
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 2.0 (+ x -1.0)) (- -1.0 x)))
double code(double x) {
return (2.0 / (x + -1.0)) / (-1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 / (x + (-1.0d0))) / ((-1.0d0) - x)
end function
public static double code(double x) {
return (2.0 / (x + -1.0)) / (-1.0 - x);
}
def code(x): return (2.0 / (x + -1.0)) / (-1.0 - x)
function code(x) return Float64(Float64(2.0 / Float64(x + -1.0)) / Float64(-1.0 - x)) end
function tmp = code(x) tmp = (2.0 / (x + -1.0)) / (-1.0 - x); end
code[x_] := N[(N[(2.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{x + -1}}{-1 - x}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 0.76) 2.0 (/ (/ -2.0 x) (+ x -1.0))))
double code(double x) {
double tmp;
if (x <= 0.76) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / (x + -1.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.76d0) then
tmp = 2.0d0
else
tmp = ((-2.0d0) / x) / (x + (-1.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.76) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / (x + -1.0);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.76: tmp = 2.0 else: tmp = (-2.0 / x) / (x + -1.0) return tmp
function code(x) tmp = 0.0 if (x <= 0.76) tmp = 2.0; else tmp = Float64(Float64(-2.0 / x) / Float64(x + -1.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.76) tmp = 2.0; else tmp = (-2.0 / x) / (x + -1.0); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.76], 2.0, N[(N[(-2.0 / x), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.76:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x + -1}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ (/ 2.0 x) (- -1.0 x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (2.0 / x) / (-1.0 - x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = (2.0d0 / x) / ((-1.0d0) - x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (2.0 / x) / (-1.0 - x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = (2.0 / x) / (-1.0 - x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(Float64(2.0 / x) / Float64(-1.0 - x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = (2.0 / x) / (-1.0 - x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 2.0, N[(N[(2.0 / x), $MachinePrecision] / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{x}}{-1 - x}\\
\end{array}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* (+ x -1.0) (- -1.0 x))))
double code(double x) {
return 2.0 / ((x + -1.0) * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / ((x + (-1.0d0)) * ((-1.0d0) - x))
end function
public static double code(double x) {
return 2.0 / ((x + -1.0) * (-1.0 - x));
}
def code(x): return 2.0 / ((x + -1.0) * (-1.0 - x))
function code(x) return Float64(2.0 / Float64(Float64(x + -1.0) * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 2.0 / ((x + -1.0) * (-1.0 - x)); end
code[x_] := N[(2.0 / N[(N[(x + -1.0), $MachinePrecision] * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{\left(x + -1\right) \cdot \left(-1 - x\right)}
\end{array}
(FPCore (x) :precision binary64 (/ -2.0 (+ x -1.0)))
double code(double x) {
return -2.0 / (x + -1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / (x + (-1.0d0))
end function
public static double code(double x) {
return -2.0 / (x + -1.0);
}
def code(x): return -2.0 / (x + -1.0)
function code(x) return Float64(-2.0 / Float64(x + -1.0)) end
function tmp = code(x) tmp = -2.0 / (x + -1.0); end
code[x_] := N[(-2.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x + -1}
\end{array}
(FPCore (x) :precision binary64 2.0)
double code(double x) {
return 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
public static double code(double x) {
return 2.0;
}
def code(x): return 2.0
function code(x) return 2.0 end
function tmp = code(x) tmp = 2.0; end
code[x_] := 2.0
\begin{array}{l}
\\
2
\end{array}
herbie shell --seed 2024008
(FPCore (x)
:name "Asymptote A"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))