
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -4.4e-10) (not (<= z 0.47))) (* z (- (* y x) x)) (+ x (* x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.4e-10) || !(z <= 0.47)) {
tmp = z * ((y * x) - x);
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.4d-10)) .or. (.not. (z <= 0.47d0))) then
tmp = z * ((y * x) - x)
else
tmp = x + (x * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.4e-10) || !(z <= 0.47)) {
tmp = z * ((y * x) - x);
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.4e-10) or not (z <= 0.47): tmp = z * ((y * x) - x) else: tmp = x + (x * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.4e-10) || !(z <= 0.47)) tmp = Float64(z * Float64(Float64(y * x) - x)); else tmp = Float64(x + Float64(x * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.4e-10) || ~((z <= 0.47))) tmp = z * ((y * x) - x); else tmp = x + (x * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.4e-10], N[Not[LessEqual[z, 0.47]], $MachinePrecision]], N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.4 \cdot 10^{-10} \lor \neg \left(z \leq 0.47\right):\\
\;\;\;\;z \cdot \left(y \cdot x - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))) (t_1 (* x (* y z))))
(if (<= z -1.35e+17)
t_0
(if (<= z -3.1e-30)
t_1
(if (<= z 4.8e-41)
x
(if (or (<= z 11500000.0) (not (<= z 1.95e+173))) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -1.35e+17) {
tmp = t_0;
} else if (z <= -3.1e-30) {
tmp = t_1;
} else if (z <= 4.8e-41) {
tmp = x;
} else if ((z <= 11500000.0) || !(z <= 1.95e+173)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -x
t_1 = x * (y * z)
if (z <= (-1.35d+17)) then
tmp = t_0
else if (z <= (-3.1d-30)) then
tmp = t_1
else if (z <= 4.8d-41) then
tmp = x
else if ((z <= 11500000.0d0) .or. (.not. (z <= 1.95d+173))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -1.35e+17) {
tmp = t_0;
} else if (z <= -3.1e-30) {
tmp = t_1;
} else if (z <= 4.8e-41) {
tmp = x;
} else if ((z <= 11500000.0) || !(z <= 1.95e+173)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x t_1 = x * (y * z) tmp = 0 if z <= -1.35e+17: tmp = t_0 elif z <= -3.1e-30: tmp = t_1 elif z <= 4.8e-41: tmp = x elif (z <= 11500000.0) or not (z <= 1.95e+173): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -1.35e+17) tmp = t_0; elseif (z <= -3.1e-30) tmp = t_1; elseif (z <= 4.8e-41) tmp = x; elseif ((z <= 11500000.0) || !(z <= 1.95e+173)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; t_1 = x * (y * z); tmp = 0.0; if (z <= -1.35e+17) tmp = t_0; elseif (z <= -3.1e-30) tmp = t_1; elseif (z <= 4.8e-41) tmp = x; elseif ((z <= 11500000.0) || ~((z <= 1.95e+173))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.35e+17], t$95$0, If[LessEqual[z, -3.1e-30], t$95$1, If[LessEqual[z, 4.8e-41], x, If[Or[LessEqual[z, 11500000.0], N[Not[LessEqual[z, 1.95e+173]], $MachinePrecision]], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -1.35 \cdot 10^{+17}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -3.1 \cdot 10^{-30}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{-41}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 11500000 \lor \neg \left(z \leq 1.95 \cdot 10^{+173}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 (- INFINITY)) (* z (* y x)) (* x (- 1.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -math.inf: tmp = z * (y * x) else: tmp = x * (1.0 - t_0) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(z * Float64(y * x)); else tmp = Float64(x * Float64(1.0 - t_0)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -Inf) tmp = z * (y * x); else tmp = x * (1.0 - t_0); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -2.8e+24) (* z (* y x)) (if (<= y 380.0) (* x (- 1.0 z)) (* x (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e+24) {
tmp = z * (y * x);
} else if (y <= 380.0) {
tmp = x * (1.0 - z);
} else {
tmp = x * (z * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.8d+24)) then
tmp = z * (y * x)
else if (y <= 380.0d0) then
tmp = x * (1.0d0 - z)
else
tmp = x * (z * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e+24) {
tmp = z * (y * x);
} else if (y <= 380.0) {
tmp = x * (1.0 - z);
} else {
tmp = x * (z * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.8e+24: tmp = z * (y * x) elif y <= 380.0: tmp = x * (1.0 - z) else: tmp = x * (z * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.8e+24) tmp = Float64(z * Float64(y * x)); elseif (y <= 380.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x * Float64(z * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.8e+24) tmp = z * (y * x); elseif (y <= 380.0) tmp = x * (1.0 - z); else tmp = x * (z * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.8e+24], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 380.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{+24}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{elif}\;y \leq 380:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -2.8e+24) (not (<= y 105000.0))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.8e+24) || !(y <= 105000.0)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.8d+24)) .or. (.not. (y <= 105000.0d0))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.8e+24) || !(y <= 105000.0)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.8e+24) or not (y <= 105000.0): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.8e+24) || !(y <= 105000.0)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.8e+24) || ~((y <= 105000.0))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.8e+24], N[Not[LessEqual[y, 105000.0]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{+24} \lor \neg \left(y \leq 105000\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -3e+24) (* z (* y x)) (if (<= y 210000.0) (* x (- 1.0 z)) (* x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3e+24) {
tmp = z * (y * x);
} else if (y <= 210000.0) {
tmp = x * (1.0 - z);
} else {
tmp = x * (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3d+24)) then
tmp = z * (y * x)
else if (y <= 210000.0d0) then
tmp = x * (1.0d0 - z)
else
tmp = x * (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3e+24) {
tmp = z * (y * x);
} else if (y <= 210000.0) {
tmp = x * (1.0 - z);
} else {
tmp = x * (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3e+24: tmp = z * (y * x) elif y <= 210000.0: tmp = x * (1.0 - z) else: tmp = x * (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3e+24) tmp = Float64(z * Float64(y * x)); elseif (y <= 210000.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x * Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3e+24) tmp = z * (y * x); elseif (y <= 210000.0) tmp = x * (1.0 - z); else tmp = x * (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3e+24], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 210000.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+24}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{elif}\;y \leq 210000:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -4.4e-10) (not (<= z 0.47))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.4e-10) || !(z <= 0.47)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.4d-10)) .or. (.not. (z <= 0.47d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.4e-10) || !(z <= 0.47)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.4e-10) or not (z <= 0.47): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.4e-10) || !(z <= 0.47)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.4e-10) || ~((z <= 0.47))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.4e-10], N[Not[LessEqual[z, 0.47]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.4 \cdot 10^{-10} \lor \neg \left(z \leq 0.47\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))