
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ 100.0 (- (/ y x) -1.0)))
double code(double x, double y) {
return 100.0 / ((y / x) - -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0 / ((y / x) - (-1.0d0))
end function
public static double code(double x, double y) {
return 100.0 / ((y / x) - -1.0);
}
def code(x, y): return 100.0 / ((y / x) - -1.0)
function code(x, y) return Float64(100.0 / Float64(Float64(y / x) - -1.0)) end
function tmp = code(x, y) tmp = 100.0 / ((y / x) - -1.0); end
code[x_, y_] := N[(100.0 / N[(N[(y / x), $MachinePrecision] - -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{100}{\frac{y}{x} - -1}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -5.5e-21) (not (<= y 1.25e+30))) (* 100.0 (/ x y)) 100.0))
double code(double x, double y) {
double tmp;
if ((y <= -5.5e-21) || !(y <= 1.25e+30)) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-5.5d-21)) .or. (.not. (y <= 1.25d+30))) then
tmp = 100.0d0 * (x / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -5.5e-21) || !(y <= 1.25e+30)) {
tmp = 100.0 * (x / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -5.5e-21) or not (y <= 1.25e+30): tmp = 100.0 * (x / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -5.5e-21) || !(y <= 1.25e+30)) tmp = Float64(100.0 * Float64(x / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -5.5e-21) || ~((y <= 1.25e+30))) tmp = 100.0 * (x / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -5.5e-21], N[Not[LessEqual[y, 1.25e+30]], $MachinePrecision]], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 100.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{-21} \lor \neg \left(y \leq 1.25 \cdot 10^{+30}\right):\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 (if (<= y -6.3e-18) (* 100.0 (/ x y)) (if (<= y 4.4e+30) 100.0 (/ (* 100.0 x) y))))
double code(double x, double y) {
double tmp;
if (y <= -6.3e-18) {
tmp = 100.0 * (x / y);
} else if (y <= 4.4e+30) {
tmp = 100.0;
} else {
tmp = (100.0 * x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.3d-18)) then
tmp = 100.0d0 * (x / y)
else if (y <= 4.4d+30) then
tmp = 100.0d0
else
tmp = (100.0d0 * x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.3e-18) {
tmp = 100.0 * (x / y);
} else if (y <= 4.4e+30) {
tmp = 100.0;
} else {
tmp = (100.0 * x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.3e-18: tmp = 100.0 * (x / y) elif y <= 4.4e+30: tmp = 100.0 else: tmp = (100.0 * x) / y return tmp
function code(x, y) tmp = 0.0 if (y <= -6.3e-18) tmp = Float64(100.0 * Float64(x / y)); elseif (y <= 4.4e+30) tmp = 100.0; else tmp = Float64(Float64(100.0 * x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.3e-18) tmp = 100.0 * (x / y); elseif (y <= 4.4e+30) tmp = 100.0; else tmp = (100.0 * x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.3e-18], N[(100.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.4e+30], 100.0, N[(N[(100.0 * x), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.3 \cdot 10^{-18}:\\
\;\;\;\;100 \cdot \frac{x}{y}\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{+30}:\\
\;\;\;\;100\\
\mathbf{else}:\\
\;\;\;\;\frac{100 \cdot x}{y}\\
\end{array}
\end{array}
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2024008
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))