
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* z (* y z))))
double code(double x, double y, double z) {
return x + (z * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * (y * z))
end function
public static double code(double x, double y, double z) {
return x + (z * (y * z));
}
def code(x, y, z): return x + (z * (y * z))
function code(x, y, z) return Float64(x + Float64(z * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x + (z * (y * z)); end
code[x_, y_, z_] := N[(x + N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(y \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z 1e-25) (and (not (<= z 950000.0)) (<= z 3.9e+31))) x (* z (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= 1e-25) || (!(z <= 950000.0) && (z <= 3.9e+31))) {
tmp = x;
} else {
tmp = z * (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= 1d-25) .or. (.not. (z <= 950000.0d0)) .and. (z <= 3.9d+31)) then
tmp = x
else
tmp = z * (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= 1e-25) || (!(z <= 950000.0) && (z <= 3.9e+31))) {
tmp = x;
} else {
tmp = z * (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= 1e-25) or (not (z <= 950000.0) and (z <= 3.9e+31)): tmp = x else: tmp = z * (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= 1e-25) || (!(z <= 950000.0) && (z <= 3.9e+31))) tmp = x; else tmp = Float64(z * Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= 1e-25) || (~((z <= 950000.0)) && (z <= 3.9e+31))) tmp = x; else tmp = z * (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, 1e-25], And[N[Not[LessEqual[z, 950000.0]], $MachinePrecision], LessEqual[z, 3.9e+31]]], x, N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 10^{-25} \lor \neg \left(z \leq 950000\right) \land z \leq 3.9 \cdot 10^{+31}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))