
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* y z))) (t_2 (/ t_1 (- t (* z a)))))
(if (<= t_2 -2e-313)
t_2
(if (<= t_2 2e+292)
(pow (- (/ t t_1) (/ a (/ t_1 z))) -1.0)
(/ (- y) (- (/ t z) a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t_1 / (t - (z * a));
double tmp;
if (t_2 <= -2e-313) {
tmp = t_2;
} else if (t_2 <= 2e+292) {
tmp = pow(((t / t_1) - (a / (t_1 / z))), -1.0);
} else {
tmp = -y / ((t / z) - a);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x - (y * z)
t_2 = t_1 / (t - (z * a))
if (t_2 <= (-2d-313)) then
tmp = t_2
else if (t_2 <= 2d+292) then
tmp = ((t / t_1) - (a / (t_1 / z))) ** (-1.0d0)
else
tmp = -y / ((t / z) - a)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x - (y * z);
double t_2 = t_1 / (t - (z * a));
double tmp;
if (t_2 <= -2e-313) {
tmp = t_2;
} else if (t_2 <= 2e+292) {
tmp = Math.pow(((t / t_1) - (a / (t_1 / z))), -1.0);
} else {
tmp = -y / ((t / z) - a);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x - (y * z) t_2 = t_1 / (t - (z * a)) tmp = 0 if t_2 <= -2e-313: tmp = t_2 elif t_2 <= 2e+292: tmp = math.pow(((t / t_1) - (a / (t_1 / z))), -1.0) else: tmp = -y / ((t / z) - a) return tmp
function code(x, y, z, t, a) t_1 = Float64(x - Float64(y * z)) t_2 = Float64(t_1 / Float64(t - Float64(z * a))) tmp = 0.0 if (t_2 <= -2e-313) tmp = t_2; elseif (t_2 <= 2e+292) tmp = Float64(Float64(t / t_1) - Float64(a / Float64(t_1 / z))) ^ -1.0; else tmp = Float64(Float64(-y) / Float64(Float64(t / z) - a)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x - (y * z); t_2 = t_1 / (t - (z * a)); tmp = 0.0; if (t_2 <= -2e-313) tmp = t_2; elseif (t_2 <= 2e+292) tmp = ((t / t_1) - (a / (t_1 / z))) ^ -1.0; else tmp = -y / ((t / z) - a); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-313], t$95$2, If[LessEqual[t$95$2, 2e+292], N[Power[N[(N[(t / t$95$1), $MachinePrecision] - N[(a / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision], N[((-y) / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - y \cdot z\\
t_2 := \frac{t_1}{t - z \cdot a}\\
\mathbf{if}\;t_2 \leq -2 \cdot 10^{-313}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_2 \leq 2 \cdot 10^{+292}:\\
\;\;\;\;{\left(\frac{t}{t_1} - \frac{a}{\frac{t_1}{z}}\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;\frac{-y}{\frac{t}{z} - a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -4.2e+124) (not (<= z 2e+85))) (/ (- y) (- (/ t z) a)) (/ (- x (* y z)) (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4.2e+124) || !(z <= 2e+85)) {
tmp = -y / ((t / z) - a);
} else {
tmp = (x - (y * z)) / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-4.2d+124)) .or. (.not. (z <= 2d+85))) then
tmp = -y / ((t / z) - a)
else
tmp = (x - (y * z)) / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -4.2e+124) || !(z <= 2e+85)) {
tmp = -y / ((t / z) - a);
} else {
tmp = (x - (y * z)) / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -4.2e+124) or not (z <= 2e+85): tmp = -y / ((t / z) - a) else: tmp = (x - (y * z)) / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -4.2e+124) || !(z <= 2e+85)) tmp = Float64(Float64(-y) / Float64(Float64(t / z) - a)); else tmp = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -4.2e+124) || ~((z <= 2e+85))) tmp = -y / ((t / z) - a); else tmp = (x - (y * z)) / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -4.2e+124], N[Not[LessEqual[z, 2e+85]], $MachinePrecision]], N[((-y) / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.2 \cdot 10^{+124} \lor \neg \left(z \leq 2 \cdot 10^{+85}\right):\\
\;\;\;\;\frac{-y}{\frac{t}{z} - a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t - z \cdot a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= y -2.75e+76) (not (<= y 8.5e-77))) (/ (- y) (- (/ t z) a)) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.75e+76) || !(y <= 8.5e-77)) {
tmp = -y / ((t / z) - a);
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-2.75d+76)) .or. (.not. (y <= 8.5d-77))) then
tmp = -y / ((t / z) - a)
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -2.75e+76) || !(y <= 8.5e-77)) {
tmp = -y / ((t / z) - a);
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (y <= -2.75e+76) or not (y <= 8.5e-77): tmp = -y / ((t / z) - a) else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -2.75e+76) || !(y <= 8.5e-77)) tmp = Float64(Float64(-y) / Float64(Float64(t / z) - a)); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((y <= -2.75e+76) || ~((y <= 8.5e-77))) tmp = -y / ((t / z) - a); else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -2.75e+76], N[Not[LessEqual[y, 8.5e-77]], $MachinePrecision]], N[((-y) / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.75 \cdot 10^{+76} \lor \neg \left(y \leq 8.5 \cdot 10^{-77}\right):\\
\;\;\;\;\frac{-y}{\frac{t}{z} - a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
(FPCore (x y z t a)
:precision binary64
(if (or (<= z -1.5e+61)
(not (or (<= z 9.5e-93) (and (not (<= z 3.5e-35)) (<= z 2e+82)))))
(/ y a)
(/ x t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.5e+61) || !((z <= 9.5e-93) || (!(z <= 3.5e-35) && (z <= 2e+82)))) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.5d+61)) .or. (.not. (z <= 9.5d-93) .or. (.not. (z <= 3.5d-35)) .and. (z <= 2d+82))) then
tmp = y / a
else
tmp = x / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.5e+61) || !((z <= 9.5e-93) || (!(z <= 3.5e-35) && (z <= 2e+82)))) {
tmp = y / a;
} else {
tmp = x / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.5e+61) or not ((z <= 9.5e-93) or (not (z <= 3.5e-35) and (z <= 2e+82))): tmp = y / a else: tmp = x / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.5e+61) || !((z <= 9.5e-93) || (!(z <= 3.5e-35) && (z <= 2e+82)))) tmp = Float64(y / a); else tmp = Float64(x / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.5e+61) || ~(((z <= 9.5e-93) || (~((z <= 3.5e-35)) && (z <= 2e+82))))) tmp = y / a; else tmp = x / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.5e+61], N[Not[Or[LessEqual[z, 9.5e-93], And[N[Not[LessEqual[z, 3.5e-35]], $MachinePrecision], LessEqual[z, 2e+82]]]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+61} \lor \neg \left(z \leq 9.5 \cdot 10^{-93} \lor \neg \left(z \leq 3.5 \cdot 10^{-35}\right) \land z \leq 2 \cdot 10^{+82}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= z -1.35e+75) (not (<= z 1.3e+85))) (/ y a) (/ x (- t (* z a)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.35e+75) || !(z <= 1.3e+85)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.35d+75)) .or. (.not. (z <= 1.3d+85))) then
tmp = y / a
else
tmp = x / (t - (z * a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.35e+75) || !(z <= 1.3e+85)) {
tmp = y / a;
} else {
tmp = x / (t - (z * a));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -1.35e+75) or not (z <= 1.3e+85): tmp = y / a else: tmp = x / (t - (z * a)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.35e+75) || !(z <= 1.3e+85)) tmp = Float64(y / a); else tmp = Float64(x / Float64(t - Float64(z * a))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -1.35e+75) || ~((z <= 1.3e+85))) tmp = y / a; else tmp = x / (t - (z * a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.35e+75], N[Not[LessEqual[z, 1.3e+85]], $MachinePrecision]], N[(y / a), $MachinePrecision], N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{+75} \lor \neg \left(z \leq 1.3 \cdot 10^{+85}\right):\\
\;\;\;\;\frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t - z \cdot a}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (or (<= a -4.5e-50) (not (<= a 2.1e+55))) (/ (- y (/ x z)) a) (/ (- x (* y z)) t)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a <= -4.5e-50) || !(a <= 2.1e+55)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a <= (-4.5d-50)) .or. (.not. (a <= 2.1d+55))) then
tmp = (y - (x / z)) / a
else
tmp = (x - (y * z)) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a <= -4.5e-50) || !(a <= 2.1e+55)) {
tmp = (y - (x / z)) / a;
} else {
tmp = (x - (y * z)) / t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a <= -4.5e-50) or not (a <= 2.1e+55): tmp = (y - (x / z)) / a else: tmp = (x - (y * z)) / t return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((a <= -4.5e-50) || !(a <= 2.1e+55)) tmp = Float64(Float64(y - Float64(x / z)) / a); else tmp = Float64(Float64(x - Float64(y * z)) / t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a <= -4.5e-50) || ~((a <= 2.1e+55))) tmp = (y - (x / z)) / a; else tmp = (x - (y * z)) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[a, -4.5e-50], N[Not[LessEqual[a, 2.1e+55]], $MachinePrecision]], N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.5 \cdot 10^{-50} \lor \neg \left(a \leq 2.1 \cdot 10^{+55}\right):\\
\;\;\;\;\frac{y - \frac{x}{z}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y \cdot z}{t}\\
\end{array}
\end{array}
(FPCore (x y z t a) :precision binary64 (/ x t))
double code(double x, double y, double z, double t, double a) {
return x / t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / t
end function
public static double code(double x, double y, double z, double t, double a) {
return x / t;
}
def code(x, y, z, t, a): return x / t
function code(x, y, z, t, a) return Float64(x / t) end
function tmp = code(x, y, z, t, a) tmp = x / t; end
code[x_, y_, z_, t_, a_] := N[(x / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{t}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
(if (< z -32113435955957344.0)
t_2
(if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t - (a * z)
t_2 = (x / t_1) - (y / ((t / z) - a))
if (z < (-32113435955957344.0d0)) then
tmp = t_2
else if (z < 3.5139522372978296d-86) then
tmp = (x - (y * z)) * (1.0d0 / t_1)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t - (a * z);
double t_2 = (x / t_1) - (y / ((t / z) - a));
double tmp;
if (z < -32113435955957344.0) {
tmp = t_2;
} else if (z < 3.5139522372978296e-86) {
tmp = (x - (y * z)) * (1.0 / t_1);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t - (a * z) t_2 = (x / t_1) - (y / ((t / z) - a)) tmp = 0 if z < -32113435955957344.0: tmp = t_2 elif z < 3.5139522372978296e-86: tmp = (x - (y * z)) * (1.0 / t_1) else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(t - Float64(a * z)) t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a))) tmp = 0.0 if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t - (a * z); t_2 = (x / t_1) - (y / ((t / z) - a)); tmp = 0.0; if (z < -32113435955957344.0) tmp = t_2; elseif (z < 3.5139522372978296e-86) tmp = (x - (y * z)) * (1.0 / t_1); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t - a \cdot z\\
t_2 := \frac{x}{t_1} - \frac{y}{\frac{t}{z} - a}\\
\mathbf{if}\;z < -32113435955957344:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
\;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t_1}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2024008
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))