
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
c_m = (fabs.f64 c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
(FPCore (x c_m s)
:precision binary64
(let* ((t_0 (* c_m (* x s))) (t_1 (cos (* 2.0 x))) (t_2 (* x (* c_m s))))
(if (<= (/ t_1 (* (pow c_m 2.0) (* x (* x (pow s 2.0))))) INFINITY)
(* (/ 1.0 t_0) (/ t_1 t_0))
(/ (/ t_1 t_2) t_2))))c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = c_m * (x * s);
double t_1 = cos((2.0 * x));
double t_2 = x * (c_m * s);
double tmp;
if ((t_1 / (pow(c_m, 2.0) * (x * (x * pow(s, 2.0))))) <= ((double) INFINITY)) {
tmp = (1.0 / t_0) * (t_1 / t_0);
} else {
tmp = (t_1 / t_2) / t_2;
}
return tmp;
}
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = c_m * (x * s);
double t_1 = Math.cos((2.0 * x));
double t_2 = x * (c_m * s);
double tmp;
if ((t_1 / (Math.pow(c_m, 2.0) * (x * (x * Math.pow(s, 2.0))))) <= Double.POSITIVE_INFINITY) {
tmp = (1.0 / t_0) * (t_1 / t_0);
} else {
tmp = (t_1 / t_2) / t_2;
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = c_m * (x * s) t_1 = math.cos((2.0 * x)) t_2 = x * (c_m * s) tmp = 0 if (t_1 / (math.pow(c_m, 2.0) * (x * (x * math.pow(s, 2.0))))) <= math.inf: tmp = (1.0 / t_0) * (t_1 / t_0) else: tmp = (t_1 / t_2) / t_2 return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(c_m * Float64(x * s)) t_1 = cos(Float64(2.0 * x)) t_2 = Float64(x * Float64(c_m * s)) tmp = 0.0 if (Float64(t_1 / Float64((c_m ^ 2.0) * Float64(x * Float64(x * (s ^ 2.0))))) <= Inf) tmp = Float64(Float64(1.0 / t_0) * Float64(t_1 / t_0)); else tmp = Float64(Float64(t_1 / t_2) / t_2); end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
t_0 = c_m * (x * s);
t_1 = cos((2.0 * x));
t_2 = x * (c_m * s);
tmp = 0.0;
if ((t_1 / ((c_m ^ 2.0) * (x * (x * (s ^ 2.0))))) <= Inf)
tmp = (1.0 / t_0) * (t_1 / t_0);
else
tmp = (t_1 / t_2) / t_2;
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(c$95$m * s), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 / N[(N[Power[c$95$m, 2.0], $MachinePrecision] * N[(x * N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(t$95$1 / t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 / t$95$2), $MachinePrecision] / t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x \cdot s\right)\\
t_1 := \cos \left(2 \cdot x\right)\\
t_2 := x \cdot \left(c_m \cdot s\right)\\
\mathbf{if}\;\frac{t_1}{{c_m}^{2} \cdot \left(x \cdot \left(x \cdot {s}^{2}\right)\right)} \leq \infty:\\
\;\;\;\;\frac{1}{t_0} \cdot \frac{t_1}{t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{t_1}{t_2}}{t_2}\\
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (if (<= x 3.4e-51) (/ 1.0 (* c_m (* (* x s) (* c_m (* x s))))) (/ (/ (cos (* 2.0 x)) s) (* (* x (* c_m s)) (* x c_m)))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double tmp;
if (x <= 3.4e-51) {
tmp = 1.0 / (c_m * ((x * s) * (c_m * (x * s))));
} else {
tmp = (cos((2.0 * x)) / s) / ((x * (c_m * s)) * (x * c_m));
}
return tmp;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: tmp
if (x <= 3.4d-51) then
tmp = 1.0d0 / (c_m * ((x * s) * (c_m * (x * s))))
else
tmp = (cos((2.0d0 * x)) / s) / ((x * (c_m * s)) * (x * c_m))
end if
code = tmp
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double tmp;
if (x <= 3.4e-51) {
tmp = 1.0 / (c_m * ((x * s) * (c_m * (x * s))));
} else {
tmp = (Math.cos((2.0 * x)) / s) / ((x * (c_m * s)) * (x * c_m));
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): tmp = 0 if x <= 3.4e-51: tmp = 1.0 / (c_m * ((x * s) * (c_m * (x * s)))) else: tmp = (math.cos((2.0 * x)) / s) / ((x * (c_m * s)) * (x * c_m)) return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) tmp = 0.0 if (x <= 3.4e-51) tmp = Float64(1.0 / Float64(c_m * Float64(Float64(x * s) * Float64(c_m * Float64(x * s))))); else tmp = Float64(Float64(cos(Float64(2.0 * x)) / s) / Float64(Float64(x * Float64(c_m * s)) * Float64(x * c_m))); end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
tmp = 0.0;
if (x <= 3.4e-51)
tmp = 1.0 / (c_m * ((x * s) * (c_m * (x * s))));
else
tmp = (cos((2.0 * x)) / s) / ((x * (c_m * s)) * (x * c_m));
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := If[LessEqual[x, 3.4e-51], N[(1.0 / N[(c$95$m * N[(N[(x * s), $MachinePrecision] * N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / s), $MachinePrecision] / N[(N[(x * N[(c$95$m * s), $MachinePrecision]), $MachinePrecision] * N[(x * c$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.4 \cdot 10^{-51}:\\
\;\;\;\;\frac{1}{c_m \cdot \left(\left(x \cdot s\right) \cdot \left(c_m \cdot \left(x \cdot s\right)\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\cos \left(2 \cdot x\right)}{s}}{\left(x \cdot \left(c_m \cdot s\right)\right) \cdot \left(x \cdot c_m\right)}\\
\end{array}
\end{array}
c_m = (fabs.f64 c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
(FPCore (x c_m s)
:precision binary64
(let* ((t_0 (* x (* c_m s))))
(if (<= c_m 9.8e+23)
(/ (/ (cos (* 2.0 x)) t_0) t_0)
(pow (* c_m (* x s)) -2.0))))c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = x * (c_m * s);
double tmp;
if (c_m <= 9.8e+23) {
tmp = (cos((2.0 * x)) / t_0) / t_0;
} else {
tmp = pow((c_m * (x * s)), -2.0);
}
return tmp;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
real(8) :: tmp
t_0 = x * (c_m * s)
if (c_m <= 9.8d+23) then
tmp = (cos((2.0d0 * x)) / t_0) / t_0
else
tmp = (c_m * (x * s)) ** (-2.0d0)
end if
code = tmp
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = x * (c_m * s);
double tmp;
if (c_m <= 9.8e+23) {
tmp = (Math.cos((2.0 * x)) / t_0) / t_0;
} else {
tmp = Math.pow((c_m * (x * s)), -2.0);
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = x * (c_m * s) tmp = 0 if c_m <= 9.8e+23: tmp = (math.cos((2.0 * x)) / t_0) / t_0 else: tmp = math.pow((c_m * (x * s)), -2.0) return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(x * Float64(c_m * s)) tmp = 0.0 if (c_m <= 9.8e+23) tmp = Float64(Float64(cos(Float64(2.0 * x)) / t_0) / t_0); else tmp = Float64(c_m * Float64(x * s)) ^ -2.0; end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
t_0 = x * (c_m * s);
tmp = 0.0;
if (c_m <= 9.8e+23)
tmp = (cos((2.0 * x)) / t_0) / t_0;
else
tmp = (c_m * (x * s)) ^ -2.0;
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(x * N[(c$95$m * s), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[c$95$m, 9.8e+23], N[(N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision], N[Power[N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := x \cdot \left(c_m \cdot s\right)\\
\mathbf{if}\;c_m \leq 9.8 \cdot 10^{+23}:\\
\;\;\;\;\frac{\frac{\cos \left(2 \cdot x\right)}{t_0}}{t_0}\\
\mathbf{else}:\\
\;\;\;\;{\left(c_m \cdot \left(x \cdot s\right)\right)}^{-2}\\
\end{array}
\end{array}
c_m = (fabs.f64 c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
(FPCore (x c_m s)
:precision binary64
(let* ((t_0 (cos (* 2.0 x))) (t_1 (* x (* c_m s))))
(if (<= c_m 4.2e-48)
(/ (/ t_0 t_1) t_1)
(/ (/ (/ t_0 (* c_m (* x s))) (* x s)) c_m))))c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = cos((2.0 * x));
double t_1 = x * (c_m * s);
double tmp;
if (c_m <= 4.2e-48) {
tmp = (t_0 / t_1) / t_1;
} else {
tmp = ((t_0 / (c_m * (x * s))) / (x * s)) / c_m;
}
return tmp;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = cos((2.0d0 * x))
t_1 = x * (c_m * s)
if (c_m <= 4.2d-48) then
tmp = (t_0 / t_1) / t_1
else
tmp = ((t_0 / (c_m * (x * s))) / (x * s)) / c_m
end if
code = tmp
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = Math.cos((2.0 * x));
double t_1 = x * (c_m * s);
double tmp;
if (c_m <= 4.2e-48) {
tmp = (t_0 / t_1) / t_1;
} else {
tmp = ((t_0 / (c_m * (x * s))) / (x * s)) / c_m;
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = math.cos((2.0 * x)) t_1 = x * (c_m * s) tmp = 0 if c_m <= 4.2e-48: tmp = (t_0 / t_1) / t_1 else: tmp = ((t_0 / (c_m * (x * s))) / (x * s)) / c_m return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = cos(Float64(2.0 * x)) t_1 = Float64(x * Float64(c_m * s)) tmp = 0.0 if (c_m <= 4.2e-48) tmp = Float64(Float64(t_0 / t_1) / t_1); else tmp = Float64(Float64(Float64(t_0 / Float64(c_m * Float64(x * s))) / Float64(x * s)) / c_m); end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
t_0 = cos((2.0 * x));
t_1 = x * (c_m * s);
tmp = 0.0;
if (c_m <= 4.2e-48)
tmp = (t_0 / t_1) / t_1;
else
tmp = ((t_0 / (c_m * (x * s))) / (x * s)) / c_m;
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(c$95$m * s), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[c$95$m, 4.2e-48], N[(N[(t$95$0 / t$95$1), $MachinePrecision] / t$95$1), $MachinePrecision], N[(N[(N[(t$95$0 / N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * s), $MachinePrecision]), $MachinePrecision] / c$95$m), $MachinePrecision]]]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := \cos \left(2 \cdot x\right)\\
t_1 := x \cdot \left(c_m \cdot s\right)\\
\mathbf{if}\;c_m \leq 4.2 \cdot 10^{-48}:\\
\;\;\;\;\frac{\frac{t_0}{t_1}}{t_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{t_0}{c_m \cdot \left(x \cdot s\right)}}{x \cdot s}}{c_m}\\
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (/ (/ (cos (* 2.0 x)) c_m) (* (* x s) (* c_m (* x s)))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return (cos((2.0 * x)) / c_m) / ((x * s) * (c_m * (x * s)));
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = (cos((2.0d0 * x)) / c_m) / ((x * s) * (c_m * (x * s)))
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return (Math.cos((2.0 * x)) / c_m) / ((x * s) * (c_m * (x * s)));
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return (math.cos((2.0 * x)) / c_m) / ((x * s) * (c_m * (x * s)))
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(Float64(cos(Float64(2.0 * x)) / c_m) / Float64(Float64(x * s) * Float64(c_m * Float64(x * s)))) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = (cos((2.0 * x)) / c_m) / ((x * s) * (c_m * (x * s)));
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / c$95$m), $MachinePrecision] / N[(N[(x * s), $MachinePrecision] * N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{\frac{\cos \left(2 \cdot x\right)}{c_m}}{\left(x \cdot s\right) \cdot \left(c_m \cdot \left(x \cdot s\right)\right)}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (pow (/ c_m (/ (/ 1.0 x) s)) -2.0))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return pow((c_m / ((1.0 / x) / s)), -2.0);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = (c_m / ((1.0d0 / x) / s)) ** (-2.0d0)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return Math.pow((c_m / ((1.0 / x) / s)), -2.0);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return math.pow((c_m / ((1.0 / x) / s)), -2.0)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(c_m / Float64(Float64(1.0 / x) / s)) ^ -2.0 end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = (c_m / ((1.0 / x) / s)) ^ -2.0;
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[Power[N[(c$95$m / N[(N[(1.0 / x), $MachinePrecision] / s), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
{\left(\frac{c_m}{\frac{\frac{1}{x}}{s}}\right)}^{-2}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (pow (* c_m (* x s)) -2.0))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return pow((c_m * (x * s)), -2.0);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = (c_m * (x * s)) ** (-2.0d0)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return Math.pow((c_m * (x * s)), -2.0);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return math.pow((c_m * (x * s)), -2.0)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(c_m * Float64(x * s)) ^ -2.0 end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = (c_m * (x * s)) ^ -2.0;
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[Power[N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
{\left(c_m \cdot \left(x \cdot s\right)\right)}^{-2}
\end{array}
c_m = (fabs.f64 c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
(FPCore (x c_m s)
:precision binary64
(let* ((t_0 (* c_m (* x s))))
(if (<= s 2.9e+207)
(/ 1.0 (* (* x c_m) (* s t_0)))
(/ 1.0 (* (* c_m s) (* x t_0))))))c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = c_m * (x * s);
double tmp;
if (s <= 2.9e+207) {
tmp = 1.0 / ((x * c_m) * (s * t_0));
} else {
tmp = 1.0 / ((c_m * s) * (x * t_0));
}
return tmp;
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
real(8) :: tmp
t_0 = c_m * (x * s)
if (s <= 2.9d+207) then
tmp = 1.0d0 / ((x * c_m) * (s * t_0))
else
tmp = 1.0d0 / ((c_m * s) * (x * t_0))
end if
code = tmp
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = c_m * (x * s);
double tmp;
if (s <= 2.9e+207) {
tmp = 1.0 / ((x * c_m) * (s * t_0));
} else {
tmp = 1.0 / ((c_m * s) * (x * t_0));
}
return tmp;
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = c_m * (x * s) tmp = 0 if s <= 2.9e+207: tmp = 1.0 / ((x * c_m) * (s * t_0)) else: tmp = 1.0 / ((c_m * s) * (x * t_0)) return tmp
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(c_m * Float64(x * s)) tmp = 0.0 if (s <= 2.9e+207) tmp = Float64(1.0 / Float64(Float64(x * c_m) * Float64(s * t_0))); else tmp = Float64(1.0 / Float64(Float64(c_m * s) * Float64(x * t_0))); end return tmp end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp_2 = code(x, c_m, s)
t_0 = c_m * (x * s);
tmp = 0.0;
if (s <= 2.9e+207)
tmp = 1.0 / ((x * c_m) * (s * t_0));
else
tmp = 1.0 / ((c_m * s) * (x * t_0));
end
tmp_2 = tmp;
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[s, 2.9e+207], N[(1.0 / N[(N[(x * c$95$m), $MachinePrecision] * N[(s * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(c$95$m * s), $MachinePrecision] * N[(x * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x \cdot s\right)\\
\mathbf{if}\;s \leq 2.9 \cdot 10^{+207}:\\
\;\;\;\;\frac{1}{\left(x \cdot c_m\right) \cdot \left(s \cdot t_0\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(c_m \cdot s\right) \cdot \left(x \cdot t_0\right)}\\
\end{array}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (* (/ 1.0 (* c_m (* x s))) (/ (/ 1.0 c_m) (* x s))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return (1.0 / (c_m * (x * s))) * ((1.0 / c_m) / (x * s));
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = (1.0d0 / (c_m * (x * s))) * ((1.0d0 / c_m) / (x * s))
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return (1.0 / (c_m * (x * s))) * ((1.0 / c_m) / (x * s));
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return (1.0 / (c_m * (x * s))) * ((1.0 / c_m) / (x * s))
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(Float64(1.0 / Float64(c_m * Float64(x * s))) * Float64(Float64(1.0 / c_m) / Float64(x * s))) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = (1.0 / (c_m * (x * s))) * ((1.0 / c_m) / (x * s));
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(N[(1.0 / N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / c$95$m), $MachinePrecision] / N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{1}{c_m \cdot \left(x \cdot s\right)} \cdot \frac{\frac{1}{c_m}}{x \cdot s}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (* (/ 1.0 (* c_m (* x s))) (/ (/ (/ 1.0 s) x) c_m)))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return (1.0 / (c_m * (x * s))) * (((1.0 / s) / x) / c_m);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = (1.0d0 / (c_m * (x * s))) * (((1.0d0 / s) / x) / c_m)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return (1.0 / (c_m * (x * s))) * (((1.0 / s) / x) / c_m);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return (1.0 / (c_m * (x * s))) * (((1.0 / s) / x) / c_m)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(Float64(1.0 / Float64(c_m * Float64(x * s))) * Float64(Float64(Float64(1.0 / s) / x) / c_m)) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = (1.0 / (c_m * (x * s))) * (((1.0 / s) / x) / c_m);
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(N[(1.0 / N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(1.0 / s), $MachinePrecision] / x), $MachinePrecision] / c$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{1}{c_m \cdot \left(x \cdot s\right)} \cdot \frac{\frac{\frac{1}{s}}{x}}{c_m}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (/ 1.0 (* (* c_m s) (* x (* c_m (* x s))))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
return 1.0 / ((c_m * s) * (x * (c_m * (x * s))));
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
code = 1.0d0 / ((c_m * s) * (x * (c_m * (x * s))))
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
return 1.0 / ((c_m * s) * (x * (c_m * (x * s))));
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): return 1.0 / ((c_m * s) * (x * (c_m * (x * s))))
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) return Float64(1.0 / Float64(Float64(c_m * s) * Float64(x * Float64(c_m * Float64(x * s))))) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
tmp = 1.0 / ((c_m * s) * (x * (c_m * (x * s))));
end
c_m = N[Abs[c], $MachinePrecision] NOTE: x, c_m, and s should be sorted in increasing order before calling this function. code[x_, c$95$m_, s_] := N[(1.0 / N[(N[(c$95$m * s), $MachinePrecision] * N[(x * N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\frac{1}{\left(c_m \cdot s\right) \cdot \left(x \cdot \left(c_m \cdot \left(x \cdot s\right)\right)\right)}
\end{array}
c_m = (fabs.f64 c) NOTE: x, c_m, and s should be sorted in increasing order before calling this function. (FPCore (x c_m s) :precision binary64 (let* ((t_0 (* c_m (* x s)))) (/ 1.0 (* t_0 t_0))))
c_m = fabs(c);
assert(x < c_m && c_m < s);
double code(double x, double c_m, double s) {
double t_0 = c_m * (x * s);
return 1.0 / (t_0 * t_0);
}
c_m = abs(c)
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s
real(8) :: t_0
t_0 = c_m * (x * s)
code = 1.0d0 / (t_0 * t_0)
end function
c_m = Math.abs(c);
assert x < c_m && c_m < s;
public static double code(double x, double c_m, double s) {
double t_0 = c_m * (x * s);
return 1.0 / (t_0 * t_0);
}
c_m = math.fabs(c) [x, c_m, s] = sort([x, c_m, s]) def code(x, c_m, s): t_0 = c_m * (x * s) return 1.0 / (t_0 * t_0)
c_m = abs(c) x, c_m, s = sort([x, c_m, s]) function code(x, c_m, s) t_0 = Float64(c_m * Float64(x * s)) return Float64(1.0 / Float64(t_0 * t_0)) end
c_m = abs(c);
x, c_m, s = num2cell(sort([x, c_m, s])){:}
function tmp = code(x, c_m, s)
t_0 = c_m * (x * s);
tmp = 1.0 / (t_0 * t_0);
end
c_m = N[Abs[c], $MachinePrecision]
NOTE: x, c_m, and s should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s_] := Block[{t$95$0 = N[(c$95$m * N[(x * s), $MachinePrecision]), $MachinePrecision]}, N[(1.0 / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
[x, c_m, s] = \mathsf{sort}([x, c_m, s])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x \cdot s\right)\\
\frac{1}{t_0 \cdot t_0}
\end{array}
\end{array}
herbie shell --seed 2024006
(FPCore (x c s)
:name "mixedcos"
:precision binary64
(/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))