
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1.1e+132) (not (<= x 5.5e-31))) (* x (cos y)) (fma (sin y) (- z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.1e+132) || !(x <= 5.5e-31)) {
tmp = x * cos(y);
} else {
tmp = fma(sin(y), -z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -1.1e+132) || !(x <= 5.5e-31)) tmp = Float64(x * cos(y)); else tmp = fma(sin(y), Float64(-z), x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.1e+132], N[Not[LessEqual[x, 5.5e-31]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{+132} \lor \neg \left(x \leq 5.5 \cdot 10^{-31}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, x\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -1.2e+132) (not (<= x 3.1e-30))) (* x (cos y)) (- x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e+132) || !(x <= 3.1e-30)) {
tmp = x * cos(y);
} else {
tmp = x - (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d+132)) .or. (.not. (x <= 3.1d-30))) then
tmp = x * cos(y)
else
tmp = x - (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e+132) || !(x <= 3.1e-30)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.2e+132) or not (x <= 3.1e-30): tmp = x * math.cos(y) else: tmp = x - (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.2e+132) || !(x <= 3.1e-30)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.2e+132) || ~((x <= 3.1e-30))) tmp = x * cos(y); else tmp = x - (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e+132], N[Not[LessEqual[x, 3.1e-30]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+132} \lor \neg \left(x \leq 3.1 \cdot 10^{-30}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - \sin y \cdot z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -2.7e+44) (not (<= z 6.2e+82))) (* (sin y) (- z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+44) || !(z <= 6.2e+82)) {
tmp = sin(y) * -z;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.7d+44)) .or. (.not. (z <= 6.2d+82))) then
tmp = sin(y) * -z
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.7e+44) || !(z <= 6.2e+82)) {
tmp = Math.sin(y) * -z;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.7e+44) or not (z <= 6.2e+82): tmp = math.sin(y) * -z else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.7e+44) || !(z <= 6.2e+82)) tmp = Float64(sin(y) * Float64(-z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.7e+44) || ~((z <= 6.2e+82))) tmp = sin(y) * -z; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.7e+44], N[Not[LessEqual[z, 6.2e+82]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{+44} \lor \neg \left(z \leq 6.2 \cdot 10^{+82}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -9.5e-5) (not (<= y 215000.0))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9.5e-5) || !(y <= 215000.0)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9.5d-5)) .or. (.not. (y <= 215000.0d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9.5e-5) || !(y <= 215000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9.5e-5) or not (y <= 215000.0): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9.5e-5) || !(y <= 215000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9.5e-5) || ~((y <= 215000.0))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9.5e-5], N[Not[LessEqual[y, 215000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{-5} \lor \neg \left(y \leq 215000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -1.45e+215) (not (<= z 8e+83))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.45e+215) || !(z <= 8e+83)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.45d+215)) .or. (.not. (z <= 8d+83))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.45e+215) || !(z <= 8e+83)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.45e+215) or not (z <= 8e+83): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.45e+215) || !(z <= 8e+83)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.45e+215) || ~((z <= 8e+83))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.45e+215], N[Not[LessEqual[z, 8e+83]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.45 \cdot 10^{+215} \lor \neg \left(z \leq 8 \cdot 10^{+83}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))