
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+256) (fma (* y 4.0) (- t (* z z)) (* x x)) (- (* x x) (* (/ z 0.25) (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+256) {
tmp = fma((y * 4.0), (t - (z * z)), (x * x));
} else {
tmp = (x * x) - ((z / 0.25) * (z * y));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+256) tmp = fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x * x)); else tmp = Float64(Float64(x * x) - Float64(Float64(z / 0.25) * Float64(z * y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+256], N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z / 0.25), $MachinePrecision] * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+256}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \frac{z}{0.25} \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+256) (fma x x (* (- (* z z) t) (* y -4.0))) (- (* x x) (* (/ z 0.25) (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+256) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = (x * x) - ((z / 0.25) * (z * y));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+256) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(Float64(x * x) - Float64(Float64(z / 0.25) * Float64(z * y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+256], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z / 0.25), $MachinePrecision] * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+256}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \frac{z}{0.25} \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+256) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (- (* x x) (* (/ z 0.25) (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+256) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) - ((z / 0.25) * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 5d+256) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (x * x) - ((z / 0.25d0) * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+256) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) - ((z / 0.25) * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 5e+256: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = (x * x) - ((z / 0.25) * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+256) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(x * x) - Float64(Float64(z / 0.25) * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 5e+256) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = (x * x) - ((z / 0.25) * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+256], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z / 0.25), $MachinePrecision] * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+256}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \frac{z}{0.25} \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* 4.0 (* y t)))) (if (<= (* x x) 1.38e-14) t_1 (- (* x x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 4.0 * (y * t);
double tmp;
if ((x * x) <= 1.38e-14) {
tmp = t_1;
} else {
tmp = (x * x) - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 4.0d0 * (y * t)
if ((x * x) <= 1.38d-14) then
tmp = t_1
else
tmp = (x * x) - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 4.0 * (y * t);
double tmp;
if ((x * x) <= 1.38e-14) {
tmp = t_1;
} else {
tmp = (x * x) - t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 4.0 * (y * t) tmp = 0 if (x * x) <= 1.38e-14: tmp = t_1 else: tmp = (x * x) - t_1 return tmp
function code(x, y, z, t) t_1 = Float64(4.0 * Float64(y * t)) tmp = 0.0 if (Float64(x * x) <= 1.38e-14) tmp = t_1; else tmp = Float64(Float64(x * x) - t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 4.0 * (y * t); tmp = 0.0; if ((x * x) <= 1.38e-14) tmp = t_1; else tmp = (x * x) - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1.38e-14], t$95$1, N[(N[(x * x), $MachinePrecision] - t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 4 \cdot \left(y \cdot t\right)\\
\mathbf{if}\;x \cdot x \leq 1.38 \cdot 10^{-14}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - t_1\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= z 0.0044) (- (* x x) (* y (* t -4.0))) (- (* x x) (* (/ z 0.25) (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 0.0044) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (x * x) - ((z / 0.25) * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 0.0044d0) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (x * x) - ((z / 0.25d0) * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 0.0044) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (x * x) - ((z / 0.25) * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 0.0044: tmp = (x * x) - (y * (t * -4.0)) else: tmp = (x * x) - ((z / 0.25) * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 0.0044) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(x * x) - Float64(Float64(z / 0.25) * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 0.0044) tmp = (x * x) - (y * (t * -4.0)); else tmp = (x * x) - ((z / 0.25) * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 0.0044], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z / 0.25), $MachinePrecision] * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.0044:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \frac{z}{0.25} \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x x) (* y (* t -4.0))))
double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (y * (t * (-4.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
def code(x, y, z, t): return (x * x) - (y * (t * -4.0))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (y * (t * -4.0)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot \left(t \cdot -4\right)
\end{array}
(FPCore (x y z t) :precision binary64 (* 4.0 (* y t)))
double code(double x, double y, double z, double t) {
return 4.0 * (y * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 4.0d0 * (y * t)
end function
public static double code(double x, double y, double z, double t) {
return 4.0 * (y * t);
}
def code(x, y, z, t): return 4.0 * (y * t)
function code(x, y, z, t) return Float64(4.0 * Float64(y * t)) end
function tmp = code(x, y, z, t) tmp = 4.0 * (y * t); end
code[x_, y_, z_, t_] := N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \left(y \cdot t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024008
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))