Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 28.3% → 32.3%
Time: 23.0s
Alternatives: 2
Speedup: 225.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 2 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 28.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 32.3% accurate, 0.3× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ t_m = \left|t\right| \\ \begin{array}{l} t_1 := \sqrt{\frac{16}{z_m \cdot t_m}}\\ \mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z_m\right) \cdot t_m}{16}\right)\right) \cdot \cos \left(\frac{t_m \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+242}:\\ \;\;\;\;x \cdot \left(\cos \left(\frac{\frac{\mathsf{fma}\left(2, y, 1\right)}{t_1}}{t_1}\right) \cdot \cos \left(0.125 \cdot \left(t_m \cdot \left(a \cdot b\right)\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
z_m = (fabs.f64 z)
t_m = (fabs.f64 t)
(FPCore (x y z_m t_m a b)
 :precision binary64
 (let* ((t_1 (sqrt (/ 16.0 (* z_m t_m)))))
   (if (<=
        (*
         (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z_m) t_m) 16.0)))
         (cos (/ (* t_m (* (+ 1.0 (* 2.0 a)) b)) 16.0)))
        1e+242)
     (*
      x
      (*
       (cos (/ (/ (fma 2.0 y 1.0) t_1) t_1))
       (cos (* 0.125 (* t_m (* a b))))))
     x)))
z_m = fabs(z);
t_m = fabs(t);
double code(double x, double y, double z_m, double t_m, double a, double b) {
	double t_1 = sqrt((16.0 / (z_m * t_m)));
	double tmp;
	if (((x * cos((((((y * 2.0) + 1.0) * z_m) * t_m) / 16.0))) * cos(((t_m * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+242) {
		tmp = x * (cos(((fma(2.0, y, 1.0) / t_1) / t_1)) * cos((0.125 * (t_m * (a * b)))));
	} else {
		tmp = x;
	}
	return tmp;
}
z_m = abs(z)
t_m = abs(t)
function code(x, y, z_m, t_m, a, b)
	t_1 = sqrt(Float64(16.0 / Float64(z_m * t_m)))
	tmp = 0.0
	if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z_m) * t_m) / 16.0))) * cos(Float64(Float64(t_m * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+242)
		tmp = Float64(x * Float64(cos(Float64(Float64(fma(2.0, y, 1.0) / t_1) / t_1)) * cos(Float64(0.125 * Float64(t_m * Float64(a * b))))));
	else
		tmp = x;
	end
	return tmp
end
z_m = N[Abs[z], $MachinePrecision]
t_m = N[Abs[t], $MachinePrecision]
code[x_, y_, z$95$m_, t$95$m_, a_, b_] := Block[{t$95$1 = N[Sqrt[N[(16.0 / N[(z$95$m * t$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z$95$m), $MachinePrecision] * t$95$m), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t$95$m * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+242], N[(x * N[(N[Cos[N[(N[(N[(2.0 * y + 1.0), $MachinePrecision] / t$95$1), $MachinePrecision] / t$95$1), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.125 * N[(t$95$m * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
z_m = \left|z\right|
\\
t_m = \left|t\right|

\\
\begin{array}{l}
t_1 := \sqrt{\frac{16}{z_m \cdot t_m}}\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z_m\right) \cdot t_m}{16}\right)\right) \cdot \cos \left(\frac{t_m \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+242}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{\frac{\mathsf{fma}\left(2, y, 1\right)}{t_1}}{t_1}\right) \cdot \cos \left(0.125 \cdot \left(t_m \cdot \left(a \cdot b\right)\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Alternative 2: 31.2% accurate, 225.0× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ t_m = \left|t\right| \\ x \end{array} \]
z_m = (fabs.f64 z)
t_m = (fabs.f64 t)
(FPCore (x y z_m t_m a b) :precision binary64 x)
z_m = fabs(z);
t_m = fabs(t);
double code(double x, double y, double z_m, double t_m, double a, double b) {
	return x;
}
z_m = abs(z)
t_m = abs(t)
real(8) function code(x, y, z_m, t_m, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t_m
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x
end function
z_m = Math.abs(z);
t_m = Math.abs(t);
public static double code(double x, double y, double z_m, double t_m, double a, double b) {
	return x;
}
z_m = math.fabs(z)
t_m = math.fabs(t)
def code(x, y, z_m, t_m, a, b):
	return x
z_m = abs(z)
t_m = abs(t)
function code(x, y, z_m, t_m, a, b)
	return x
end
z_m = abs(z);
t_m = abs(t);
function tmp = code(x, y, z_m, t_m, a, b)
	tmp = x;
end
z_m = N[Abs[z], $MachinePrecision]
t_m = N[Abs[t], $MachinePrecision]
code[x_, y_, z$95$m_, t$95$m_, a_, b_] := x
\begin{array}{l}
z_m = \left|z\right|
\\
t_m = \left|t\right|

\\
x
\end{array}
Derivation
    &prev;&pcontext;&pcontext2;&ctx;
  1. Add Preprocessing

Developer target: 30.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b):
	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b)
	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
end
function tmp = code(x, y, z, t, a, b)
	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}

Reproduce

?
herbie shell --seed 2024008 
(FPCore (x y z t a b)
  :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))

  (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))