
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (pow (hypot a b) 2.0)))
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))
INFINITY)
(+
(fma
t_0
t_0
(* 4.0 (fma (pow b 2.0) (+ a 3.0) (* (- 1.0 a) (pow a 2.0)))))
-1.0)
(pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(hypot(a, b), 2.0);
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))))) <= ((double) INFINITY)) {
tmp = fma(t_0, t_0, (4.0 * fma(pow(b, 2.0), (a + 3.0), ((1.0 - a) * pow(a, 2.0))))) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) t_0 = hypot(a, b) ^ 2.0 tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) <= Inf) tmp = Float64(fma(t_0, t_0, Float64(4.0 * fma((b ^ 2.0), Float64(a + 3.0), Float64(Float64(1.0 - a) * (a ^ 2.0))))) + -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := Block[{t$95$0 = N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(t$95$0 * t$95$0 + N[(4.0 * N[(N[Power[b, 2.0], $MachinePrecision] * N[(a + 3.0), $MachinePrecision] + N[(N[(1.0 - a), $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\mathsf{hypot}\left(a, b\right)\right)}^{2}\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(t_0, t_0, 4 \cdot \mathsf{fma}\left({b}^{2}, a + 3, \left(1 - a\right) \cdot {a}^{2}\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
(FPCore (a b)
:precision binary64
(if (<= b 6.4e-205)
(pow a 4.0)
(if (<= b 2.6e-153)
-1.0
(if (<= b 8e-45)
(pow a 4.0)
(if (<= b 1.05e-27)
-1.0
(if (<= b 7000000.0) (pow a 4.0) (pow b 4.0)))))))
double code(double a, double b) {
double tmp;
if (b <= 6.4e-205) {
tmp = pow(a, 4.0);
} else if (b <= 2.6e-153) {
tmp = -1.0;
} else if (b <= 8e-45) {
tmp = pow(a, 4.0);
} else if (b <= 1.05e-27) {
tmp = -1.0;
} else if (b <= 7000000.0) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 6.4d-205) then
tmp = a ** 4.0d0
else if (b <= 2.6d-153) then
tmp = -1.0d0
else if (b <= 8d-45) then
tmp = a ** 4.0d0
else if (b <= 1.05d-27) then
tmp = -1.0d0
else if (b <= 7000000.0d0) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 6.4e-205) {
tmp = Math.pow(a, 4.0);
} else if (b <= 2.6e-153) {
tmp = -1.0;
} else if (b <= 8e-45) {
tmp = Math.pow(a, 4.0);
} else if (b <= 1.05e-27) {
tmp = -1.0;
} else if (b <= 7000000.0) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 6.4e-205: tmp = math.pow(a, 4.0) elif b <= 2.6e-153: tmp = -1.0 elif b <= 8e-45: tmp = math.pow(a, 4.0) elif b <= 1.05e-27: tmp = -1.0 elif b <= 7000000.0: tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 6.4e-205) tmp = a ^ 4.0; elseif (b <= 2.6e-153) tmp = -1.0; elseif (b <= 8e-45) tmp = a ^ 4.0; elseif (b <= 1.05e-27) tmp = -1.0; elseif (b <= 7000000.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 6.4e-205) tmp = a ^ 4.0; elseif (b <= 2.6e-153) tmp = -1.0; elseif (b <= 8e-45) tmp = a ^ 4.0; elseif (b <= 1.05e-27) tmp = -1.0; elseif (b <= 7000000.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 6.4e-205], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 2.6e-153], -1.0, If[LessEqual[b, 8e-45], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 1.05e-27], -1.0, If[LessEqual[b, 7000000.0], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 6.4 \cdot 10^{-205}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 2.6 \cdot 10^{-153}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 8 \cdot 10^{-45}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 1.05 \cdot 10^{-27}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 7000000:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (or (<= a -4.4e+29) (not (<= a 1.7e+23))) (pow a 4.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -4.4e+29) || !(a <= 1.7e+23)) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-4.4d+29)) .or. (.not. (a <= 1.7d+23))) then
tmp = a ** 4.0d0
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -4.4e+29) || !(a <= 1.7e+23)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -4.4e+29) or not (a <= 1.7e+23): tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -4.4e+29) || !(a <= 1.7e+23)) tmp = a ^ 4.0; else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -4.4e+29) || ~((a <= 1.7e+23))) tmp = a ^ 4.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -4.4e+29], N[Not[LessEqual[a, 1.7e+23]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.4 \cdot 10^{+29} \lor \neg \left(a \leq 1.7 \cdot 10^{+23}\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 (if (or (<= a -6e-8) (not (<= a 2.4))) (pow a 4.0) -1.0))
double code(double a, double b) {
double tmp;
if ((a <= -6e-8) || !(a <= 2.4)) {
tmp = pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-6d-8)) .or. (.not. (a <= 2.4d0))) then
tmp = a ** 4.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -6e-8) || !(a <= 2.4)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -6e-8) or not (a <= 2.4): tmp = math.pow(a, 4.0) else: tmp = -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -6e-8) || !(a <= 2.4)) tmp = a ^ 4.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -6e-8) || ~((a <= 2.4))) tmp = a ^ 4.0; else tmp = -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -6e-8], N[Not[LessEqual[a, 2.4]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -6 \cdot 10^{-8} \lor \neg \left(a \leq 2.4\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
herbie shell --seed 2024008
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))