
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * ((2.0d0 / 3.0d0) - z))
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
def code(x, y, z): return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z))
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * ((2.0 / 3.0) - z)); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (/ 1.0 (/ 1.0 (+ x (/ 6.0 (/ (/ 1.0 (- 0.6666666666666666 z)) (- y x)))))))
double code(double x, double y, double z) {
return 1.0 / (1.0 / (x + (6.0 / ((1.0 / (0.6666666666666666 - z)) / (y - x)))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / (1.0d0 / (x + (6.0d0 / ((1.0d0 / (0.6666666666666666d0 - z)) / (y - x)))))
end function
public static double code(double x, double y, double z) {
return 1.0 / (1.0 / (x + (6.0 / ((1.0 / (0.6666666666666666 - z)) / (y - x)))));
}
def code(x, y, z): return 1.0 / (1.0 / (x + (6.0 / ((1.0 / (0.6666666666666666 - z)) / (y - x)))))
function code(x, y, z) return Float64(1.0 / Float64(1.0 / Float64(x + Float64(6.0 / Float64(Float64(1.0 / Float64(0.6666666666666666 - z)) / Float64(y - x)))))) end
function tmp = code(x, y, z) tmp = 1.0 / (1.0 / (x + (6.0 / ((1.0 / (0.6666666666666666 - z)) / (y - x))))); end
code[x_, y_, z_] := N[(1.0 / N[(1.0 / N[(x + N[(6.0 / N[(N[(1.0 / N[(0.6666666666666666 - z), $MachinePrecision]), $MachinePrecision] / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{1}{x + \frac{6}{\frac{\frac{1}{0.6666666666666666 - z}}{y - x}}}}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 6.0 (* x z))) (t_1 (* -6.0 (* z y))))
(if (<= z -6.2e+246)
t_0
(if (<= z -1.08e+52)
t_1
(if (<= z -0.5)
t_0
(if (<= z -2.7e-236)
(* x -3.0)
(if (<= z -1.48e-260)
(* y 4.0)
(if (<= z 7.4e-188)
(* x -3.0)
(if (<= z 2.25e-93)
(* y 4.0)
(if (<= z 0.5)
(* x -3.0)
(if (or (<= z 7.5e+50)
(not
(or (<= z 4.7e+117)
(and (not (<= z 9.2e+154)) (<= z 2.15e+275)))))
t_0
t_1)))))))))))
double code(double x, double y, double z) {
double t_0 = 6.0 * (x * z);
double t_1 = -6.0 * (z * y);
double tmp;
if (z <= -6.2e+246) {
tmp = t_0;
} else if (z <= -1.08e+52) {
tmp = t_1;
} else if (z <= -0.5) {
tmp = t_0;
} else if (z <= -2.7e-236) {
tmp = x * -3.0;
} else if (z <= -1.48e-260) {
tmp = y * 4.0;
} else if (z <= 7.4e-188) {
tmp = x * -3.0;
} else if (z <= 2.25e-93) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if ((z <= 7.5e+50) || !((z <= 4.7e+117) || (!(z <= 9.2e+154) && (z <= 2.15e+275)))) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 6.0d0 * (x * z)
t_1 = (-6.0d0) * (z * y)
if (z <= (-6.2d+246)) then
tmp = t_0
else if (z <= (-1.08d+52)) then
tmp = t_1
else if (z <= (-0.5d0)) then
tmp = t_0
else if (z <= (-2.7d-236)) then
tmp = x * (-3.0d0)
else if (z <= (-1.48d-260)) then
tmp = y * 4.0d0
else if (z <= 7.4d-188) then
tmp = x * (-3.0d0)
else if (z <= 2.25d-93) then
tmp = y * 4.0d0
else if (z <= 0.5d0) then
tmp = x * (-3.0d0)
else if ((z <= 7.5d+50) .or. (.not. (z <= 4.7d+117) .or. (.not. (z <= 9.2d+154)) .and. (z <= 2.15d+275))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 6.0 * (x * z);
double t_1 = -6.0 * (z * y);
double tmp;
if (z <= -6.2e+246) {
tmp = t_0;
} else if (z <= -1.08e+52) {
tmp = t_1;
} else if (z <= -0.5) {
tmp = t_0;
} else if (z <= -2.7e-236) {
tmp = x * -3.0;
} else if (z <= -1.48e-260) {
tmp = y * 4.0;
} else if (z <= 7.4e-188) {
tmp = x * -3.0;
} else if (z <= 2.25e-93) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if ((z <= 7.5e+50) || !((z <= 4.7e+117) || (!(z <= 9.2e+154) && (z <= 2.15e+275)))) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 6.0 * (x * z) t_1 = -6.0 * (z * y) tmp = 0 if z <= -6.2e+246: tmp = t_0 elif z <= -1.08e+52: tmp = t_1 elif z <= -0.5: tmp = t_0 elif z <= -2.7e-236: tmp = x * -3.0 elif z <= -1.48e-260: tmp = y * 4.0 elif z <= 7.4e-188: tmp = x * -3.0 elif z <= 2.25e-93: tmp = y * 4.0 elif z <= 0.5: tmp = x * -3.0 elif (z <= 7.5e+50) or not ((z <= 4.7e+117) or (not (z <= 9.2e+154) and (z <= 2.15e+275))): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(6.0 * Float64(x * z)) t_1 = Float64(-6.0 * Float64(z * y)) tmp = 0.0 if (z <= -6.2e+246) tmp = t_0; elseif (z <= -1.08e+52) tmp = t_1; elseif (z <= -0.5) tmp = t_0; elseif (z <= -2.7e-236) tmp = Float64(x * -3.0); elseif (z <= -1.48e-260) tmp = Float64(y * 4.0); elseif (z <= 7.4e-188) tmp = Float64(x * -3.0); elseif (z <= 2.25e-93) tmp = Float64(y * 4.0); elseif (z <= 0.5) tmp = Float64(x * -3.0); elseif ((z <= 7.5e+50) || !((z <= 4.7e+117) || (!(z <= 9.2e+154) && (z <= 2.15e+275)))) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 6.0 * (x * z); t_1 = -6.0 * (z * y); tmp = 0.0; if (z <= -6.2e+246) tmp = t_0; elseif (z <= -1.08e+52) tmp = t_1; elseif (z <= -0.5) tmp = t_0; elseif (z <= -2.7e-236) tmp = x * -3.0; elseif (z <= -1.48e-260) tmp = y * 4.0; elseif (z <= 7.4e-188) tmp = x * -3.0; elseif (z <= 2.25e-93) tmp = y * 4.0; elseif (z <= 0.5) tmp = x * -3.0; elseif ((z <= 7.5e+50) || ~(((z <= 4.7e+117) || (~((z <= 9.2e+154)) && (z <= 2.15e+275))))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(-6.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.2e+246], t$95$0, If[LessEqual[z, -1.08e+52], t$95$1, If[LessEqual[z, -0.5], t$95$0, If[LessEqual[z, -2.7e-236], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, -1.48e-260], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 7.4e-188], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 2.25e-93], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 0.5], N[(x * -3.0), $MachinePrecision], If[Or[LessEqual[z, 7.5e+50], N[Not[Or[LessEqual[z, 4.7e+117], And[N[Not[LessEqual[z, 9.2e+154]], $MachinePrecision], LessEqual[z, 2.15e+275]]]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 6 \cdot \left(x \cdot z\right)\\
t_1 := -6 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \leq -6.2 \cdot 10^{+246}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.08 \cdot 10^{+52}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -0.5:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -2.7 \cdot 10^{-236}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq -1.48 \cdot 10^{-260}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 7.4 \cdot 10^{-188}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 2.25 \cdot 10^{-93}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 7.5 \cdot 10^{+50} \lor \neg \left(z \leq 4.7 \cdot 10^{+117} \lor \neg \left(z \leq 9.2 \cdot 10^{+154}\right) \land z \leq 2.15 \cdot 10^{+275}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* 6.0 z))) (t_1 (* 6.0 (* x z))) (t_2 (* -6.0 (* z y))))
(if (<= z -3.5e+246)
t_1
(if (<= z -1.65e+52)
t_2
(if (<= z -0.5)
t_0
(if (<= z -3.9e-236)
(* x -3.0)
(if (<= z -1.85e-260)
(* y 4.0)
(if (<= z 2.8e-187)
(* x -3.0)
(if (<= z 5.4e-91)
(* y 4.0)
(if (<= z 0.5)
(* x -3.0)
(if (<= z 1.45e+52)
t_0
(if (<= z 3.9e+113)
t_2
(if (<= z 1.3e+166)
t_0
(if (<= z 3.4e+275) t_2 t_1))))))))))))))
double code(double x, double y, double z) {
double t_0 = x * (6.0 * z);
double t_1 = 6.0 * (x * z);
double t_2 = -6.0 * (z * y);
double tmp;
if (z <= -3.5e+246) {
tmp = t_1;
} else if (z <= -1.65e+52) {
tmp = t_2;
} else if (z <= -0.5) {
tmp = t_0;
} else if (z <= -3.9e-236) {
tmp = x * -3.0;
} else if (z <= -1.85e-260) {
tmp = y * 4.0;
} else if (z <= 2.8e-187) {
tmp = x * -3.0;
} else if (z <= 5.4e-91) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if (z <= 1.45e+52) {
tmp = t_0;
} else if (z <= 3.9e+113) {
tmp = t_2;
} else if (z <= 1.3e+166) {
tmp = t_0;
} else if (z <= 3.4e+275) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = x * (6.0d0 * z)
t_1 = 6.0d0 * (x * z)
t_2 = (-6.0d0) * (z * y)
if (z <= (-3.5d+246)) then
tmp = t_1
else if (z <= (-1.65d+52)) then
tmp = t_2
else if (z <= (-0.5d0)) then
tmp = t_0
else if (z <= (-3.9d-236)) then
tmp = x * (-3.0d0)
else if (z <= (-1.85d-260)) then
tmp = y * 4.0d0
else if (z <= 2.8d-187) then
tmp = x * (-3.0d0)
else if (z <= 5.4d-91) then
tmp = y * 4.0d0
else if (z <= 0.5d0) then
tmp = x * (-3.0d0)
else if (z <= 1.45d+52) then
tmp = t_0
else if (z <= 3.9d+113) then
tmp = t_2
else if (z <= 1.3d+166) then
tmp = t_0
else if (z <= 3.4d+275) then
tmp = t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (6.0 * z);
double t_1 = 6.0 * (x * z);
double t_2 = -6.0 * (z * y);
double tmp;
if (z <= -3.5e+246) {
tmp = t_1;
} else if (z <= -1.65e+52) {
tmp = t_2;
} else if (z <= -0.5) {
tmp = t_0;
} else if (z <= -3.9e-236) {
tmp = x * -3.0;
} else if (z <= -1.85e-260) {
tmp = y * 4.0;
} else if (z <= 2.8e-187) {
tmp = x * -3.0;
} else if (z <= 5.4e-91) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if (z <= 1.45e+52) {
tmp = t_0;
} else if (z <= 3.9e+113) {
tmp = t_2;
} else if (z <= 1.3e+166) {
tmp = t_0;
} else if (z <= 3.4e+275) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (6.0 * z) t_1 = 6.0 * (x * z) t_2 = -6.0 * (z * y) tmp = 0 if z <= -3.5e+246: tmp = t_1 elif z <= -1.65e+52: tmp = t_2 elif z <= -0.5: tmp = t_0 elif z <= -3.9e-236: tmp = x * -3.0 elif z <= -1.85e-260: tmp = y * 4.0 elif z <= 2.8e-187: tmp = x * -3.0 elif z <= 5.4e-91: tmp = y * 4.0 elif z <= 0.5: tmp = x * -3.0 elif z <= 1.45e+52: tmp = t_0 elif z <= 3.9e+113: tmp = t_2 elif z <= 1.3e+166: tmp = t_0 elif z <= 3.4e+275: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(6.0 * z)) t_1 = Float64(6.0 * Float64(x * z)) t_2 = Float64(-6.0 * Float64(z * y)) tmp = 0.0 if (z <= -3.5e+246) tmp = t_1; elseif (z <= -1.65e+52) tmp = t_2; elseif (z <= -0.5) tmp = t_0; elseif (z <= -3.9e-236) tmp = Float64(x * -3.0); elseif (z <= -1.85e-260) tmp = Float64(y * 4.0); elseif (z <= 2.8e-187) tmp = Float64(x * -3.0); elseif (z <= 5.4e-91) tmp = Float64(y * 4.0); elseif (z <= 0.5) tmp = Float64(x * -3.0); elseif (z <= 1.45e+52) tmp = t_0; elseif (z <= 3.9e+113) tmp = t_2; elseif (z <= 1.3e+166) tmp = t_0; elseif (z <= 3.4e+275) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (6.0 * z); t_1 = 6.0 * (x * z); t_2 = -6.0 * (z * y); tmp = 0.0; if (z <= -3.5e+246) tmp = t_1; elseif (z <= -1.65e+52) tmp = t_2; elseif (z <= -0.5) tmp = t_0; elseif (z <= -3.9e-236) tmp = x * -3.0; elseif (z <= -1.85e-260) tmp = y * 4.0; elseif (z <= 2.8e-187) tmp = x * -3.0; elseif (z <= 5.4e-91) tmp = y * 4.0; elseif (z <= 0.5) tmp = x * -3.0; elseif (z <= 1.45e+52) tmp = t_0; elseif (z <= 3.9e+113) tmp = t_2; elseif (z <= 1.3e+166) tmp = t_0; elseif (z <= 3.4e+275) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-6.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.5e+246], t$95$1, If[LessEqual[z, -1.65e+52], t$95$2, If[LessEqual[z, -0.5], t$95$0, If[LessEqual[z, -3.9e-236], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, -1.85e-260], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 2.8e-187], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 5.4e-91], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 0.5], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 1.45e+52], t$95$0, If[LessEqual[z, 3.9e+113], t$95$2, If[LessEqual[z, 1.3e+166], t$95$0, If[LessEqual[z, 3.4e+275], t$95$2, t$95$1]]]]]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(6 \cdot z\right)\\
t_1 := 6 \cdot \left(x \cdot z\right)\\
t_2 := -6 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{+246}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -1.65 \cdot 10^{+52}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z \leq -0.5:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -3.9 \cdot 10^{-236}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq -1.85 \cdot 10^{-260}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-187}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{-91}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{+52}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+113}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{+166}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 3.4 \cdot 10^{+275}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* 6.0 z))) (t_1 (* -6.0 (* z y))))
(if (<= z -6.1e+246)
(* 6.0 (* x z))
(if (<= z -2.9e+52)
t_1
(if (<= z -0.5)
t_0
(if (<= z -1.2e-236)
(* x -3.0)
(if (<= z -1.85e-260)
(* y 4.0)
(if (<= z 2.8e-188)
(* x -3.0)
(if (<= z 1.15e-89)
(* y 4.0)
(if (<= z 0.5)
(* x -3.0)
(if (<= z 1.6e+52)
t_0
(if (<= z 8.2e+117)
t_1
(if (<= z 3.2e+165)
t_0
(if (<= z 2.55e+275) t_1 (* z (* x 6.0))))))))))))))))
double code(double x, double y, double z) {
double t_0 = x * (6.0 * z);
double t_1 = -6.0 * (z * y);
double tmp;
if (z <= -6.1e+246) {
tmp = 6.0 * (x * z);
} else if (z <= -2.9e+52) {
tmp = t_1;
} else if (z <= -0.5) {
tmp = t_0;
} else if (z <= -1.2e-236) {
tmp = x * -3.0;
} else if (z <= -1.85e-260) {
tmp = y * 4.0;
} else if (z <= 2.8e-188) {
tmp = x * -3.0;
} else if (z <= 1.15e-89) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if (z <= 1.6e+52) {
tmp = t_0;
} else if (z <= 8.2e+117) {
tmp = t_1;
} else if (z <= 3.2e+165) {
tmp = t_0;
} else if (z <= 2.55e+275) {
tmp = t_1;
} else {
tmp = z * (x * 6.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (6.0d0 * z)
t_1 = (-6.0d0) * (z * y)
if (z <= (-6.1d+246)) then
tmp = 6.0d0 * (x * z)
else if (z <= (-2.9d+52)) then
tmp = t_1
else if (z <= (-0.5d0)) then
tmp = t_0
else if (z <= (-1.2d-236)) then
tmp = x * (-3.0d0)
else if (z <= (-1.85d-260)) then
tmp = y * 4.0d0
else if (z <= 2.8d-188) then
tmp = x * (-3.0d0)
else if (z <= 1.15d-89) then
tmp = y * 4.0d0
else if (z <= 0.5d0) then
tmp = x * (-3.0d0)
else if (z <= 1.6d+52) then
tmp = t_0
else if (z <= 8.2d+117) then
tmp = t_1
else if (z <= 3.2d+165) then
tmp = t_0
else if (z <= 2.55d+275) then
tmp = t_1
else
tmp = z * (x * 6.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (6.0 * z);
double t_1 = -6.0 * (z * y);
double tmp;
if (z <= -6.1e+246) {
tmp = 6.0 * (x * z);
} else if (z <= -2.9e+52) {
tmp = t_1;
} else if (z <= -0.5) {
tmp = t_0;
} else if (z <= -1.2e-236) {
tmp = x * -3.0;
} else if (z <= -1.85e-260) {
tmp = y * 4.0;
} else if (z <= 2.8e-188) {
tmp = x * -3.0;
} else if (z <= 1.15e-89) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if (z <= 1.6e+52) {
tmp = t_0;
} else if (z <= 8.2e+117) {
tmp = t_1;
} else if (z <= 3.2e+165) {
tmp = t_0;
} else if (z <= 2.55e+275) {
tmp = t_1;
} else {
tmp = z * (x * 6.0);
}
return tmp;
}
def code(x, y, z): t_0 = x * (6.0 * z) t_1 = -6.0 * (z * y) tmp = 0 if z <= -6.1e+246: tmp = 6.0 * (x * z) elif z <= -2.9e+52: tmp = t_1 elif z <= -0.5: tmp = t_0 elif z <= -1.2e-236: tmp = x * -3.0 elif z <= -1.85e-260: tmp = y * 4.0 elif z <= 2.8e-188: tmp = x * -3.0 elif z <= 1.15e-89: tmp = y * 4.0 elif z <= 0.5: tmp = x * -3.0 elif z <= 1.6e+52: tmp = t_0 elif z <= 8.2e+117: tmp = t_1 elif z <= 3.2e+165: tmp = t_0 elif z <= 2.55e+275: tmp = t_1 else: tmp = z * (x * 6.0) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(6.0 * z)) t_1 = Float64(-6.0 * Float64(z * y)) tmp = 0.0 if (z <= -6.1e+246) tmp = Float64(6.0 * Float64(x * z)); elseif (z <= -2.9e+52) tmp = t_1; elseif (z <= -0.5) tmp = t_0; elseif (z <= -1.2e-236) tmp = Float64(x * -3.0); elseif (z <= -1.85e-260) tmp = Float64(y * 4.0); elseif (z <= 2.8e-188) tmp = Float64(x * -3.0); elseif (z <= 1.15e-89) tmp = Float64(y * 4.0); elseif (z <= 0.5) tmp = Float64(x * -3.0); elseif (z <= 1.6e+52) tmp = t_0; elseif (z <= 8.2e+117) tmp = t_1; elseif (z <= 3.2e+165) tmp = t_0; elseif (z <= 2.55e+275) tmp = t_1; else tmp = Float64(z * Float64(x * 6.0)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (6.0 * z); t_1 = -6.0 * (z * y); tmp = 0.0; if (z <= -6.1e+246) tmp = 6.0 * (x * z); elseif (z <= -2.9e+52) tmp = t_1; elseif (z <= -0.5) tmp = t_0; elseif (z <= -1.2e-236) tmp = x * -3.0; elseif (z <= -1.85e-260) tmp = y * 4.0; elseif (z <= 2.8e-188) tmp = x * -3.0; elseif (z <= 1.15e-89) tmp = y * 4.0; elseif (z <= 0.5) tmp = x * -3.0; elseif (z <= 1.6e+52) tmp = t_0; elseif (z <= 8.2e+117) tmp = t_1; elseif (z <= 3.2e+165) tmp = t_0; elseif (z <= 2.55e+275) tmp = t_1; else tmp = z * (x * 6.0); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(-6.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.1e+246], N[(6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -2.9e+52], t$95$1, If[LessEqual[z, -0.5], t$95$0, If[LessEqual[z, -1.2e-236], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, -1.85e-260], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 2.8e-188], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 1.15e-89], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 0.5], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 1.6e+52], t$95$0, If[LessEqual[z, 8.2e+117], t$95$1, If[LessEqual[z, 3.2e+165], t$95$0, If[LessEqual[z, 2.55e+275], t$95$1, N[(z * N[(x * 6.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(6 \cdot z\right)\\
t_1 := -6 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \leq -6.1 \cdot 10^{+246}:\\
\;\;\;\;6 \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;z \leq -2.9 \cdot 10^{+52}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -0.5:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.2 \cdot 10^{-236}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq -1.85 \cdot 10^{-260}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-188}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{-89}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+52}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 8.2 \cdot 10^{+117}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 3.2 \cdot 10^{+165}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 2.55 \cdot 10^{+275}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot 6\right)\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* -6.0 (* z y))) (t_1 (* x (* 6.0 z))))
(if (<= z -6.7e+246)
(* 6.0 (* x z))
(if (<= z -6e+51)
(* z (* 6.0 (- y)))
(if (<= z -0.5)
t_1
(if (<= z -2.3e-236)
(* x -3.0)
(if (<= z -2.8e-260)
(* y 4.0)
(if (<= z 5.4e-188)
(* x -3.0)
(if (<= z 1.75e-105)
(* y 4.0)
(if (<= z 0.5)
(* x -3.0)
(if (<= z 2.6e+51)
t_1
(if (<= z 8e+116)
t_0
(if (<= z 6.6e+160)
t_1
(if (<= z 2.15e+275) t_0 (* z (* x 6.0))))))))))))))))
double code(double x, double y, double z) {
double t_0 = -6.0 * (z * y);
double t_1 = x * (6.0 * z);
double tmp;
if (z <= -6.7e+246) {
tmp = 6.0 * (x * z);
} else if (z <= -6e+51) {
tmp = z * (6.0 * -y);
} else if (z <= -0.5) {
tmp = t_1;
} else if (z <= -2.3e-236) {
tmp = x * -3.0;
} else if (z <= -2.8e-260) {
tmp = y * 4.0;
} else if (z <= 5.4e-188) {
tmp = x * -3.0;
} else if (z <= 1.75e-105) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if (z <= 2.6e+51) {
tmp = t_1;
} else if (z <= 8e+116) {
tmp = t_0;
} else if (z <= 6.6e+160) {
tmp = t_1;
} else if (z <= 2.15e+275) {
tmp = t_0;
} else {
tmp = z * (x * 6.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (-6.0d0) * (z * y)
t_1 = x * (6.0d0 * z)
if (z <= (-6.7d+246)) then
tmp = 6.0d0 * (x * z)
else if (z <= (-6d+51)) then
tmp = z * (6.0d0 * -y)
else if (z <= (-0.5d0)) then
tmp = t_1
else if (z <= (-2.3d-236)) then
tmp = x * (-3.0d0)
else if (z <= (-2.8d-260)) then
tmp = y * 4.0d0
else if (z <= 5.4d-188) then
tmp = x * (-3.0d0)
else if (z <= 1.75d-105) then
tmp = y * 4.0d0
else if (z <= 0.5d0) then
tmp = x * (-3.0d0)
else if (z <= 2.6d+51) then
tmp = t_1
else if (z <= 8d+116) then
tmp = t_0
else if (z <= 6.6d+160) then
tmp = t_1
else if (z <= 2.15d+275) then
tmp = t_0
else
tmp = z * (x * 6.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -6.0 * (z * y);
double t_1 = x * (6.0 * z);
double tmp;
if (z <= -6.7e+246) {
tmp = 6.0 * (x * z);
} else if (z <= -6e+51) {
tmp = z * (6.0 * -y);
} else if (z <= -0.5) {
tmp = t_1;
} else if (z <= -2.3e-236) {
tmp = x * -3.0;
} else if (z <= -2.8e-260) {
tmp = y * 4.0;
} else if (z <= 5.4e-188) {
tmp = x * -3.0;
} else if (z <= 1.75e-105) {
tmp = y * 4.0;
} else if (z <= 0.5) {
tmp = x * -3.0;
} else if (z <= 2.6e+51) {
tmp = t_1;
} else if (z <= 8e+116) {
tmp = t_0;
} else if (z <= 6.6e+160) {
tmp = t_1;
} else if (z <= 2.15e+275) {
tmp = t_0;
} else {
tmp = z * (x * 6.0);
}
return tmp;
}
def code(x, y, z): t_0 = -6.0 * (z * y) t_1 = x * (6.0 * z) tmp = 0 if z <= -6.7e+246: tmp = 6.0 * (x * z) elif z <= -6e+51: tmp = z * (6.0 * -y) elif z <= -0.5: tmp = t_1 elif z <= -2.3e-236: tmp = x * -3.0 elif z <= -2.8e-260: tmp = y * 4.0 elif z <= 5.4e-188: tmp = x * -3.0 elif z <= 1.75e-105: tmp = y * 4.0 elif z <= 0.5: tmp = x * -3.0 elif z <= 2.6e+51: tmp = t_1 elif z <= 8e+116: tmp = t_0 elif z <= 6.6e+160: tmp = t_1 elif z <= 2.15e+275: tmp = t_0 else: tmp = z * (x * 6.0) return tmp
function code(x, y, z) t_0 = Float64(-6.0 * Float64(z * y)) t_1 = Float64(x * Float64(6.0 * z)) tmp = 0.0 if (z <= -6.7e+246) tmp = Float64(6.0 * Float64(x * z)); elseif (z <= -6e+51) tmp = Float64(z * Float64(6.0 * Float64(-y))); elseif (z <= -0.5) tmp = t_1; elseif (z <= -2.3e-236) tmp = Float64(x * -3.0); elseif (z <= -2.8e-260) tmp = Float64(y * 4.0); elseif (z <= 5.4e-188) tmp = Float64(x * -3.0); elseif (z <= 1.75e-105) tmp = Float64(y * 4.0); elseif (z <= 0.5) tmp = Float64(x * -3.0); elseif (z <= 2.6e+51) tmp = t_1; elseif (z <= 8e+116) tmp = t_0; elseif (z <= 6.6e+160) tmp = t_1; elseif (z <= 2.15e+275) tmp = t_0; else tmp = Float64(z * Float64(x * 6.0)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = -6.0 * (z * y); t_1 = x * (6.0 * z); tmp = 0.0; if (z <= -6.7e+246) tmp = 6.0 * (x * z); elseif (z <= -6e+51) tmp = z * (6.0 * -y); elseif (z <= -0.5) tmp = t_1; elseif (z <= -2.3e-236) tmp = x * -3.0; elseif (z <= -2.8e-260) tmp = y * 4.0; elseif (z <= 5.4e-188) tmp = x * -3.0; elseif (z <= 1.75e-105) tmp = y * 4.0; elseif (z <= 0.5) tmp = x * -3.0; elseif (z <= 2.6e+51) tmp = t_1; elseif (z <= 8e+116) tmp = t_0; elseif (z <= 6.6e+160) tmp = t_1; elseif (z <= 2.15e+275) tmp = t_0; else tmp = z * (x * 6.0); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-6.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.7e+246], N[(6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -6e+51], N[(z * N[(6.0 * (-y)), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -0.5], t$95$1, If[LessEqual[z, -2.3e-236], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, -2.8e-260], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 5.4e-188], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 1.75e-105], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 0.5], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 2.6e+51], t$95$1, If[LessEqual[z, 8e+116], t$95$0, If[LessEqual[z, 6.6e+160], t$95$1, If[LessEqual[z, 2.15e+275], t$95$0, N[(z * N[(x * 6.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -6 \cdot \left(z \cdot y\right)\\
t_1 := x \cdot \left(6 \cdot z\right)\\
\mathbf{if}\;z \leq -6.7 \cdot 10^{+246}:\\
\;\;\;\;6 \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;z \leq -6 \cdot 10^{+51}:\\
\;\;\;\;z \cdot \left(6 \cdot \left(-y\right)\right)\\
\mathbf{elif}\;z \leq -0.5:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -2.3 \cdot 10^{-236}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq -2.8 \cdot 10^{-260}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{-188}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{-105}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 0.5:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 2.6 \cdot 10^{+51}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+116}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 6.6 \cdot 10^{+160}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 2.15 \cdot 10^{+275}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot 6\right)\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* -6.0 (* z y))))
(if (<= z -3e-25)
t_0
(if (<= z -4.1e-66)
(* x -3.0)
(if (<= z -4.3e-81)
(* y 4.0)
(if (<= z -8.4e-237)
(* x -3.0)
(if (<= z -4.5e-260)
(* y 4.0)
(if (<= z 1e-188)
(* x -3.0)
(if (<= z 2.45e-95)
(* y 4.0)
(if (<= z 0.55) (* x -3.0) t_0))))))))))
double code(double x, double y, double z) {
double t_0 = -6.0 * (z * y);
double tmp;
if (z <= -3e-25) {
tmp = t_0;
} else if (z <= -4.1e-66) {
tmp = x * -3.0;
} else if (z <= -4.3e-81) {
tmp = y * 4.0;
} else if (z <= -8.4e-237) {
tmp = x * -3.0;
} else if (z <= -4.5e-260) {
tmp = y * 4.0;
} else if (z <= 1e-188) {
tmp = x * -3.0;
} else if (z <= 2.45e-95) {
tmp = y * 4.0;
} else if (z <= 0.55) {
tmp = x * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-6.0d0) * (z * y)
if (z <= (-3d-25)) then
tmp = t_0
else if (z <= (-4.1d-66)) then
tmp = x * (-3.0d0)
else if (z <= (-4.3d-81)) then
tmp = y * 4.0d0
else if (z <= (-8.4d-237)) then
tmp = x * (-3.0d0)
else if (z <= (-4.5d-260)) then
tmp = y * 4.0d0
else if (z <= 1d-188) then
tmp = x * (-3.0d0)
else if (z <= 2.45d-95) then
tmp = y * 4.0d0
else if (z <= 0.55d0) then
tmp = x * (-3.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -6.0 * (z * y);
double tmp;
if (z <= -3e-25) {
tmp = t_0;
} else if (z <= -4.1e-66) {
tmp = x * -3.0;
} else if (z <= -4.3e-81) {
tmp = y * 4.0;
} else if (z <= -8.4e-237) {
tmp = x * -3.0;
} else if (z <= -4.5e-260) {
tmp = y * 4.0;
} else if (z <= 1e-188) {
tmp = x * -3.0;
} else if (z <= 2.45e-95) {
tmp = y * 4.0;
} else if (z <= 0.55) {
tmp = x * -3.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -6.0 * (z * y) tmp = 0 if z <= -3e-25: tmp = t_0 elif z <= -4.1e-66: tmp = x * -3.0 elif z <= -4.3e-81: tmp = y * 4.0 elif z <= -8.4e-237: tmp = x * -3.0 elif z <= -4.5e-260: tmp = y * 4.0 elif z <= 1e-188: tmp = x * -3.0 elif z <= 2.45e-95: tmp = y * 4.0 elif z <= 0.55: tmp = x * -3.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-6.0 * Float64(z * y)) tmp = 0.0 if (z <= -3e-25) tmp = t_0; elseif (z <= -4.1e-66) tmp = Float64(x * -3.0); elseif (z <= -4.3e-81) tmp = Float64(y * 4.0); elseif (z <= -8.4e-237) tmp = Float64(x * -3.0); elseif (z <= -4.5e-260) tmp = Float64(y * 4.0); elseif (z <= 1e-188) tmp = Float64(x * -3.0); elseif (z <= 2.45e-95) tmp = Float64(y * 4.0); elseif (z <= 0.55) tmp = Float64(x * -3.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -6.0 * (z * y); tmp = 0.0; if (z <= -3e-25) tmp = t_0; elseif (z <= -4.1e-66) tmp = x * -3.0; elseif (z <= -4.3e-81) tmp = y * 4.0; elseif (z <= -8.4e-237) tmp = x * -3.0; elseif (z <= -4.5e-260) tmp = y * 4.0; elseif (z <= 1e-188) tmp = x * -3.0; elseif (z <= 2.45e-95) tmp = y * 4.0; elseif (z <= 0.55) tmp = x * -3.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-6.0 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3e-25], t$95$0, If[LessEqual[z, -4.1e-66], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, -4.3e-81], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, -8.4e-237], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, -4.5e-260], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 1e-188], N[(x * -3.0), $MachinePrecision], If[LessEqual[z, 2.45e-95], N[(y * 4.0), $MachinePrecision], If[LessEqual[z, 0.55], N[(x * -3.0), $MachinePrecision], t$95$0]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -6 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \leq -3 \cdot 10^{-25}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -4.1 \cdot 10^{-66}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq -4.3 \cdot 10^{-81}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq -8.4 \cdot 10^{-237}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq -4.5 \cdot 10^{-260}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 10^{-188}:\\
\;\;\;\;x \cdot -3\\
\mathbf{elif}\;z \leq 2.45 \cdot 10^{-95}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;z \leq 0.55:\\
\;\;\;\;x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ -3.0 (* 6.0 z)))))
(if (<= x -6e-128)
t_0
(if (<= x -5.8e-236)
(* y 4.0)
(if (<= x 2.9e-43) (* -6.0 (* z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * (-3.0 + (6.0 * z));
double tmp;
if (x <= -6e-128) {
tmp = t_0;
} else if (x <= -5.8e-236) {
tmp = y * 4.0;
} else if (x <= 2.9e-43) {
tmp = -6.0 * (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * ((-3.0d0) + (6.0d0 * z))
if (x <= (-6d-128)) then
tmp = t_0
else if (x <= (-5.8d-236)) then
tmp = y * 4.0d0
else if (x <= 2.9d-43) then
tmp = (-6.0d0) * (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (-3.0 + (6.0 * z));
double tmp;
if (x <= -6e-128) {
tmp = t_0;
} else if (x <= -5.8e-236) {
tmp = y * 4.0;
} else if (x <= 2.9e-43) {
tmp = -6.0 * (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (-3.0 + (6.0 * z)) tmp = 0 if x <= -6e-128: tmp = t_0 elif x <= -5.8e-236: tmp = y * 4.0 elif x <= 2.9e-43: tmp = -6.0 * (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-3.0 + Float64(6.0 * z))) tmp = 0.0 if (x <= -6e-128) tmp = t_0; elseif (x <= -5.8e-236) tmp = Float64(y * 4.0); elseif (x <= 2.9e-43) tmp = Float64(-6.0 * Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (-3.0 + (6.0 * z)); tmp = 0.0; if (x <= -6e-128) tmp = t_0; elseif (x <= -5.8e-236) tmp = y * 4.0; elseif (x <= 2.9e-43) tmp = -6.0 * (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(-3.0 + N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6e-128], t$95$0, If[LessEqual[x, -5.8e-236], N[(y * 4.0), $MachinePrecision], If[LessEqual[x, 2.9e-43], N[(-6.0 * N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-3 + 6 \cdot z\right)\\
\mathbf{if}\;x \leq -6 \cdot 10^{-128}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -5.8 \cdot 10^{-236}:\\
\;\;\;\;y \cdot 4\\
\mathbf{elif}\;x \leq 2.9 \cdot 10^{-43}:\\
\;\;\;\;-6 \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -7.8e-122) (not (<= x 7.2e-13))) (* x (+ -3.0 (* 6.0 z))) (* y (+ 4.0 (* z -6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.8e-122) || !(x <= 7.2e-13)) {
tmp = x * (-3.0 + (6.0 * z));
} else {
tmp = y * (4.0 + (z * -6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.8d-122)) .or. (.not. (x <= 7.2d-13))) then
tmp = x * ((-3.0d0) + (6.0d0 * z))
else
tmp = y * (4.0d0 + (z * (-6.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.8e-122) || !(x <= 7.2e-13)) {
tmp = x * (-3.0 + (6.0 * z));
} else {
tmp = y * (4.0 + (z * -6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7.8e-122) or not (x <= 7.2e-13): tmp = x * (-3.0 + (6.0 * z)) else: tmp = y * (4.0 + (z * -6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7.8e-122) || !(x <= 7.2e-13)) tmp = Float64(x * Float64(-3.0 + Float64(6.0 * z))); else tmp = Float64(y * Float64(4.0 + Float64(z * -6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7.8e-122) || ~((x <= 7.2e-13))) tmp = x * (-3.0 + (6.0 * z)); else tmp = y * (4.0 + (z * -6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7.8e-122], N[Not[LessEqual[x, 7.2e-13]], $MachinePrecision]], N[(x * N[(-3.0 + N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(4.0 + N[(z * -6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-122} \lor \neg \left(x \leq 7.2 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \left(-3 + 6 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(4 + z \cdot -6\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -0.58) (not (<= z 0.55))) (* z (* (- y x) -6.0)) (+ x (* (- y x) 4.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.58) || !(z <= 0.55)) {
tmp = z * ((y - x) * -6.0);
} else {
tmp = x + ((y - x) * 4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.58d0)) .or. (.not. (z <= 0.55d0))) then
tmp = z * ((y - x) * (-6.0d0))
else
tmp = x + ((y - x) * 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.58) || !(z <= 0.55)) {
tmp = z * ((y - x) * -6.0);
} else {
tmp = x + ((y - x) * 4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.58) or not (z <= 0.55): tmp = z * ((y - x) * -6.0) else: tmp = x + ((y - x) * 4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.58) || !(z <= 0.55)) tmp = Float64(z * Float64(Float64(y - x) * -6.0)); else tmp = Float64(x + Float64(Float64(y - x) * 4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.58) || ~((z <= 0.55))) tmp = z * ((y - x) * -6.0); else tmp = x + ((y - x) * 4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.58], N[Not[LessEqual[z, 0.55]], $MachinePrecision]], N[(z * N[(N[(y - x), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(y - x), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.58 \lor \neg \left(z \leq 0.55\right):\\
\;\;\;\;z \cdot \left(\left(y - x\right) \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(y - x\right) \cdot 4\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- 0.6666666666666666 z) (* 6.0 (- y x)))))
double code(double x, double y, double z) {
return x + ((0.6666666666666666 - z) * (6.0 * (y - x)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((0.6666666666666666d0 - z) * (6.0d0 * (y - x)))
end function
public static double code(double x, double y, double z) {
return x + ((0.6666666666666666 - z) * (6.0 * (y - x)));
}
def code(x, y, z): return x + ((0.6666666666666666 - z) * (6.0 * (y - x)))
function code(x, y, z) return Float64(x + Float64(Float64(0.6666666666666666 - z) * Float64(6.0 * Float64(y - x)))) end
function tmp = code(x, y, z) tmp = x + ((0.6666666666666666 - z) * (6.0 * (y - x))); end
code[x_, y_, z_] := N[(x + N[(N[(0.6666666666666666 - z), $MachinePrecision] * N[(6.0 * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(0.6666666666666666 - z\right) \cdot \left(6 \cdot \left(y - x\right)\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -3.8e+166) (not (<= y 5.1e+50))) (* y 4.0) (* x -3.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.8e+166) || !(y <= 5.1e+50)) {
tmp = y * 4.0;
} else {
tmp = x * -3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.8d+166)) .or. (.not. (y <= 5.1d+50))) then
tmp = y * 4.0d0
else
tmp = x * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.8e+166) || !(y <= 5.1e+50)) {
tmp = y * 4.0;
} else {
tmp = x * -3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.8e+166) or not (y <= 5.1e+50): tmp = y * 4.0 else: tmp = x * -3.0 return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.8e+166) || !(y <= 5.1e+50)) tmp = Float64(y * 4.0); else tmp = Float64(x * -3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.8e+166) || ~((y <= 5.1e+50))) tmp = y * 4.0; else tmp = x * -3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.8e+166], N[Not[LessEqual[y, 5.1e+50]], $MachinePrecision]], N[(y * 4.0), $MachinePrecision], N[(x * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+166} \lor \neg \left(y \leq 5.1 \cdot 10^{+50}\right):\\
\;\;\;\;y \cdot 4\\
\mathbf{else}:\\
\;\;\;\;x \cdot -3\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (* x -3.0))
double code(double x, double y, double z) {
return x * -3.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (-3.0d0)
end function
public static double code(double x, double y, double z) {
return x * -3.0;
}
def code(x, y, z): return x * -3.0
function code(x, y, z) return Float64(x * -3.0) end
function tmp = code(x, y, z) tmp = x * -3.0; end
code[x_, y_, z_] := N[(x * -3.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -3
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))