
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -4.6e+48) (not (<= x 1.2e-8))) (* 0.5 x) (* 0.5 (/ y (pow z -0.5)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e+48) || !(x <= 1.2e-8)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y / pow(z, -0.5));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.6d+48)) .or. (.not. (x <= 1.2d-8))) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (y / (z ** (-0.5d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.6e+48) || !(x <= 1.2e-8)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y / Math.pow(z, -0.5));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.6e+48) or not (x <= 1.2e-8): tmp = 0.5 * x else: tmp = 0.5 * (y / math.pow(z, -0.5)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.6e+48) || !(x <= 1.2e-8)) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(y / (z ^ -0.5))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.6e+48) || ~((x <= 1.2e-8))) tmp = 0.5 * x; else tmp = 0.5 * (y / (z ^ -0.5)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.6e+48], N[Not[LessEqual[x, 1.2e-8]], $MachinePrecision]], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \cdot 10^{+48} \lor \neg \left(x \leq 1.2 \cdot 10^{-8}\right):\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{y}{{z}^{-0.5}}\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= x -7e+51) (not (<= x 6e-12))) (* 0.5 x) (* (sqrt z) (* 0.5 y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7e+51) || !(x <= 6e-12)) {
tmp = 0.5 * x;
} else {
tmp = sqrt(z) * (0.5 * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7d+51)) .or. (.not. (x <= 6d-12))) then
tmp = 0.5d0 * x
else
tmp = sqrt(z) * (0.5d0 * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7e+51) || !(x <= 6e-12)) {
tmp = 0.5 * x;
} else {
tmp = Math.sqrt(z) * (0.5 * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7e+51) or not (x <= 6e-12): tmp = 0.5 * x else: tmp = math.sqrt(z) * (0.5 * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7e+51) || !(x <= 6e-12)) tmp = Float64(0.5 * x); else tmp = Float64(sqrt(z) * Float64(0.5 * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7e+51) || ~((x <= 6e-12))) tmp = 0.5 * x; else tmp = sqrt(z) * (0.5 * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7e+51], N[Not[LessEqual[x, 6e-12]], $MachinePrecision]], N[(0.5 * x), $MachinePrecision], N[(N[Sqrt[z], $MachinePrecision] * N[(0.5 * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{+51} \lor \neg \left(x \leq 6 \cdot 10^{-12}\right):\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z} \cdot \left(0.5 \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
herbie shell --seed 2024008
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))