
(FPCore (x) :precision binary64 (* (sqrt (- x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x - 1.0)) * sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x - 1.0d0)) * sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x - 1.0)) * Math.sqrt(x);
}
def code(x): return math.sqrt((x - 1.0)) * math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x - 1.0)) * sqrt(x)) end
function tmp = code(x) tmp = sqrt((x - 1.0)) * sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x - 1.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x - 1} \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* (sqrt (- x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x - 1.0)) * sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x - 1.0d0)) * sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x - 1.0)) * Math.sqrt(x);
}
def code(x): return math.sqrt((x - 1.0)) * math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x - 1.0)) * sqrt(x)) end
function tmp = code(x) tmp = sqrt((x - 1.0)) * sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x - 1.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x - 1} \cdot \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (fma (/ -1.0 x) (+ 0.125 (/ 0.0625 x)) (+ x -0.5)))
double code(double x) {
return fma((-1.0 / x), (0.125 + (0.0625 / x)), (x + -0.5));
}
function code(x) return fma(Float64(-1.0 / x), Float64(0.125 + Float64(0.0625 / x)), Float64(x + -0.5)) end
code[x_] := N[(N[(-1.0 / x), $MachinePrecision] * N[(0.125 + N[(0.0625 / x), $MachinePrecision]), $MachinePrecision] + N[(x + -0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{-1}{x}, 0.125 + \frac{0.0625}{x}, x + -0.5\right)
\end{array}
(FPCore (x) :precision binary64 (+ (/ -0.125 x) (- x 0.5)))
double code(double x) {
return (-0.125 / x) + (x - 0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-0.125d0) / x) + (x - 0.5d0)
end function
public static double code(double x) {
return (-0.125 / x) + (x - 0.5);
}
def code(x): return (-0.125 / x) + (x - 0.5)
function code(x) return Float64(Float64(-0.125 / x) + Float64(x - 0.5)) end
function tmp = code(x) tmp = (-0.125 / x) + (x - 0.5); end
code[x_] := N[(N[(-0.125 / x), $MachinePrecision] + N[(x - 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.125}{x} + \left(x - 0.5\right)
\end{array}
(FPCore (x) :precision binary64 (- x 0.5))
double code(double x) {
return x - 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x - 0.5d0
end function
public static double code(double x) {
return x - 0.5;
}
def code(x): return x - 0.5
function code(x) return Float64(x - 0.5) end
function tmp = code(x) tmp = x - 0.5; end
code[x_] := N[(x - 0.5), $MachinePrecision]
\begin{array}{l}
\\
x - 0.5
\end{array}
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
herbie shell --seed 2024008
(FPCore (x)
:name "sqrt times"
:precision binary64
(* (sqrt (- x 1.0)) (sqrt x)))