
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
im_m = (fabs.f64 im) (FPCore (re im_m) :precision binary64 (if (<= (+ re (sqrt (+ (* re re) (* im_m im_m)))) 0.0) (* 0.5 (/ im_m (sqrt (- re)))) (* 0.5 (sqrt (* 2.0 (+ re (hypot re im_m)))))))
im_m = fabs(im);
double code(double re, double im_m) {
double tmp;
if ((re + sqrt(((re * re) + (im_m * im_m)))) <= 0.0) {
tmp = 0.5 * (im_m / sqrt(-re));
} else {
tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im_m))));
}
return tmp;
}
im_m = Math.abs(im);
public static double code(double re, double im_m) {
double tmp;
if ((re + Math.sqrt(((re * re) + (im_m * im_m)))) <= 0.0) {
tmp = 0.5 * (im_m / Math.sqrt(-re));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (re + Math.hypot(re, im_m))));
}
return tmp;
}
im_m = math.fabs(im) def code(re, im_m): tmp = 0 if (re + math.sqrt(((re * re) + (im_m * im_m)))) <= 0.0: tmp = 0.5 * (im_m / math.sqrt(-re)) else: tmp = 0.5 * math.sqrt((2.0 * (re + math.hypot(re, im_m)))) return tmp
im_m = abs(im) function code(re, im_m) tmp = 0.0 if (Float64(re + sqrt(Float64(Float64(re * re) + Float64(im_m * im_m)))) <= 0.0) tmp = Float64(0.5 * Float64(im_m / sqrt(Float64(-re)))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + hypot(re, im_m))))); end return tmp end
im_m = abs(im); function tmp_2 = code(re, im_m) tmp = 0.0; if ((re + sqrt(((re * re) + (im_m * im_m)))) <= 0.0) tmp = 0.5 * (im_m / sqrt(-re)); else tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im_m)))); end tmp_2 = tmp; end
im_m = N[Abs[im], $MachinePrecision] code[re_, im$95$m_] := If[LessEqual[N[(re + N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im$95$m * im$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 0.0], N[(0.5 * N[(im$95$m / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + N[Sqrt[re ^ 2 + im$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im_m = \left|im\right|
\\
\begin{array}{l}
\mathbf{if}\;re + \sqrt{re \cdot re + im_m \cdot im_m} \leq 0:\\
\;\;\;\;0.5 \cdot \frac{im_m}{\sqrt{-re}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + \mathsf{hypot}\left(re, im_m\right)\right)}\\
\end{array}
\end{array}
im_m = (fabs.f64 im)
(FPCore (re im_m)
:precision binary64
(let* ((t_0 (* 0.5 (/ im_m (sqrt (- re)))))
(t_1 (* 0.5 (sqrt (* 2.0 (+ re im_m))))))
(if (<= re -7.5e+109)
t_0
(if (<= re -6e+93)
t_1
(if (<= re -3.8e-12)
t_0
(if (<= re -8.5e-117)
(* 0.5 (sqrt (* im_m 2.0)))
(if (<= re -5e-140)
t_0
(if (<= re 1.5e+102) t_1 (* 0.5 (* 2.0 (sqrt re)))))))))))im_m = fabs(im);
double code(double re, double im_m) {
double t_0 = 0.5 * (im_m / sqrt(-re));
double t_1 = 0.5 * sqrt((2.0 * (re + im_m)));
double tmp;
if (re <= -7.5e+109) {
tmp = t_0;
} else if (re <= -6e+93) {
tmp = t_1;
} else if (re <= -3.8e-12) {
tmp = t_0;
} else if (re <= -8.5e-117) {
tmp = 0.5 * sqrt((im_m * 2.0));
} else if (re <= -5e-140) {
tmp = t_0;
} else if (re <= 1.5e+102) {
tmp = t_1;
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
im_m = abs(im)
real(8) function code(re, im_m)
real(8), intent (in) :: re
real(8), intent (in) :: im_m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 0.5d0 * (im_m / sqrt(-re))
t_1 = 0.5d0 * sqrt((2.0d0 * (re + im_m)))
if (re <= (-7.5d+109)) then
tmp = t_0
else if (re <= (-6d+93)) then
tmp = t_1
else if (re <= (-3.8d-12)) then
tmp = t_0
else if (re <= (-8.5d-117)) then
tmp = 0.5d0 * sqrt((im_m * 2.0d0))
else if (re <= (-5d-140)) then
tmp = t_0
else if (re <= 1.5d+102) then
tmp = t_1
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im_m = Math.abs(im);
public static double code(double re, double im_m) {
double t_0 = 0.5 * (im_m / Math.sqrt(-re));
double t_1 = 0.5 * Math.sqrt((2.0 * (re + im_m)));
double tmp;
if (re <= -7.5e+109) {
tmp = t_0;
} else if (re <= -6e+93) {
tmp = t_1;
} else if (re <= -3.8e-12) {
tmp = t_0;
} else if (re <= -8.5e-117) {
tmp = 0.5 * Math.sqrt((im_m * 2.0));
} else if (re <= -5e-140) {
tmp = t_0;
} else if (re <= 1.5e+102) {
tmp = t_1;
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im_m = math.fabs(im) def code(re, im_m): t_0 = 0.5 * (im_m / math.sqrt(-re)) t_1 = 0.5 * math.sqrt((2.0 * (re + im_m))) tmp = 0 if re <= -7.5e+109: tmp = t_0 elif re <= -6e+93: tmp = t_1 elif re <= -3.8e-12: tmp = t_0 elif re <= -8.5e-117: tmp = 0.5 * math.sqrt((im_m * 2.0)) elif re <= -5e-140: tmp = t_0 elif re <= 1.5e+102: tmp = t_1 else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im_m = abs(im) function code(re, im_m) t_0 = Float64(0.5 * Float64(im_m / sqrt(Float64(-re)))) t_1 = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im_m)))) tmp = 0.0 if (re <= -7.5e+109) tmp = t_0; elseif (re <= -6e+93) tmp = t_1; elseif (re <= -3.8e-12) tmp = t_0; elseif (re <= -8.5e-117) tmp = Float64(0.5 * sqrt(Float64(im_m * 2.0))); elseif (re <= -5e-140) tmp = t_0; elseif (re <= 1.5e+102) tmp = t_1; else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im_m = abs(im); function tmp_2 = code(re, im_m) t_0 = 0.5 * (im_m / sqrt(-re)); t_1 = 0.5 * sqrt((2.0 * (re + im_m))); tmp = 0.0; if (re <= -7.5e+109) tmp = t_0; elseif (re <= -6e+93) tmp = t_1; elseif (re <= -3.8e-12) tmp = t_0; elseif (re <= -8.5e-117) tmp = 0.5 * sqrt((im_m * 2.0)); elseif (re <= -5e-140) tmp = t_0; elseif (re <= 1.5e+102) tmp = t_1; else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
im_m = N[Abs[im], $MachinePrecision]
code[re_, im$95$m_] := Block[{t$95$0 = N[(0.5 * N[(im$95$m / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[re, -7.5e+109], t$95$0, If[LessEqual[re, -6e+93], t$95$1, If[LessEqual[re, -3.8e-12], t$95$0, If[LessEqual[re, -8.5e-117], N[(0.5 * N[Sqrt[N[(im$95$m * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[re, -5e-140], t$95$0, If[LessEqual[re, 1.5e+102], t$95$1, N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
im_m = \left|im\right|
\\
\begin{array}{l}
t_0 := 0.5 \cdot \frac{im_m}{\sqrt{-re}}\\
t_1 := 0.5 \cdot \sqrt{2 \cdot \left(re + im_m\right)}\\
\mathbf{if}\;re \leq -7.5 \cdot 10^{+109}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq -6 \cdot 10^{+93}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;re \leq -3.8 \cdot 10^{-12}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq -8.5 \cdot 10^{-117}:\\
\;\;\;\;0.5 \cdot \sqrt{im_m \cdot 2}\\
\mathbf{elif}\;re \leq -5 \cdot 10^{-140}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq 1.5 \cdot 10^{+102}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
im_m = (fabs.f64 im)
(FPCore (re im_m)
:precision binary64
(let* ((t_0 (* 0.5 (/ im_m (sqrt (- re)))))
(t_1 (* 0.5 (sqrt (* 2.0 (+ re im_m))))))
(if (<= re -7.5e+109)
t_0
(if (<= re -1.85e+93)
t_1
(if (<= re -2e-11)
t_0
(if (<= re -1.55e-118)
(* 0.5 (sqrt (* im_m 2.0)))
(if (<= re -5e-140)
(* 0.5 (* im_m (pow (/ -1.0 re) 0.5)))
(if (<= re 1.06e+103) t_1 (* 0.5 (* 2.0 (sqrt re)))))))))))im_m = fabs(im);
double code(double re, double im_m) {
double t_0 = 0.5 * (im_m / sqrt(-re));
double t_1 = 0.5 * sqrt((2.0 * (re + im_m)));
double tmp;
if (re <= -7.5e+109) {
tmp = t_0;
} else if (re <= -1.85e+93) {
tmp = t_1;
} else if (re <= -2e-11) {
tmp = t_0;
} else if (re <= -1.55e-118) {
tmp = 0.5 * sqrt((im_m * 2.0));
} else if (re <= -5e-140) {
tmp = 0.5 * (im_m * pow((-1.0 / re), 0.5));
} else if (re <= 1.06e+103) {
tmp = t_1;
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
im_m = abs(im)
real(8) function code(re, im_m)
real(8), intent (in) :: re
real(8), intent (in) :: im_m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 0.5d0 * (im_m / sqrt(-re))
t_1 = 0.5d0 * sqrt((2.0d0 * (re + im_m)))
if (re <= (-7.5d+109)) then
tmp = t_0
else if (re <= (-1.85d+93)) then
tmp = t_1
else if (re <= (-2d-11)) then
tmp = t_0
else if (re <= (-1.55d-118)) then
tmp = 0.5d0 * sqrt((im_m * 2.0d0))
else if (re <= (-5d-140)) then
tmp = 0.5d0 * (im_m * (((-1.0d0) / re) ** 0.5d0))
else if (re <= 1.06d+103) then
tmp = t_1
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im_m = Math.abs(im);
public static double code(double re, double im_m) {
double t_0 = 0.5 * (im_m / Math.sqrt(-re));
double t_1 = 0.5 * Math.sqrt((2.0 * (re + im_m)));
double tmp;
if (re <= -7.5e+109) {
tmp = t_0;
} else if (re <= -1.85e+93) {
tmp = t_1;
} else if (re <= -2e-11) {
tmp = t_0;
} else if (re <= -1.55e-118) {
tmp = 0.5 * Math.sqrt((im_m * 2.0));
} else if (re <= -5e-140) {
tmp = 0.5 * (im_m * Math.pow((-1.0 / re), 0.5));
} else if (re <= 1.06e+103) {
tmp = t_1;
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im_m = math.fabs(im) def code(re, im_m): t_0 = 0.5 * (im_m / math.sqrt(-re)) t_1 = 0.5 * math.sqrt((2.0 * (re + im_m))) tmp = 0 if re <= -7.5e+109: tmp = t_0 elif re <= -1.85e+93: tmp = t_1 elif re <= -2e-11: tmp = t_0 elif re <= -1.55e-118: tmp = 0.5 * math.sqrt((im_m * 2.0)) elif re <= -5e-140: tmp = 0.5 * (im_m * math.pow((-1.0 / re), 0.5)) elif re <= 1.06e+103: tmp = t_1 else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im_m = abs(im) function code(re, im_m) t_0 = Float64(0.5 * Float64(im_m / sqrt(Float64(-re)))) t_1 = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im_m)))) tmp = 0.0 if (re <= -7.5e+109) tmp = t_0; elseif (re <= -1.85e+93) tmp = t_1; elseif (re <= -2e-11) tmp = t_0; elseif (re <= -1.55e-118) tmp = Float64(0.5 * sqrt(Float64(im_m * 2.0))); elseif (re <= -5e-140) tmp = Float64(0.5 * Float64(im_m * (Float64(-1.0 / re) ^ 0.5))); elseif (re <= 1.06e+103) tmp = t_1; else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im_m = abs(im); function tmp_2 = code(re, im_m) t_0 = 0.5 * (im_m / sqrt(-re)); t_1 = 0.5 * sqrt((2.0 * (re + im_m))); tmp = 0.0; if (re <= -7.5e+109) tmp = t_0; elseif (re <= -1.85e+93) tmp = t_1; elseif (re <= -2e-11) tmp = t_0; elseif (re <= -1.55e-118) tmp = 0.5 * sqrt((im_m * 2.0)); elseif (re <= -5e-140) tmp = 0.5 * (im_m * ((-1.0 / re) ^ 0.5)); elseif (re <= 1.06e+103) tmp = t_1; else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
im_m = N[Abs[im], $MachinePrecision]
code[re_, im$95$m_] := Block[{t$95$0 = N[(0.5 * N[(im$95$m / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[re, -7.5e+109], t$95$0, If[LessEqual[re, -1.85e+93], t$95$1, If[LessEqual[re, -2e-11], t$95$0, If[LessEqual[re, -1.55e-118], N[(0.5 * N[Sqrt[N[(im$95$m * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[re, -5e-140], N[(0.5 * N[(im$95$m * N[Power[N[(-1.0 / re), $MachinePrecision], 0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 1.06e+103], t$95$1, N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
im_m = \left|im\right|
\\
\begin{array}{l}
t_0 := 0.5 \cdot \frac{im_m}{\sqrt{-re}}\\
t_1 := 0.5 \cdot \sqrt{2 \cdot \left(re + im_m\right)}\\
\mathbf{if}\;re \leq -7.5 \cdot 10^{+109}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq -1.85 \cdot 10^{+93}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;re \leq -2 \cdot 10^{-11}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq -1.55 \cdot 10^{-118}:\\
\;\;\;\;0.5 \cdot \sqrt{im_m \cdot 2}\\
\mathbf{elif}\;re \leq -5 \cdot 10^{-140}:\\
\;\;\;\;0.5 \cdot \left(im_m \cdot {\left(\frac{-1}{re}\right)}^{0.5}\right)\\
\mathbf{elif}\;re \leq 1.06 \cdot 10^{+103}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
im_m = (fabs.f64 im)
(FPCore (re im_m)
:precision binary64
(let* ((t_0 (* 0.5 (/ im_m (sqrt (- re))))) (t_1 (* 0.5 (sqrt (* im_m 2.0)))))
(if (<= re -3.6e+110)
t_0
(if (<= re -1e+68)
t_1
(if (<= re -8.2e-12)
t_0
(if (or (<= re 1.85e-44) (and (not (<= re 1.3e+18)) (<= re 1.22e+51)))
t_1
(* 0.5 (* 2.0 (sqrt re)))))))))im_m = fabs(im);
double code(double re, double im_m) {
double t_0 = 0.5 * (im_m / sqrt(-re));
double t_1 = 0.5 * sqrt((im_m * 2.0));
double tmp;
if (re <= -3.6e+110) {
tmp = t_0;
} else if (re <= -1e+68) {
tmp = t_1;
} else if (re <= -8.2e-12) {
tmp = t_0;
} else if ((re <= 1.85e-44) || (!(re <= 1.3e+18) && (re <= 1.22e+51))) {
tmp = t_1;
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
im_m = abs(im)
real(8) function code(re, im_m)
real(8), intent (in) :: re
real(8), intent (in) :: im_m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 0.5d0 * (im_m / sqrt(-re))
t_1 = 0.5d0 * sqrt((im_m * 2.0d0))
if (re <= (-3.6d+110)) then
tmp = t_0
else if (re <= (-1d+68)) then
tmp = t_1
else if (re <= (-8.2d-12)) then
tmp = t_0
else if ((re <= 1.85d-44) .or. (.not. (re <= 1.3d+18)) .and. (re <= 1.22d+51)) then
tmp = t_1
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im_m = Math.abs(im);
public static double code(double re, double im_m) {
double t_0 = 0.5 * (im_m / Math.sqrt(-re));
double t_1 = 0.5 * Math.sqrt((im_m * 2.0));
double tmp;
if (re <= -3.6e+110) {
tmp = t_0;
} else if (re <= -1e+68) {
tmp = t_1;
} else if (re <= -8.2e-12) {
tmp = t_0;
} else if ((re <= 1.85e-44) || (!(re <= 1.3e+18) && (re <= 1.22e+51))) {
tmp = t_1;
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im_m = math.fabs(im) def code(re, im_m): t_0 = 0.5 * (im_m / math.sqrt(-re)) t_1 = 0.5 * math.sqrt((im_m * 2.0)) tmp = 0 if re <= -3.6e+110: tmp = t_0 elif re <= -1e+68: tmp = t_1 elif re <= -8.2e-12: tmp = t_0 elif (re <= 1.85e-44) or (not (re <= 1.3e+18) and (re <= 1.22e+51)): tmp = t_1 else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im_m = abs(im) function code(re, im_m) t_0 = Float64(0.5 * Float64(im_m / sqrt(Float64(-re)))) t_1 = Float64(0.5 * sqrt(Float64(im_m * 2.0))) tmp = 0.0 if (re <= -3.6e+110) tmp = t_0; elseif (re <= -1e+68) tmp = t_1; elseif (re <= -8.2e-12) tmp = t_0; elseif ((re <= 1.85e-44) || (!(re <= 1.3e+18) && (re <= 1.22e+51))) tmp = t_1; else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im_m = abs(im); function tmp_2 = code(re, im_m) t_0 = 0.5 * (im_m / sqrt(-re)); t_1 = 0.5 * sqrt((im_m * 2.0)); tmp = 0.0; if (re <= -3.6e+110) tmp = t_0; elseif (re <= -1e+68) tmp = t_1; elseif (re <= -8.2e-12) tmp = t_0; elseif ((re <= 1.85e-44) || (~((re <= 1.3e+18)) && (re <= 1.22e+51))) tmp = t_1; else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
im_m = N[Abs[im], $MachinePrecision]
code[re_, im$95$m_] := Block[{t$95$0 = N[(0.5 * N[(im$95$m / N[Sqrt[(-re)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * N[Sqrt[N[(im$95$m * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[re, -3.6e+110], t$95$0, If[LessEqual[re, -1e+68], t$95$1, If[LessEqual[re, -8.2e-12], t$95$0, If[Or[LessEqual[re, 1.85e-44], And[N[Not[LessEqual[re, 1.3e+18]], $MachinePrecision], LessEqual[re, 1.22e+51]]], t$95$1, N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
im_m = \left|im\right|
\\
\begin{array}{l}
t_0 := 0.5 \cdot \frac{im_m}{\sqrt{-re}}\\
t_1 := 0.5 \cdot \sqrt{im_m \cdot 2}\\
\mathbf{if}\;re \leq -3.6 \cdot 10^{+110}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq -1 \cdot 10^{+68}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;re \leq -8.2 \cdot 10^{-12}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;re \leq 1.85 \cdot 10^{-44} \lor \neg \left(re \leq 1.3 \cdot 10^{+18}\right) \land re \leq 1.22 \cdot 10^{+51}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
im_m = (fabs.f64 im) (FPCore (re im_m) :precision binary64 (if (or (<= re 1.15e-44) (and (not (<= re 1.25e+18)) (<= re 3.8e+51))) (* 0.5 (sqrt (* im_m 2.0))) (* 0.5 (* 2.0 (sqrt re)))))
im_m = fabs(im);
double code(double re, double im_m) {
double tmp;
if ((re <= 1.15e-44) || (!(re <= 1.25e+18) && (re <= 3.8e+51))) {
tmp = 0.5 * sqrt((im_m * 2.0));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
im_m = abs(im)
real(8) function code(re, im_m)
real(8), intent (in) :: re
real(8), intent (in) :: im_m
real(8) :: tmp
if ((re <= 1.15d-44) .or. (.not. (re <= 1.25d+18)) .and. (re <= 3.8d+51)) then
tmp = 0.5d0 * sqrt((im_m * 2.0d0))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im_m = Math.abs(im);
public static double code(double re, double im_m) {
double tmp;
if ((re <= 1.15e-44) || (!(re <= 1.25e+18) && (re <= 3.8e+51))) {
tmp = 0.5 * Math.sqrt((im_m * 2.0));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im_m = math.fabs(im) def code(re, im_m): tmp = 0 if (re <= 1.15e-44) or (not (re <= 1.25e+18) and (re <= 3.8e+51)): tmp = 0.5 * math.sqrt((im_m * 2.0)) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im_m = abs(im) function code(re, im_m) tmp = 0.0 if ((re <= 1.15e-44) || (!(re <= 1.25e+18) && (re <= 3.8e+51))) tmp = Float64(0.5 * sqrt(Float64(im_m * 2.0))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im_m = abs(im); function tmp_2 = code(re, im_m) tmp = 0.0; if ((re <= 1.15e-44) || (~((re <= 1.25e+18)) && (re <= 3.8e+51))) tmp = 0.5 * sqrt((im_m * 2.0)); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
im_m = N[Abs[im], $MachinePrecision] code[re_, im$95$m_] := If[Or[LessEqual[re, 1.15e-44], And[N[Not[LessEqual[re, 1.25e+18]], $MachinePrecision], LessEqual[re, 3.8e+51]]], N[(0.5 * N[Sqrt[N[(im$95$m * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im_m = \left|im\right|
\\
\begin{array}{l}
\mathbf{if}\;re \leq 1.15 \cdot 10^{-44} \lor \neg \left(re \leq 1.25 \cdot 10^{+18}\right) \land re \leq 3.8 \cdot 10^{+51}:\\
\;\;\;\;0.5 \cdot \sqrt{im_m \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
im_m = (fabs.f64 im) (FPCore (re im_m) :precision binary64 (* 0.5 (sqrt (* im_m 2.0))))
im_m = fabs(im);
double code(double re, double im_m) {
return 0.5 * sqrt((im_m * 2.0));
}
im_m = abs(im)
real(8) function code(re, im_m)
real(8), intent (in) :: re
real(8), intent (in) :: im_m
code = 0.5d0 * sqrt((im_m * 2.0d0))
end function
im_m = Math.abs(im);
public static double code(double re, double im_m) {
return 0.5 * Math.sqrt((im_m * 2.0));
}
im_m = math.fabs(im) def code(re, im_m): return 0.5 * math.sqrt((im_m * 2.0))
im_m = abs(im) function code(re, im_m) return Float64(0.5 * sqrt(Float64(im_m * 2.0))) end
im_m = abs(im); function tmp = code(re, im_m) tmp = 0.5 * sqrt((im_m * 2.0)); end
im_m = N[Abs[im], $MachinePrecision] code[re_, im$95$m_] := N[(0.5 * N[Sqrt[N[(im$95$m * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
im_m = \left|im\right|
\\
0.5 \cdot \sqrt{im_m \cdot 2}
\end{array}
(FPCore (re im)
:precision binary64
(let* ((t_0 (sqrt (+ (* re re) (* im im)))))
(if (< re 0.0)
(* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- t_0 re)))))
(* 0.5 (sqrt (* 2.0 (+ t_0 re)))))))
double code(double re, double im) {
double t_0 = sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((re * re) + (im * im)))
if (re < 0.0d0) then
tmp = 0.5d0 * (sqrt(2.0d0) * sqrt(((im * im) / (t_0 - re))))
else
tmp = 0.5d0 * sqrt((2.0d0 * (t_0 + re)))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = Math.sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (Math.sqrt(2.0) * Math.sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
def code(re, im): t_0 = math.sqrt(((re * re) + (im * im))) tmp = 0 if re < 0.0: tmp = 0.5 * (math.sqrt(2.0) * math.sqrt(((im * im) / (t_0 - re)))) else: tmp = 0.5 * math.sqrt((2.0 * (t_0 + re))) return tmp
function code(re, im) t_0 = sqrt(Float64(Float64(re * re) + Float64(im * im))) tmp = 0.0 if (re < 0.0) tmp = Float64(0.5 * Float64(sqrt(2.0) * sqrt(Float64(Float64(im * im) / Float64(t_0 - re))))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(t_0 + re)))); end return tmp end
function tmp_2 = code(re, im) t_0 = sqrt(((re * re) + (im * im))); tmp = 0.0; if (re < 0.0) tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re)))); else tmp = 0.5 * sqrt((2.0 * (t_0 + re))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[re, 0.0], N[(0.5 * N[(N[Sqrt[2.0], $MachinePrecision] * N[Sqrt[N[(N[(im * im), $MachinePrecision] / N[(t$95$0 - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(t$95$0 + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{re \cdot re + im \cdot im}\\
\mathbf{if}\;re < 0:\\
\;\;\;\;0.5 \cdot \left(\sqrt{2} \cdot \sqrt{\frac{im \cdot im}{t_0 - re}}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(t_0 + re\right)}\\
\end{array}
\end{array}
herbie shell --seed 2024008
(FPCore (re im)
:name "math.sqrt on complex, real part"
:precision binary64
:herbie-target
(if (< re 0.0) (* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- (sqrt (+ (* re re) (* im im))) re))))) (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
(* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))