
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- y))))
(if (<= y -1.95e+197)
t_0
(if (<= y -4e+89)
(* y x)
(if (<= y -2.45e+57)
t_0
(if (<= y -1.05e-8)
(* y x)
(if (<= y 1.0) z (if (<= y 2.1e+212) t_0 (* y x)))))))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -1.95e+197) {
tmp = t_0;
} else if (y <= -4e+89) {
tmp = y * x;
} else if (y <= -2.45e+57) {
tmp = t_0;
} else if (y <= -1.05e-8) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = z;
} else if (y <= 2.1e+212) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (y <= (-1.95d+197)) then
tmp = t_0
else if (y <= (-4d+89)) then
tmp = y * x
else if (y <= (-2.45d+57)) then
tmp = t_0
else if (y <= (-1.05d-8)) then
tmp = y * x
else if (y <= 1.0d0) then
tmp = z
else if (y <= 2.1d+212) then
tmp = t_0
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -1.95e+197) {
tmp = t_0;
} else if (y <= -4e+89) {
tmp = y * x;
} else if (y <= -2.45e+57) {
tmp = t_0;
} else if (y <= -1.05e-8) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = z;
} else if (y <= 2.1e+212) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if y <= -1.95e+197: tmp = t_0 elif y <= -4e+89: tmp = y * x elif y <= -2.45e+57: tmp = t_0 elif y <= -1.05e-8: tmp = y * x elif y <= 1.0: tmp = z elif y <= 2.1e+212: tmp = t_0 else: tmp = y * x return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (y <= -1.95e+197) tmp = t_0; elseif (y <= -4e+89) tmp = Float64(y * x); elseif (y <= -2.45e+57) tmp = t_0; elseif (y <= -1.05e-8) tmp = Float64(y * x); elseif (y <= 1.0) tmp = z; elseif (y <= 2.1e+212) tmp = t_0; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (y <= -1.95e+197) tmp = t_0; elseif (y <= -4e+89) tmp = y * x; elseif (y <= -2.45e+57) tmp = t_0; elseif (y <= -1.05e-8) tmp = y * x; elseif (y <= 1.0) tmp = z; elseif (y <= 2.1e+212) tmp = t_0; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[y, -1.95e+197], t$95$0, If[LessEqual[y, -4e+89], N[(y * x), $MachinePrecision], If[LessEqual[y, -2.45e+57], t$95$0, If[LessEqual[y, -1.05e-8], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.0], z, If[LessEqual[y, 2.1e+212], t$95$0, N[(y * x), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+197}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -4 \cdot 10^{+89}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -2.45 \cdot 10^{+57}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.05 \cdot 10^{-8}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{+212}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -9.5e-12) (not (<= y 6.6e-50))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9.5e-12) || !(y <= 6.6e-50)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9.5d-12)) .or. (.not. (y <= 6.6d-50))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9.5e-12) || !(y <= 6.6e-50)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9.5e-12) or not (y <= 6.6e-50): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9.5e-12) || !(y <= 6.6e-50)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9.5e-12) || ~((y <= 6.6e-50))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9.5e-12], N[Not[LessEqual[y, 6.6e-50]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{-12} \lor \neg \left(y \leq 6.6 \cdot 10^{-50}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -9.8e-12) (not (<= y 7100000.0))) (* y (- x z)) (* z (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9.8e-12) || !(y <= 7100000.0)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9.8d-12)) .or. (.not. (y <= 7100000.0d0))) then
tmp = y * (x - z)
else
tmp = z * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9.8e-12) || !(y <= 7100000.0)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9.8e-12) or not (y <= 7100000.0): tmp = y * (x - z) else: tmp = z * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9.8e-12) || !(y <= 7100000.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9.8e-12) || ~((y <= 7100000.0))) tmp = y * (x - z); else tmp = z * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9.8e-12], N[Not[LessEqual[y, 7100000.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.8 \cdot 10^{-12} \lor \neg \left(y \leq 7100000\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -4.5e-7) (not (<= y 215000.0))) (* y (- x z)) (- z (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e-7) || !(y <= 215000.0)) {
tmp = y * (x - z);
} else {
tmp = z - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.5d-7)) .or. (.not. (y <= 215000.0d0))) then
tmp = y * (x - z)
else
tmp = z - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e-7) || !(y <= 215000.0)) {
tmp = y * (x - z);
} else {
tmp = z - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.5e-7) or not (y <= 215000.0): tmp = y * (x - z) else: tmp = z - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.5e-7) || !(y <= 215000.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.5e-7) || ~((y <= 215000.0))) tmp = y * (x - z); else tmp = z - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.5e-7], N[Not[LessEqual[y, 215000.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{-7} \lor \neg \left(y \leq 215000\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z - z \cdot y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -2.5e+24) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e+24) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.5d+24)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e+24) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.5e+24) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.5e+24) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.5e+24) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.5e+24], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+24} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -2.2e-12) (not (<= y 1.05e-54))) (* y x) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-12) || !(y <= 1.05e-54)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.2d-12)) .or. (.not. (y <= 1.05d-54))) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.2e-12) || !(y <= 1.05e-54)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.2e-12) or not (y <= 1.05e-54): tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.2e-12) || !(y <= 1.05e-54)) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.2e-12) || ~((y <= 1.05e-54))) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.2e-12], N[Not[LessEqual[y, 1.05e-54]], $MachinePrecision]], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{-12} \lor \neg \left(y \leq 1.05 \cdot 10^{-54}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))