
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (if (<= x_m 9.2e-45) (pow (* c_m (* x_m s_m)) -2.0) (/ (cos (* x_m 2.0)) (pow (* s_m (* x_m c_m)) 2.0))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double tmp;
if (x_m <= 9.2e-45) {
tmp = pow((c_m * (x_m * s_m)), -2.0);
} else {
tmp = cos((x_m * 2.0)) / pow((s_m * (x_m * c_m)), 2.0);
}
return tmp;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: tmp
if (x_m <= 9.2d-45) then
tmp = (c_m * (x_m * s_m)) ** (-2.0d0)
else
tmp = cos((x_m * 2.0d0)) / ((s_m * (x_m * c_m)) ** 2.0d0)
end if
code = tmp
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double tmp;
if (x_m <= 9.2e-45) {
tmp = Math.pow((c_m * (x_m * s_m)), -2.0);
} else {
tmp = Math.cos((x_m * 2.0)) / Math.pow((s_m * (x_m * c_m)), 2.0);
}
return tmp;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): tmp = 0 if x_m <= 9.2e-45: tmp = math.pow((c_m * (x_m * s_m)), -2.0) else: tmp = math.cos((x_m * 2.0)) / math.pow((s_m * (x_m * c_m)), 2.0) return tmp
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) tmp = 0.0 if (x_m <= 9.2e-45) tmp = Float64(c_m * Float64(x_m * s_m)) ^ -2.0; else tmp = Float64(cos(Float64(x_m * 2.0)) / (Float64(s_m * Float64(x_m * c_m)) ^ 2.0)); end return tmp end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp_2 = code(x_m, c_m, s_m)
tmp = 0.0;
if (x_m <= 9.2e-45)
tmp = (c_m * (x_m * s_m)) ^ -2.0;
else
tmp = cos((x_m * 2.0)) / ((s_m * (x_m * c_m)) ^ 2.0);
end
tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := If[LessEqual[x$95$m, 9.2e-45], N[Power[N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision], N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / N[Power[N[(s$95$m * N[(x$95$m * c$95$m), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 9.2 \cdot 10^{-45}:\\
\;\;\;\;{\left(c_m \cdot \left(x_m \cdot s_m\right)\right)}^{-2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(x_m \cdot 2\right)}{{\left(s_m \cdot \left(x_m \cdot c_m\right)\right)}^{2}}\\
\end{array}
\end{array}
x_m = (fabs.f64 x)
c_m = (fabs.f64 c)
s_m = (fabs.f64 s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
(FPCore (x_m c_m s_m)
:precision binary64
(let* ((t_0 (* c_m (* x_m s_m))))
(if (<= x_m 1.7e-43)
(pow t_0 -2.0)
(/ (cos (* x_m 2.0)) (* (* c_m s_m) (* x_m t_0))))))x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
double tmp;
if (x_m <= 1.7e-43) {
tmp = pow(t_0, -2.0);
} else {
tmp = cos((x_m * 2.0)) / ((c_m * s_m) * (x_m * t_0));
}
return tmp;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
real(8) :: tmp
t_0 = c_m * (x_m * s_m)
if (x_m <= 1.7d-43) then
tmp = t_0 ** (-2.0d0)
else
tmp = cos((x_m * 2.0d0)) / ((c_m * s_m) * (x_m * t_0))
end if
code = tmp
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
double tmp;
if (x_m <= 1.7e-43) {
tmp = Math.pow(t_0, -2.0);
} else {
tmp = Math.cos((x_m * 2.0)) / ((c_m * s_m) * (x_m * t_0));
}
return tmp;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) tmp = 0 if x_m <= 1.7e-43: tmp = math.pow(t_0, -2.0) else: tmp = math.cos((x_m * 2.0)) / ((c_m * s_m) * (x_m * t_0)) return tmp
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) tmp = 0.0 if (x_m <= 1.7e-43) tmp = t_0 ^ -2.0; else tmp = Float64(cos(Float64(x_m * 2.0)) / Float64(Float64(c_m * s_m) * Float64(x_m * t_0))); end return tmp end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp_2 = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = 0.0;
if (x_m <= 1.7e-43)
tmp = t_0 ^ -2.0;
else
tmp = cos((x_m * 2.0)) / ((c_m * s_m) * (x_m * t_0));
end
tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x$95$m, 1.7e-43], N[Power[t$95$0, -2.0], $MachinePrecision], N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / N[(N[(c$95$m * s$95$m), $MachinePrecision] * N[(x$95$m * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x_m \cdot s_m\right)\\
\mathbf{if}\;x_m \leq 1.7 \cdot 10^{-43}:\\
\;\;\;\;{t_0}^{-2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(x_m \cdot 2\right)}{\left(c_m \cdot s_m\right) \cdot \left(x_m \cdot t_0\right)}\\
\end{array}
\end{array}
x_m = (fabs.f64 x)
c_m = (fabs.f64 c)
s_m = (fabs.f64 s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
(FPCore (x_m c_m s_m)
:precision binary64
(let* ((t_0 (* c_m (* x_m s_m))))
(if (<= x_m 1.06e-16)
(pow t_0 -2.0)
(/ (cos (* x_m 2.0)) (* s_m (* t_0 (* x_m c_m)))))))x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
double tmp;
if (x_m <= 1.06e-16) {
tmp = pow(t_0, -2.0);
} else {
tmp = cos((x_m * 2.0)) / (s_m * (t_0 * (x_m * c_m)));
}
return tmp;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
real(8) :: tmp
t_0 = c_m * (x_m * s_m)
if (x_m <= 1.06d-16) then
tmp = t_0 ** (-2.0d0)
else
tmp = cos((x_m * 2.0d0)) / (s_m * (t_0 * (x_m * c_m)))
end if
code = tmp
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
double tmp;
if (x_m <= 1.06e-16) {
tmp = Math.pow(t_0, -2.0);
} else {
tmp = Math.cos((x_m * 2.0)) / (s_m * (t_0 * (x_m * c_m)));
}
return tmp;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) tmp = 0 if x_m <= 1.06e-16: tmp = math.pow(t_0, -2.0) else: tmp = math.cos((x_m * 2.0)) / (s_m * (t_0 * (x_m * c_m))) return tmp
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) tmp = 0.0 if (x_m <= 1.06e-16) tmp = t_0 ^ -2.0; else tmp = Float64(cos(Float64(x_m * 2.0)) / Float64(s_m * Float64(t_0 * Float64(x_m * c_m)))); end return tmp end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp_2 = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = 0.0;
if (x_m <= 1.06e-16)
tmp = t_0 ^ -2.0;
else
tmp = cos((x_m * 2.0)) / (s_m * (t_0 * (x_m * c_m)));
end
tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x$95$m, 1.06e-16], N[Power[t$95$0, -2.0], $MachinePrecision], N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / N[(s$95$m * N[(t$95$0 * N[(x$95$m * c$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x_m \cdot s_m\right)\\
\mathbf{if}\;x_m \leq 1.06 \cdot 10^{-16}:\\
\;\;\;\;{t_0}^{-2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(x_m \cdot 2\right)}{s_m \cdot \left(t_0 \cdot \left(x_m \cdot c_m\right)\right)}\\
\end{array}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x_m s_m)))) (/ (/ (cos (* x_m 2.0)) t_0) t_0)))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return (cos((x_m * 2.0)) / t_0) / t_0;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x_m * s_m)
code = (cos((x_m * 2.0d0)) / t_0) / t_0
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return (Math.cos((x_m * 2.0)) / t_0) / t_0;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) return (math.cos((x_m * 2.0)) / t_0) / t_0
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) return Float64(Float64(cos(Float64(x_m * 2.0)) / t_0) / t_0) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = (cos((x_m * 2.0)) / t_0) / t_0;
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x_m \cdot s_m\right)\\
\frac{\frac{\cos \left(x_m \cdot 2\right)}{t_0}}{t_0}
\end{array}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (/ (/ (/ (cos (* x_m 2.0)) c_m) (* x_m s_m)) (* c_m (* x_m s_m))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
return ((cos((x_m * 2.0)) / c_m) / (x_m * s_m)) / (c_m * (x_m * s_m));
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = ((cos((x_m * 2.0d0)) / c_m) / (x_m * s_m)) / (c_m * (x_m * s_m))
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
return ((Math.cos((x_m * 2.0)) / c_m) / (x_m * s_m)) / (c_m * (x_m * s_m));
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): return ((math.cos((x_m * 2.0)) / c_m) / (x_m * s_m)) / (c_m * (x_m * s_m))
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) return Float64(Float64(Float64(cos(Float64(x_m * 2.0)) / c_m) / Float64(x_m * s_m)) / Float64(c_m * Float64(x_m * s_m))) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
tmp = ((cos((x_m * 2.0)) / c_m) / (x_m * s_m)) / (c_m * (x_m * s_m));
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := N[(N[(N[(N[Cos[N[(x$95$m * 2.0), $MachinePrecision]], $MachinePrecision] / c$95$m), $MachinePrecision] / N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision] / N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\frac{\frac{\frac{\cos \left(x_m \cdot 2\right)}{c_m}}{x_m \cdot s_m}}{c_m \cdot \left(x_m \cdot s_m\right)}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (pow (* c_m (* x_m s_m)) -2.0))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
return pow((c_m * (x_m * s_m)), -2.0);
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (c_m * (x_m * s_m)) ** (-2.0d0)
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
return Math.pow((c_m * (x_m * s_m)), -2.0);
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): return math.pow((c_m * (x_m * s_m)), -2.0)
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) return Float64(c_m * Float64(x_m * s_m)) ^ -2.0 end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
tmp = (c_m * (x_m * s_m)) ^ -2.0;
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := N[Power[N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
{\left(c_m \cdot \left(x_m \cdot s_m\right)\right)}^{-2}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x_m s_m)))) (/ -1.0 (* t_0 t_0))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return -1.0 / (t_0 * t_0);
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x_m * s_m)
code = (-1.0d0) / (t_0 * t_0)
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return -1.0 / (t_0 * t_0);
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) return -1.0 / (t_0 * t_0)
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) return Float64(-1.0 / Float64(t_0 * t_0)) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = -1.0 / (t_0 * t_0);
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(-1.0 / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x_m \cdot s_m\right)\\
\frac{-1}{t_0 \cdot t_0}
\end{array}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (/ (/ 1.0 c_m) (* (* c_m (* x_m s_m)) (* x_m s_m))))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
return (1.0 / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m));
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (1.0d0 / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m))
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
return (1.0 / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m));
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): return (1.0 / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m))
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) return Float64(Float64(1.0 / c_m) / Float64(Float64(c_m * Float64(x_m * s_m)) * Float64(x_m * s_m))) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
tmp = (1.0 / c_m) / ((c_m * (x_m * s_m)) * (x_m * s_m));
end
x_m = N[Abs[x], $MachinePrecision] c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. code[x$95$m_, c$95$m_, s$95$m_] := N[(N[(1.0 / c$95$m), $MachinePrecision] / N[(N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision] * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\frac{\frac{1}{c_m}}{\left(c_m \cdot \left(x_m \cdot s_m\right)\right) \cdot \left(x_m \cdot s_m\right)}
\end{array}
x_m = (fabs.f64 x) c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x_m c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x_m s_m)))) (/ (/ 1.0 t_0) t_0)))
x_m = fabs(x);
c_m = fabs(c);
s_m = fabs(s);
assert(x_m < c_m && c_m < s_m);
double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return (1.0 / t_0) / t_0;
}
x_m = abs(x)
c_m = abs(c)
s_m = abs(s)
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, c_m, s_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x_m * s_m)
code = (1.0d0 / t_0) / t_0
end function
x_m = Math.abs(x);
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x_m < c_m && c_m < s_m;
public static double code(double x_m, double c_m, double s_m) {
double t_0 = c_m * (x_m * s_m);
return (1.0 / t_0) / t_0;
}
x_m = math.fabs(x) c_m = math.fabs(c) s_m = math.fabs(s) [x_m, c_m, s_m] = sort([x_m, c_m, s_m]) def code(x_m, c_m, s_m): t_0 = c_m * (x_m * s_m) return (1.0 / t_0) / t_0
x_m = abs(x) c_m = abs(c) s_m = abs(s) x_m, c_m, s_m = sort([x_m, c_m, s_m]) function code(x_m, c_m, s_m) t_0 = Float64(c_m * Float64(x_m * s_m)) return Float64(Float64(1.0 / t_0) / t_0) end
x_m = abs(x);
c_m = abs(c);
s_m = abs(s);
x_m, c_m, s_m = num2cell(sort([x_m, c_m, s_m])){:}
function tmp = code(x_m, c_m, s_m)
t_0 = c_m * (x_m * s_m);
tmp = (1.0 / t_0) / t_0;
end
x_m = N[Abs[x], $MachinePrecision]
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x_m, c_m, and s_m should be sorted in increasing order before calling this function.
code[x$95$m_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x$95$m * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(N[(1.0 / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x_m, c_m, s_m] = \mathsf{sort}([x_m, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x_m \cdot s_m\right)\\
\frac{\frac{1}{t_0}}{t_0}
\end{array}
\end{array}
herbie shell --seed 2024006
(FPCore (x c s)
:name "mixedcos"
:precision binary64
(/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))