-1.95d-235)) then
tmp = t_0
else if (z <= 1.45d-262) then
tmp = y / z
else if (z <= 6.5d-192) then
tmp = t_0
else if (z <= 2.45d+33) then
tmp = y / z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (z <= -1.0) {
tmp = x;
} else if (z <= -4.1e-164) {
tmp = t_0;
} else if (z <= -1.7e-190) {
tmp = y / z;
} else if (z <= -1.95e-235) {
tmp = t_0;
} else if (z <= 1.45e-262) {
tmp = y / z;
} else if (z <= 6.5e-192) {
tmp = t_0;
} else if (z <= 2.45e+33) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): t_0 = -x / z tmp = 0 if z <= -1.0: tmp = x elif z <= -4.1e-164: tmp = t_0 elif z <= -1.7e-190: tmp = y / z elif z <= -1.95e-235: tmp = t_0 elif z <= 1.45e-262: tmp = y / z elif z <= 6.5e-192: tmp = t_0 elif z <= 2.45e+33: tmp = y / z else: tmp = x return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) / z) tmp = 0.0 if (z <= -1.0) tmp = x; elseif (z <= -4.1e-164) tmp = t_0; elseif (z <= -1.7e-190) tmp = Float64(y / z); elseif (z <= -1.95e-235) tmp = t_0; elseif (z <= 1.45e-262) tmp = Float64(y / z); elseif (z <= 6.5e-192) tmp = t_0; elseif (z <= 2.45e+33) tmp = Float64(y / z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x / z; tmp = 0.0; if (z <= -1.0) tmp = x; elseif (z <= -4.1e-164) tmp = t_0; elseif (z <= -1.7e-190) tmp = y / z; elseif (z <= -1.95e-235) tmp = t_0; elseif (z <= 1.45e-262) tmp = y / z; elseif (z <= 6.5e-192) tmp = t_0; elseif (z <= 2.45e+33) tmp = y / z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) / z), $MachinePrecision]}, If[LessEqual[z, -1.0], x, If[LessEqual[z, -4.1e-164], t$95$0, If[LessEqual[z, -1.7e-190], N[(y / z), $MachinePrecision], If[LessEqual[z, -1.95e-235], t$95$0, If[LessEqual[z, 1.45e-262], N[(y / z), $MachinePrecision], If[LessEqual[z, 6.5e-192], t$95$0, If[LessEqual[z, 2.45e+33], N[(y / z), $MachinePrecision], x]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{z}\\
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq -4.1 \cdot 10^{-164}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.7 \cdot 10^{-190}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;z \leq -1.95 \cdot 10^{-235}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{-262}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;z \leq 6.5 \cdot 10^{-192}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 2.45 \cdot 10^{+33}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1.8e-25) (not (<= x 1.95e-33))) (- x (/ x z)) (/ y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-25) || !(x <= 1.95e-33)) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d-25)) .or. (.not. (x <= 1.95d-33))) then
tmp = x - (x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e-25) || !(x <= 1.95e-33)) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e-25) or not (x <= 1.95e-33): tmp = x - (x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e-25) || !(x <= 1.95e-33)) tmp = Float64(x - Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e-25) || ~((x <= 1.95e-33))) tmp = x - (x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e-25], N[Not[LessEqual[x, 1.95e-33]], $MachinePrecision]], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{-25} \lor \neg \left(x \leq 1.95 \cdot 10^{-33}\right):\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (+ x (/ y z)) (/ (- y x) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x + (y / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x + (y / z)
else
tmp = (y - x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x + (y / z);
} else {
tmp = (y - x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = x + (y / z) else: tmp = (y - x) / z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(x + Float64(y / z)); else tmp = Float64(Float64(y - x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = x + (y / z); else tmp = (y - x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x + \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - x}{z}\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -1.16e+37) x (if (<= z 27.0) (/ (- y x) z) (- x (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.16e+37) {
tmp = x;
} else if (z <= 27.0) {
tmp = (y - x) / z;
} else {
tmp = x - (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.16d+37)) then
tmp = x
else if (z <= 27.0d0) then
tmp = (y - x) / z
else
tmp = x - (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.16e+37) {
tmp = x;
} else if (z <= 27.0) {
tmp = (y - x) / z;
} else {
tmp = x - (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.16e+37: tmp = x elif z <= 27.0: tmp = (y - x) / z else: tmp = x - (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.16e+37) tmp = x; elseif (z <= 27.0) tmp = Float64(Float64(y - x) / z); else tmp = Float64(x - Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.16e+37) tmp = x; elseif (z <= 27.0) tmp = (y - x) / z; else tmp = x - (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.16e+37], x, If[LessEqual[z, 27.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{+37}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 27:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{x}{z}\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z -3e+32) x (if (<= z 2.6e+33) (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e+32) {
tmp = x;
} else if (z <= 2.6e+33) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d+32)) then
tmp = x
else if (z <= 2.6d+33) then
tmp = y / z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e+32) {
tmp = x;
} else if (z <= 2.6e+33) {
tmp = y / z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e+32: tmp = x elif z <= 2.6e+33: tmp = y / z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e+32) tmp = x; elseif (z <= 2.6e+33) tmp = Float64(y / z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e+32) tmp = x; elseif (z <= 2.6e+33) tmp = y / z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e+32], x, If[LessEqual[z, 2.6e+33], N[(y / z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{+32}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 2.6 \cdot 10^{+33}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))