
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (pow (/ (- 1.0 u1) u1) -1.0)) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(powf(((1.0f - u1) / u1), -1.0f)) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.999970018863678)
(* t_0 (sqrt u1))
(sqrt (pow (/ (- 1.0 u1) u1) -1.0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.999970018863678f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf(powf(((1.0f - u1) / u1), -1.0f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.999970018863678e0) then
tmp = t_0 * sqrt(u1)
else
tmp = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.999970018863678)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.999970018863678)) tmp = t_0 * sqrt(u1); else tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.999970018863678:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.0010499999625608325) (sqrt (pow (/ (- 1.0 u1) u1) -1.0)) (* (cos (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.0010499999625608325f) {
tmp = sqrtf(powf(((1.0f - u1) / u1), -1.0f));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.0010499999625608325e0) then
tmp = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.0010499999625608325)) tmp = sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.0010499999625608325)) tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))); else tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.0010499999625608325:\\
\;\;\;\;\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (pow (/ u1 (- 1.0 u1)) 0.5)))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * powf((u1 / (1.0f - u1)), 0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * ((u1 / (1.0e0 - u1)) ** 0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * (Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * ((u1 / (single(1.0) - u1)) ^ single(0.5)); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{u1}{1 - u1}\right)}^{0.5}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.00800000037997961) (pow (+ -1.0 (/ 1.0 u1)) -0.5) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.00800000037997961f) {
tmp = powf((-1.0f + (1.0f / u1)), -0.5f);
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.00800000037997961e0) then
tmp = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.00800000037997961)) tmp = Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.00800000037997961)) tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.00800000037997961:\\
\;\;\;\;{\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (/ u1 (- 1.0 u1)) 0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf((u1 / (1.0f - u1)), 0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u1 / (1.0e0 - u1)) ** 0.5e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u1 / (single(1.0) - u1)) ^ single(0.5); end
\begin{array}{l}
\\
{\left(\frac{u1}{1 - u1}\right)}^{0.5}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (+ -1.0 (/ 1.0 u1)) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
herbie shell --seed 2024008
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))