
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (- (/ z t)))) (t_2 (* z (/ y t))))
(if (<= (/ z t) -2e+108)
t_2
(if (<= (/ z t) -50000000.0)
t_1
(if (<= (/ z t) -1e-38) t_2 (if (<= (/ z t) 0.5) x t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = x * -(z / t);
double t_2 = z * (y / t);
double tmp;
if ((z / t) <= -2e+108) {
tmp = t_2;
} else if ((z / t) <= -50000000.0) {
tmp = t_1;
} else if ((z / t) <= -1e-38) {
tmp = t_2;
} else if ((z / t) <= 0.5) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * -(z / t)
t_2 = z * (y / t)
if ((z / t) <= (-2d+108)) then
tmp = t_2
else if ((z / t) <= (-50000000.0d0)) then
tmp = t_1
else if ((z / t) <= (-1d-38)) then
tmp = t_2
else if ((z / t) <= 0.5d0) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * -(z / t);
double t_2 = z * (y / t);
double tmp;
if ((z / t) <= -2e+108) {
tmp = t_2;
} else if ((z / t) <= -50000000.0) {
tmp = t_1;
} else if ((z / t) <= -1e-38) {
tmp = t_2;
} else if ((z / t) <= 0.5) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * -(z / t) t_2 = z * (y / t) tmp = 0 if (z / t) <= -2e+108: tmp = t_2 elif (z / t) <= -50000000.0: tmp = t_1 elif (z / t) <= -1e-38: tmp = t_2 elif (z / t) <= 0.5: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(-Float64(z / t))) t_2 = Float64(z * Float64(y / t)) tmp = 0.0 if (Float64(z / t) <= -2e+108) tmp = t_2; elseif (Float64(z / t) <= -50000000.0) tmp = t_1; elseif (Float64(z / t) <= -1e-38) tmp = t_2; elseif (Float64(z / t) <= 0.5) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * -(z / t); t_2 = z * (y / t); tmp = 0.0; if ((z / t) <= -2e+108) tmp = t_2; elseif ((z / t) <= -50000000.0) tmp = t_1; elseif ((z / t) <= -1e-38) tmp = t_2; elseif ((z / t) <= 0.5) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * (-N[(z / t), $MachinePrecision])), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+108], t$95$2, If[LessEqual[N[(z / t), $MachinePrecision], -50000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], -1e-38], t$95$2, If[LessEqual[N[(z / t), $MachinePrecision], 0.5], x, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \left(-\frac{z}{t}\right)\\
t_2 := z \cdot \frac{y}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+108}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{z}{t} \leq -50000000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{z}{t} \leq -1 \cdot 10^{-38}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{z}{t} \leq 0.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (x y z t)
:precision binary64
(if (or (<= x -9e-43)
(not
(or (<= x -5.8e-80)
(and (not (<= x -6.6e-122))
(or (<= x 7e-247)
(and (not (<= x 2.5e-226)) (<= x 3.6e-159)))))))
(* x (- 1.0 (/ z t)))
(* z (/ y t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -9e-43) || !((x <= -5.8e-80) || (!(x <= -6.6e-122) && ((x <= 7e-247) || (!(x <= 2.5e-226) && (x <= 3.6e-159)))))) {
tmp = x * (1.0 - (z / t));
} else {
tmp = z * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-9d-43)) .or. (.not. (x <= (-5.8d-80)) .or. (.not. (x <= (-6.6d-122))) .and. (x <= 7d-247) .or. (.not. (x <= 2.5d-226)) .and. (x <= 3.6d-159))) then
tmp = x * (1.0d0 - (z / t))
else
tmp = z * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -9e-43) || !((x <= -5.8e-80) || (!(x <= -6.6e-122) && ((x <= 7e-247) || (!(x <= 2.5e-226) && (x <= 3.6e-159)))))) {
tmp = x * (1.0 - (z / t));
} else {
tmp = z * (y / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -9e-43) or not ((x <= -5.8e-80) or (not (x <= -6.6e-122) and ((x <= 7e-247) or (not (x <= 2.5e-226) and (x <= 3.6e-159))))): tmp = x * (1.0 - (z / t)) else: tmp = z * (y / t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -9e-43) || !((x <= -5.8e-80) || (!(x <= -6.6e-122) && ((x <= 7e-247) || (!(x <= 2.5e-226) && (x <= 3.6e-159)))))) tmp = Float64(x * Float64(1.0 - Float64(z / t))); else tmp = Float64(z * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -9e-43) || ~(((x <= -5.8e-80) || (~((x <= -6.6e-122)) && ((x <= 7e-247) || (~((x <= 2.5e-226)) && (x <= 3.6e-159))))))) tmp = x * (1.0 - (z / t)); else tmp = z * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -9e-43], N[Not[Or[LessEqual[x, -5.8e-80], And[N[Not[LessEqual[x, -6.6e-122]], $MachinePrecision], Or[LessEqual[x, 7e-247], And[N[Not[LessEqual[x, 2.5e-226]], $MachinePrecision], LessEqual[x, 3.6e-159]]]]]], $MachinePrecision]], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-43} \lor \neg \left(x \leq -5.8 \cdot 10^{-80} \lor \neg \left(x \leq -6.6 \cdot 10^{-122}\right) \land \left(x \leq 7 \cdot 10^{-247} \lor \neg \left(x \leq 2.5 \cdot 10^{-226}\right) \land x \leq 3.6 \cdot 10^{-159}\right)\right):\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -10.0) (not (<= (/ z t) 100000000000.0))) (* z (/ (- y x) t)) (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -10.0) || !((z / t) <= 100000000000.0)) {
tmp = z * ((y - x) / t);
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-10.0d0)) .or. (.not. ((z / t) <= 100000000000.0d0))) then
tmp = z * ((y - x) / t)
else
tmp = x * (1.0d0 - (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -10.0) || !((z / t) <= 100000000000.0)) {
tmp = z * ((y - x) / t);
} else {
tmp = x * (1.0 - (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -10.0) or not ((z / t) <= 100000000000.0): tmp = z * ((y - x) / t) else: tmp = x * (1.0 - (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -10.0) || !(Float64(z / t) <= 100000000000.0)) tmp = Float64(z * Float64(Float64(y - x) / t)); else tmp = Float64(x * Float64(1.0 - Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -10.0) || ~(((z / t) <= 100000000000.0))) tmp = z * ((y - x) / t); else tmp = x * (1.0 - (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -10.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 100000000000.0]], $MachinePrecision]], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -10 \lor \neg \left(\frac{z}{t} \leq 100000000000\right):\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -500.0) (not (<= (/ z t) 0.5))) (* z (/ (- y x) t)) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -500.0) || !((z / t) <= 0.5)) {
tmp = z * ((y - x) / t);
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-500.0d0)) .or. (.not. ((z / t) <= 0.5d0))) then
tmp = z * ((y - x) / t)
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -500.0) || !((z / t) <= 0.5)) {
tmp = z * ((y - x) / t);
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -500.0) or not ((z / t) <= 0.5): tmp = z * ((y - x) / t) else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -500.0) || !(Float64(z / t) <= 0.5)) tmp = Float64(z * Float64(Float64(y - x) / t)); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -500.0) || ~(((z / t) <= 0.5))) tmp = z * ((y - x) / t); else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -500.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.5]], $MachinePrecision]], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -500 \lor \neg \left(\frac{z}{t} \leq 0.5\right):\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -500.0) (not (<= (/ z t) 0.5))) (/ (* (- y x) z) t) (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -500.0) || !((z / t) <= 0.5)) {
tmp = ((y - x) * z) / t;
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-500.0d0)) .or. (.not. ((z / t) <= 0.5d0))) then
tmp = ((y - x) * z) / t
else
tmp = x + (y * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -500.0) || !((z / t) <= 0.5)) {
tmp = ((y - x) * z) / t;
} else {
tmp = x + (y * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -500.0) or not ((z / t) <= 0.5): tmp = ((y - x) * z) / t else: tmp = x + (y * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -500.0) || !(Float64(z / t) <= 0.5)) tmp = Float64(Float64(Float64(y - x) * z) / t); else tmp = Float64(x + Float64(y * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -500.0) || ~(((z / t) <= 0.5))) tmp = ((y - x) * z) / t; else tmp = x + (y * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -500.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 0.5]], $MachinePrecision]], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -500 \lor \neg \left(\frac{z}{t} \leq 0.5\right):\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (/ z t) -1e-38) (not (<= (/ z t) 1e-19))) (* z (/ y t)) x))
double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -1e-38) || !((z / t) <= 1e-19)) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z / t) <= (-1d-38)) .or. (.not. ((z / t) <= 1d-19))) then
tmp = z * (y / t)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z / t) <= -1e-38) || !((z / t) <= 1e-19)) {
tmp = z * (y / t);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z / t) <= -1e-38) or not ((z / t) <= 1e-19): tmp = z * (y / t) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z / t) <= -1e-38) || !(Float64(z / t) <= 1e-19)) tmp = Float64(z * Float64(y / t)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z / t) <= -1e-38) || ~(((z / t) <= 1e-19))) tmp = z * (y / t); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -1e-38], N[Not[LessEqual[N[(z / t), $MachinePrecision], 1e-19]], $MachinePrecision]], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-38} \lor \neg \left(\frac{z}{t} \leq 10^{-19}\right):\\
\;\;\;\;z \cdot \frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2024008
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))