
(FPCore (alpha beta) :precision binary64 (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))
double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
code = (((beta - alpha) / ((alpha + beta) + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta): return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0
function code(alpha, beta) return Float64(Float64(Float64(Float64(beta - alpha) / Float64(Float64(alpha + beta) + 2.0)) + 1.0) / 2.0) end
function tmp = code(alpha, beta) tmp = (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0; end
code[alpha_, beta_] := N[(N[(N[(N[(beta - alpha), $MachinePrecision] / N[(N[(alpha + beta), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha beta) :precision binary64 (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))
double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
code = (((beta - alpha) / ((alpha + beta) + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta): return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0
function code(alpha, beta) return Float64(Float64(Float64(Float64(beta - alpha) / Float64(Float64(alpha + beta) + 2.0)) + 1.0) / 2.0) end
function tmp = code(alpha, beta) tmp = (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0; end
code[alpha_, beta_] := N[(N[(N[(N[(beta - alpha), $MachinePrecision] / N[(N[(alpha + beta), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2}
\end{array}
(FPCore (alpha beta)
:precision binary64
(let* ((t_0 (/ (- beta alpha) (+ (+ beta alpha) 2.0))))
(if (<= t_0 -1.0)
(/ (/ (+ beta (+ beta 2.0)) alpha) 2.0)
(/ (+ t_0 1.0) 2.0))))
double code(double alpha, double beta) {
double t_0 = (beta - alpha) / ((beta + alpha) + 2.0);
double tmp;
if (t_0 <= -1.0) {
tmp = ((beta + (beta + 2.0)) / alpha) / 2.0;
} else {
tmp = (t_0 + 1.0) / 2.0;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: t_0
real(8) :: tmp
t_0 = (beta - alpha) / ((beta + alpha) + 2.0d0)
if (t_0 <= (-1.0d0)) then
tmp = ((beta + (beta + 2.0d0)) / alpha) / 2.0d0
else
tmp = (t_0 + 1.0d0) / 2.0d0
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double t_0 = (beta - alpha) / ((beta + alpha) + 2.0);
double tmp;
if (t_0 <= -1.0) {
tmp = ((beta + (beta + 2.0)) / alpha) / 2.0;
} else {
tmp = (t_0 + 1.0) / 2.0;
}
return tmp;
}
def code(alpha, beta): t_0 = (beta - alpha) / ((beta + alpha) + 2.0) tmp = 0 if t_0 <= -1.0: tmp = ((beta + (beta + 2.0)) / alpha) / 2.0 else: tmp = (t_0 + 1.0) / 2.0 return tmp
function code(alpha, beta) t_0 = Float64(Float64(beta - alpha) / Float64(Float64(beta + alpha) + 2.0)) tmp = 0.0 if (t_0 <= -1.0) tmp = Float64(Float64(Float64(beta + Float64(beta + 2.0)) / alpha) / 2.0); else tmp = Float64(Float64(t_0 + 1.0) / 2.0); end return tmp end
function tmp_2 = code(alpha, beta) t_0 = (beta - alpha) / ((beta + alpha) + 2.0); tmp = 0.0; if (t_0 <= -1.0) tmp = ((beta + (beta + 2.0)) / alpha) / 2.0; else tmp = (t_0 + 1.0) / 2.0; end tmp_2 = tmp; end
code[alpha_, beta_] := Block[{t$95$0 = N[(N[(beta - alpha), $MachinePrecision] / N[(N[(beta + alpha), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1.0], N[(N[(N[(beta + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(t$95$0 + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\beta - \alpha}{\left(\beta + \alpha\right) + 2}\\
\mathbf{if}\;t_0 \leq -1:\\
\;\;\;\;\frac{\frac{\beta + \left(\beta + 2\right)}{\alpha}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0 + 1}{2}\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 (if (<= alpha 8600000000.0) (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0) (/ (/ 2.0 alpha) 2.0)))
double code(double alpha, double beta) {
double tmp;
if (alpha <= 8600000000.0) {
tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
} else {
tmp = (2.0 / alpha) / 2.0;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: tmp
if (alpha <= 8600000000.0d0) then
tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
else
tmp = (2.0d0 / alpha) / 2.0d0
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double tmp;
if (alpha <= 8600000000.0) {
tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
} else {
tmp = (2.0 / alpha) / 2.0;
}
return tmp;
}
def code(alpha, beta): tmp = 0 if alpha <= 8600000000.0: tmp = (1.0 + (beta / (beta + 2.0))) / 2.0 else: tmp = (2.0 / alpha) / 2.0 return tmp
function code(alpha, beta) tmp = 0.0 if (alpha <= 8600000000.0) tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0); else tmp = Float64(Float64(2.0 / alpha) / 2.0); end return tmp end
function tmp_2 = code(alpha, beta) tmp = 0.0; if (alpha <= 8600000000.0) tmp = (1.0 + (beta / (beta + 2.0))) / 2.0; else tmp = (2.0 / alpha) / 2.0; end tmp_2 = tmp; end
code[alpha_, beta_] := If[LessEqual[alpha, 8600000000.0], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(2.0 / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 8600000000:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{\alpha}}{2}\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 (if (<= alpha 230000.0) (/ (+ 1.0 (/ beta (+ beta 2.0))) 2.0) (/ (/ (+ beta (+ beta 2.0)) alpha) 2.0)))
double code(double alpha, double beta) {
double tmp;
if (alpha <= 230000.0) {
tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
} else {
tmp = ((beta + (beta + 2.0)) / alpha) / 2.0;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: tmp
if (alpha <= 230000.0d0) then
tmp = (1.0d0 + (beta / (beta + 2.0d0))) / 2.0d0
else
tmp = ((beta + (beta + 2.0d0)) / alpha) / 2.0d0
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double tmp;
if (alpha <= 230000.0) {
tmp = (1.0 + (beta / (beta + 2.0))) / 2.0;
} else {
tmp = ((beta + (beta + 2.0)) / alpha) / 2.0;
}
return tmp;
}
def code(alpha, beta): tmp = 0 if alpha <= 230000.0: tmp = (1.0 + (beta / (beta + 2.0))) / 2.0 else: tmp = ((beta + (beta + 2.0)) / alpha) / 2.0 return tmp
function code(alpha, beta) tmp = 0.0 if (alpha <= 230000.0) tmp = Float64(Float64(1.0 + Float64(beta / Float64(beta + 2.0))) / 2.0); else tmp = Float64(Float64(Float64(beta + Float64(beta + 2.0)) / alpha) / 2.0); end return tmp end
function tmp_2 = code(alpha, beta) tmp = 0.0; if (alpha <= 230000.0) tmp = (1.0 + (beta / (beta + 2.0))) / 2.0; else tmp = ((beta + (beta + 2.0)) / alpha) / 2.0; end tmp_2 = tmp; end
code[alpha_, beta_] := If[LessEqual[alpha, 230000.0], N[(N[(1.0 + N[(beta / N[(beta + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(N[(beta + N[(beta + 2.0), $MachinePrecision]), $MachinePrecision] / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 230000:\\
\;\;\;\;\frac{1 + \frac{\beta}{\beta + 2}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\beta + \left(\beta + 2\right)}{\alpha}}{2}\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 (if (<= beta 2.0) (/ (+ 1.0 (* beta 0.5)) 2.0) 1.0))
double code(double alpha, double beta) {
double tmp;
if (beta <= 2.0) {
tmp = (1.0 + (beta * 0.5)) / 2.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: tmp
if (beta <= 2.0d0) then
tmp = (1.0d0 + (beta * 0.5d0)) / 2.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double tmp;
if (beta <= 2.0) {
tmp = (1.0 + (beta * 0.5)) / 2.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(alpha, beta): tmp = 0 if beta <= 2.0: tmp = (1.0 + (beta * 0.5)) / 2.0 else: tmp = 1.0 return tmp
function code(alpha, beta) tmp = 0.0 if (beta <= 2.0) tmp = Float64(Float64(1.0 + Float64(beta * 0.5)) / 2.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(alpha, beta) tmp = 0.0; if (beta <= 2.0) tmp = (1.0 + (beta * 0.5)) / 2.0; else tmp = 1.0; end tmp_2 = tmp; end
code[alpha_, beta_] := If[LessEqual[beta, 2.0], N[(N[(1.0 + N[(beta * 0.5), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2:\\
\;\;\;\;\frac{1 + \beta \cdot 0.5}{2}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 (if (<= beta 2.0) (/ (+ 1.0 (* beta 0.5)) 2.0) (/ (- 2.0 (/ 2.0 beta)) 2.0)))
double code(double alpha, double beta) {
double tmp;
if (beta <= 2.0) {
tmp = (1.0 + (beta * 0.5)) / 2.0;
} else {
tmp = (2.0 - (2.0 / beta)) / 2.0;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: tmp
if (beta <= 2.0d0) then
tmp = (1.0d0 + (beta * 0.5d0)) / 2.0d0
else
tmp = (2.0d0 - (2.0d0 / beta)) / 2.0d0
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double tmp;
if (beta <= 2.0) {
tmp = (1.0 + (beta * 0.5)) / 2.0;
} else {
tmp = (2.0 - (2.0 / beta)) / 2.0;
}
return tmp;
}
def code(alpha, beta): tmp = 0 if beta <= 2.0: tmp = (1.0 + (beta * 0.5)) / 2.0 else: tmp = (2.0 - (2.0 / beta)) / 2.0 return tmp
function code(alpha, beta) tmp = 0.0 if (beta <= 2.0) tmp = Float64(Float64(1.0 + Float64(beta * 0.5)) / 2.0); else tmp = Float64(Float64(2.0 - Float64(2.0 / beta)) / 2.0); end return tmp end
function tmp_2 = code(alpha, beta) tmp = 0.0; if (beta <= 2.0) tmp = (1.0 + (beta * 0.5)) / 2.0; else tmp = (2.0 - (2.0 / beta)) / 2.0; end tmp_2 = tmp; end
code[alpha_, beta_] := If[LessEqual[beta, 2.0], N[(N[(1.0 + N[(beta * 0.5), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision], N[(N[(2.0 - N[(2.0 / beta), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\beta \leq 2:\\
\;\;\;\;\frac{1 + \beta \cdot 0.5}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 - \frac{2}{\beta}}{2}\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 (if (<= alpha 8600000000.0) 1.0 (/ (/ 2.0 alpha) 2.0)))
double code(double alpha, double beta) {
double tmp;
if (alpha <= 8600000000.0) {
tmp = 1.0;
} else {
tmp = (2.0 / alpha) / 2.0;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: tmp
if (alpha <= 8600000000.0d0) then
tmp = 1.0d0
else
tmp = (2.0d0 / alpha) / 2.0d0
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double tmp;
if (alpha <= 8600000000.0) {
tmp = 1.0;
} else {
tmp = (2.0 / alpha) / 2.0;
}
return tmp;
}
def code(alpha, beta): tmp = 0 if alpha <= 8600000000.0: tmp = 1.0 else: tmp = (2.0 / alpha) / 2.0 return tmp
function code(alpha, beta) tmp = 0.0 if (alpha <= 8600000000.0) tmp = 1.0; else tmp = Float64(Float64(2.0 / alpha) / 2.0); end return tmp end
function tmp_2 = code(alpha, beta) tmp = 0.0; if (alpha <= 8600000000.0) tmp = 1.0; else tmp = (2.0 / alpha) / 2.0; end tmp_2 = tmp; end
code[alpha_, beta_] := If[LessEqual[alpha, 8600000000.0], 1.0, N[(N[(2.0 / alpha), $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 8600000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{\alpha}}{2}\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 (if (<= alpha 1.35e+221) 1.0 (/ beta alpha)))
double code(double alpha, double beta) {
double tmp;
if (alpha <= 1.35e+221) {
tmp = 1.0;
} else {
tmp = beta / alpha;
}
return tmp;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
real(8) :: tmp
if (alpha <= 1.35d+221) then
tmp = 1.0d0
else
tmp = beta / alpha
end if
code = tmp
end function
public static double code(double alpha, double beta) {
double tmp;
if (alpha <= 1.35e+221) {
tmp = 1.0;
} else {
tmp = beta / alpha;
}
return tmp;
}
def code(alpha, beta): tmp = 0 if alpha <= 1.35e+221: tmp = 1.0 else: tmp = beta / alpha return tmp
function code(alpha, beta) tmp = 0.0 if (alpha <= 1.35e+221) tmp = 1.0; else tmp = Float64(beta / alpha); end return tmp end
function tmp_2 = code(alpha, beta) tmp = 0.0; if (alpha <= 1.35e+221) tmp = 1.0; else tmp = beta / alpha; end tmp_2 = tmp; end
code[alpha_, beta_] := If[LessEqual[alpha, 1.35e+221], 1.0, N[(beta / alpha), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\alpha \leq 1.35 \cdot 10^{+221}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\beta}{\alpha}\\
\end{array}
\end{array}
(FPCore (alpha beta) :precision binary64 1.0)
double code(double alpha, double beta) {
return 1.0;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
code = 1.0d0
end function
public static double code(double alpha, double beta) {
return 1.0;
}
def code(alpha, beta): return 1.0
function code(alpha, beta) return 1.0 end
function tmp = code(alpha, beta) tmp = 1.0; end
code[alpha_, beta_] := 1.0
\begin{array}{l}
\\
1
\end{array}
herbie shell --seed 2024008
(FPCore (alpha beta)
:name "Octave 3.8, jcobi/1"
:precision binary64
:pre (and (> alpha -1.0) (> beta -1.0))
(/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))