
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ (* y 2.0) (- (/ z (/ z (* 2.0 z))) (* y (/ t z))))))
double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((z / (z / (2.0 * z))) - (y * (t / z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y * 2.0d0) / ((z / (z / (2.0d0 * z))) - (y * (t / z))))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((z / (z / (2.0 * z))) - (y * (t / z))));
}
def code(x, y, z, t): return x - ((y * 2.0) / ((z / (z / (2.0 * z))) - (y * (t / z))))
function code(x, y, z, t) return Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(z / Float64(z / Float64(2.0 * z))) - Float64(y * Float64(t / z))))) end
function tmp = code(x, y, z, t) tmp = x - ((y * 2.0) / ((z / (z / (2.0 * z))) - (y * (t / z)))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(z / N[(z / N[(2.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot 2}{\frac{z}{\frac{z}{2 \cdot z}} - y \cdot \frac{t}{z}}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z (* 2.0 z)) (* y t))))
(if (<= (- x (/ (* (* y 2.0) z) t_1)) -1e-27)
(- x (/ (* y 2.0) (/ t_1 z)))
(- x (/ (* y 2.0) (- (* 2.0 z) (* t (/ y z))))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (2.0 * z)) - (y * t);
double tmp;
if ((x - (((y * 2.0) * z) / t_1)) <= -1e-27) {
tmp = x - ((y * 2.0) / (t_1 / z));
} else {
tmp = x - ((y * 2.0) / ((2.0 * z) - (t * (y / z))));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (2.0d0 * z)) - (y * t)
if ((x - (((y * 2.0d0) * z) / t_1)) <= (-1d-27)) then
tmp = x - ((y * 2.0d0) / (t_1 / z))
else
tmp = x - ((y * 2.0d0) / ((2.0d0 * z) - (t * (y / z))))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (2.0 * z)) - (y * t);
double tmp;
if ((x - (((y * 2.0) * z) / t_1)) <= -1e-27) {
tmp = x - ((y * 2.0) / (t_1 / z));
} else {
tmp = x - ((y * 2.0) / ((2.0 * z) - (t * (y / z))));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (2.0 * z)) - (y * t) tmp = 0 if (x - (((y * 2.0) * z) / t_1)) <= -1e-27: tmp = x - ((y * 2.0) / (t_1 / z)) else: tmp = x - ((y * 2.0) / ((2.0 * z) - (t * (y / z)))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(2.0 * z)) - Float64(y * t)) tmp = 0.0 if (Float64(x - Float64(Float64(Float64(y * 2.0) * z) / t_1)) <= -1e-27) tmp = Float64(x - Float64(Float64(y * 2.0) / Float64(t_1 / z))); else tmp = Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(2.0 * z) - Float64(t * Float64(y / z))))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (2.0 * z)) - (y * t); tmp = 0.0; if ((x - (((y * 2.0) * z) / t_1)) <= -1e-27) tmp = x - ((y * 2.0) / (t_1 / z)); else tmp = x - ((y * 2.0) / ((2.0 * z) - (t * (y / z)))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(2.0 * z), $MachinePrecision]), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision], -1e-27], N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(2.0 * z), $MachinePrecision] - N[(t * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(2 \cdot z\right) - y \cdot t\\
\mathbf{if}\;x - \frac{\left(y \cdot 2\right) \cdot z}{t_1} \leq -1 \cdot 10^{-27}:\\
\;\;\;\;x - \frac{y \cdot 2}{\frac{t_1}{z}}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y \cdot 2}{2 \cdot z - t \cdot \frac{y}{z}}\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ (* y 2.0) (- (* 2.0 z) (* t (/ y z))))))
double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((2.0 * z) - (t * (y / z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y * 2.0d0) / ((2.0d0 * z) - (t * (y / z))))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / ((2.0 * z) - (t * (y / z))));
}
def code(x, y, z, t): return x - ((y * 2.0) / ((2.0 * z) - (t * (y / z))))
function code(x, y, z, t) return Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(2.0 * z) - Float64(t * Float64(y / z))))) end
function tmp = code(x, y, z, t) tmp = x - ((y * 2.0) / ((2.0 * z) - (t * (y / z)))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(2.0 * z), $MachinePrecision] - N[(t * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot 2}{2 \cdot z - t \cdot \frac{y}{z}}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.12e+37) (not (<= z 14000000000000.0))) (- x (/ y z)) (- x (* (/ z t) -2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.12e+37) || !(z <= 14000000000000.0)) {
tmp = x - (y / z);
} else {
tmp = x - ((z / t) * -2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.12d+37)) .or. (.not. (z <= 14000000000000.0d0))) then
tmp = x - (y / z)
else
tmp = x - ((z / t) * (-2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.12e+37) || !(z <= 14000000000000.0)) {
tmp = x - (y / z);
} else {
tmp = x - ((z / t) * -2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.12e+37) or not (z <= 14000000000000.0): tmp = x - (y / z) else: tmp = x - ((z / t) * -2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.12e+37) || !(z <= 14000000000000.0)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(Float64(z / t) * -2.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.12e+37) || ~((z <= 14000000000000.0))) tmp = x - (y / z); else tmp = x - ((z / t) * -2.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.12e+37], N[Not[LessEqual[z, 14000000000000.0]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z / t), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.12 \cdot 10^{+37} \lor \neg \left(z \leq 14000000000000\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z}{t} \cdot -2\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= z -6e+61) (not (<= z 1150000000000.0))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6e+61) || !(z <= 1150000000000.0)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-6d+61)) .or. (.not. (z <= 1150000000000.0d0))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6e+61) || !(z <= 1150000000000.0)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -6e+61) or not (z <= 1150000000000.0): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -6e+61) || !(z <= 1150000000000.0)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -6e+61) || ~((z <= 1150000000000.0))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -6e+61], N[Not[LessEqual[z, 1150000000000.0]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+61} \lor \neg \left(z \leq 1150000000000\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2024008
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))